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@funrep
Created November 23, 2013 18:30
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// Nexuiz version (formatted for humans)
set g_nexuizversion "2.1"
// Nexuiz version (formatted for machines)
// used to determine if a client version is compatible
// this doesn't have to be bumped with every release
// bump when clients become incompatible or any other perfectly good reason
// (e.g. game data incompatibility, engine version incompatibility, etc
// note: this automatically filters the server browser, clients of the new
// version won't see old servers, and clients of the old version won't see new
// servers either
//
// e.g. Nexuiz 1.5.1 RC1 will be 15101
gameversion 20000
// say aliases
alias asay_ctf_flagcarrier "say_team flag carrier at %y"
alias asay_ctf_haveflag "say_team (%l) have the flag"
alias asay_willgo "say_team will go to %y"
alias asay_support "say_team (%l) need help, %h%%"
alias asay_killed "say_team got killed at %d"
alias asay_noammo "say_team (%l) need %W for %w"
alias asay_drop "say_team (%l) dropped %w ; impulse 17"
// other aliases
alias +scores "+showscores; ping"
alias -scores "-showscores"
alias +hook +button6
alias -hook -button6
alias ready "cmd ready"
alias bsp "ls maps/*.bsp"
alias mapcfg "ls maps/*.mapcfg"
alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
alias gotomap "nextmap $1; timelimit -1"
alias reset "exec game_reset.cfg"
alias dem "ls demos/*.dem"
alias rec "record demos/$1"
alias ply "playdemo demos/$1"
alias tdem "timedemo demos/$1"
alias ccl "cmd clogin $1"
alias cc "cmd ccmd $*"
alias dropweapon "impulse 17"
alias +show_info "+button7"
alias -show_info "-button7"
alias team_red "cmd selectteam red"
alias team_blue "cmd selectteam blue"
alias team_pink "cmd selectteam pink"
alias team_yellow "cmd selectteam yellow"
alias team_auto "cmd selectteam auto"
// player defaults
seta _cl_color 153
seta _cl_name Player
seta _cl_playermodel models/player/marine.zym
seta _cl_playerskin 0
seta crosshair 5
seta fov 90
seta freelook 1
seta sensitivity 6
seta scmenu_mouse_speed 1
seta v_gamma 1.125000
seta viewsize 110
seta bgmvolume 1
seta volume 0.5
// fullscreen 800x600x32bit
seta vid_bitsperpixel 32
seta vid_fullscreen 1
seta vid_width 800
seta vid_height 600
// 2D resolution 640x480
seta vid_conwidth 640
seta vid_conheight 480
scr_conforcewhiledisconnected 0
scr_menuforcewhiledisconnected 1
v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
// server settings
seta hostname "Nexuiz Server"
seta sv_maxrate 10000
set sv_mapchange_delay 5
set minplayers 0
// disable rcon-like clientcommands to avoid server being open with default password
seta sv_clientcommands 0
seta sv_clientcommands_password "hackme"
// restart server if all players hit "ready"-button
set sv_ready_restart 0
seta g_viewweapon_bobintensity 0
seta g_viewweapon_q1pitching 0
seta cl_forwardspeed 400
seta cl_backspeed 400
seta cl_sidespeed 400
seta cl_upspeed 400
seta cl_movement 1
cl_movement_accelerate 5.5
cl_movement_edgefriction 0
cl_movement_friction 5
cl_movement_jumpvelocity 300
cl_movement_maxairspeed 220
cl_movement_maxspeed 400
cl_movement_stepheight 34
seta cl_stairsmoothspeed 200
seta cl_autoswitch 1
edgefriction 0
set g_balance_jumpheight 300
sv_maxairspeed 220
sv_accelerate 5.5
sv_airaccelerate 5.5
sv_friction 5
sv_maxspeed 400
set sv_spectator_speed_multiplier 1.5
sv_stepheight 34
set sv_friction_on_land 0 // factor of the speed which gets lost on landing
seta sv_spectate 1
seta sv_defaultcharacter 0
seta sv_defaultplayermodel models/player/nexus.zym
seta sv_defaultplayerskin 0
set sv_autoscreenshot 0
set net_messagetimeout 60
sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
set sv_airaccel_sideways_friction 0.3
set sv_airaccel_qw 0.93
seta cl_playerdetailreduction 0 // the higher, the less detailed
set bot_number 0 // number of bots in server
set bot_usemodelnames 0 // whether bots should be named after the models
set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
seta bot_prefix "[BOT]"
seta bot_suffix ""
// general bot AI cvars
set bot_ai_strategyinterval 2
set bot_ai_enemydetectioninterval 0.5
set bot_ai_aimskill_blendrate 2
set bot_ai_aimskill_fixedrate 30
