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license: mit | |
height: 500 | |
border: no |
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{ | |
"singleQuote": true, | |
"semi": false, | |
"trailingComma": "all" | |
} |
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*{box-sizing:border-box;margin:0;padding:0}.canvas{position:relative;width:100vw;height:100vw}canvas{background:#000}.hide{display:none}.overlay button.xr-exit{font-size:.9rem;padding:.65rem 1rem;color:#fff;opacity:.5;border:1px solid #fff;border-radius:4px;text-transform:uppercase;background:0 0;position:absolute;bottom:2.2rem;left:0;right:0;display:block;margin:0 auto} |
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!function(t){function e(l){if(n[l])return n[l].exports;var c=n[l]={i:l,l:!1,exports:{}};return t[l].call(c.exports,c,c.exports,e),c.l=!0,c.exports}var n={};e.m=t,e.c=n,e.i=function(t){return t},e.d=function(t,n,l){e.o(t,n)||Object.defineProperty(t,n,{configurable:!1,enumerable:!0,get:l})},e.n=function(t){var n=t&&t.__esModule?function(){return t.default}:function(){return t};return e.d(n,"a",n),n},e.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},e.p="",e(e.s=2)}([function(module,exports,__webpack_require__){"use strict";eval("\n\nObject.defineProperty(exports, \"__esModule\", {\n\tvalue: true\n});\n/**\n * @author mrdoob / http://mrdoob.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nvar ARButton = {\n\n\tcreateButton: function createButton(renderer) {\n\t\tvar sessionInit = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n\n\t\tfunction showStartAR() /*device*/{\n\n\t\t\tvar currentSession = null;\n\n\t\t\tfunction onSessionStarted(session) {\n\n\t\t\t\tsession.addEventListener('end', onSessionEnded);\n\n\t\t\t\t/*\n session.updateWorldTrackingState( {\n \t'planeDetectionState': { 'enabled': true }\n } );\n */\n\n\t\t\t\trenderer.xr.setReferenceSpaceType('local');\n\t\t\t\trenderer.xr.setSession(session);\n\t\t\t\tbutton.textContent = 'STOP AR';\n\n\t\t\t\tcurrentSession = session;\n\t\t\t}\n\n\t\t\tfunction onSessionEnded() /*event*/{\n\n\t\t\t\tcurrentSession.removeEventListener('end', onSessionEnded);\n\n\t\t\t\tbutton.textContent = 'START AR';\n\n\t\t\t\tcurrentSession = null;\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'pointer';\n\t\t\tbutton.style.left = 'calc(50% - 50px)';\n\t\t\tbutton.style.width = '100px';\n\n\t\t\tbutton.textContent = 'START AR';\n\n\t\t\tbutton.onmouseenter = function () {\n\n\t\t\t\tbutton.style.opacity = '1.0';\n\t\t\t};\n\n\t\t\tbutton.onmouseleave = function () {\n\n\t\t\t\tbutton.style.opacity = '0.5';\n\t\t\t};\n\n\t\t\tbutton.onclick = function () {\n\n\t\t\t\tif (currentSession === null) {\n\n\t\t\t\t\tnavigator.xr.requestSession('immersive-ar', sessionInit).then(onSessionStarted);\n\t\t\t\t} else {\n\n\t\t\t\t\tcurrentSession.end();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\n\t\tfunction disableButton() {\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'auto';\n\t\t\tbutton.style.left = 'calc(50% - 75px)';\n\t\t\tbutton.style.width = '150px';\n\n\t\t\tbutton.onmouseenter = null;\n\t\t\tbutton.onmouseleave = null;\n\n\t\t\tbutton.onclick = null;\n\t\t}\n\n\t\tfunction showARNotSupported() {\n\n\t\t\tdisableButton();\n\n\t\t\tbutton.textContent = 'AR NOT SUPPORTED';\n\t\t}\n\n\t\tfunction stylizeElement(element) {\n\n\t\t\telement.style.position = 'absolute';\n\t\t\telement.style.bottom = '20px';\n\t\t\telement.style.padding = '12px 6px';\n\t\t\telement.style.border = '1px solid #fff';\n\t\t\telement.style.borderRadius = '4px';\n\t\t\telement.style.background = 'rgba(0,0,0,0.1)';\n\t\t\telement.style.color = '#fff';\n\t\t\telement.style.font = 'normal 13px sans-serif';\n\t\t\telement.style.textAlign = 'center';\n\t\t\telement.style.opacity = '0.5';\n\t\t\telement.style.outline = 'none';\n\t\t\telement.style.zIndex = '999';\n\t\t}\n\n\t\tif ('xr' in navigator) {\n\n\t\t\tvar button = document.createElement('button');\n\t\t\tbutton.style.display = 'none';\n\n\t\t\tstylizeElement(button);\n\n\t\t\tnavigator.xr.isSessionSupported('immersive-ar').then(function (supported) {\n\n\t\t\t\tsupported ? showStartAR() : showARNotSupported();\n\t\t\t}).catch(showARNotSupported);\n\n\t\t\treturn button;\n\t\t} else {\n\n\t\t\tvar message = document.createElement('a');\n\n\t\t\tif (window.isSecureContext === false) {\n\n\t\t\t\tmessage.href = document.location.href.replace(/^http:/, 'https:');\n\t\t\t\tmessage.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message\n\t\t\t} else {\n\n\t\t\t\tmessage.href = 'https://immersiveweb.dev/';\n\t\t\t\tmessage.innerHTML = 'WEBXR NOT AVAILABLE';\n\t\t\t}\n\n\t\t\tmessage.style.left = 'calc(50% - 90px)';\n\t\t\tmessage.style.width = '180px';\n\t\t\tmessage.style.textDecoration = 'none';\n\n\t\t\tstylizeElement(message);\n\n\t\t\treturn message;\n\t\t}\n\t}\n\n};\n\nexports.ARButton = ARButton;//# sourceURL=[module]\n//# 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sourceURL=webpack-internal:///0\n")},function(module,exports,__webpack_require__){"use strict";eval('\n\nObject.defineProperty(exports, "__esModule", {\n value: true\n});\n\nvar _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();\n\nfunction _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }\n\n// const ftToMt = x => x * 0.3048\n\nvar makeVirus = function makeVirus() {\n var _mesh$position;\n\n var scale = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;\n\n var virusGeometry = new THREE.DodecahedronBufferGeometry(1 * scale);\n var virusMaterial = new THREE.MeshPhongMaterial({ color: 0xffbbbb });\n var mesh = new THREE.Mesh(virusGeometry, virusMaterial);\n mesh.castShadow = true;\n var defaultPosition = [0 * scale, 1 * scale, 0 * scale];\n (_mesh$position = mesh.position).set.apply(_mesh$position, defaultPosition);\n return { mesh: mesh, defaultPosition: defaultPosition };\n};\n\nvar makeFloor = function makeFloor() {\n var _mesh$position2;\n\n var scale = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;\n\n var planeGeometry = new THREE.BoxGeometry(3 * scale, 0.01 * scale, 3 * scale);\n var planeMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff });\n var mesh = new THREE.Mesh(planeGeometry, planeMaterial);\n mesh.receiveShadow = true;\n var defaultPosition = [0 * scale, 0 * scale, 0 * scale];\n (_mesh$position2 = mesh.position).set.apply(_mesh$position2, defaultPosition);\n return { mesh: mesh, defaultPosition: defaultPosition };\n};\n\nvar makeReticle = function makeReticle() {\n var reticle = new THREE.Object3D();\n reticle.matrixAutoUpdate = false;\n reticle.visible = false;\n var gap = Math.PI / 16;\n var segments = 4;\n var angles = [].concat(_toConsumableArray(Array(segments))).map(function (_, index, array) {\n return [index * (2 * Math.PI) / array.length + gap, 2 * Math.PI / array.length - 2 * gap];\n });\n angles.forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n from = _ref2[0],\n to = _ref2[1];\n\n var geometry = new THREE.RingBufferGeometry(0.05, 0.1, 32, 1, from, to).rotateX(-Math.PI / 2);\n var material = new THREE.MeshPhongMaterial({ color: 0xffffff });\n var mesh = new THREE.Mesh(geometry, material);\n reticle.add(mesh);\n });\n return reticle;\n};\n\nexports.makeVirus = makeVirus;\nexports.makeFloor = makeFloor;\nexports.makeReticle = makeReticle;//# sourceURL=[module]\n//# sourceMappingURL=data:application/json;charset=utf-8;base64,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\n//# sourceURL=webpack-internal:///1\n')},function(module,exports,__webpack_require__){"use strict";eval("\n\nvar _ARButton = __webpack_require__(0);\n\nvar _shapes = __webpack_require__(1);\n\nvar shapes = _interopRequireWildcard(_shapes);\n\nfunction _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }\n\nfunction _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } } // TODO\n// - in AR:\n// - place virus mesh in the right y-position\n// - should shadows work?\n// - should lights be off?\n// - add an overlay telling user what to do\n// - in desktop:\n// - fix shadows\n\nvar scene = null;\nvar camera = null;\nvar renderer = null;\nvar container = document.querySelector('.canvas');\nvar overlay = document.querySelector('.overlay');\nvar xrExitButton = document.querySelector('button.xr-exit');\n\nvar scale = 0.1;\n\nvar init = function init() {\n scene = new THREE.Scene();\n\n camera = new THREE.PerspectiveCamera(45, container.offsetWidth / container.offsetHeight, 0.01, 10);\n\n // TODO: How does this apply in AR?\n camera.position.set(0 * scale, 2 * scale, 6 * scale);\n camera.lookAt(0 * scale, 1 * scale, 0 * scale);\n\n // Setup lights.\n // TODO: How does this apply in AR?\n var hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x333333, 0.5);\n hemisphereLight.position.set(0 * scale, 5 * scale, 5 * scale);\n scene.add(hemisphereLight);\n\n // TODO: There might be a better way of handling shadows.\n // TODO: Should we disable shadows/this light in AR?\n var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);\n directionalLight.position.set(0 * scale, 5 * scale, 5 * scale);\n directionalLight.castShadow = true;\n // directionalLight.shadow.mapSize.width = 512 * 16\n // directionalLight.shadow.mapSize.height = 512 * 16\n scene.add(directionalLight);\n\n // Create renderer.\n renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setPixelRatio(window.devicePixelRatio);\n renderer.setSize(container.offsetWidth, container.offsetHeight);\n renderer.xr.enabled = true;\n // TODO: How does this apply in AR?\n renderer.shadowMap.enabled = true;\n container.appendChild(renderer.domElement);\n\n // Add \"Click for AR\" button.\n container.appendChild(_ARButton.ARButton.createButton(renderer, {\n requiredFeatures: ['hit-test'],\n optionalFeatures: ['dom-overlay'],\n domOverlay: { root: overlay }\n }));\n};\n\ninit();\n\nvar floor = shapes.makeFloor(scale);\nscene.add(floor.mesh);\nvar virus = shapes.makeVirus(scale);\nscene.add(virus.mesh);\nvar reticle = shapes.makeReticle();\n\nvar session = null;\nvar hitTestSourceRequested = false;\nvar hitTestSource = null;\nvar renderedFirstARFrame = false;\n\nxrExitButton.addEventListener('click', function () {\n var _virus$mesh$position;\n\n session.end();\n scene.add(floor.mesh);\n scene.add(virus.mesh);\n (_virus$mesh$position = virus.mesh.position).set.apply(_virus$mesh$position, _toConsumableArray(virus.defaultPosition));\n scene.remove(reticle);\n session = null;\n hitTestSourceRequested = false;\n hitTestSource = null;\n renderedFirstARFrame = false;\n});\n\nvar render = function render(timestamp, frame) {\n if (frame) {\n if (!renderedFirstARFrame) {\n // TODO: maybe put this in a util function.\n scene.remove(floor.mesh);\n scene.remove(virus.mesh);\n scene.add(reticle);\n overlay.classList.remove('hide');\n renderedFirstARFrame = true;\n }\n\n var referenceSpace = renderer.xr.getReferenceSpace();\n session = renderer.xr.getSession();\n\n if (hitTestSourceRequested === false) {\n session.requestReferenceSpace('viewer').then(function (referenceSpace) {\n session.requestHitTestSource({ space: referenceSpace }).then(function (source) {\n hitTestSource = source;\n });\n });\n\n session.addEventListener('end', function () {\n // TODO: maybe put this in a util function.\n // TODO: is some of this also happening when we click the\n // 'STOP AR' button?\n hitTestSourceRequested = false;\n hitTestSource = null;\n overlay.classList.add('hide');\n });\n\n hitTestSourceRequested = true;\n }\n\n if (hitTestSource) {\n var hitTestResults = frame.getHitTestResults(hitTestSource);\n\n if (hitTestResults.length) {\n var hit = hitTestResults[0];\n reticle.visible = true;\n reticle.matrix.fromArray(hit.getPose(referenceSpace).transform.matrix);\n } else {\n reticle.visible = false;\n }\n }\n }\n if (virus.mesh.parent === scene) {\n virus.mesh.rotation.y = timestamp * 0.0004;\n }\n renderer.render(scene, camera);\n};\n\nvar animate = function animate() {\n renderer.setAnimationLoop(render);\n};\n\n// Add objects to scene. The scene should work on desktop, as is,\n// and also as a preview of what you might see on AR.\n\n// scene.add(reticle)\n\nanimate();\n\n// const addRingBufferToScene = () => {\n// const geometry = new THREE.RingBufferGeometry(1, ftToMt(6), 32).rotateX(\n// -Math.PI / 2,\n// )\n// const material = new THREE.MeshPhongMaterial({\n// color: 0xff0000 * Math.random(),\n// })\n// const mesh = new THREE.Mesh(geometry, material)\n// mesh.position.setFromMatrixPosition(reticle.matrix)\n// scene.add(mesh)\n// }\n\n// On select, add new geometry to scene.\nvar onSelect = function onSelect(e) {\n if (reticle.visible) {\n if (virus.mesh.parent !== scene) {\n console.log('onSelect: scene.add(virus)');\n scene.add(virus.mesh);\n } else {\n console.log('onSelect: nothing');\n }\n virus.mesh.position.setFromMatrixPosition(reticle.matrix);\n } else {\n console.log('onSelect: reticle not visible');\n }\n};\n\n// Listen to the webxr controller's `select' event.\nvar controller = renderer.xr.getController(0);\ncontroller.addEventListener('select', onSelect);\nscene.add(controller);\n\nvar onWindowResize = function onWindowResize() {\n camera.aspect = container.offsetWidth / container.offsetHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.offsetWidth, container.offsetHeight);\n};\n\n// Listen to window's `resize` event.\nwindow.addEventListener('resize', onWindowResize, false);//# sourceURL=[module]\n//# sourceMappingURL=data:application/json;charset=utf-8;base64,{"version":3,"file":"2.js","sources":["webpack:///script.js?9a95"],"sourcesContent":["// TODO\n// - in AR:\n//   - place virus mesh in the right y-position\n//   - should shadows work?\n//   - should lights be off?\n//   - add an overlay telling user what to do\n// - in desktop:\n//   - fix shadows\n\nimport { ARButton } from './ARButton.js'\nimport * as shapes from './shapes.js'\n\nlet scene = null\nlet camera = null\nlet renderer = null\nconst container = document.querySelector('.canvas')\nconst overlay = document.querySelector('.overlay')\nconst xrExitButton = document.querySelector('button.xr-exit')\n\nconst scale = 0.1\n\nconst init = () => {\n  scene = new THREE.Scene()\n\n  camera = new THREE.PerspectiveCamera(\n    45,\n    container.offsetWidth / container.offsetHeight,\n    0.01,\n    10,\n  )\n\n  // TODO: How does this apply in AR?\n  camera.position.set(0 * scale, 2 * scale, 6 * scale)\n  camera.lookAt(0 * scale, 1 * scale, 0 * scale)\n\n  // Setup lights.\n  // TODO: How does this apply in AR?\n  const hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x333333, 0.5)\n  hemisphereLight.position.set(0 * scale, 5 * scale, 5 * scale)\n  scene.add(hemisphereLight)\n\n  // TODO: There might be a better way of handling shadows.\n  // TODO: Should we disable shadows/this light in AR?\n  const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)\n  directionalLight.position.set(0 * scale, 5 * scale, 5 * scale)\n  directionalLight.castShadow = true\n  // directionalLight.shadow.mapSize.width = 512 * 16\n  // directionalLight.shadow.mapSize.height = 512 * 16\n  scene.add(directionalLight)\n\n  // Create renderer.\n  renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })\n  renderer.setPixelRatio(window.devicePixelRatio)\n  renderer.setSize(container.offsetWidth, container.offsetHeight)\n  renderer.xr.enabled = true\n  // TODO: How does this apply in AR?\n  renderer.shadowMap.enabled = true\n  container.appendChild(renderer.domElement)\n\n  // Add \"Click for AR\" button.\n  container.appendChild(\n    ARButton.createButton(renderer, {\n      requiredFeatures: ['hit-test'],\n      optionalFeatures: ['dom-overlay'],\n      domOverlay: { root: overlay },\n    }),\n  )\n}\n\ninit()\n\nconst floor = shapes.makeFloor(scale)\nscene.add(floor.mesh)\nconst virus = shapes.makeVirus(scale)\nscene.add(virus.mesh)\nconst reticle = shapes.makeReticle()\n\nlet session = null\nlet hitTestSourceRequested = false\nlet hitTestSource = null\nlet renderedFirstARFrame = false\n\nxrExitButton.addEventListener('click', () => {\n  session.end()\n  scene.add(floor.mesh)\n  scene.add(virus.mesh)\n  virus.mesh.position.set(...virus.defaultPosition)\n  scene.remove(reticle)\n  session = null\n  hitTestSourceRequested = false\n  hitTestSource = null\n  renderedFirstARFrame = false\n})\n\nconst render = (timestamp, frame) => {\n  if (frame) {\n    if (!renderedFirstARFrame) {\n      // TODO: maybe put this in a util function.