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February 19, 2014 06:28
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PaintView, For Hand Drawing on a Drawable Image (Xamarin)
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using System; | |
using Android.App; | |
using Android.Content; | |
using Android.Views; | |
using Android.Widget; | |
using Android.Graphics; | |
using Android.Util; | |
namespace ArborTrac.Droid.UI.Controls | |
{ | |
public class PaintView : ImageView | |
{ | |
private Paint _Paint = new Paint(); | |
private const int THICKNESS = 10; | |
private PointF _StartPt = new PointF(); | |
private PointF _EndPt = new PointF(); | |
private Bitmap _Bmp = null; | |
private Canvas _Canvas = null; | |
public PaintView(Context context, IAttributeSet attrs) | |
: base(context, attrs) | |
{ | |
this.Initialize(); | |
} | |
void Initialize() | |
{ | |
_Paint.Color = new Color(255, 0, 0); | |
_Paint.StrokeWidth = THICKNESS; | |
_Paint.StrokeCap = Paint.Cap.Round; | |
_Bmp = BitmapFactory.DecodeResource(Resources, Resource.Drawable.tree_trunk); | |
_Bmp = _Bmp.Copy(Bitmap.Config.Argb8888, true); | |
} | |
override protected void OnMeasure(int wSpec, int hSpec) | |
{ | |
base.OnMeasure(wSpec, hSpec); | |
int w = MeasureSpec.GetSize(wSpec); | |
int h = MeasureSpec.GetSize(hSpec); | |
_Bmp = Bitmap.CreateScaledBitmap(_Bmp, w, h, false); | |
_Canvas = new Canvas(_Bmp); | |
this.SetImageBitmap(_Bmp); | |
} | |
override public bool OnTouchEvent(MotionEvent e) | |
{ | |
switch (e.Action) | |
{ | |
case MotionEventActions.Down: | |
_StartPt.Set(e.GetX() - 1, e.GetY() - 1);// for just a tapping | |
DrawLine(e); | |
break; | |
case MotionEventActions.Move: | |
DrawLine(e); | |
break; | |
case MotionEventActions.Up: | |
DrawLine(e); | |
break; | |
} | |
return true; | |
} | |
private void DrawLine(MotionEvent e) | |
{ | |
_EndPt.Set(e.GetX(), e.GetY()); | |
_Canvas.DrawLine(_StartPt.X, _StartPt.Y, _EndPt.X, _EndPt.Y, _Paint); | |
_StartPt.Set(_EndPt); | |
Invalidate(); | |
} | |
} | |
} |
i need to develop the xamarin android code please help me if anyone has done similar
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The referenced article:
http://dixq.net/Android/s01_02.html