set bot_ai_aimskill_firetolerance_distdegrees 180
set bot_ai_aimskill_firetolerance_mindegrees 2
set bot_ai_aimskill_firetolerance_maxdegrees 30
// waypoint editor enable
set g_waypointeditor 0
set bot_ignore_bots 0
set bot_join_empty 0
alias g_waypointeditor_spawn "impulse 103"
alias g_waypointeditor_remove "impulse 104"
alias g_waypointeditor_relinkall "impulse 105"
alias g_waypointeditor_saveall "impulse 106"
pausable 0
set g_antilag 0
set g_weapon_stay 0
set g_start_weapon_laser 1
set g_start_weapon_shotgun 1
set g_start_weapon_uzi 0
set g_start_weapon_grenadelauncher 0
set g_start_weapon_electro 0
set g_start_weapon_crylink 0
set g_start_weapon_nex 0
set g_start_weapon_hagar 0
set g_start_weapon_rocketlauncher 0
set g_start_ammo_shells 50
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_powerup_superhealth 1
set g_powerup_strength 1
set g_powerup_shield 1
set g_use_ammunition 1
set g_pickup_items 1
set g_instagib 0
set g_minstagib 0 // enable minstagib
set g_minstagib_extralives 2 // how many extra lives you will get per powerup
set g_minstagib_ammo_start 10 // starting ammo
set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
set g_rocketarena 0
set g_vampire 0
set g_laserguided_missile 0
set g_midair 0
set g_midair_shieldtime 0.3
set g_spawnshieldtime 0
set g_forced_respawn 0
set g_fullbrightplayers 0
set g_fullbrightitems 0
set g_casings 0
set g_norecoil 0
set g_throughfloor 1
set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
seta g_maplist $g_maplist_defaultlist
seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
// timeout for kill credit when your damage knocks someone into a death trap
set g_maxpushtime 8.0
set g_cloaked 0
set g_player_alpha 1
seta g_balance_cloaked_alpha 0.25
set welcome_message_time 8
set exit_cfg "empty.cfg"
alias clearmap "disconnect; exec $exit_cfg"
seta g_grappling_hook 0
set g_grappling_hook_tarzan 1
set g_balance_grapplehook_speed_fly 1800
set g_balance_grapplehook_speed_pull 2000
set g_balance_grapplehook_force_rubber 2000
set g_balance_grapplehook_force_rubber_overstretch 1000
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 130
// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
seta timelimit_override -1
seta fraglimit_override -1
seta g_ctf_capture_limit -1
seta g_domination_point_limit -1
seta g_runematch_point_limit -1
// maximum overtime
seta timelimit_maxovertime 5
// common team values
set g_tdm 0
seta teamplay_default 4 // default teamplay setting in team games
// 1 = no friendly fire, self damage
// 2 = friendly fire and self damage enabled
// 3 = no friendly fire, but self damage enabled
// 4 = obey the following two cvars
seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
set deathmatch_force_teamplay 0 // always play TDM on dm maps
seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
seta g_tdm_teams 2 // how many teams are in team deathmatch
set g_changeteam_banned 0 // not allowed to change team
set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
// ctf
set g_ctf 0
set g_ctf_flag_returntime 30
set g_ctf_flagscore_capture 20
set g_ctf_flagscore_capture_team 0
set g_ctf_flagscore_pickup 1
set g_ctf_flagscore_return 5
set g_ctf_flagscore_return_rogue 10
// runematch
set g_runematch 0
set g_runematch_pointrate 5
set g_runematch_pointamt 1
set g_runematch_shuffletime 30 // how often runes change position
set g_runematch_respawntime 15 // how soon after being dropped to respawn
set g_runematch_frags_killedby_runeholder 4
set g_runematch_frags_killed_runeholder 5
set g_runematch_frags_norune 0
set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
set g_runematch_allow_same 0 // allow matching rune-curse pairs
set g_runematch_rune_alpha 0.78
set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
set g_runematch_rune_glow_size 0
set g_runematch_rune_glow_color 0
set g_runematch_rune_color_strength 1.0 //1.5
// strength/weakness
set g_balance_rune_strength_damage 2.0 //1.5
set g_balance_rune_strength_force 1.5
set g_balance_curse_weak_damage 0.5 //0.6
set g_balance_curse_weak_force 0.6
set g_balance_rune_strength_combo_damage 0.9
set g_balance_rune_strength_combo_force 1.0
// defense/vulner
set g_balance_rune_defense_takedamage 0.5
set g_balance_curse_vulner_takedamage 2.0
set g_balance_rune_defense_combo_takedamage 1.0