\n      scene.remove(floor.mesh)\n      scene.remove(virus.mesh)\n      scene.add(reticle)\n      overlay.classList.remove('hide')\n      renderedFirstARFrame = true\n    }\n\n    const referenceSpace = renderer.xr.getReferenceSpace()\n    session = renderer.xr.getSession()\n\n    if (hitTestSourceRequested === false) {\n      session.requestReferenceSpace('viewer').then(referenceSpace => {\n        session.requestHitTestSource({ space: referenceSpace }).then(source => {\n          hitTestSource = source\n        })\n      })\n\n      session.addEventListener('end', () => {\n        // TODO: maybe put this in a util function.\n        // TODO: is some of this also happening when we click the\n        //       'STOP AR' button?\n        hitTestSourceRequested = false\n        hitTestSource = null\n        overlay.classList.add('hide')\n      })\n\n      hitTestSourceRequested = true\n    }\n\n    if (hitTestSource) {\n      const hitTestResults = frame.getHitTestResults(hitTestSource)\n\n      if (hitTestResults.length) {\n        const hit = hitTestResults[0]\n        reticle.visible = true\n        reticle.matrix.fromArray(hit.getPose(referenceSpace).transform.matrix)\n      } else {\n        reticle.visible = false\n      }\n    }\n  }\n  if (virus.mesh.parent === scene) {\n    virus.mesh.rotation.y = timestamp * 0.0004\n  }\n  renderer.render(scene, camera)\n}\n\nconst animate = () => {\n  renderer.setAnimationLoop(render)\n}\n\n// Add objects to scene. The scene should work on desktop, as is,\n// and also as a preview of what you might see on AR.\n\n// scene.add(reticle)\n\nanimate()\n\n// const addRingBufferToScene = () => {\n//   const geometry = new THREE.RingBufferGeometry(1, ftToMt(6), 32).rotateX(\n//     -Math.PI / 2,\n//   )\n//   const material = new THREE.MeshPhongMaterial({\n//     color: 0xff0000 * Math.random(),\n//   })\n//   const mesh = new THREE.Mesh(geometry, material)\n//   mesh.position.setFromMatrixPosition(reticle.matrix)\n//   scene.add(mesh)\n// }\n\n// On select, add new geometry to scene.\nconst onSelect = e => {\n  if (reticle.visible) {\n    if (virus.mesh.parent !== scene) {\n      console.log('onSelect: scene.add(virus)')\n      scene.add(virus.mesh)\n    } else {\n      console.log('onSelect: nothing')\n    }\n    virus.mesh.position.setFromMatrixPosition(reticle.matrix)\n  } else {\n    console.log('onSelect: reticle not visible')\n  }\n}\n\n// Listen to the webxr controller's `select' event.\nconst controller = renderer.xr.getController(0)\ncontroller.addEventListener('select', onSelect)\nscene.add(controller)\n\nconst onWindowResize = () => {\n  camera.aspect = container.offsetWidth / container.offsetHeight\n  camera.updateProjectionMatrix()\n  renderer.setSize(container.offsetWidth, container.offsetHeight)\n}\n\n// Listen to window's `resize` event.\nwindow.addEventListener('resize', onWindowResize, false)\n\n\n\n// WEBPACK FOOTER //\n// script.js"],"mappings":";;AASA;AACA;AAAA;AACA;AADA;AACA;;;AAXA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAHA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA","sourceRoot":""}\n//# sourceURL=webpack-internal:///2\n")}]); |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1" /> | |
<title>blockup</title> | |
<link href='dist.css' rel='stylesheet' /> | |
</head> | |
<body> | |
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> | |
<div class='canvas'></div> | |
<div class='overlay hide'><button class='xr-exit'>stop ar</button></div> | |
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> | |
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> | |
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> | |
<script src='./three.min.js'></script> | |
<script src='./lodash.min.js'></script> | |
<script src='dist.js'></script> | |
</body> | |
</html> |
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/** | |
* @license | |
* Lodash lodash.com/license | Underscore.js 1.8.3 underscorejs.org/LICENSE | |
*/ | |
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{ | |
"standard": { | |
"globals": [ | |
"d3" | |
] | |
} | |
} |
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// TODO | |
// - in AR: | |
// - place virus mesh in the right y-position | |
// - should shadows work? | |
// - should lights be off? | |
// - add an overlay telling user what to do | |
// - in desktop: | |
// - fix shadows | |
import { ARButton } from './ARButton.js' | |
import * as shapes from './shapes.js' | |
let scene = null | |
let camera = null | |
let renderer = null | |
const container = document.querySelector('.canvas') | |
const overlay = document.querySelector('.overlay') | |
const xrExitButton = document.querySelector('button.xr-exit') | |
const scale = 0.1 | |
const init = () => { | |
scene = new THREE.Scene() | |
camera = new THREE.PerspectiveCamera( | |
45, | |
container.offsetWidth / container.offsetHeight, | |
0.01, | |
10, | |
) | |
// TODO: How does this apply in AR? | |
camera.position.set(0 * scale, 2 * scale, 6 * scale) | |
camera.lookAt(0 * scale, 1 * scale, 0 * scale) | |
// Setup lights. | |
// TODO: How does this apply in AR? | |
const hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x333333, 0.5) | |
hemisphereLight.position.set(0 * scale, 5 * scale, 5 * scale) | |
scene.add(hemisphereLight) | |
// TODO: There might be a better way of handling shadows. | |
// TODO: Should we disable shadows/this light in AR? | |
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5) | |
directionalLight.position.set(0 * scale, 5 * scale, 5 * scale) | |
directionalLight.castShadow = true | |
// directionalLight.shadow.mapSize.width = 512 * 16 | |
// directionalLight.shadow.mapSize.height = 512 * 16 | |
scene.add(directionalLight) | |
// Create renderer. | |
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }) | |
renderer.setPixelRatio(window.devicePixelRatio) | |
renderer.setSize(container.offsetWidth, container.offsetHeight) | |
renderer.xr.enabled = true | |
// TODO: How does this apply in AR? | |
renderer.shadowMap.enabled = true | |
container.appendChild(renderer.domElement) | |
// Add "Click for AR" button. | |
container.appendChild( | |
ARButton.createButton(renderer, { | |
requiredFeatures: ['hit-test'], | |
optionalFeatures: ['dom-overlay'], | |
domOverlay: { root: overlay }, | |
}), | |
) | |
} | |
init() | |
const floor = shapes.makeFloor(scale) | |
scene.add(floor.mesh) | |
const virus = shapes.makeVirus(scale) | |
scene.add(virus.mesh) | |
const reticle = shapes.makeReticle() | |
let session = null | |
let hitTestSourceRequested = false | |
let hitTestSource = null | |
let renderedFirstARFrame = false | |
xrExitButton.addEventListener('click', () => { | |
session.end() | |
scene.add(floor.mesh) | |
scene.add(virus.mesh) | |
virus.mesh.position.set(...virus.defaultPosition) | |
scene.remove(reticle) | |
session = null | |
hitTestSourceRequested = false | |
hitTestSource = null | |
renderedFirstARFrame = false | |
}) | |
const render = (timestamp, frame) => { | |
if (frame) { | |
if (!renderedFirstARFrame) { | |
// TODO: maybe put this in a util function. | |
scene.remove(floor.mesh) | |
scene.remove(virus.mesh) | |
scene.add(reticle) | |
overlay.classList.remove('hide') | |
renderedFirstARFrame = true | |
} | |
const referenceSpace = renderer.xr.getReferenceSpace() | |
session = renderer.xr.getSession() | |
if (hitTestSourceRequested === false) { | |
session.requestReferenceSpace('viewer').then(referenceSpace => { | |
session.requestHitTestSource({ space: referenceSpace }).then(source => { | |
hitTestSource = source | |
}) | |
}) | |
session.addEventListener('end', () => { | |
// TODO: maybe put this in a util function. | |
// TODO: is some of this also happening when we click the | |
// 'STOP AR' button? | |
hitTestSourceRequested = false | |
hitTestSource = null | |
overlay.classList.add('hide') | |
}) | |
hitTestSourceRequested = true | |
} | |
if (hitTestSource) { | |
const hitTestResults = frame.getHitTestResults(hitTestSource) | |
if (hitTestResults.length) { | |
const hit = hitTestResults[0] | |
reticle.visible = true | |
reticle.matrix.fromArray(hit.getPose(referenceSpace).transform.matrix) | |
} else { | |
reticle.visible = false | |
} | |
} | |
} | |
if (virus.mesh.parent === scene) { | |
virus.mesh.rotation.y = timestamp * 0.0004 | |
} | |
renderer.render(scene, camera) | |
} | |
const animate = () => { | |
renderer.setAnimationLoop(render) | |
} | |
// Add objects to scene. The scene should work on desktop, as is, | |
// and also as a preview of what you might see on AR. | |
// scene.add(reticle) | |
animate() | |
// const addRingBufferToScene = () => { | |
// const geometry = new THREE.RingBufferGeometry(1, ftToMt(6), 32).rotateX( | |
// -Math.PI / 2, | |
// ) | |
// const material = new THREE.MeshPhongMaterial({ | |
// color: 0xff0000 * Math.random(), | |
// }) | |
// const mesh = new THREE.Mesh(geometry, material) | |
// mesh.position.setFromMatrixPosition(reticle.matrix) | |
// scene.add(mesh) | |
// } | |
// On select, add new geometry to scene. | |
const onSelect = e => { | |
if (reticle.visible) { | |
if (virus.mesh.parent !== scene) { | |
console.log('onSelect: scene.add(virus)') | |
scene.add(virus.mesh) | |
} else { | |
console.log('onSelect: nothing') | |
} | |
virus.mesh.position.setFromMatrixPosition(reticle.matrix) | |
} else { | |
console.log('onSelect: reticle not visible') | |
} | |
} | |
// Listen to the webxr controller's `select' event. | |
const controller = renderer.xr.getController(0) | |
controller.addEventListener('select', onSelect) | |
scene.add(controller) | |
const onWindowResize = () => { | |
camera.aspect = container.offsetWidth / container.offsetHeight | |
camera.updateProjectionMatrix() | |
renderer.setSize(container.offsetWidth, container.offsetHeight) | |
} | |
// Listen to window's `resize` event. | |
window.addEventListener('resize', onWindowResize, false) |
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// const ftToMt = x => x * 0.3048 | |
const makeVirus = (scale = 1) => { | |
const virusGeometry = new THREE.DodecahedronBufferGeometry(1 * scale) | |
const virusMaterial = new THREE.MeshPhongMaterial({ color: 0xffbbbb }) | |
const mesh = new THREE.Mesh(virusGeometry, virusMaterial) | |
mesh.castShadow = true | |
const defaultPosition = [0 * scale, 1 * scale, 0 * scale] | |
mesh.position.set(...defaultPosition) | |
return { mesh, defaultPosition } | |
} | |
const makeFloor = (scale = 1) => { | |
const planeGeometry = new THREE.BoxGeometry( | |
3 * scale, | |
0.01 * scale, | |
3 * scale, | |
) | |
const planeMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff }) | |
const mesh = new THREE.Mesh(planeGeometry, planeMaterial) | |
mesh.receiveShadow = true | |
const defaultPosition = [0 * scale, 0 * scale, 0 * scale] | |
mesh.position.set(...defaultPosition) | |
return { mesh, defaultPosition } | |
} | |
const makeReticle = () => { | |
const reticle = new THREE.Object3D() | |
reticle.matrixAutoUpdate = false | |
reticle.visible = false | |
const gap = Math.PI / 16 | |
const segments = 4 | |
const angles = [...Array(segments)].map((_, index, array) => [ | |
index * (2 * Math.PI) / array.length + gap, | |
2 * Math.PI / array.length - 2 * gap, | |
]) | |
angles.forEach(([from, to]) => { | |
const geometry = new THREE.RingBufferGeometry( | |
0.05, | |
0.1, | |
32, | |
1, | |
from, | |
to, | |
).rotateX(-Math.PI / 2) | |
const material = new THREE.MeshPhongMaterial({ color: 0xffffff }) | |
const mesh = new THREE.Mesh(geometry, material) | |
reticle.add(mesh) | |
}) | |
return reticle | |
} | |
export { makeVirus, makeFloor, makeReticle } |
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* | |
box-sizing border-box | |
margin 0 | |
padding 0 | |
.canvas | |
position relative | |
width 100vw | |
// TODO: be smart about height | |
height 100vw | |
canvas | |
background black | |
.hide | |
display none | |
.overlay | |
button | |
&.xr-exit | |
font-size 0.9rem | |
padding 0.65rem 1rem | |
color white | |
opacity 0.5 | |
border solid white 1px | |
border-radius 4px | |
text-transform uppercase | |
background none | |
position absolute | |
bottom 2.2rem | |
left 0 | |
right 0 | |
display block | |
margin 0 auto |
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// threejs.org/license | |
(function(k,Ea){"object"===typeof exports&&"undefined"!==typeof module?Ea(exports):"function"===typeof define&&define.amd?define(["exports"],Ea):(k=k||self,Ea(k.THREE={}))})(this,function(k){function Ea(){}function t(a,b){this.x=a||0;this.y=b||0}function wa(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function V(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,"id",{value:pj++});this.uuid=L.generateUUID(); | |
this.name="";this.image=void 0!==a?a:V.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:V.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.internalFormat=null;this.type=void 0!==h?h:1009;this.offset=new t(0,0);this.repeat=new t(1,1);this.center=new t(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new wa;this.generateMipmaps= | |
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a;this.texture.image.height=b;this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Zf(a,b,c){Ha.call(this,a,b,c);this.samples=4}function Aa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b, | |
c){this.x=a||0;this.y=b||0;this.z=c||0}function P(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Tb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||Tb.DefaultOrder}function He(){this.mask=1}function F(){Object.defineProperty(this,"id",{value:qj++});this.uuid=L.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=F.DefaultUp.clone(); | |
var a=new n,b=new Tb,c=new Aa,d=new n(1,1,1);b._onChange(function(){c.setFromEuler(b,!1)});c._onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new P},normalMatrix:{value:new wa}});this.matrix=new P;this.matrixWorld=new P;this.matrixAutoUpdate=F.DefaultMatrixAutoUpdate; | |
this.matrixWorldNeedsUpdate=!1;this.layers=new He;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function ob(){F.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.environment=this.background=null;this.autoUpdate=!0;"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Sa(a,b){this.min=void 0!==a?a:new n(Infinity,Infinity,Infinity);this.max=void 0!== | |
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$b,Hd))h&&(Cc.fromBufferAttribute(h,m),Dc.fromBufferAttribute(h,u),Ec.fromBufferAttribute(h,p),a.uv=oa.getUV(Hd,Yb,Zb,$b,Cc,Dc,Ec,new t)),l&&(Cc.fromBufferAttribute(l,m),Dc.fromBufferAttribute(l,u),Ec.fromBufferAttribute(l,p),a.uv2=oa.getUV(Hd,Yb,Zb,$b,Cc,Dc,Ec,new t)),h=new Bc(m,u,p),oa.getNormal(Yb,Zb,$b,h.normal),a.face=h;return a}function N(){Object.defineProperty(this,"id",{value:tj+=2});this.uuid=L.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[]; | |
this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function Fc(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)? | |
b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}function va(a){for(var b={},c=0;c<a.length;c++){var d=Fc(a[c]),e;for(e in d)b[e]=d[e]}return b}function Ba(a){K.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth= | |
1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function db(){F.call(this);this.type="Camera";this.matrixWorldInverse= | |
new P;this.projectionMatrix=new P;this.projectionMatrixInverse=new P}function aa(a,b,c,d){db.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Gc(a,b,c,d){F.call(this);this.type="CubeCamera";var e=new aa(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new n(1,0,0));this.add(e);var f=new aa(90,1,a,b);f.up.set(0, | |
-1,0);f.lookAt(new n(-1,0,0));this.add(f);var g=new aa(90,1,a,b);g.up.set(0,0,1);g.lookAt(new n(0,1,0));this.add(g);var h=new aa(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new n(0,-1,0));this.add(h);var l=new aa(90,1,a,b);l.up.set(0,-1,0);l.lookAt(new n(0,0,1));this.add(l);var m=new aa(90,1,a,b);m.up.set(0,-1,0);m.lookAt(new n(0,0,-1));this.add(m);d=d||{format:1022,magFilter:1006,minFilter:1006};this.renderTarget=new Db(c,d);this.renderTarget.texture.name="CubeCamera";this.update=function(a,b){null===this.parent&& | |
