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SCRIPT-8
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{} |
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const bounceBalls = state => { | |
state.actors.forEach(ball => { | |
if (ball.x < 0 || ball.x > 128 - 8) { | |
ball.dx *= -1 | |
} | |
if (ball.y < 0 || ball.y > 128 - 8) { | |
ball.dy *= -1 | |
} | |
}) | |
} | |
const moveBalls = (state, extra = 0) => { | |
state.actors.forEach(ball => { | |
ball.x += ball.dx + extra | |
ball.y += ball.dy + extra | |
}) | |
} | |
init = state => { | |
// If you're going to use `state.actors`, | |
// make sure to give each item in `actors` | |
// a unique `id`. | |
state.actors = [ | |
{ | |
id: 'ball0', | |
x: 10, | |
y: 60, | |
dx: 2, | |
dy: 1, | |
sprite: 0 | |
}, | |
{ | |
id: 'ball1', | |
x: 30, | |
y: 90, | |
dx: -1, | |
dy: -2, | |
sprite: 1 | |
}, | |
{ | |
id: 'ball2', | |
x: 60, | |
y: 30, | |
dx: -1, | |
dy: -1, | |
sprite: 2 | |
} | |
] | |
} | |
update = (state, input, elapsed) => { | |
bounceBalls(state) | |
moveBalls(state, 0) | |
} | |
draw = state => { | |
clear() | |
rectStroke(0, 0, 128, 128, 5) | |
// `drawActors` is a built-in SCRIPT-8 function. | |
drawActors(state) | |
} |
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[] |
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{ | |
"iframeVersion": "0.1.280", | |
"lines": [ | |
63, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0 | |
] | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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{} |
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{} |
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{ | |
"0": [ | |
" 000000 ", | |
"00222200", | |
"02222220", | |
"02277220", | |
"02272220", | |
"02222220", | |
"00222200", | |
" 000000 " | |
], | |
"1": [ | |
" 333333 ", | |
"33777733", | |
"37777773", | |
"37707773", | |
"37700773", | |
"37777773", | |
"33777733", | |
" 333333 " | |
], | |
"2": [ | |
" 444444 ", | |
"44000044", | |
"40000004", | |
"40077004", | |
"40007004", | |
"40000004", | |
"44000044", | |
" 444444 " | |
] | |
} |
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