// vampire/empathy
set g_balance_rune_vampire_absorb 0.4
set g_balance_curse_empathy_takedamage -0.4
set g_balance_rune_vampire_combo_absorb -0.1
set g_balance_rune_vampire_maxhealth 500
set g_balance_curse_empathy_minhealth 20
set g_balance_rune_vampire_combo_minhealth 40
// regen/venom
set g_balance_rune_regen_hpmod 1.75
set g_balance_curse_venom_hpmod 0.6
set g_balance_rune_regen_combo_hpmod 0.9
set g_balance_rune_regen_regenrate 3.0
set g_balance_curse_venom_rotrate 3.0 //2
set g_balance_rune_regen_combo_regenrate 0.5
set g_balance_rune_regen_combo_rotrate 1.5
set g_balance_rune_regen_limitmod 1
set g_balance_curse_venom_limitmod 1
set g_balance_rune_regen_combo_limitmod 1
// speed/slow
set g_balance_rune_speed_atkrate 0.66
set g_balance_curse_slow_atkrate 1.5
set g_balance_rune_speed_combo_atkrate 1.2
set g_balance_rune_speed_moverate 1.33
set g_balance_curse_slow_moverate 0.8
set g_balance_rune_speed_combo_moverate 0.9
set g_balance_rune_speed_jumpheight 1.8
set g_balance_curse_slow_jumpheight 1.0
set g_balance_rune_speed_combo_jumpheight 1.0
// domination
set g_domination 0
set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
set g_domination_point_amt 0 // override: how many points to get per ping
set g_domination_point_teamamt 0 // override: how many team points to get per ping
set g_domination_point_rate 0 // override: how often to give those points
set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
set g_domination_point_glow 0 // domination point glow (warning, slow)
//set g_domination_balance_team_points 1 // # of points received is based on team sizes
// last man standing
set g_lms 0
set g_lms_lives_override -1
set g_lms_start_health 250
set g_lms_start_armor 100
set g_lms_start_ammo_shells 50
set g_lms_start_ammo_nails 150
set g_lms_start_ammo_rockets 50
set g_lms_start_ammo_cells 50
set g_lms_regenerate 0
set g_lms_campcheck_interval 10
set g_lms_campcheck_message "^1Don't camp!"
set g_lms_campcheck_damage 100
set g_lms_campcheck_distance 1800
set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
// arena
set g_arena 0
set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
// server game balance settings
set g_balance_armor_regen 0
set g_balance_armor_rot 0.1
set g_balance_armor_stable 100
set g_balance_armor_limit 999
set g_balance_armor_start 0
set g_balance_armor_blockpercent 0.6
set g_balance_health_regen 0.1
set g_balance_health_rot 0.1
set g_balance_health_stable 100
set g_balance_health_limit 999
set g_balance_health_start 150
set g_balance_selfdamagepercent 0.6
set g_balance_weaponswitchdelay 0.15
// powerup balance settings
set g_balance_powerup_invincible_takedamage 0.2
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 4
set g_balance_powerup_strength_time 30
// weapon balance settings follow
set g_balance_laser_damage 35
set g_balance_laser_edgedamage 10
set g_balance_laser_force 400
set g_balance_laser_radius 70
set g_balance_laser_speed 9000
set g_balance_laser_refire 0.7
set g_balance_laser_animtime 0.3
set g_balance_laser_lifetime 9
set g_balance_shotgun_primary_bullets 10
set g_balance_shotgun_primary_damage 6
set g_balance_shotgun_primary_spread 0.07
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_secondary_bullets 10
set g_balance_shotgun_secondary_damage 6
set g_balance_shotgun_secondary_spread 0.07
set g_balance_shotgun_secondary_refire 1.35
set g_balance_shotgun_secondary_animtime 0.2
set g_balance_shotgun_secondary_ammo 1
set g_balance_uzi_first_damage 30
set g_balance_uzi_first_spread 0.01
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 16
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_grenadelauncher_primary_damage 65
set g_balance_grenadelauncher_primary_edgedamage 35
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_radius 140
set g_balance_grenadelauncher_primary_speed 2000
set g_balance_grenadelauncher_primary_speed_up 200
set g_balance_grenadelauncher_primary_lifetime 30
set g_balance_grenadelauncher_primary_refire 0.7
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
set g_balance_grenadelauncher_secondary_damage 65
set g_balance_grenadelauncher_secondary_edgedamage 35
set g_balance_grenadelauncher_secondary_force 400
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_secondary_speed 1400