this.updateMatrixWorld();var c=a.getRenderTarget(),d=this.renderTarget,p=d.texture.generateMipmaps;d.texture.generateMipmaps=!1;a.setRenderTarget(d,0);a.render(b,e);a.setRenderTarget(d,1);a.render(b,f);a.setRenderTarget(d,2);a.render(b,g);a.setRenderTarget(d,3);a.render(b,h);a.setRenderTarget(d,4);a.render(b,l);d.texture.generateMipmaps=p;a.setRenderTarget(d,5);a.render(b,m);a.setRenderTarget(c)};this.clear=function(a,b,c,d){for(var e=a.getRenderTarget(),f=this.renderTarget,g=0;6>g;g++)a.setRenderTarget(f, | |
g),a.clear(b,c,d);a.setRenderTarget(e)}}function Db(a,b,c){Number.isInteger(b)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),b=c);Ha.call(this,a,a,b)}function ac(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={data:a||null,width:b||1,height:c||1};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1;this.needsUpdate=!0}function Hc(a,b, | |
c,d,e,f){this.planes=[void 0!==a?a:new Ta,void 0!==b?b:new Ta,void 0!==c?c:new Ta,void 0!==d?d:new Ta,void 0!==e?e:new Ta,void 0!==f?f:new Ta]}function Ah(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function uj(a,b){function c(b,c){var d=b.array,e=b.usage,f=a.createBuffer();a.bindBuffer(c,f);a.bufferData(c, | |
d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=5121);return{buffer:f,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var d=b.isWebGL2,e=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&& | |
(a=a.data);return e.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var c=e.get(b);c&&(a.deleteBuffer(c.buffer),e.delete(b))},update:function(b,g){b.isInterleavedBufferAttribute&&(b=b.data);var f=e.get(b);if(void 0===f)e.set(b,c(b,g));else if(f.version<b.version){var l=b.array,m=b.updateRange;a.bindBuffer(g,f.buffer);-1===m.count?a.bufferSubData(g,0,l):(d?a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l,m.offset,m.count):a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l.subarray(m.offset, | |
m.offset+m.count)),m.count=-1);f.version=b.version}}}}function Id(a,b,c,d){N.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new bc(a,b,c,d));this.mergeVertices()}function bc(a,b,c,d){C.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,l=a/c,m=b/d,u=[],p=[],k=[],r=[];for(a=0;a< | |
h;a++){var q=a*m-f;for(b=0;b<g;b++)p.push(b*l-e,-q,0),k.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,u.push(b+g*a,e,h),u.push(e,f,h);this.setIndex(u);this.setAttribute("position",new y(p,3));this.setAttribute("normal",new y(k,3));this.setAttribute("uv",new y(r,2))}function vj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new A(0),g=0,h,l,m=null,u=0,p=null;return{getClearColor:function(){return f},setClearColor:function(a, | |
b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,k,v){d=d.background;k=a.xr;(k=k.getSession&&k.getSession())&&"additive"===k.environmentBlendMode&&(d=null);null===d?e(f,g):d&&d.isColor&&(e(d,1),v=!0);(a.autoClear||v)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLCubeRenderTarget||306===d.mapping)){void 0===l&&(l=new S(new Jd(1,1,1),new Ba({type:"BackgroundCubeMaterial", | |
uniforms:Fc(eb.cube.uniforms),vertexShader:eb.cube.vertexShader,fragmentShader:eb.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),c.update(l));v=d.isWebGLCubeRenderTarget?d.texture:d;l.material.uniforms.envMap.value=v;l.material.uniforms.flipEnvMap.value= | |
v.isCubeTexture?-1:1;if(m!==d||u!==v.version||p!==a.toneMapping)l.material.needsUpdate=!0,m=d,u=v.version,p=a.toneMapping;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new S(new bc(2,2),new Ba({type:"BackgroundMaterial",uniforms:Fc(eb.background.uniforms),vertexShader:eb.background.vertexShader,fragmentShader:eb.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}), | |
c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||u!==d.version||p!==a.toneMapping)h.material.needsUpdate=!0,m=d,u=d.version,p=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function wj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g="drawArraysInstanced"}else if(d= | |
b.get("ANGLE_instanced_arrays"),g="drawArraysInstancedANGLE",null===d){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[g](f,h,l,m);c.update(l,f,m)}}}function xj(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&& | |
0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext||"undefined"!==typeof WebGL2ComputeRenderingContext&&a instanceof WebGL2ComputeRenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var l=a.getParameter(35660),m=a.getParameter(3379),u= | |
a.getParameter(34076),p=a.getParameter(34921),k=a.getParameter(36347),r=a.getParameter(36348),q=a.getParameter(36349),v=0<l,n=f||!!b.get("OES_texture_float"),w=v&&n,z=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,maxTextureSize:m,maxCubemapSize:u, | |
maxAttributes:p,maxVertexUniforms:k,maxVaryings:r,maxFragmentUniforms:q,vertexTextures:v,floatFragmentTextures:n,floatVertexTextures:w,maxSamples:z}}function yj(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,l),h.normal.toArray(g, | |
d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;c.numIntersection=0;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Ta,l=new wa,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,l,k,q,v){if(!f||null===c||0===c.length||g&&!l)g?b(null):a();else{l=g?0:e;var p= | |
4*l,u=q.clippingState||null;m.value=u;u=b(c,k,p,v);for(c=0;c!==p;++c)u[c]=d[c];q.clippingState=u;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=l}}}function zj(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")|| | |
a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported."); | |
return b[c]=d}}}function Aj(a,b,c){function d(a){var e=a.target;a=f.get(e);null!==a.index&&b.remove(a.index);for(var h in a.attributes)b.remove(a.attributes[h]);e.removeEventListener("dispose",d);f.delete(e);if(h=g.get(a))b.remove(h),g.delete(a);c.memory.geometries--}function e(a){var c=[],d=a.index,e=a.attributes.position;if(null!==d){var f=d.array;d=d.version;e=0;for(var h=f.length;e<h;e+=3){var k=f[e+0],q=f[e+1],v=f[e+2];c.push(k,q,q,v,v,k)}}else for(f=e.array,d=e.version,e=0,h=f.length/3-1;e< | |
h;e+=3)k=e+0,q=e+1,v=e+2,c.push(k,q,q,v,v,k);c=new (65535<yh(c)?Xb:Wb)(c,1);c.version=d;b.update(c,34963);(f=g.get(a))&&b.remove(f);g.set(a,c)}var f=new WeakMap,g=new WeakMap;return{get:function(a,b){var e=f.get(b);if(e)return e;b.addEventListener("dispose",d);b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new C).setFromObject(a)),e=b._bufferGeometry);f.set(b,e);c.memory.geometries++;return e},update:function(a){var c=a.index,d=a.attributes;null!==c&&b.update(c, | |
34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var b=g.get(a);if(b){var c=a.index;null!==c&&b.version<c.version&&e(a)}else e(a);return g.get(a)}}}function Bj(a,b,c,d){var e=d.isWebGL2,f,g,h;this.setMode=function(a){f=a};this.setIndex=function(a){g=a.type;h=a.bytesPerElement};this.render=function(b,d){a.drawElements(f,d,g,b*h);c.update(d,f)};this.renderInstances=function(d,m,u, | |
p){if(0!==p){if(e){d=a;var l="drawElementsInstanced"}else if(d=b.get("ANGLE_instanced_arrays"),l="drawElementsInstancedANGLE",null===d){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[l](f,u,g,m*h,p);c.update(u,f,p)}}}function Cj(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++; | |
b.calls=0;b.triangles=0;b.points=0;b.lines=0},update:function(a,d,e){e=e||1;b.calls++;switch(d){case 4:b.triangles+=a/3*e;break;case 1:b.lines+=a/2*e;break;case 3:b.lines+=e*(a-1);break;case 2:b.lines+=e*a;break;case 0:b.points+=e*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",d)}}}}function Dj(a,b){return Math.abs(b[1])-Math.abs(a[1])}function Ej(a){var b={},c=new Float32Array(8);return{update:function(d,e,f,g){var h=d.morphTargetInfluences,l=void 0===h?0:h.length;d=b[e.id]; | |
if(void 0===d){d=[];for(var m=0;m<l;m++)d[m]=[m,0];b[e.id]=d}var u=f.morphTargets&&e.morphAttributes.position;f=f.morphNormals&&e.morphAttributes.normal;for(m=0;m<l;m++){var p=d[m];0!==p[1]&&(u&&e.deleteAttribute("morphTarget"+m),f&&e.deleteAttribute("morphNormal"+m))}for(m=0;m<l;m++)p=d[m],p[0]=m,p[1]=h[m];d.sort(Dj);for(m=h=0;8>m;m++){if(p=d[m])if(l=p[0],p=p[1]){u&&e.setAttribute("morphTarget"+m,u[l]);f&&e.setAttribute("morphNormal"+m,f[l]);c[m]=p;h+=p;continue}c[m]=0}e=e.morphTargetsRelative?1: | |
1-h;g.getUniforms().setValue(a,"morphTargetBaseInfluence",e);g.getUniforms().setValue(a,"morphTargetInfluences",c)}}}function Fj(a,b,c,d){var e=new WeakMap;return{update:function(a){var f=d.render.frame,h=a.geometry,l=b.get(a,h);e.get(l)!==f&&(h.isGeometry&&l.updateFromObject(a),b.update(l),e.set(l,f));a.isInstancedMesh&&c.update(a.instanceMatrix,34962);return l},dispose:function(){e=new WeakMap}}}function qb(a,b,c,d,e,f,g,h,l,m){a=void 0!==a?a:[];V.call(this,a,void 0!==b?b:301,c,d,e,f,void 0!==g? | |
g:1022,h,l,m);this.flipY=!1}function Ic(a,b,c,d){V.call(this,null);this.image={data:a||null,width:b||1,height:c||1,depth:d||1};this.minFilter=this.magFilter=1003;this.wrapR=1001;this.flipY=this.generateMipmaps=!1;this.needsUpdate=!0}function Jc(a,b,c,d){V.call(this,null);this.image={data:a||null,width:b||1,height:c||1,depth:d||1};this.minFilter=this.magFilter=1003;this.wrapR=1001;this.flipY=this.generateMipmaps=!1;this.needsUpdate=!0}function Kc(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f= | |
Bh[e];void 0===f&&(f=new Float32Array(e),Bh[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Pa(a,b){if(a.length!==b.length)return!1;for(var c=0,d=a.length;c<d;c++)if(a[c]!==b[c])return!1;return!0}function Ia(a,b){for(var c=0,d=b.length;c<d;c++)a[c]=b[c]}function Ch(a,b){var c=Dh[b];void 0===c&&(c=new Int32Array(b),Dh[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocateTextureUnit();return c}function Gj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1f(this.addr,b),c[0]= | |
b)}function Hj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y)a.uniform2f(this.addr,b.x,b.y),c[0]=b.x,c[1]=b.y}else Pa(c,b)||(a.uniform2fv(this.addr,b),Ia(c,b))}function Ij(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z)a.uniform3f(this.addr,b.x,b.y,b.z),c[0]=b.x,c[1]=b.y,c[2]=b.z}else if(void 0!==b.r){if(c[0]!==b.r||c[1]!==b.g||c[2]!==b.b)a.uniform3f(this.addr,b.r,b.g,b.b),c[0]=b.r,c[1]=b.g,c[2]=b.b}else Pa(c,b)||(a.uniform3fv(this.addr,b),Ia(c,b))} | |
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b=a.texture.encoding);else var b=3E3;return b}var e=[],f=c.isWebGL2,g=c.logarithmicDepthBuffer,h=c.floatVertexTextures,l=c.precision,m=c.maxVertexUniforms,u=c.vertexTextures,p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed", | |
PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},k="precision isWebGL2 supportsVertexTextures outputEncoding instancing map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding envMapCubeUV lightMap lightMapEncoding aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap tangentSpaceNormalMap clearcoatMap clearcoatRoughnessMap clearcoatNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents vertexUvs uvsVertexOnly fog useFog fogExp2 flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights numDirLightShadows numPointLightShadows numSpotLightShadows shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering sheen".split(" "); | |
this.getParameters=function(e,k,x,n,w,z,ha){var q=n.fog;n=e.isMeshStandardMaterial?n.environment:null;n=e.envMap||n;var r=p[e.type];if(ha.isSkinnedMesh){var v=ha.skeleton.bones;if(h)v=1024;else{var E=Math.min(Math.floor((m-20)/4),v.length);E<v.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+v.length+" bones. This GPU supports "+E+"."),v=0):v=E}}else v=0;null!==e.precision&&(l=c.getMaxPrecision(e.precision),l!==e.precision&&console.warn("THREE.WebGLProgram.getParameters:",e.precision,"not supported, using", | |
l,"instead."));r?(E=eb[r],E={name:e.type,uniforms:Uh.clone(E.uniforms),vertexShader:E.vertexShader,fragmentShader:E.fragmentShader}):E={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(E,a);var ia=a.getRenderTarget();return{isWebGL2:f,shaderID:r,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:e.defines,isRawShaderMaterial:e.isRawShaderMaterial,isShaderMaterial:e.isShaderMaterial, | |
precision:l,instancing:!0===ha.isInstancedMesh,supportsVertexTextures:u,outputEncoding:null!==ia?d(ia.texture):a.outputEncoding,map:!!e.map,mapEncoding:d(e.map),matcap:!!e.matcap,matcapEncoding:d(e.matcap),envMap:!!n,envMapMode:n&&n.mapping,envMapEncoding:d(n),envMapCubeUV:!!n&&(306===n.mapping||307===n.mapping),lightMap:!!e.lightMap,lightMapEncoding:d(e.lightMap),aoMap:!!e.aoMap,emissiveMap:!!e.emissiveMap,emissiveMapEncoding:d(e.emissiveMap),bumpMap:!!e.bumpMap,normalMap:!!e.normalMap,objectSpaceNormalMap:1=== | |
e.normalMapType,tangentSpaceNormalMap:0===e.normalMapType,clearcoatMap:!!e.clearcoatMap,clearcoatRoughnessMap:!!e.clearcoatRoughnessMap,clearcoatNormalMap:!!e.clearcoatNormalMap,displacementMap:!!e.displacementMap,roughnessMap:!!e.roughnessMap,metalnessMap:!!e.metalnessMap,specularMap:!!e.specularMap,alphaMap:!!e.alphaMap,gradientMap:!!e.gradientMap,sheen:!!e.sheen,combine:e.combine,vertexTangents:e.normalMap&&e.vertexTangents,vertexColors:e.vertexColors,vertexUvs:!!e.map||!!e.bumpMap||!!e.normalMap|| | |
!!e.specularMap||!!e.alphaMap||!!e.emissiveMap||!!e.roughnessMap||!!e.metalnessMap||!!e.clearcoatMap||!!e.clearcoatRoughnessMap||!!e.clearcoatNormalMap||!!e.displacementMap,uvsVertexOnly:!(e.map||e.bumpMap||e.normalMap||e.specularMap||e.alphaMap||e.emissiveMap||e.roughnessMap||e.metalnessMap||e.clearcoatNormalMap)&&!!e.displacementMap,fog:!!q,useFog:e.fog,fogExp2:q&&q.isFogExp2,flatShading:e.flatShading,sizeAttenuation:e.sizeAttenuation,logarithmicDepthBuffer:g,skinning:e.skinning&&0<v,maxBones:v, | |
useVertexTexture:h,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:k.directional.length,numPointLights:k.point.length,numSpotLights:k.spot.length,numRectAreaLights:k.rectArea.length,numHemiLights:k.hemi.length,numDirLightShadows:k.directionalShadowMap.length,numPointLightShadows:k.pointShadowMap.length,numSpotLightShadows:k.spotShadowMap.length,numClippingPlanes:w,numClipIntersection:z,dithering:e.dithering,shadowMapEnabled:a.shadowMap.enabled&& | |
0<x.length,shadowMapType:a.shadowMap.type,toneMapping:e.toneMapped?a.toneMapping:0,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:e.premultipliedAlpha,alphaTest:e.alphaTest,doubleSided:2===e.side,flipSided:1===e.side,depthPacking:void 0!==e.depthPacking?e.depthPacking:!1,index0AttributeName:e.index0AttributeName,extensionDerivatives:e.extensions&&e.extensions.derivatives,extensionFragDepth:e.extensions&&e.extensions.fragDepth,extensionDrawBuffers:e.extensions&&e.extensions.drawBuffers, | |
extensionShaderTextureLOD:e.extensions&&e.extensions.shaderTextureLOD,rendererExtensionFragDepth:f||null!==b.get("EXT_frag_depth"),rendererExtensionDrawBuffers:f||null!==b.get("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:f||null!==b.get("EXT_shader_texture_lod"),onBeforeCompile:e.onBeforeCompile}};this.getProgramCacheKey=function(b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(b.fragmentShader),c.push(b.vertexShader));if(void 0!==b.defines)for(var d in b.defines)c.push(d),c.push(b.defines[d]); | |
if(void 0===b.isRawShaderMaterial){for(d=0;d<k.length;d++)c.push(b[k[d]]);c.push(a.outputEncoding);c.push(a.gammaFactor)}c.push(b.onBeforeCompile.toString());return c.join()};this.acquireProgram=function(b,c){for(var d,f=0,g=e.length;f<g;f++){var h=e[f];if(h.cacheKey===c){d=h;++d.usedTimes;break}}void 0===d&&(d=new vk(a,c,b),e.push(d));return d};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function yk(){var a=new WeakMap; | |
return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function zk(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Ak(a,b){return a.groupOrder!==b.groupOrder? | |
a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Vh(){function a(a,d,e,m,k,p){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:k,group:p},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=k,g.group=p);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e, | |
