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March 7, 2023 01:42
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Demo on creating SVG waveforms from an audio file.
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Copyright 2018 Google LLC | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
https://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
--> | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title>Audio Visualizer</title> | |
<style> | |
body { | |
margin: 0; | |
} | |
#drop { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
position: absolute; | |
top: 0; | |
width: 100vw; | |
height: 100vh; | |
overflow: hidden; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="dummy"></div> | |
<a id="download" href="#" download="waveform.svg" hidden>Download</a> | |
<div id="drop" ondrop="dropHandler(event)" ondragover="event.preventDefault()"> | |
<div>Drag and drop here!</div> | |
</div> | |
<script src="https://unpkg.com/wavesurfer.js"></script> | |
<script src="https://cdn.jsdelivr.net/gh/gliffy/canvas2svg/canvas2svg.js"></script> | |
<script> | |
async function dropHandler(event) { | |
event.preventDefault(); | |
const items = event.dataTransfer.items; | |
if (items && items.length >= 1 && items[0].kind === 'file') { | |
const file = items[0].getAsFile(); | |
triggerDownload(await audioToSvg(file)); | |
} | |
} | |
function audioToSvg(file) { | |
return new Promise(resolve => { | |
const canvas = new C2S('100%', '100%'); | |
canvas.style = {}; | |
HTMLCanvasElement.prototype.getContext = () => canvas; | |
const wavesurfer = WaveSurfer.create({ | |
container: '#dummy', | |
maxCanvasWidth: 100000 | |
}); | |
wavesurfer.on('ready', () => { | |
canvas.save(); | |
requestIdleCallback(() => resolve(canvas.getSerializedSvg(true))); | |
}); | |
wavesurfer.loadBlob(file); | |
}); | |
} | |
function triggerDownload(svg) { | |
const blob = new Blob([svg], {type: "image/svg"}); | |
const url = URL.createObjectURL(blob); | |
const download = document.querySelector('#download'); | |
download.href = url; | |
download.click(); | |
URL.revokeObjectURL(url); | |
} | |
</script> | |
</body> | |
</html> |
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its works but downloaded SVG is different than the actual wavesurfer canvas