set g_balance_grenadelauncher_secondary_speed_up 200
set g_balance_grenadelauncher_secondary_lifetime 2.5
set g_balance_grenadelauncher_secondary_refire 0.6
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_electro_primary_damage 80
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_force 200
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_lifetime 2
set g_balance_electro_primary_refire 0.9
set g_balance_electro_primary_animtime 0.05
set g_balance_electro_primary_ammo 2
set g_balance_electro_secondary_damage 60
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_lifetime 5
set g_balance_electro_secondary_refire 0.3
set g_balance_electro_secondary_animtime 0.05
set g_balance_electro_secondary_ammo 2
set g_balance_electro_combo_damage 70
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_crylink_primary_damage 15
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force 55
set g_balance_crylink_primary_radius 3
set g_balance_crylink_primary_speed 7000
set g_balance_crylink_primary_spread 0.08
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_lifetime 9
set g_balance_crylink_primary_refire 0.25
set g_balance_crylink_primary_animtime 0.15
set g_balance_crylink_primary_ammo 1
set g_balance_crylink_secondary_damage 15
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force 55
set g_balance_crylink_secondary_radius 3
set g_balance_crylink_secondary_speed 7000
set g_balance_crylink_secondary_spread 0.08
set g_balance_crylink_secondary_shots 7
set g_balance_crylink_secondary_lifetime 9
set g_balance_crylink_secondary_refire 0.5
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 3
set g_balance_nex_damage 150
set g_balance_nex_refire 1
set g_balance_nex_animtime 0.3
set g_balance_nex_ammo 5
set g_balance_nex_respawntime_modifier 1
set g_balance_hagar_primary_damage 40
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 100
set g_balance_hagar_primary_radius 70
set g_balance_hagar_primary_spread 0.025
set g_balance_hagar_primary_speed 3000
set g_balance_hagar_primary_lifetime 10
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary_damage 40
set g_balance_hagar_secondary_edgedamage 15
set g_balance_hagar_secondary_force 100
set g_balance_hagar_secondary_radius 70
set g_balance_hagar_secondary_spread 0.025
set g_balance_hagar_secondary_speed 1400
set g_balance_hagar_secondary_lifetime 10
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 1
set g_balance_rocketlauncher_damage 130
set g_balance_rocketlauncher_edgedamage 50
set g_balance_rocketlauncher_force 600
set g_balance_rocketlauncher_radius 170
set g_balance_rocketlauncher_speed 850
set g_balance_rocketlauncher_lifetime 9
set g_balance_rocketlauncher_refire 1
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_laserguided_speed 1000 //650
set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
set g_balance_rocketlauncher_laserguided_allow_steal 1
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
set g_balance_pause_armor_rot 5
set g_balance_pause_health_rot 5
set g_balance_pause_health_regen 5
set g_balance_pause_armor_rot_spawn 10
set g_balance_pause_health_rot_spawn 10
set g_balance_pause_health_regen_spawn 0
set g_footsteps 0 // serverside footstep sounds
// effects
r_shadow_bumpscale_bumpmap 4
r_shadow_bumpscale_basetexture 5
r_shadow_realtime_world_lightmaps 1
seta cl_decals 1
seta cl_decals_fadetime 1
seta cl_decals_time 2
seta cl_nogibs 0
seta cl_particles 1
seta cl_particles_quality 0.5
seta cl_particles_bubbles 1
seta cl_stainmaps 0
seta gl_flashblend 0
seta gl_picmip 1
seta r_bloom 1
seta r_coronas 1
seta r_dynamic 1
seta r_glsl 1
seta r_glsl_deluxemapping 1
seta r_glsl_offsetmapping 0
seta r_glsl_offsetmapping_reliefmapping 0
seta r_glsl_offsetmapping_scale 0.02
seta r_shadow_gloss 1
seta r_shadow_realtime_dlight_shadows 0
seta r_shadow_realtime_world 0
seta r_shadow_realtime_world_dlightshadows 0
seta r_shadow_realtime_world_shadows 0
seta r_sky 1
// execute normal.cfg to make sure that all effect settings are reset
exec normal.cfg
// misc
set host_maxfps 1000
set host_minfps 10
seta scr_conbrightness 0
seta scr_screenshot_jpeg 1
seta scr_screenshot_jpeg_quality 0.9
sv_maxvelocity 1000000000
cl_sound_wizardhit ""
cl_sound_hknighthit ""
