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// This function: | |
function foo() { | |
var x = 5; | |
var y = 6; | |
debugger; | |
return x + y; | |
} | |
// Would be compiled to this function. Yes, it's a large transform, | |
// but it works surprisingly well even if the output JS is very large. | |
// Also, I hand-wrote the following code (to simplify it) so there | |
// might be minor errors. Take it as specific pseudo-code. | |
function foo() { | |
var $__next = 0, x, y; | |
try { | |
if(VM.doRestore) { | |
var $__frame = VM.popFrame(); | |
$__next = $__frame.next; | |
var $__child = $__frame.child; | |
if($__child) { | |
$__frame.state.$__t1 = $__child.fn.call($__child.thisPtr); | |
} | |
x = $__frame.state.x; | |
y = $__frame.state.y; | |
} | |
while(1) { | |
if (VM.breakpoints[1][$__next] !== undefined) | |
throw new $ContinuationExc(); | |
switch($__next) { | |
case 0: | |
x = 5; | |
$__next = 1; | |
break; | |
case 1: | |
y = 6; | |
$__next = 2; | |
break; | |
case 2: | |
$__next = 3; | |
throw new $ContinuationExc(); | |
case 3: | |
return x + y; | |
} | |
} | |
} | |
catch(e) { | |
if(!(e instanceof $ContinuationExc)) | |
e = new $ContinuationExc({ error: e }) | |
e.pushFrame(new $Frame($__next, { x: x, y: y })); | |
throw e; | |
} | |
} |
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