init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).unshift(b)},finish:function(){for(var a=c,d=b.length;a<d;a++){var e=b[a];if(null===e.id)break;e.id=null;e.object=null;e.geometry=null;e.material=null;e.program=null;e.group=null}},sort:function(a,b){1<d.length&&d.sort(a||zk);1<e.length&&e.sort(b||Ak)}}}function Bk(){function a(c){c=c.target;c.removeEventListener("dispose", | |
a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){var e=b.get(c);if(void 0===e){var f=new Vh;b.set(c,new WeakMap);b.get(c).set(d,f);c.addEventListener("dispose",a)}else f=e.get(d),void 0===f&&(f=new Vh,e.set(d,f));return f},dispose:function(){b=new WeakMap}}}function Ck(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new A};break;case "SpotLight":c={position:new n,direction:new n,color:new A,distance:0, | |
coneCos:0,penumbraCos:0,decay:0};break;case "PointLight":c={position:new n,color:new A,distance:0,decay:0};break;case "HemisphereLight":c={direction:new n,skyColor:new A,groundColor:new A};break;case "RectAreaLight":c={color:new A,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Dk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={shadowBias:0,shadowRadius:1,shadowMapSize:new t};break;case "SpotLight":c={shadowBias:0, | |
shadowRadius:1,shadowMapSize:new t};break;case "PointLight":c={shadowBias:0,shadowRadius:1,shadowMapSize:new t,shadowCameraNear:1,shadowCameraFar:1E3}}return a[b.id]=c}}}function Ek(a,b){return(b.castShadow?1:0)-(a.castShadow?1:0)}function Fk(){for(var a=new Ck,b=Dk(),c={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[], | |
directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},d=0;9>d;d++)c.probe.push(new n);var e=new n,f=new P,g=new P;return{setup:function(d,l,m){for(var h=0,p=0,k=0,r=0;9>r;r++)c.probe[r].set(0,0,0);var q=l=0,v=0,n=0,w=0,z=0,ha=0,U=0;m=m.matrixWorldInverse;d.sort(Ek);r=0;for(var ca=d.length;r<ca;r++){var B=d[r],t=B.color,ia=B.intensity,Ca=B.distance,Ja=B.shadow&&B.shadow.map?B.shadow.map.texture: | |
null;if(B.isAmbientLight)h+=t.r*ia,p+=t.g*ia,k+=t.b*ia;else if(B.isLightProbe)for(Ja=0;9>Ja;Ja++)c.probe[Ja].addScaledVector(B.sh.coefficients[Ja],ia);else if(B.isDirectionalLight){var H=a.get(B);H.color.copy(B.color).multiplyScalar(B.intensity);H.direction.setFromMatrixPosition(B.matrixWorld);e.setFromMatrixPosition(B.target.matrixWorld);H.direction.sub(e);H.direction.transformDirection(m);B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize, | |
c.directionalShadow[l]=t,c.directionalShadowMap[l]=Ja,c.directionalShadowMatrix[l]=B.shadow.matrix,z++);c.directional[l]=H;l++}else B.isSpotLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(t).multiplyScalar(ia),H.distance=Ca,H.direction.setFromMatrixPosition(B.matrixWorld),e.setFromMatrixPosition(B.target.matrixWorld),H.direction.sub(e),H.direction.transformDirection(m),H.coneCos=Math.cos(B.angle),H.penumbraCos=Math.cos(B.angle*(1-B.penumbra)), | |
H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,c.spotShadow[v]=t,c.spotShadowMap[v]=Ja,c.spotShadowMatrix[v]=B.shadow.matrix,U++),c.spot[v]=H,v++):B.isRectAreaLight?(H=a.get(B),H.color.copy(t).multiplyScalar(ia),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),g.identity(),f.copy(B.matrixWorld),f.premultiply(m),g.extractRotation(f),H.halfWidth.set(.5*B.width,0,0),H.halfHeight.set(0,.5*B.height, | |
0),H.halfWidth.applyMatrix4(g),H.halfHeight.applyMatrix4(g),c.rectArea[n]=H,n++):B.isPointLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(B.color).multiplyScalar(B.intensity),H.distance=B.distance,H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,t.shadowCameraNear=ia.camera.near,t.shadowCameraFar=ia.camera.far,c.pointShadow[q]=t,c.pointShadowMap[q]=Ja,c.pointShadowMatrix[q]= | |
B.shadow.matrix,ha++),c.point[q]=H,q++):B.isHemisphereLight&&(H=a.get(B),H.direction.setFromMatrixPosition(B.matrixWorld),H.direction.transformDirection(m),H.direction.normalize(),H.skyColor.copy(B.color).multiplyScalar(ia),H.groundColor.copy(B.groundColor).multiplyScalar(ia),c.hemi[w]=H,w++)}c.ambient[0]=h;c.ambient[1]=p;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==v||d.rectAreaLength!==n||d.hemiLength!==w||d.numDirectionalShadows!==z||d.numPointShadows!== | |
ha||d.numSpotShadows!==U)c.directional.length=l,c.spot.length=v,c.rectArea.length=n,c.point.length=q,c.hemi.length=w,c.directionalShadow.length=z,c.directionalShadowMap.length=z,c.pointShadow.length=ha,c.pointShadowMap.length=ha,c.spotShadow.length=U,c.spotShadowMap.length=U,c.directionalShadowMatrix.length=z,c.pointShadowMatrix.length=ha,c.spotShadowMatrix.length=U,d.directionalLength=l,d.pointLength=q,d.spotLength=v,d.rectAreaLength=n,d.hemiLength=w,d.numDirectionalShadows=z,d.numPointShadows=ha, | |
d.numSpotShadows=U,c.version=Gk++},state:c}}function Wh(){var a=new Fk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Hk(){function a(c){c=c.target;c.removeEventListener("dispose",a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Wh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener("dispose", | |
a)}else!1===b.get(c).has(d)?(e=new Wh,b.get(c).set(d,e)):e=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Fb(a){K.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Gb(a){K.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance= | |
1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.fog=!1;this.setValues(a)}function Xh(a,b,c){function d(a,b,c){c=a<<0|b<<1|c<<2;var d=p[c];void 0===d&&(d=new Fb({depthPacking:3201,morphTargets:a,skinning:b}),p[c]=d);return d}function e(a,b,c){c=a<<0|b<<1|c<<2;var d=x[c];void 0===d&&(d=new Gb({morphTargets:a,skinning:b}),x[c]=d);return d}function f(b,c,f,g,h,l){var m=b.geometry,p=d,k=b.customDepthMaterial; | |
!0===f.isPointLight&&(p=e,k=b.customDistanceMaterial);void 0===k?(k=!1,!0===c.morphTargets&&(!0===m.isBufferGeometry?k=m.morphAttributes&&m.morphAttributes.position&&0<m.morphAttributes.position.length:!0===m.isGeometry&&(k=m.morphTargets&&0<m.morphTargets.length)),m=!1,!0===b.isSkinnedMesh&&(!0===c.skinning?m=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b)),b=p(k,m,!0===b.isInstancedMesh)):b=k;a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&& | |
(k=b.uuid,p=c.uuid,m=r[k],void 0===m&&(m={},r[k]=m),k=m[p],void 0===k&&(k=b.clone(),m[p]=k),b=k);b.visible=c.visible;b.wireframe=c.wireframe;b.side=3===l?null!==c.shadowSide?c.shadowSide:c.side:null!==c.shadowSide?c.shadowSide:q[c.side];b.clipShadows=c.clipShadows;b.clippingPlanes=c.clippingPlanes;b.clipIntersection=c.clipIntersection;b.wireframeLinewidth=c.wireframeLinewidth;b.linewidth=c.linewidth;!0===f.isPointLight&&!0===b.isMeshDistanceMaterial&&(b.referencePosition.setFromMatrixPosition(f.matrixWorld), | |
b.nearDistance=g,b.farDistance=h);return b}function g(c,d,e,l,m){if(!1!==c.visible){if(c.layers.test(d.layers)&&(c.isMesh||c.isLine||c.isPoints)&&(c.castShadow||c.receiveShadow&&3===m)&&(!c.frustumCulled||h.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,c.matrixWorld);var p=b.update(c),k=c.material;if(Array.isArray(k))for(var u=p.groups,x=0,q=u.length;x<q;x++){var r=u[x],v=k[r.materialIndex];v&&v.visible&&(v=f(c,v,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c, | |
r))}else k.visible&&(v=f(c,k,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c,null))}c=c.children;p=0;for(k=c.length;p<k;p++)g(c[p],d,e,l,m)}}var h=new Hc,l=new t,m=new t,k=new ka,p=[],x=[],r={},q={0:1,1:0,2:2},v=new Ba({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:.125},uniforms:{shadow_pass:{value:null},resolution:{value:new t},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}), | |
n=v.clone();n.defines.HORIZONAL_PASS=1;var w=new C;w.setAttribute("position",new M(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var z=new S(w,v),ha=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(d,e,f){if(!1!==ha.enabled&&(!1!==ha.autoUpdate||!1!==ha.needsUpdate)&&0!==d.length){var p=a.getRenderTarget(),u=a.getActiveCubeFace(),x=a.getActiveMipmapLevel(),q=a.state;q.setBlending(0);q.buffers.color.setClear(1,1,1,1);q.buffers.depth.setTest(!0);q.setScissorTest(!1); | |
for(var r=0,E=d.length;r<E;r++){var w=d[r],B=w.shadow;if(void 0===B)console.warn("THREE.WebGLShadowMap:",w,"has no shadow.");else{l.copy(B.mapSize);var t=B.getFrameExtents();l.multiply(t);m.copy(B.mapSize);if(l.x>c||l.y>c)console.warn("THREE.WebGLShadowMap:",w,"has shadow exceeding max texture size, reducing"),l.x>c&&(m.x=Math.floor(c/t.x),l.x=m.x*t.x,B.mapSize.x=m.x),l.y>c&&(m.y=Math.floor(c/t.y),l.y=m.y*t.y,B.mapSize.y=m.y);null!==B.map||B.isPointLightShadow||3!==this.type||(t={minFilter:1006,magFilter:1006, | |
format:1023},B.map=new Ha(l.x,l.y,t),B.map.texture.name=w.name+".shadowMap",B.mapPass=new Ha(l.x,l.y,t),B.camera.updateProjectionMatrix());null===B.map&&(t={minFilter:1003,magFilter:1003,format:1023},B.map=new Ha(l.x,l.y,t),B.map.texture.name=w.name+".shadowMap",B.camera.updateProjectionMatrix());a.setRenderTarget(B.map);a.clear();t=B.getViewportCount();for(var ca=0;ca<t;ca++){var U=B.getViewport(ca);k.set(m.x*U.x,m.y*U.y,m.x*U.z,m.y*U.w);q.viewport(k);B.updateMatrices(w,ca);h=B.getFrustum();g(e, | |
f,B.camera,w,this.type)}B.isPointLightShadow||3!==this.type||(w=B,B=f,t=b.update(z),v.uniforms.shadow_pass.value=w.map.texture,v.uniforms.resolution.value=w.mapSize,v.uniforms.radius.value=w.radius,a.setRenderTarget(w.mapPass),a.clear(),a.renderBufferDirect(B,null,t,v,z,null),n.uniforms.shadow_pass.value=w.mapPass.texture,n.uniforms.resolution.value=w.mapSize,n.uniforms.radius.value=w.radius,a.setRenderTarget(w.map),a.clear(),a.renderBufferDirect(B,null,t,n,z,null))}}ha.needsUpdate=!1;a.setRenderTarget(p, | |
u,x)}}}function Ik(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,10241,9728);a.texParameteri(b,10240,9728);for(b=0;b<d;b++)a.texImage2D(c+b,0,6408,1,1,0,6408,5121,e);return f}function e(c,d){n[c]=1;0===w[c]&&(a.enableVertexAttribArray(c),w[c]=1);z[c]!==d&&((x?a:b.get("ANGLE_instanced_arrays"))[x?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](c,d),z[c]=d)}function f(b){!0!==t[b]&&(a.enable(b),t[b]=!0)}function g(b){!1!==t[b]&&(a.disable(b), | |
t[b]=!1)}function h(b,c,d,e,h,l,m,p){if(0===b)ca&&(g(3042),ca=!1);else if(ca||(f(3042),ca=!0),5!==b){if(b!==B||p!==F){if(100!==y||100!==Ja)a.blendEquation(32774),Ja=y=100;if(p)switch(b){case 1:a.blendFuncSeparate(1,771,1,771);break;case 2:a.blendFunc(1,1);break;case 3:a.blendFuncSeparate(0,0,769,771);break;case 4:a.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}else switch(b){case 1:a.blendFuncSeparate(770,771,1,771);break;case 2:a.blendFunc(770, | |
1);break;case 3:a.blendFunc(0,769);break;case 4:a.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}D=H=Ca=ia=null;B=b;F=p}}else{h=h||c;l=l||d;m=m||e;if(c!==y||h!==Ja)a.blendEquationSeparate(Lc[c],Lc[h]),y=c,Ja=h;if(d!==ia||e!==Ca||l!==H||m!==D)a.blendFuncSeparate(J[d],J[e],J[l],J[m]),ia=d,Ca=e,H=l,D=m;B=b;F=null}}function l(b){A!==b&&(b?a.frontFace(2304):a.frontFace(2305),A=b)}function m(b){0!==b?(f(2884),b!==C&&(1===b?a.cullFace(1029):2===b?a.cullFace(1028): | |
a.cullFace(1032))):g(2884);C=b}function k(b,c,d){if(b){if(f(32823),K!==c||M!==d)a.polygonOffset(c,d),K=c,M=d}else g(32823)}function p(b){void 0===b&&(b=33984+fa-1);L!==b&&(a.activeTexture(b),L=b)}var x=c.isWebGL2,r=new function(){var b=!1,c=new ka,d=null,e=new ka(0,0,0,0);return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g,h){!0===h&&(b*=g,d*=g,f*=g);c.set(b,d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b= | |
!1;d=null;e.set(-1,0,0,0)}}},q=new function(){var b=!1,c=null,d=null,e=null;return{setTest:function(a){a?f(2929):g(2929)},setMask:function(d){c===d||b||(a.depthMask(d),c=d)},setFunc:function(b){if(d!==b){if(b)switch(b){case 0:a.depthFunc(512);break;case 1:a.depthFunc(519);break;case 2:a.depthFunc(513);break;case 3:a.depthFunc(515);break;case 4:a.depthFunc(514);break;case 5:a.depthFunc(518);break;case 6:a.depthFunc(516);break;case 7:a.depthFunc(517);break;default:a.depthFunc(515)}else a.depthFunc(515); | |
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b&&(a.clearStencil(b),k=b)},reset:function(){b=!1;k=p=m=l=h=e=d=c=null}}};c=a.getParameter(34921);var n=new Uint8Array(c),w=new Uint8Array(c),z=new Uint8Array(c),t={},U=null,ca=null,B=null,y=null,ia=null,Ca=null,Ja=null,H=null,D=null,F=!1,A=null,C=null,G=null,K=null,M=null,fa=a.getParameter(35661),N=!1;c=0;c=a.getParameter(7938);-1!==c.indexOf("WebGL")?(c=parseFloat(/^WebGL ([0-9])/.exec(c)[1]),N=1<=c):-1!==c.indexOf("OpenGL ES")&&(c=parseFloat(/^OpenGL ES ([0-9])/.exec(c)[1]),N=2<=c);var L=null, | |
Nd={},Z=new ka,Yh=new ka,ng={};ng[3553]=d(3553,3553,1);ng[34067]=d(34067,34069,6);r.setClear(0,0,0,1);q.setClear(1);v.setClear(0);f(2929);q.setFunc(3);l(!1);m(1);f(2884);h(0);var Lc={100:32774,101:32778,102:32779};x?(Lc[103]=32775,Lc[104]=32776):(c=b.get("EXT_blend_minmax"),null!==c&&(Lc[103]=c.MIN_EXT,Lc[104]=c.MAX_EXT));var J={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};return{buffers:{color:r,depth:q,stencil:v},initAttributes:function(){for(var a=0,b=n.length;a< | |
b;a++)n[a]=0},enableAttribute:function(a){e(a,0)},enableAttributeAndDivisor:e,disableUnusedAttributes:function(){for(var b=0,c=w.length;b!==c;++b)w[b]!==n[b]&&(a.disableVertexAttribArray(b),w[b]=0)},enable:f,disable:g,useProgram:function(b){return U!==b?(a.useProgram(b),U=b,!0):!1},setBlending:h,setMaterial:function(a,b){2===a.side?g(2884):f(2884);var c=1===a.side;b&&(c=!c);l(c);1===a.blending&&!1===a.transparent?h(0):h(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha, | |
a.blendDstAlpha,a.premultipliedAlpha);q.setFunc(a.depthFunc);q.setTest(a.depthTest);q.setMask(a.depthWrite);r.setMask(a.colorWrite);b=a.stencilWrite;v.setTest(b);b&&(v.setMask(a.stencilWriteMask),v.setFunc(a.stencilFunc,a.stencilRef,a.stencilFuncMask),v.setOp(a.stencilFail,a.stencilZFail,a.stencilZPass));k(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)},setFlipSided:l,setCullFace:m,setLineWidth:function(b){b!==G&&(N&&a.lineWidth(b),G=b)},setPolygonOffset:k,setScissorTest:function(a){a? | |
f(3089):g(3089)},activeTexture:p,bindTexture:function(b,c){null===L&&p();var d=Nd[L];void 0===d&&(d={type:void 0,texture:void 0},Nd[L]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||ng[b]),d.type=b,d.texture=c},unbindTexture:function(){var b=Nd[L];void 0!==b&&void 0!==b.type&&(a.bindTexture(b.type,null),b.type=void 0,b.texture=void 0)},compressedTexImage2D:function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(Q){console.error("THREE.WebGLState:",Q)}},texImage2D:function(){try{a.texImage2D.apply(a, | |
arguments)}catch(Q){console.error("THREE.WebGLState:",Q)}},texImage3D:function(){try{a.texImage3D.apply(a,arguments)}catch(Q){console.error("THREE.WebGLState:",Q)}},scissor:function(b){!1===Z.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Z.copy(b))},viewport:function(b){!1===Yh.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),Yh.copy(b))},reset:function(){for(var b=0;b<w.length;b++)1===w[b]&&(a.disableVertexAttribArray(b),w[b]=0);t={};L=null;Nd={};C=A=B=U=null;r.reset();q.reset();v.reset()}}}function Jk(a,b,c,d, | |
e,f,g){function h(a,b){return K?new OffscreenCanvas(a,b):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function l(a,b,c,d){var e=1;if(a.width>d||a.height>d)e=d/Math.max(a.width,a.height);if(1>e||!0===b){if("undefined"!==typeof HTMLImageElement&&a instanceof HTMLImageElement||"undefined"!==typeof HTMLCanvasElement&&a instanceof HTMLCanvasElement||"undefined"!==typeof ImageBitmap&&a instanceof ImageBitmap)return d=b?L.floorPowerOfTwo:Math.floor,b=d(e*a.width),e=d(e*a.height),void 0=== | |
G&&(G=h(b,e)),c=c?h(b,e):G,c.width=b,c.height=e,c.getContext("2d").drawImage(a,0,0,b,e),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+a.width+"x"+a.height+") to ("+b+"x"+e+")."),c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function m(a){return L.isPowerOfTwo(a.width)&&L.isPowerOfTwo(a.height)}function k(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function p(b,c,e,f){a.generateMipmap(b); | |
d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function x(c,d,e){if(!1===Ca)return d;if(null!==c){if(void 0!==a[c])return a[c];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+c+"'")}c=d;6403===d&&(5126===e&&(c=33326),5131===e&&(c=33325),5121===e&&(c=33321));6407===d&&(5126===e&&(c=34837),5131===e&&(c=34843),5121===e&&(c=32849));6408===d&&(5126===e&&(c=34836),5131===e&&(c=34842),5121===e&&(c=32856));33325!==c&&33326!==c&&34842!==c&&34836!==c||b.get("EXT_color_buffer_float"); | |