cl_sound_tink1 "weapons/tink1.wav"
cl_sound_ric1 "weapons/ric1.wav"
cl_sound_ric2 "weapons/ric2.wav"
cl_sound_ric3 "weapons/ric3.wav"
cl_sound_r_exp3 ""
sv_sound_land ""
sv_sound_watersplash ""
// startmap_dm is used when running with the -listen or -dedicated commandline options
alias startmap_sp "set _sv_init 1; map aggressor"
alias startmap_dm "set _sv_init 1; map aggressor"
// aliases:
alias +attack2 +button3
alias -attack2 -button3
alias +zoom +button4
alias -zoom -button4
alias +crouch +button5
alias -crouch -button5
alias weapnext "impulse 10"
alias weaplast "impulse 11"
alias weapprev "impulse 12"
// movement
bind w +forward
bind a +moveleft
bind s +back
bind d +moveright
bind UPARROW +forward
bind LEFTARROW +moveleft
bind DOWNARROW +back
bind RIGHTARROW +moveright
bind SHIFT +crouch
bind ENTER +jump
bind SPACE +jump
// weapons
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind 9 "impulse 9"
bind 0 "impulse 210"
bind MOUSE1 +attack
bind MOUSE2 +attack2
bind MOUSE3 +zoom
bind MOUSE4 weaplast
bind MOUSE5 +hook
bind MWHEELUP weapnext
bind MWHEELDOWN weapprev
bind BACKSPACE dropweapon
// misc
bind e +hook
bind - sizedown
bind = sizeup
bind ` toggleconsole
bind ~ toggleconsole
bind TAB +showscores
bind ESCAPE togglemenu
bind r messagemode2
bind t messagemode
bind y messagemode2
bind i +show_info
bind PAUSE pause
bind F10 quit
bind F11 disconnect
bind F12 screenshot
bind F4 ready
// these commands can be voted
set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
// users can call a vote for the above commands
set sv_vote_call 1
// users can call a vote to become master
set sv_vote_master 1
// set to 1 to allow to change you vote/mind
set sv_vote_change 0
// set to 1 to count votes once after timeout or to 0 to count with every vote
set sv_vote_singlecount 0
// a vote will timeout after this many seconds
set sv_vote_timeout 60
// a player can not call a vote again for this many seconds
set sv_vote_wait 120
alias vhelp "cmd vote help"
alias vstatus "cmd vote status"
alias vcall "cmd vote call $*"
alias vstop "cmd vote stop"
alias vmaster "cmd vote master"
alias vdo "cmd vote do $*"
alias vyes "cmd vote yes"
alias vno "cmd vote no"
bind F1 vyes
bind F2 vno
//used for spectate/observer mode
alias spec "cmd spectate"
bind F3 spec
// alias for switching the teamselect menu
alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
bind f5 menu_showteamselect
// NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
// and in regular intervals, this weapon is cycled
set g_nixnex 0
set g_nixnex_with_laser 0
// TODO these need balancing:
set g_balance_nixnex_roundtime 25
set g_balance_nixnex_incrtime 1.6
// initial ammo
set g_balance_nixnex_ammo_shells 15
set g_balance_nixnex_ammo_nails 45
set g_balance_nixnex_ammo_rockets 15
set g_balance_nixnex_ammo_cells 15
// ammo increment per second
set g_balance_nixnex_ammoincr_shells 2
set g_balance_nixnex_ammoincr_nails 6
set g_balance_nixnex_ammoincr_rockets 2
set g_balance_nixnex_ammoincr_cells 2
// score log
alias printstats "set _printstats 1" // print status on demand
set sv_logscores_console 0 // print scores to server console
set sv_logscores_file 0 // print scores to file
set sv_logscores_filename "scores.log" // filename
set sv_logscores_bots 0 // exclude bots by default
// spam (frag/capture) log
set sv_eventlog 0 // the master switch for efficiency reasons
set sv_eventlog_console 1
set sv_eventlog_files 0
seta sv_eventlog_files_counter 0
set sv_eventlog_files_nameprefix "nexuiz"
set sv_eventlog_files_namesuffix ".log"
set nextmap "" // override the maplist when switching to the next map
set lastlevel ""
// singleplayer campaign
set g_campaign 0
seta g_campaign_index 0
set g_campaign_skill 0
alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
alias singleplayer_continue "set scmenu_campaign_goto -1"
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
// Green's fullbright skins
alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
seta sv_servermodelsonly 1
seta cl_curl_enabled 1
seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
set sv_motd ""
seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
set sv_allow_shownames 1
alias teamstatus "set _scoreboard 1"
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