Created
September 28, 2018 12:54
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Testing script for rotate a 3d object in Unity3D
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GestureHandler : MonoBehaviour { | |
public float rotationSpeed = 8; | |
public Camera cam; | |
// Use this for initialization | |
float rotSpeed = 20; | |
public float moveSpeed = 10f; | |
public float turnSpeed = 50f; | |
void OnMouseDrag() | |
{ | |
float rotX = Input.GetAxis("Mouse X")*rotSpeed*Mathf.Deg2Rad; | |
float rotY = Input.GetAxis("Mouse Y")*rotSpeed*Mathf.Deg2Rad; | |
// giro somente pelas laterais | |
// float rotX = Input.GetAxis("Mouse X")*rotSpeed*Mathf.Deg2Rad; | |
// transform.RotateAround(Vector3.up, -rotX); | |
transform.RotateAround(transform.up, -rotX); | |
transform.RotateAround(Vector3.right, rotY); | |
// transform.Rotate(Vector3.right *rotSpeed * Time.deltaTime); | |
// transform.Rotate(0,5,0, Space.World); | |
} | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
// RotateObject(); | |
// if(Input.GetKey(KeyCode.UpArrow)) | |
// transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); | |
// if(Input.GetKey(KeyCode.DownArrow)) | |
// transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); | |
// if(Input.GetKey(KeyCode.LeftArrow)) | |
// transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); | |
// if(Input.GetKey(KeyCode.RightArrow)) | |
// transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); | |
} | |
void RotateObject() | |
{ | |
//Get mouse position | |
Vector3 mousePos = Input.mousePosition; | |
//Adjust mouse z position | |
mousePos.z = cam.transform.position.y - transform.position.y; | |
//Get a world position for the mouse | |
Vector3 mouseWorldPos = cam.ScreenToWorldPoint(mousePos); | |
//Get the angle to rotate and rotate | |
float angle = -Mathf.Atan2(transform.position.z - mouseWorldPos.z, transform.position.x - mouseWorldPos.x) * Mathf.Rad2Deg; | |
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, angle, 0), rotationSpeed * Time.deltaTime); | |
} | |
} |
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