return c}function r(a){return 1003===a||1004===a||1005===a?9728:9729}function q(b){b=b.target;b.removeEventListener("dispose",q);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&C.delete(b);g.memory.textures--}function v(b){b=b.target;b.removeEventListener("dispose",v);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLCubeRenderTarget)for(e= | |
0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer),c.__webglMultisampledFramebuffer&&a.deleteFramebuffer(c.__webglMultisampledFramebuffer),c.__webglColorRenderbuffer&&a.deleteRenderbuffer(c.__webglColorRenderbuffer),c.__webglDepthRenderbuffer&&a.deleteRenderbuffer(c.__webglDepthRenderbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--} | |
function n(a,b){var e=d.get(a);if(a.isVideoTexture){var f=g.render.frame;C.get(a)!==f&&(C.set(a,f),a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else if(!1===f.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{ca(e,a,b);return}c.activeTexture(33984+b);c.bindTexture(3553,e.__webglTexture)}function w(b,e){if(6===b.image.length){var g= | |
d.get(b);if(0<b.version&&g.__version!==b.version){U(g,b);c.activeTexture(33984+e);c.bindTexture(34067,g.__webglTexture);a.pixelStorei(37440,b.flipY);var h=b&&(b.isCompressedTexture||b.image[0].isCompressedTexture);e=b.image[0]&&b.image[0].isDataTexture;for(var u=[],q=0;6>q;q++)u[q]=h||e?e?b.image[q].image:b.image[q]:l(b.image[q],!1,!0,H);var r=u[0],v=m(r)||Ca,n=f.convert(b.format),w=f.convert(b.type),E=x(b.internalFormat,n,w);t(34067,b,v);if(h){for(q=0;6>q;q++){var Z=u[q].mipmaps;for(h=0;h<Z.length;h++){var z= | |
Z[h];1023!==b.format&&1022!==b.format?null!==n?c.compressedTexImage2D(34069+q,h,E,z.width,z.height,0,z.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+q,h,E,z.width,z.height,0,n,w,z.data)}}g.__maxMipLevel=Z.length-1}else{Z=b.mipmaps;for(q=0;6>q;q++)if(e)for(c.texImage2D(34069+q,0,E,u[q].width,u[q].height,0,n,w,u[q].data),h=0;h<Z.length;h++)z=Z[h],z=z.image[q].image,c.texImage2D(34069+q,h+1,E,z.width,z.height, | |
0,n,w,z.data);else for(c.texImage2D(34069+q,0,E,n,w,u[q]),h=0;h<Z.length;h++)z=Z[h],c.texImage2D(34069+q,h+1,E,n,w,z.image[q]);g.__maxMipLevel=Z.length}k(b,v)&&p(34067,b,r.width,r.height);g.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+e),c.bindTexture(34067,g.__webglTexture)}}function z(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)}function t(c,f,g){g?(a.texParameteri(c,10242,N[f.wrapS]),a.texParameteri(c,10243,N[f.wrapT]),32879!==c&&35866!== | |
c||a.texParameteri(c,32882,N[f.wrapR]),a.texParameteri(c,10240,fa[f.magFilter]),a.texParameteri(c,10241,fa[f.minFilter])):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c,32882,33071),1001===f.wrapS&&1001===f.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,10240,r(f.magFilter)),a.texParameteri(c,10241,r(f.minFilter)),1003!==f.minFilter&& | |
1006!==f.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));!(g=b.get("EXT_texture_filter_anisotropic"))||1015===f.type&&null===b.get("OES_texture_float_linear")||1016===f.type&&null===(Ca||b.get("OES_texture_half_float_linear"))||!(1<f.anisotropy||d.get(f).__currentAnisotropy)||(a.texParameterf(c,g.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(f.anisotropy,e.getMaxAnisotropy())),d.get(f).__currentAnisotropy= | |
f.anisotropy)}function U(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",q),b.__webglTexture=a.createTexture(),g.memory.textures++)}function ca(b,d,e){var g=3553;d.isDataTexture2DArray&&(g=35866);d.isDataTexture3D&&(g=32879);U(b,d);c.activeTexture(33984+e);c.bindTexture(g,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);e=Ca?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter; | |
e=e&&!1===m(d.image);e=l(d.image,e,!1,F);var h=m(e)||Ca,u=f.convert(d.format),q=f.convert(d.type),r=x(d.internalFormat,u,q);t(g,d,h);var v=d.mipmaps;if(d.isDepthTexture)r=6402,Ca?r=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),1026===d.format&&6402===r&&1012!==d.type&&1014!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), | |
d.type=1012,q=f.convert(d.type)),1027===d.format&&6402===r&&(r=34041,1020!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),d.type=1020,q=f.convert(d.type))),c.texImage2D(3553,0,r,e.width,e.height,0,u,q,null);else if(d.isDataTexture)if(0<v.length&&h){for(var n=0,w=v.length;n<w;n++){var E=v[n];c.texImage2D(3553,n,r,E.width,E.height,0,u,q,E.data)}d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,r,e.width,e.height,0,u, | |
q,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){n=0;for(w=v.length;n<w;n++)E=v[n],1023!==d.format&&1022!==d.format?null!==u?c.compressedTexImage2D(3553,n,r,E.width,E.height,0,E.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(3553,n,r,E.width,E.height,0,u,q,E.data);b.__maxMipLevel=v.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,r,e.width,e.height,e.depth,0,u,q,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879, | |
0,r,e.width,e.height,e.depth,0,u,q,e.data),b.__maxMipLevel=0;else if(0<v.length&&h){n=0;for(w=v.length;n<w;n++)E=v[n],c.texImage2D(3553,n,r,u,q,E);d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,r,u,q,e),b.__maxMipLevel=0;k(d,h)&&p(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function B(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),p=x(e.texture.internalFormat,l,m);c.texImage2D(h,0,p,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160, | |
b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function y(b,c,d){a.bindRenderbuffer(36161,b);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=ia(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=ia(c),a.renderbufferStorageMultisample(36161, | |
d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),e=x(c.texture.internalFormat,b,e),d?(d=ia(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height));a.bindRenderbuffer(36161,null)}function ia(a){return Ca&&a.isWebGLMultisampleRenderTarget?Math.min(A,a.samples):0}var Ca=e.isWebGL2,D=e.maxTextures,H=e.maxCubemapSize, | |
F=e.maxTextureSize,A=e.maxSamples,C=new WeakMap,G,K=!1;try{K="undefined"!==typeof OffscreenCanvas&&null!==(new OffscreenCanvas(1,1)).getContext("2d")}catch(Nd){}var M=0,N={1E3:10497,1001:33071,1002:33648},fa={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},P=!1,O=!1;this.allocateTextureUnit=function(){var a=M;a>=D&&console.warn("THREE.WebGLTextures: Trying to use "+a+" texture units while this GPU supports only "+D);M+=1;return a};this.resetTextureUnits=function(){M=0};this.setTexture2D= | |
n;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?ca(e,a,b):(c.activeTexture(33984+b),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?ca(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=w;this.setTextureCubeDynamic=z;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener("dispose",v);h.__webglTexture=a.createTexture(); | |
g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,u=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Ca;!Ca||1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead."));if(l)for(e.__webglFramebuffer=[],u=0;6>u;u++)e.__webglFramebuffer[u]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),u)if(Ca){e.__webglMultisampledFramebuffer= | |
a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);u=f.convert(b.texture.format);var r=f.convert(b.texture.type);u=x(b.texture.internalFormat,u,r);r=ia(b);a.renderbufferStorageMultisample(36161,r,u,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(), | |
y(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,h.__webglTexture);t(34067,b.texture,q);for(u=0;6>u;u++)B(e.__webglFramebuffer[u],b,36064,34069+u);k(b.texture,q)&&p(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),t(3553,b.texture,q),B(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&p(3553,b.texture, | |
b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLCubeRenderTarget)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&& | |
b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error("Unknown depthTexture format");}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160, | |
e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),y(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),y(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Ca;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);p(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget= | |
function(b){if(b.isWebGLMultisampleRenderTarget)if(Ca){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&& | |
(!1===P&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),P=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===O&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),O=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?w(a,b):z(a,b)}}function Zh(a,b,c){var d= | |
c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get("OES_texture_half_float");return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410; | |
if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get("WEBGL_compressed_texture_s3tc"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null; | |
if(35840===a||35841===a||35842===a||35843===a)if(c=b.get("WEBGL_compressed_texture_pvrtc"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get("WEBGL_compressed_texture_etc1"),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get("WEBGL_compressed_texture_etc"), | |
null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get("WEBGL_compressed_texture_astc"),null!==c?a:null;if(36492===a)return c=b.get("EXT_texture_compression_bptc"), | |
null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get("WEBGL_depth_texture");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}function Pe(a){aa.call(this);this.cameras=a||[]}function Mc(){F.call(this);this.type="Group"}function $h(a,b){function c(a){var b=q.get(a.inputSource);b&&(b.targetRay&&b.targetRay.dispatchEvent({type:a.type}),b.grip&&b.grip.dispatchEvent({type:a.type}))}function d(){q.forEach(function(a,b){a.targetRay&&(a.targetRay.dispatchEvent({type:"disconnected",data:b}),a.targetRay.visible= | |
!1);a.grip&&(a.grip.dispatchEvent({type:"disconnected",data:b}),a.grip.visible=!1)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());y.stop();h.isPresenting=!1;h.dispatchEvent({type:"sessionend"})}function e(a){k=a;y.setContext(l);y.start();h.isPresenting=!0;h.dispatchEvent({type:"sessionstart"})}function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.targetRay&&d.targetRay.dispatchEvent({type:"disconnected", | |
data:b}),d.grip&&d.grip.dispatchEvent({type:"disconnected",data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)if(b=a.added[c],d=q.get(b))d.targetRay&&d.targetRay.dispatchEvent({type:"connected",data:b}),d.grip&&d.grip.dispatchEvent({type:"connected",data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,p="local-floor",x=null,r=[],q=new Map,v=new aa;v.layers.enable(1); | |
v.viewport=new ka;var E=new aa;E.layers.enable(2);E.viewport=new ka;var w=new Pe([v,E]);w.layers.enable(1);w.layers.enable(2);var z=null,t=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.targetRay&&(b.targetRay=new Mc,b.targetRay.matrixAutoUpdate=!1,b.targetRay.visible=!1);return b.targetRay};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.grip&&(b.grip=new Mc,b.grip.matrixAutoUpdate=!1,b.grip.visible= | |
!1);return b.grip};this.setFramebufferScaleFactor=function(a){m=a;1==h.isPresenting&&console.warn("WebXRManager: Cannot change framebuffer scale while presenting VR content")};this.setReferenceSpaceType=function(a){p=a};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener("select",c),l.addEventListener("selectstart",c),l.addEventListener("selectend",c),l.addEventListener("squeeze",c),l.addEventListener("squeezestart", | |
c),l.addEventListener("squeezeend",c),l.addEventListener("end",d),a=b.getContextAttributes(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(p).then(e),l.addEventListener("inputsourceschange",f))};var U=new n,ca=new n;this.getCamera=function(a){w.near=E.near=v.near=a.near;w.far=E.far=v.far=a.far;if(z!==w.near||t!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}), | |
z=w.near,t=w.far;var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);U.setFromMatrixPosition(v.matrixWorld);ca.setFromMatrixPosition(E.matrixWorld);d=U.distanceTo(ca);var e=v.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);a=e[14]/(e[10]+1);b=(e[9]+1)/e[5];c=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],p=(f[8]+1)/f[0];f=h*m;e=h*p;p=d/(-m+p);m=p*-m;v.matrixWorld.decompose(w.position, | |
w.quaternion,w.scale);w.translateX(m);w.translateZ(p);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=p;p=a+p;w.projectionMatrix.makePerspective(f-m,e+(d-m),b*a/p*h,c*a/p*h,h,p);return w};var B=null,y=new Ah;y.setAnimationLoop(function(b,c){x=c.getViewerPose(k);if(null!==x){var d=x.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);for(var f=0;f<d.length;f++){var g=d[f],h=e.getViewport(g),m=w.cameras[f];m.matrix.fromArray(g.transform.matrix); | |
m.projectionMatrix.fromArray(g.projectionMatrix);m.viewport.set(h.x,h.y,h.width,h.height);0===f&&w.matrix.copy(m.matrix)}}d=l.inputSources;for(f=0;f<r.length;f++)e=r[f],g=d[f],m=h=null,g&&(e.targetRay&&(h=c.getPose(g.targetRaySpace,k),null!==h&&(e.targetRay.matrix.fromArray(h.transform.matrix),e.targetRay.matrix.decompose(e.targetRay.position,e.targetRay.rotation,e.targetRay.scale))),e.grip&&g.gripSpace&&(m=c.getPose(g.gripSpace,k),null!==m&&(e.grip.matrix.fromArray(m.transform.matrix),e.grip.matrix.decompose(e.grip.position, | |
e.grip.rotation,e.grip.scale)))),e.targetRay&&(e.targetRay.visible=null!==h),e.grip&&(e.grip.visible=null!==m);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function og(a){var b;function c(){ra=new zj(I);Fa=new xj(I,ra,a);!1===Fa.isWebGL2&&(ra.get("WEBGL_depth_texture"),ra.get("OES_texture_float"),ra.get("OES_texture_half_float"),ra.get("OES_texture_half_float_linear"),ra.get("OES_standard_derivatives"),ra.get("OES_element_index_uint"),ra.get("ANGLE_instanced_arrays")); | |
ra.get("OES_texture_float_linear");qa=new Zh(I,ra,Fa);Y=new Ik(I,ra,Fa);Y.scissor(T.copy(ja).multiplyScalar(Q).floor());Y.viewport(Z.copy(R).multiplyScalar(Q).floor());aa=new Cj(I);X=new yk;ea=new Jk(I,ra,Y,X,Fa,qa,aa);oa=new uj(I,Fa);xa=new Aj(I,oa,aa);sa=new Fj(I,xa,oa,aa);ya=new Ej(I);ta=new xk(H,ra,Fa);wa=new Bk;va=new Hk;pa=new vj(H,Y,sa,ca);Aa=new wj(I,ra,aa,Fa);Ba=new Bj(I,ra,aa,Fa);aa.programs=ta.programs;H.capabilities=Fa;H.extensions=ra;H.properties=X;H.renderLists=wa;H.state=Y;H.info=aa} | |
function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");G=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");G=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);X.remove(a)}function g(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){H.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0=== | |
a.autoUpdate&&a.update(b);else if(a.isLight)A.pushLight(a),a.castShadow&&A.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||lg.intersectsSprite(a)){d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md);var e=sa.update(a),f=a.material;f.visible&&C.push(a,e,f,c,Hb.z,null)}}else if(a.isImmediateRenderObject)d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),C.push(a,null,a.material,c,Hb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==aa.render.frame&& | |
(a.skeleton.update(),a.skeleton.frame=aa.render.frame),!a.frustumCulled||lg.intersectsObject(a))if(d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),e=sa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var p=g[h],k=f[p.materialIndex];k&&k.visible&&C.push(a,e,k,c,Hb.z,p)}else f.visible&&C.push(a,e,f,c,Hb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)l(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m= | |
void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){ba=c;for(var p=c.cameras,u=0,q=p.length;u<q;u++){var x=p[u];h.layers.test(x.layers)&&(Y.viewport(Z.copy(x.viewport)),A.setupLights(x),k(h,b,x,l,m,g))}}else ba=null,k(h,b,c,l,m,g)}}function k(a,c,d,e,f,g){a.onBeforeRender(H,c,d,e,f,g);A=va.get(c,ba||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var l=x(d,c,f,a);Y.setMaterial(f);fa=b=null; | |
Oe=!1;h(a,l)}else H.renderBufferDirect(d,c,e,f,a,g);a.onAfterRender(H,c,d,e,f,g);A=va.get(c,ba||d)}function p(a,b,c){var d=X.get(a),e=A.state.lights,h=e.state.version;c=ta.getParameters(a,e.state,A.state.shadowsArray,b,Ua.numPlanes,Ua.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,p=!0;if(void 0===m)a.addEventListener("dispose",f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;p=!1}p&&(m=ta.acquireProgram(c,l), | |
d.program=m,d.uniforms=c.uniforms,d.environment=a.isMeshStandardMaterial?b.environment:null,d.outputEncoding=H.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<H.maxMorphTargets;l++)0<=c["morphTarget"+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<H.maxMorphNormals;l++)0<=c["morphNormal"+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes= | |
Ua.numPlanes,d.numIntersection=Ua.numIntersection,c.clippingPlanes=Ua.uniform;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot, | |
c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix); | |
a=d.program.getUniforms();a=Eb.seqWithValue(a.seq,c);d.uniformsList=a}function x(a,b,c,d){ea.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?b.environment:null,g=X.get(c),h=A.state.lights;na&&(mg||a!==V)&&Ua.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,g,a===V&&c.id===Ne);c.version===g.__version?void 0===g.program?p(c,b,d):c.fog&&g.fog!==e?p(c,b,d):g.environment!==f?p(c,b,d):g.needsLights&&g.lightsStateVersion!==h.state.version?p(c,b,d):void 0===g.numClippingPlanes||g.numClippingPlanes=== | |
Ua.numPlanes&&g.numIntersection===Ua.numIntersection?g.outputEncoding!==H.outputEncoding&&p(c,b,d):p(c,b,d):(p(c,b,d),g.__version=c.version);var l=!1,m=!1,k=!1;b=g.program;h=b.getUniforms();var u=g.uniforms;Y.useProgram(b.program)&&(k=m=l=!0);c.id!==Ne&&(Ne=c.id,m=!0);if(l||V!==a){h.setValue(I,"projectionMatrix",a.projectionMatrix);Fa.logarithmicDepthBuffer&&h.setValue(I,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));V!==a&&(V=a,k=m=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial|| | |
c.isMeshStandardMaterial||c.envMap)l=h.map.cameraPosition,void 0!==l&&l.setValue(I,Hb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&h.setValue(I,"isOrthographic",!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&h.setValue(I,"viewMatrix", | |
a.matrixWorldInverse)}if(c.skinning&&(h.setOptional(I,d,"bindMatrix"),h.setOptional(I,d,"bindMatrixInverse"),a=d.skeleton))if(l=a.bones,Fa.floatVertexTextures){if(void 0===a.boneTexture){l=Math.sqrt(4*l.length);l=L.ceilPowerOfTwo(l);l=Math.max(l,4);var x=new Float32Array(l*l*4);x.set(a.boneMatrices);var v=new ac(x,l,l,1023,1015);a.boneMatrices=x;a.boneTexture=v;a.boneTextureSize=l}h.setValue(I,"boneTexture",a.boneTexture,ea);h.setValue(I,"boneTextureSize",a.boneTextureSize)}else h.setOptional(I,a, | |
"boneMatrices");if(m||g.receiveShadow!==d.receiveShadow)g.receiveShadow=d.receiveShadow,h.setValue(I,"receiveShadow",d.receiveShadow);if(m){h.setValue(I,"toneMappingExposure",H.toneMappingExposure);h.setValue(I,"toneMappingWhitePoint",H.toneMappingWhitePoint);g.needsLights&&(m=k,u.ambientLightColor.needsUpdate=m,u.lightProbe.needsUpdate=m,u.directionalLights.needsUpdate=m,u.directionalLightShadows.needsUpdate=m,u.pointLights.needsUpdate=m,u.pointLightShadows.needsUpdate=m,u.spotLights.needsUpdate= | |
m,u.spotLightShadows.needsUpdate=m,u.rectAreaLights.needsUpdate=m,u.hemisphereLights.needsUpdate=m);e&&c.fog&&(u.fogColor.value.copy(e.color),e.isFog?(u.fogNear.value=e.near,u.fogFar.value=e.far):e.isFogExp2&&(u.fogDensity.value=e.density));if(c.isMeshBasicMaterial)r(u,c);else if(c.isMeshLambertMaterial)r(u,c),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap);else if(c.isMeshToonMaterial)r(u,c),u.specular.value.copy(c.specular),u.shininess.value=Math.max(c.shininess,1E-4),c.gradientMap&&(u.gradientMap.value= | |
c.gradientMap),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshPhongMaterial)r(u,c),u.specular.value.copy(c.specular), | |
u.shininess.value=Math.max(c.shininess,1E-4),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshStandardMaterial)r(u, | |
c,f),c.isMeshPhysicalMaterial?(q(u,c,f),u.reflectivity.value=c.reflectivity,u.clearcoat.value=c.clearcoat,u.clearcoatRoughness.value=c.clearcoatRoughness,c.sheen&&u.sheen.value.copy(c.sheen),c.clearcoatMap&&(u.clearcoatMap.value=c.clearcoatMap),c.clearcoatRoughnessMap&&(u.clearcoatRoughnessMap.value=c.clearcoatRoughnessMap),c.clearcoatNormalMap&&(u.clearcoatNormalScale.value.copy(c.clearcoatNormalScale),u.clearcoatNormalMap.value=c.clearcoatNormalMap,1===c.side&&u.clearcoatNormalScale.value.negate()), | |
u.transparency.value=c.transparency):q(u,c,f);else if(c.isMeshMatcapMaterial)r(u,c),c.matcap&&(u.matcap.value=c.matcap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias); | |
else if(c.isMeshDepthMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshDistanceMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias),u.referencePosition.value.copy(c.referencePosition),u.nearDistance.value=c.nearDistance,u.farDistance.value=c.farDistance; | |
else if(c.isMeshNormalMaterial)r(u,c),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isLineBasicMaterial)u.diffuse.value.copy(c.color),u.opacity.value=c.opacity, | |
c.isLineDashedMaterial&&(u.dashSize.value=c.dashSize,u.totalSize.value=c.dashSize+c.gapSize,u.scale.value=c.scale);else if(c.isPointsMaterial){u.diffuse.value.copy(c.color);u.opacity.value=c.opacity;u.size.value=c.size*Q;u.scale.value=.5*J;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var n=c.map;else c.alphaMap&&(n=c.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),u.uvTransform.value.copy(n.matrix))}else if(c.isSpriteMaterial){u.diffuse.value.copy(c.color); | |
u.opacity.value=c.opacity;u.rotation.value=c.rotation;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var w=c.map;else c.alphaMap&&(w=c.alphaMap);void 0!==w&&(!0===w.matrixAutoUpdate&&w.updateMatrix(),u.uvTransform.value.copy(w.matrix))}else c.isShadowMaterial&&(u.color.value.copy(c.color),u.opacity.value=c.opacity);void 0!==u.ltc_1&&(u.ltc_1.value=D.LTC_1);void 0!==u.ltc_2&&(u.ltc_2.value=D.LTC_2);Eb.upload(I,g.uniformsList,u,ea);c.isShaderMaterial&&(c.uniformsNeedUpdate= | |
!1)}c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Eb.upload(I,g.uniformsList,u,ea),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&h.setValue(I,"center",d.center);h.setValue(I,"modelViewMatrix",d.modelViewMatrix);h.setValue(I,"normalMatrix",d.normalMatrix);h.setValue(I,"modelMatrix",d.matrixWorld);return b}function r(a,b,c){a.opacity.value=b.opacity;b.color&&a.diffuse.value.copy(b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&& | |
(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);if(c=b.envMap||c)a.envMap.value=c,a.flipEnvMap.value=c.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=X.get(c).__maxMipLevel;b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var d=b.map;else b.specularMap?d=b.specularMap:b.displacementMap? | |
d=b.displacementMap:b.normalMap?d=b.normalMap:b.bumpMap?d=b.bumpMap:b.roughnessMap?d=b.roughnessMap:b.metalnessMap?d=b.metalnessMap:b.alphaMap?d=b.alphaMap:b.emissiveMap&&(d=b.emissiveMap);void 0!==d&&(d.isWebGLRenderTarget&&(d=d.texture),!0===d.matrixAutoUpdate&&d.updateMatrix(),a.uvTransform.value.copy(d.matrix));if(b.aoMap)var e=b.aoMap;else b.lightMap&&(e=b.lightMap);void 0!==e&&(e.isWebGLRenderTarget&&(e=e.texture),!0===e.matrixAutoUpdate&&e.updateMatrix(),a.uv2Transform.value.copy(e.matrix))} | |
function q(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value= | |
b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);if(b.envMap||c)a.envMapIntensity.value=b.envMapIntensity}a=a||{};var v=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),E=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,z=void 0!==a.depth?a.depth:!0,ha=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,ca=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,B= | |
void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,y=void 0!==a.powerPreference?a.powerPreference:"default",F=void 0!==a.failIfMajorPerformanceCaveat?a.failIfMajorPerformanceCaveat:!1,C=null,A=null;this.domElement=v;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMappingWhitePoint= | |
this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var H=this,G=!1,M=null,N=0,K=0,O=null,W=null,Ne=-1;var fa=b=null;var Oe=!1;var V=null,ba=null,Z=new ka,T=new ka,da=null,S=v.width,J=v.height,Q=1,la=null,ma=null,R=new ka(0,0,S,J),ja=new ka(0,0,S,J),kg=!1,lg=new Hc,Ua=new yj,na=!1,mg=!1,Md=new P,Hb=new n;try{w={alpha:w,depth:z,stencil:ha,antialias:U,premultipliedAlpha:ca,preserveDrawingBuffer:B,powerPreference:y,failIfMajorPerformanceCaveat:F,xrCompatible:!0}; | |
v.addEventListener("webglcontextlost",d,!1);v.addEventListener("webglcontextrestored",e,!1);var I=E||v.getContext("webgl",w)||v.getContext("experimental-webgl",w);if(null===I){if(null!==v.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(ai){throw console.error("THREE.WebGLRenderer: "+ | |
ai.message),ai;}var ra,Fa,Y,aa,X,ea,oa,xa,sa,ta,wa,va,pa,ya,Aa,Ba,qa;c();var ua=new $h(H,I);this.xr=ua;var Ea=new Xh(H,sa,Fa.maxTextureSize);this.shadowMap=Ea;this.getContext=function(){return I};this.getContextAttributes=function(){return I.getContextAttributes()};this.forceContextLoss=function(){var a=ra.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=ra.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return Q};this.setPixelRatio= | |
function(a){void 0!==a&&(Q=a,this.setSize(S,J,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),a=new t);return a.set(S,J)};this.setSize=function(a,b,c){ua.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(S=a,J=b,v.width=Math.floor(a*Q),v.height=Math.floor(b*Q),!1!==c&&(v.style.width=a+"px",v.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0=== | |
a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),a=new t);return a.set(S*Q,J*Q).floor()};this.setDrawingBufferSize=function(a,b,c){S=a;J=b;Q=c;v.width=Math.floor(a*c);v.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),a=new ka);return a.copy(Z)};this.getViewport=function(a){return a.copy(R)};this.setViewport=function(a, | |
b,c,d){a.isVector4?R.set(a.x,a.y,a.z,a.w):R.set(a,b,c,d);Y.viewport(Z.copy(R).multiplyScalar(Q).floor())};this.getScissor=function(a){return a.copy(ja)};this.setScissor=function(a,b,c,d){a.isVector4?ja.set(a.x,a.y,a.z,a.w):ja.set(a,b,c,d);Y.scissor(T.copy(ja).multiplyScalar(Q).floor())};this.getScissorTest=function(){return kg};this.setScissorTest=function(a){Y.setScissorTest(kg=a)};this.setOpaqueSort=function(a){la=a};this.setTransparentSort=function(a){ma=a};this.getClearColor=function(){return pa.getClearColor()}; | |
this.setClearColor=function(){pa.setClearColor.apply(pa,arguments)};this.getClearAlpha=function(){return pa.getClearAlpha()};this.setClearAlpha=function(){pa.setClearAlpha.apply(pa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;I.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){v.removeEventListener("webglcontextlost", | |
d,!1);v.removeEventListener("webglcontextrestored",e,!1);wa.dispose();va.dispose();X.dispose();sa.dispose();ua.dispose();za.stop();this.forceContextLoss()};this.renderBufferImmediate=function(a,b){Y.initAttributes();var c=X.get(a);a.hasPositions&&!c.position&&(c.position=I.createBuffer());a.hasNormals&&!c.normal&&(c.normal=I.createBuffer());a.hasUvs&&!c.uv&&(c.uv=I.createBuffer());a.hasColors&&!c.color&&(c.color=I.createBuffer());b=b.getAttributes();a.hasPositions&&(I.bindBuffer(34962,c.position), | |
I.bufferData(34962,a.positionArray,35048),Y.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,c.normal),I.bufferData(34962,a.normalArray,35048),Y.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),Y.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),Y.enableAttribute(b.color), | |
I.vertexAttribPointer(b.color,3,5126,!1,0,0));Y.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ga=new ob;this.renderBufferDirect=function(a,c,d,e,f,g){null===c&&(c=Ga);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=x(a,c,e,f);Y.setMaterial(e,h);var m=!1;if(b!==d.id||fa!==l.id||Oe!==(!0===e.wireframe))b=d.id,fa=l.id,Oe=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)ya.update(f,d,e,l),m=!0;a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0=== | |
a.count)return;var u=1;!0===e.wireframe&&(a=xa.getWireframeAttribute(d),u=2);h=Aa;if(null!==a){var p=oa.get(a);h=Ba;h.setIndex(p)}if(m){if(!1!==Fa.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==ra.get("ANGLE_instanced_arrays")){Y.initAttributes();m=d.attributes;l=l.getAttributes();var k=e.defaultAttributeValues;for(ha in l){var q=l[ha];if(0<=q){var r=m[ha];if(void 0!==r){var n=r.normalized,v=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,z=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var B= | |
r.data,t=B.stride;r=r.offset;B&&B.isInstancedInterleavedBuffer?(Y.enableAttributeAndDivisor(q,B.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=B.meshPerAttribute*B.count)):Y.enableAttribute(q);I.bindBuffer(34962,E);I.vertexAttribPointer(q,v,z,n,t*w,r*w)}else r.isInstancedBufferAttribute?(Y.enableAttributeAndDivisor(q,r.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)):Y.enableAttribute(q),I.bindBuffer(34962,E),I.vertexAttribPointer(q, | |
v,z,n,0,0)}}else if("instanceMatrix"===ha)w=oa.get(f.instanceMatrix),void 0!==w&&(E=w.buffer,z=w.type,Y.enableAttributeAndDivisor(q+0,1),Y.enableAttributeAndDivisor(q+1,1),Y.enableAttributeAndDivisor(q+2,1),Y.enableAttributeAndDivisor(q+3,1),I.bindBuffer(34962,E),I.vertexAttribPointer(q+0,4,z,!1,64,0),I.vertexAttribPointer(q+1,4,z,!1,64,16),I.vertexAttribPointer(q+2,4,z,!1,64,32),I.vertexAttribPointer(q+3,4,z,!1,64,48));else if(void 0!==k&&(n=k[ha],void 0!==n))switch(n.length){case 2:I.vertexAttrib2fv(q, | |
n);break;case 3:I.vertexAttrib3fv(q,n);break;case 4:I.vertexAttrib4fv(q,n);break;default:I.vertexAttrib1fv(q,n)}}}Y.disableUnusedAttributes()}null!==a&&I.bindBuffer(34963,p.buffer)}var ha=d.drawRange.start*u;m=null!==g?g.start*u:0;p=Math.max(ha,m);g=Math.max(0,Math.min(null!==a?a.count:c.count,ha+d.drawRange.count*u,m+(null!==g?g.count*u:Infinity))-1-p+1);0!==g&&(f.isMesh?!0===e.wireframe?(Y.setLineWidth(e.wireframeLinewidth*(null===O?Q:1)),h.setMode(1)):h.setMode(4):f.isLine?(e=e.linewidth,void 0=== | |
e&&(e=1),Y.setLineWidth(e*(null===O?Q:1)),f.isLineSegments?h.setMode(1):f.isLineLoop?h.setMode(2):h.setMode(3)):f.isPoints?h.setMode(0):f.isSprite&&h.setMode(4),f.isInstancedMesh?h.renderInstances(d,p,g,f.count):d.isInstancedBufferGeometry?h.renderInstances(d,p,g,d.maxInstancedCount):h.render(p,g))};this.compile=function(a,b){A=va.get(a,b);A.init();a.traverse(function(a){a.isLight&&(A.pushLight(a),a.castShadow&&A.pushShadow(a))});A.setupLights(b);var c={};a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var d= | |
0;d<b.material.length;d++)!1===b.material[d].uuid in c&&(p(b.material[d],a,b),c[b.material[d].uuid]=!0);else!1===b.material.uuid in c&&(p(b.material,a,b),c[b.material.uuid]=!0)})};var Da=null,za=new Ah;za.setAnimationLoop(function(a){ua.isPresenting||Da&&Da(a)});"undefined"!==typeof window&&za.setContext(window);this.setAnimationLoop=function(a){Da=a;ua.setAnimationLoop(a);za.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."); | |
var f=d}if(void 0!==e){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");var g=e}c&&c.isCamera?G||(fa=b=null,Oe=!1,Ne=-1,V=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ua.enabled&&ua.isPresenting&&(c=ua.getCamera(c)),A=va.get(a,c),A.init(),a.onBeforeRender(H,a,c,f||O),Md.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),lg.setFromProjectionMatrix(Md),mg=this.localClippingEnabled,na=Ua.init(this.clippingPlanes, | |
mg,c),C=wa.get(a,c),C.init(),l(a,c,0,H.sortObjects),C.finish(),!0===H.sortObjects&&C.sort(la,ma),na&&Ua.beginShadows(),Ea.render(A.state.shadowsArray,a,c),A.setupLights(c),na&&Ua.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),pa.render(C,a,c,g),d=C.opaque,e=C.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),a.onAfterRender(H,a,c),null!==O&&(ea.updateRenderTargetMipmap(O), | |
ea.updateMultisampleRenderTarget(O)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),A=C=null):console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")};this.setFramebuffer=function(a){M!==a&&null===O&&I.bindFramebuffer(36160,a);M=a};this.getActiveCubeFace=function(){return N};this.getActiveMipmapLevel=function(){return K};this.getRenderTarget=function(){return O};this.setRenderTarget=function(a,b,c){O=a;N=b; | |
K=c;a&&void 0===X.get(a).__webglFramebuffer&&ea.setupRenderTarget(a);var d=M,e=!1;a?(d=X.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?X.get(a).__webglMultisampledFramebuffer:d,Z.copy(a.viewport),T.copy(a.scissor),da=a.scissorTest):(Z.copy(R).multiplyScalar(Q).floor(),T.copy(ja).multiplyScalar(Q).floor(),da=kg);W!==d&&(I.bindFramebuffer(36160,d),W=d);Y.viewport(Z);Y.scissor(T);Y.setScissorTest(da);e&&(a=X.get(a.texture),I.framebufferTexture2D(36160, | |
36064,34069+(b||0),a.__webglTexture,c||0))};this.readRenderTargetPixels=function(a,b,c,d,e,f,g){if(a&&a.isWebGLRenderTarget){var h=X.get(a).__webglFramebuffer;a.isWebGLCubeRenderTarget&&void 0!==g&&(h=h[g]);if(h){g=!1;h!==W&&(I.bindFramebuffer(36160,h),g=!0);try{var l=a.texture,m=l.format,u=l.type;1023!==m&&qa.convert(m)!==I.getParameter(35739)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===u||qa.convert(u)===I.getParameter(35738)|| | |
1015===u&&(Fa.isWebGL2||ra.get("OES_texture_float")||ra.get("WEBGL_color_buffer_float"))||1016===u&&(Fa.isWebGL2?ra.get("EXT_color_buffer_float"):ra.get("EXT_color_buffer_half_float"))?36053===I.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&I.readPixels(b,c,d,e,qa.convert(m),qa.convert(u),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{g&& | |
I.bindFramebuffer(36160,W)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=qa.convert(b.format);ea.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);Y.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=qa.convert(c.format),h= | |
qa.convert(c.type);ea.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d||0,a.x,a.y,e,f,g,h,b.image.data):I.texSubImage2D(3553,d||0,a.x,a.y,g,h,b.image);Y.unbindTexture()};this.initTexture=function(a){ea.setTexture2D(a,0);Y.unbindTexture()};"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Qe(a,b){this.name="";this.color=new A(a);this.density=void 0!==b?b:2.5E-4}function Re(a,b,c){this.name="";this.color=new A(a);this.near= | |
void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Od(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Ib(a){K.call(this);this.type="SpriteMaterial";this.color=new A(16777215);this.alphaMap=this.map=null;this.rotation=0;this.transparent=this.sizeAttenuation=!0;this.setValues(a)}function Pd(a){F.call(this);this.type="Sprite"; | |
if(void 0===Nc){Nc=new C;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Nc.setIndex([0,1,2,0,2,3]);Nc.setAttribute("position",new Od(b,3,0,!1));Nc.setAttribute("uv",new Od(b,2,3,!1))}this.geometry=Nc;this.material=void 0!==a?a:new Ib;this.center=new t(.5,.5)}function Se(a,b,c,d,e,f){Oc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Qd.x=f*Oc.x-e*Oc.y,Qd.y=e*Oc.x+f*Oc.y):Qd.copy(Oc);a.copy(b);a.x+=Qd.x;a.y+=Qd.y;a.applyMatrix4(bi)}function Rd(){F.call(this); | |
this._currentLevel=0;this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}});this.autoUpdate=!0}function Te(a,b){a&&a.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");S.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new P;this.bindMatrixInverse=new P}function Ue(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);this.frame=-1;if(void 0=== | |
b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new P)}function pg(){F.call(this);this.type="Bone"}function Ve(a,b,c){S.call(this,a,b);this.instanceMatrix=new M(new Float32Array(16*c),16);this.count=c;this.frustumCulled=!1}function la(a){K.call(this);this.type="LineBasicMaterial";this.color=new A(16777215); | |
this.linewidth=1;this.linejoin=this.linecap="round";this.setValues(a)}function Ka(a,b,c){1===c&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.");F.call(this);this.type="Line";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new la}function ma(a,b){Ka.call(this,a,b);this.type="LineSegments"}function We(a,b){Ka.call(this,a,b);this.type="LineLoop"}function Va(a){K.call(this);this.type="PointsMaterial";this.color=new A(16777215);this.alphaMap= | |
this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Pc(a,b){F.call(this);this.type="Points";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Va;this.updateMorphTargets()}function qg(a,b,c,d,e,f,g){var h=rg.distanceSqToPoint(a);h<c&&(c=new n,rg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function sg(a,b,c,d,e, | |
f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Qc(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Sd(a,b,c,d,e,f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}function Td(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); | |
void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);V.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Rc(a){C.call(this);this.type="WireframeGeometry";var b=[],c,d,e,f=[0,0],g={},h=["a","b","c"];if(a&&a.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var u=l[m];for(c=0;3>c;c++){var p=u[h[c]];var k=u[h[(c+1)%3]];f[0]=Math.min(p,k);f[1]=Math.max(p,k);p=f[0]+ | |
","+f[1];void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]})}}for(p in g)m=g[p],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new n,null!==a.index){l=a.attributes.position;u=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:u.count,materialIndex:0}]);a=0;for(e=r.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)p=u.getX(m+c),k=u.getX(m+(c+1)%3),f[0]=Math.min(p,k),f[1]=Math.max(p,k),p=f[0]+","+ | |
f[1],void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]});for(p in g)m=g[p],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z);this.setAttribute("position",new y(b,3))}function Ud(a,b,c){N.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b, | |
stacks:c};this.fromBufferGeometry(new Sc(a,b,c));this.mergeVertices()}function Sc(a,b,c){C.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,l=new n,m=new n,u=new n,p=new n,k,r;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");var q=b+1;for(k=0;k<=c;k++){var v=k/c;for(r=0;r<=b;r++){var E=r/b;a(E,v,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,v,m),u.subVectors(l,m)):(a(E+ | |
1E-5,v,m),u.subVectors(m,l));0<=v-1E-5?(a(E,v-1E-5,m),p.subVectors(l,m)):(a(E,v+1E-5,m),p.subVectors(m,l));h.crossVectors(u,p).normalize();f.push(h.x,h.y,h.z);g.push(E,v)}}for(k=0;k<c;k++)for(r=0;r<b;r++)a=k*q+r+1,h=(k+1)*q+r+1,l=(k+1)*q+r,d.push(k*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute("position",new y(e,3));this.setAttribute("normal",new y(f,3));this.setAttribute("uv",new y(g,2))}function Vd(a,b,c,d){N.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b, | |
radius:c,detail:d};this.fromBufferGeometry(new Ga(a,b,c,d));this.mergeVertices()}function Ga(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}C.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],l=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d); | |
f(b[h+2],g);var l,m,k=c,w=d,z=g,t=Math.pow(2,a),U=[];for(m=0;m<=t;m++){U[m]=[];var ca=k.clone().lerp(z,m/t),B=w.clone().lerp(z,m/t),A=t-m;for(l=0;l<=A;l++)U[m][l]=0===l&&m===t?ca:ca.clone().lerp(B,l/A)}for(m=0;m<t;m++)for(l=0;l<2*(t-m)-1;l++)k=Math.floor(l/2),0===l%2?(e(U[m][k+1]),e(U[m+1][k]),e(U[m][k])):(e(U[m][k+1]),e(U[m+1][k+1]),e(U[m+1][k]))}})(d);(function(a){for(var b=new n,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c); | |
(function(){for(var a=new n,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],l.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new n;b=new n;for(var c=new n,d=new n,e=new t,f=new t,k=new t,E=0,w=0;E<h.length;E+=9,w+=6){a.set(h[E+0],h[E+1],h[E+2]);b.set(h[E+3],h[E+4],h[E+5]);c.set(h[E+6],h[E+7],h[E+8]);e.set(l[w+0],l[w+1]);f.set(l[w+2],l[w+3]);k.set(l[w+4],l[w+5]);d.copy(a).add(b).add(c).divideScalar(3);var z=Math.atan2(d.z,-d.x);g(e,w+0,a,z); | |
g(f,w+2,b,z);g(k,w+4,c,z)}for(a=0;a<l.length;a+=6)b=l[a+0],c=l[a+2],d=l[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(l[a+0]+=1),.2>c&&(l[a+2]+=1),.2>d&&(l[a+4]+=1))})();this.setAttribute("position",new y(h,3));this.setAttribute("normal",new y(h.slice(),3));this.setAttribute("uv",new y(l,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Wd(a,b){N.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Tc(a,b));this.mergeVertices()} | |
function Tc(a,b){Ga.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Xd(a,b){N.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new cc(a,b));this.mergeVertices()}function cc(a,b){Ga.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters= | |
{radius:a,detail:b}}function Yd(a,b){N.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Uc(a,b));this.mergeVertices()}function Uc(a,b){var c=(1+Math.sqrt(5))/2;Ga.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters= | |
{radius:a,detail:b}}function Zd(a,b){N.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Vc(a,b));this.mergeVertices()}function Vc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ga.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2, | |
6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry";this.parameters={radius:a,detail:b}}function $d(a,b,c,d,e,f){N.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new dc(a,b,c,d,e);this.tangents=a.tangents;this.normals= | |
a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function dc(a,b,c,d,e){function f(e){u=a.getPointAt(e/b,u);var f=g.normals[e];e=g.binormals[e];for(x=0;x<=d;x++){var m=x/d*Math.PI*2,k=Math.sin(m);m=-Math.cos(m);l.x=m*f.x+k*e.x;l.y=m*f.y+k*e.y;l.z=m*f.z+k*e.z;l.normalize();q.push(l.x,l.y,l.z);h.x=u.x+c*l.x;h.y=u.y+c*l.y;h.z=u.z+c*l.z;r.push(h.x,h.y,h.z)}}C.call(this);this.type="TubeBufferGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d, | |
closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new n,l=new n,m=new t,u=new n,k,x,r=[],q=[],v=[],E=[];for(k=0;k<b;k++)f(k);f(!1===e?b:0);for(k=0;k<=b;k++)for(x=0;x<=d;x++)m.x=k/b,m.y=x/d,v.push(m.x,m.y);(function(){for(x=1;x<=b;x++)for(k=1;k<=d;k++){var a=(d+1)*x+(k-1),c=(d+1)*x+k,e=(d+1)*(x-1)+k;E.push((d+1)*(x-1)+(k-1),a,e);E.push(a,c,e)}})();this.setIndex(E);this.setAttribute("position",new y(r, | |
3));this.setAttribute("normal",new y(q,3));this.setAttribute("uv",new y(v,2))}function ae(a,b,c,d,e,f,g){N.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new Wc(a,b,c,d,e,f));this.mergeVertices()}function Wc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d* | |
(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}C.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||1;b=b||.4;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],l=[],m=[],k=[],p,x=new n,r=new n,q=new n,v=new n,E=new n,w=new n,z=new n;for(p=0;p<=c;++p){var t=p/c*e*Math.PI*2;g(t,e,f,a,q);g(t+.01,e,f,a,v);w.subVectors(v,q);z.addVectors(v,q);E.crossVectors(w,z);z.crossVectors(E,w);E.normalize();z.normalize(); | |
for(t=0;t<=d;++t){var U=t/d*Math.PI*2,ca=-b*Math.cos(U);U=b*Math.sin(U);x.x=q.x+(ca*z.x+U*E.x);x.y=q.y+(ca*z.y+U*E.y);x.z=q.z+(ca*z.z+U*E.z);l.push(x.x,x.y,x.z);r.subVectors(x,q).normalize();m.push(r.x,r.y,r.z);k.push(p/c);k.push(t/d)}}for(t=1;t<=c;t++)for(p=1;p<=d;p++)a=(d+1)*t+(p-1),b=(d+1)*t+p,e=(d+1)*(t-1)+p,h.push((d+1)*(t-1)+(p-1),a,e),h.push(a,b,e);this.setIndex(h);this.setAttribute("position",new y(l,3));this.setAttribute("normal",new y(m,3));this.setAttribute("uv",new y(k,2))}function be(a, | |
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b.x;var e=a.y-b.y;var f=c.x-a.x;var g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var l=Math.sqrt(h),m=Math.sqrt(f*f+g*g);h=b.x-e/l;b=b.y+d/l;g=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);f=h+d*g-a.x;d=b+e*g-a.y;e=f*f+d*d;if(2>=e)return new t(f,d);e=Math.sqrt(e/2)}else a=!1,d>Number.EPSILON?f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(f=-e,e=Math.sqrt(h)):(f=d,d=e,e=Math.sqrt(h/2));return new t(f/e,d/e)}function h(a,b){for(J=a.length;0<= | |
--J;){var c=J;var f=J-1;0>f&&(f=a.length-1);var g,h=z+2*y;for(g=0;g<h;g++){var l=W*g,m=W*(g+1),k=b+f+l,u=b+f+m;m=b+c+m;q(b+c+l);q(k);q(m);q(k);q(u);q(m);l=e.length/3;l=F.generateSideWallUV(d,e,l-6,l-3,l-2,l-1);v(l[0]);v(l[1]);v(l[3]);v(l[1]);v(l[2]);v(l[3])}}}function l(a,b,c){E.push(a);E.push(b);E.push(c)}function k(a,b,c){q(a);q(b);q(c);a=e.length/3;a=F.generateTopUV(d,e,a-3,a-2,a-1);v(a[0]);v(a[1]);v(a[2])}function q(a){e.push(E[3*a]);e.push(E[3*a+1]);e.push(E[3*a+2])}function v(a){f.push(a.x); | |
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B+A;for(J=0;J<W;J++)R=U?c(a[J],ea[J],Z):a[J],H?(N.copy(G.normals[0]).multiplyScalar(R.x),M.copy(G.binormals[0]).multiplyScalar(R.y),K.copy(D[0]).add(N).add(M),l(K.x,K.y,K.z)):l(R.x,R.y,0);for(Q=1;Q<=z;Q++)for(J=0;J<W;J++)R=U?c(a[J],ea[J],Z):a[J],H?(N.copy(G.normals[Q]).multiplyScalar(R.x),M.copy(G.binormals[Q]).multiplyScalar(R.y),K.copy(D[Q]).add(N).add(M),l(K.x,K.y,K.z)):l(R.x,R.y,ha/z*Q);for(S=y-1;0<=S;S--){Q=S/y;da=ca*Math.cos(Q*Math.PI/2);Z=B*Math.sin(Q*Math.PI/2)+A;J=0;for(Q=V.length;J<Q;J++)R= | |
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b+=V.length;fa=0;for(O=L.length;fa<O;fa++)P=L[fa],h(P,b),b+=P.length;d.addGroup(a,e.length/3-a,1)})()}C.call(this);this.type="ExtrudeBufferGeometry";this.parameters={shapes:a,options:b};a=Array.isArray(a)?a:[a];for(var d=this,e=[],f=[],g=0,h=a.length;g<h;g++)c(a[g]);this.setAttribute("position",new y(e,3));this.setAttribute("uv",new y(f,2));this.computeVertexNormals()}function ii(a,b,c){c.shapes=[];if(Array.isArray(a))for(var d=0,e=a.length;d<e;d++)c.shapes.push(a[d].uuid);else c.shapes.push(a.uuid); | |
void 0!==b.extrudePath&&(c.options.extrudePath=b.extrudePath.toJSON());return c}function ge(a,b){N.call(this);this.type="TextGeometry";this.parameters={text:a,parameters:b};this.fromBufferGeometry(new Zc(a,b));this.mergeVertices()}function Zc(a,b){b=b||{};var c=b.font;if(!c||!c.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new N;a=c.generateShapes(a,b.size);b.depth=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10); | |
void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);fb.call(this,a,b);this.type="TextBufferGeometry"}function he(a,b,c,d,e,f,g){N.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new gc(a,b,c,d,e,f,g));this.mergeVertices()}function gc(a,b,c,d,e,f,g){C.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c, | |
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function ad(a,b,c,d){C.call(this);this.type="LatheBufferGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=L.clamp(d,0,2*Math.PI);var e=[],f=[],g=[],h=1/b,l=new n,m=new t,k;for(k=0;k<=b;k++){var p=c+k*h*d;var x=Math.sin(p),r=Math.cos(p);for(p=0;p<=a.length-1;p++)l.x=a[p].x*x,l.y=a[p].y,l.z=a[p].x*r,f.push(l.x,l.y,l.z),m.x=k/b,m.y=p/(a.length-1),g.push(m.x,m.y)}for(k=0;k<b;k++)for(p=0;p<a.length-1;p++)c=p+k*a.length,h=c+a.length,l=c+a.length+ | |
1,m=c+1,e.push(c,h,m),e.push(h,l,m);this.setIndex(e);this.setAttribute("position",new y(f,3));this.setAttribute("uv",new y(g,2));this.computeVertexNormals();if(d===2*Math.PI)for(d=this.attributes.normal.array,e=new n,f=new n,g=new n,c=b*a.length*3,p=k=0;k<a.length;k++,p+=3)e.x=d[p+0],e.y=d[p+1],e.z=d[p+2],f.x=d[c+p+0],f.y=d[c+p+1],f.z=d[c+p+2],g.addVectors(e,f).normalize(),d[p+0]=d[c+p+0]=g.x,d[p+1]=d[c+p+1]=g.y,d[p+2]=d[c+p+2]=g.z}function hc(a,b){N.call(this);this.type="ShapeGeometry";"object"=== | |
typeof b&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),b=b.curveSegments);this.parameters={shapes:a,curveSegments:b};this.fromBufferGeometry(new ic(a,b));this.mergeVertices()}function ic(a,b){function c(a){var c,h=e.length/3;a=a.extractPoints(b);var m=a.shape,k=a.holes;!1===sb.isClockWise(m)&&(m=m.reverse());a=0;for(c=k.length;a<c;a++){var u=k[a];!0===sb.isClockWise(u)&&(k[a]=u.reverse())}var n=sb.triangulateShape(m,k);a=0;for(c=k.length;a<c;a++)u=k[a],m=m.concat(u);a= | |
0;for(c=m.length;a<c;a++)u=m[a],e.push(u.x,u.y,0),f.push(0,0,1),g.push(u.x,u.y);a=0;for(c=n.length;a<c;a++)m=n[a],d.push(m[0]+h,m[1]+h,m[2]+h),l+=3}C.call(this);this.type="ShapeBufferGeometry";this.parameters={shapes:a,curveSegments:b};b=b||12;var d=[],e=[],f=[],g=[],h=0,l=0;if(!1===Array.isArray(a))c(a);else for(var m=0;m<a.length;m++)c(a[m]),this.addGroup(h,l,m),h+=l,l=0;this.setIndex(d);this.setAttribute("position",new y(e,3));this.setAttribute("normal",new y(f,3));this.setAttribute("uv",new y(g, | |
2))}function ji(a,b){b.shapes=[];if(Array.isArray(a))for(var c=0,d=a.length;c<d;c++)b.shapes.push(a[c].uuid);else b.shapes.push(a.uuid);return b}function bd(a,b){C.call(this);this.type="EdgesGeometry";this.parameters={thresholdAngle:b};var c=[];b=Math.cos(L.DEG2RAD*(void 0!==b?b:1));var d=[0,0],e={},f=["a","b","c"];if(a.isBufferGeometry){var g=new N;g.fromBufferGeometry(a)}else g=a.clone();g.mergeVertices();g.computeFaceNormals();a=g.vertices;g=g.faces;for(var h=0,l=g.length;h<l;h++)for(var m=g[h], | |
k=0;3>k;k++){var p=m[f[k]];var n=m[f[(k+1)%3]];d[0]=Math.min(p,n);d[1]=Math.max(p,n);p=d[0]+","+d[1];void 0===e[p]?e[p]={index1:d[0],index2:d[1],face1:h,face2:void 0}:e[p].face2=h}for(p in e)if(d=e[p],void 0===d.face2||g[d.face1].normal.dot(g[d.face2].normal)<=b)f=a[d.index1],c.push(f.x,f.y,f.z),f=a[d.index2],c.push(f.x,f.y,f.z);this.setAttribute("position",new y(c,3))}function jc(a,b,c,d,e,f,g,h){N.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d, | |
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c?k.push(l,l+1,f):k.push(l+1,l,f),u+=3;m.addGroup(w,u,!0===c?1:2);w+=u}C.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:1;b=void 0!==b?b:1;c=c||1;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=[],p=[],x=[],r=[],q=0,v=[],E=c/2,w=0;(function(){var f,l,u=new n,t=new n,B=0,A=(b-a)/c;for(l=0;l<=e;l++){var C= | |
[],y=l/e,D=y*(b-a)+a;for(f=0;f<=d;f++){var H=f/d,F=H*h+g,G=Math.sin(F);F=Math.cos(F);t.x=D*G;t.y=-y*c+E;t.z=D*F;p.push(t.x,t.y,t.z);u.set(G,A,F).normalize();x.push(u.x,u.y,u.z);r.push(H,1-y);C.push(q++)}v.push(C)}for(f=0;f<d;f++)for(l=0;l<e;l++)u=v[l+1][f],t=v[l+1][f+1],A=v[l][f+1],k.push(v[l][f],u,A),k.push(u,t,A),B+=6;m.addGroup(w,B,0);w+=B})();!1===f&&(0<a&&l(!0),0<b&&l(!1));this.setIndex(k);this.setAttribute("position",new y(p,3));this.setAttribute("normal",new y(x,3));this.setAttribute("uv", | |
new y(r,2))}function ke(a,b,c,d,e,f,g){jc.call(this,0,a,b,c,d,e,f,g);this.type="ConeGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function le(a,b,c,d,e,f,g){tb.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function me(a,b,c,d){N.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c, | |
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2;k.y=(f[l+1]/a+1)/2;h.push(k.x,k.y)}for(l=1;l<=b;l++)e.push(l,l+1,0);this.setIndex(e);this.setAttribute("position",new y(f,3));this.setAttribute("normal",new y(g,3));this.setAttribute("uv",new y(h,2))}function kc(a){K.call(this);this.type="ShadowMaterial";this.color=new A(0);this.transparent=!0;this.setValues(a)}function ub(a){Ba.call(this,a);this.type="RawShaderMaterial"}function gb(a){K.call(this);this.defines={STANDARD:""};this.type="MeshStandardMaterial";this.color=new A(16777215);this.roughness= | |
1;this.metalness=0;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new A(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new t(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth= | |
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexTangents=this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function lc(a){gb.call(this);this.defines={STANDARD:"",PHYSICAL:""};this.type="MeshPhysicalMaterial";this.clearcoat=0;this.clearcoatMap=null;this.clearcoatRoughness=0;this.clearcoatRoughnessMap=null;this.clearcoatNormalScale=new t(1,1);this.clearcoatNormalMap=null;this.reflectivity=.5;this.sheen=null;this.transparency=0;this.setValues(a)}function Jb(a){K.call(this); | |
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this.specularMap=this.emissiveMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function pc(a){K.call(this);this.defines={MATCAP:""};this.type="MeshMatcapMaterial";this.color=new A(16777215);this.bumpMap=this.map=this.matcap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new t(1,1); | |
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f,g,h,l){e=l*(g-e);h=l*(h-f);a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},initNonuniformCatmullRom:function(e,f,g,h,l,m,k){e=((f-e)/l-(g-e)/(l+m)+(g-f)/m)*m;h=((g-f)/m-(h-f)/(m+k)+(h-g)/k)*m;a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},calc:function(e){var f=e*e;return a+b*e+c*f+d*f*e}}}function pa(a,b,c,d){G.call(this);this.type="CatmullRomCurve3";this.points=a||[];this.closed=b||!1;this.curveType=c||"centripetal";this.tension=d||.5}function li(a,b,c,d,e){b=.5*(d-b);e=.5*(e-c);var f=a*a;return(2*c-2*d+b+e)* | |
a*f+(-3*c+3*d-2*b-e)*f+b*a+c}function pe(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}function qe(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}function Wa(a,b,c,d){G.call(this);this.type="CubicBezierCurve";this.v0=a||new t;this.v1=b||new t;this.v2=c||new t;this.v3=d||new t}function hb(a,b,c,d){G.call(this);this.type="CubicBezierCurve3";this.v0=a||new n;this.v1=b||new n;this.v2=c||new n;this.v3=d||new n}function Da(a,b){G.call(this);this.type="LineCurve";this.v1=a|| | |
new t;this.v2=b||new t}function Xa(a,b){G.call(this);this.type="LineCurve3";this.v1=a||new n;this.v2=b||new n}function Ya(a,b,c){G.call(this);this.type="QuadraticBezierCurve";this.v0=a||new t;this.v1=b||new t;this.v2=c||new t}function ib(a,b,c){G.call(this);this.type="QuadraticBezierCurve3";this.v0=a||new n;this.v1=b||new n;this.v2=c||new n}function Za(a){G.call(this);this.type="SplineCurve";this.points=a||[]}function vb(){G.call(this);this.type="CurvePath";this.curves=[];this.autoClose=!1}function $a(a){vb.call(this); | |
this.type="Path";this.currentPoint=new t;a&&this.setFromPoints(a)}function Kb(a){$a.call(this,a);this.uuid=L.generateUUID();this.type="Shape";this.holes=[]}function da(a,b){F.call(this);this.type="Light";this.color=new A(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function ff(a,b,c){da.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(F.DefaultUp);this.updateMatrix();this.groundColor=new A(b)}function jb(a){this.camera=a;this.bias=0;this.radius=1; | |
this.mapSize=new t(512,512);this.mapPass=this.map=null;this.matrix=new P;this._frustum=new Hc;this._frameExtents=new t(1,1);this._viewportCount=1;this._viewports=[new ka(0,0,1,1)]}function gf(){jb.call(this,new aa(50,1,.5,500))}function hf(a,b,c,d,e,f){da.call(this,a,b);this.type="SpotLight";this.position.copy(F.DefaultUp);this.updateMatrix();this.target=new F;Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance= | |
void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new gf}function zg(){jb.call(this,new aa(90,1,.5,500));this._frameExtents=new t(4,2);this._viewportCount=6;this._viewports=[new ka(2,1,1,1),new ka(0,1,1,1),new ka(3,1,1,1),new ka(1,1,1,1),new ka(3,0,1,1),new ka(1,0,1,1)];this._cubeDirections=[new n(1,0,0),new n(-1,0,0),new n(0,0,1),new n(0,0,-1),new n(0,1,0),new n(0,-1,0)];this._cubeUps=[new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0, | |
1,0),new n(0,0,1),new n(0,0,-1)]}function jf(a,b,c,d){da.call(this,a,b);this.type="PointLight";Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new zg}function hd(a,b,c,d,e,f){db.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=void 0!==a?a:-1;this.right=void 0!==b?b:1;this.top=void 0!==c?c:1;this.bottom=void 0!==d?d:-1; | |
this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function kf(){jb.call(this,new hd(-5,5,5,-5,.5,500))}function lf(a,b){da.call(this,a,b);this.type="DirectionalLight";this.position.copy(F.DefaultUp);this.updateMatrix();this.target=new F;this.shadow=new kf}function mf(a,b){da.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function nf(a,b,c,d){da.call(this,a,b);this.type="RectAreaLight";this.width=void 0!==c?c:10;this.height=void 0!==d?d:10}function of(a){W.call(this, | |
a);this.textures={}}function pf(){C.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0}function qf(a,b,c,d){"number"===typeof c&&(d=c,c=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument."));M.call(this,a,b,c);this.meshPerAttribute=d||1}function rf(a){W.call(this,a)}function sf(a){W.call(this,a)}function Ag(a){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."); | |
"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported.");W.call(this,a);this.options=void 0}function Bg(){this.type="ShapePath";this.color=new A;this.subPaths=[];this.currentPath=null}function Cg(a){this.type="Font";this.data=a}function Dg(a){W.call(this,a)}function tf(a){W.call(this,a)}function uf(){this.coefficients=[];for(var a=0;9>a;a++)this.coefficients.push(new n)}function ab(a,b){da.call(this,void 0,b);this.sh=void 0!==a?a:new uf}function Eg(a,b,c){ab.call(this, | |
void 0,c);a=(new A).set(a);c=(new A).set(b);b=new n(a.r,a.g,a.b);a=new n(c.r,c.g,c.b);c=Math.sqrt(Math.PI);var d=c*Math.sqrt(.75);this.sh.coefficients[0].copy(b).add(a).multiplyScalar(c);this.sh.coefficients[1].copy(b).sub(a).multiplyScalar(d)}function Fg(a,b){ab.call(this,void 0,b);a=(new A).set(a);this.sh.coefficients[0].set(a.r,a.g,a.b).multiplyScalar(2*Math.sqrt(Math.PI))}function mi(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new aa;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate= | |
!1;this.cameraR=new aa;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1;this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}function Gg(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}function Hg(){F.call(this);this.type="AudioListener";this.context=Ig.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null;this.timeDelta=0;this._clock=new Gg}function id(a){F.call(this); | |
this.type="Audio";this.listener=a;this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=!1;this.buffer=null;this.detune=0;this.loop=!1;this.offset=this.loopEnd=this.loopStart=0;this.duration=void 0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType="empty";this._pausedAt=this._startedAt=0;this.filters=[]}function Jg(a){id.call(this,a);this.panner=this.context.createPanner();this.panner.panningModel="HRTF";this.panner.connect(this.gain)} | |
function Kg(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function Lg(a,b,c){this.binding=a;this.valueSize=c;a=Float64Array;switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function ni(a, | |
b,c){c=c||ya.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function ya(a,b,c){this.path=b;this.parsedPath=c||ya.parseTrackName(b);this.node=ya.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function oi(){this.uuid=L.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath= | |
{};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-d.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}function pi(a,b,c){this._mixer=a;this._clip=b;this._localRoot=c||null;a=b.tracks;b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant= | |
this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Mg(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function vf(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."), | |
a=b);this.value=a}function Ng(a,b,c){rb.call(this,a,b);this.meshPerAttribute=c||1}function Og(a,b,c,d){this.ray=new Vb(a,b);this.near=c||0;this.far=d||Infinity;this.camera=null;this.layers=new He;this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}function qi(a,b){return a.distance-b.distance}function Pg(a, | |
b,c,d){a.layers.test(b.layers)&&a.raycast(b,c);if(!0===d){a=a.children;d=0;for(var e=a.length;d<e;d++)Pg(a[d],b,c,!0)}}function ri(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function si(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function Qg(a,b){this.min=void 0!==a?a:new t(Infinity,Infinity);this.max=void 0!==b?b:new t(-Infinity,-Infinity)}function Rg(a,b){this.start=void 0!==a?a:new n;this.end= | |
void 0!==b?b:new n}function re(a){F.call(this);this.material=a;this.render=function(){}}function jd(a,b){F.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new C;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.setAttribute("position",new y(b,3));b=new la({fog:!1,toneMapped:!1});this.cone= | |
new ma(a,b);this.add(this.cone);this.update()}function ti(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,ti(a.children[c]));return b}function rc(a){for(var b=ti(a),c=new C,d=[],e=[],f=new A(0,0,1),g=new A(0,1,0),h=0;h<b.length;h++){var l=b[h];l.parent&&l.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.setAttribute("position",new y(d,3));c.setAttribute("color",new y(e,3));d=new la({vertexColors:!0,depthTest:!1,depthWrite:!1, | |
toneMapped:!1,transparent:!0});ma.call(this,c,d);this.root=a;this.bones=b;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function kd(a,b,c){this.light=a;this.light.updateMatrixWorld();this.color=c;a=new gc(b,4,2);b=new Oa({wireframe:!0,fog:!1,toneMapped:!1});S.call(this,a,b);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function ld(a,b,c){F.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new cc(b); | |
a.rotateY(.5*Math.PI);this.material=new Oa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.setAttribute("color",new M(b,3));this.add(new S(a,this.material));this.update()}function wf(a,b,c,d){a=a||10;b=b||10;c=new A(void 0!==c?c:4473924);d=new A(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var p=l===e?c:d;p.toArray(h, | |
m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3}b=new C;b.setAttribute("position",new y(a,3));b.setAttribute("color",new y(h,3));c=new la({vertexColors:!0,toneMapped:!1});ma.call(this,b,c)}function xf(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new A(void 0!==e?e:4473924);f=new A(void 0!==f?f:8947848);var g=[],h=[],l;for(l=0;l<=b;l++){var m=l/b*2*Math.PI;var k=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(k,0,m);var p=l&1?e:f;h.push(p.r,p.g,p.b);h.push(p.r,p.g,p.b)}for(l= | |
0;l<=c;l++){p=l&1?e:f;var n=a-a/c*l;for(b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*n,m=Math.cos(m)*n,g.push(k,0,m),h.push(p.r,p.g,p.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*n,m=Math.cos(m)*n,g.push(k,0,m),h.push(p.r,p.g,p.b)}a=new C;a.setAttribute("position",new y(g,3));a.setAttribute("color",new y(h,3));g=new la({vertexColors:!0,toneMapped:!1});ma.call(this,a,g)}function md(a,b,c){F.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c; | |
void 0===b&&(b=1);a=new C;a.setAttribute("position",new y([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new la({fog:!1,toneMapped:!1});this.lightPlane=new Ka(a,b);this.add(this.lightPlane);a=new C;a.setAttribute("position",new y([0,0,0,0,0,1],3));this.targetLine=new Ka(a,b);this.add(this.targetLine);this.update()}function se(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new C,e=new la({color:16777215,vertexColors:!0, | |
toneMapped:!1}),f=[],g=[],h={},l=new A(16755200),m=new A(16711680),k=new A(43775),p=new A(16777215),n=new A(3355443);b("n1","n2",l);b("n2","n4",l);b("n4","n3",l);b("n3","n1",l);b("f1","f2",l);b("f2","f4",l);b("f4","f3",l);b("f3","f1",l);b("n1","f1",l);b("n2","f2",l);b("n3","f3",l);b("n4","f4",l);b("p","n1",m);b("p","n2",m);b("p","n3",m);b("p","n4",m);b("u1","u2",k);b("u2","u3",k);b("u3","u1",k);b("c","t",p);b("p","c",n);b("cn1","cn2",n);b("cn3","cn4",n);b("cf1","cf2",n);b("cf3","cf4",n);d.setAttribute("position", | |
new y(f,3));d.setAttribute("color",new y(g,3));ma.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function na(a,b,c,d,e,f,g){yf.set(e,f,g).unproject(d);a=b[a];if(void 0!==a)for(c=c.getAttribute("position"),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],yf.x,yf.y,yf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4, | |
0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new C;d.setIndex(new M(a,1));d.setAttribute("position",new M(c,3));ma.call(this,d,new la({color:b,toneMapped:!1}));this.matrixAutoUpdate=!1;this.update()}function te(a,b){this.type="Box3Helper";this.box=a;b=b||16776960;a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new C;c.setIndex(new M(a,1));c.setAttribute("position",new y([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ma.call(this,c,new la({color:b,toneMapped:!1})); | |
this.geometry.computeBoundingSphere()}function ue(a,b,c){this.type="PlaneHelper";this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new C;b.setAttribute("position",new y([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();Ka.call(this,b,new la({color:a,toneMapped:!1}));b=new C;b.setAttribute("position",new y([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new S(b,new Oa({color:a,opacity:.2,transparent:!0, | |
depthWrite:!1,toneMapped:!1})))}function xb(a,b,c,d,e,f){F.call(this);void 0===a&&(a=new n(0,0,1));void 0===b&&(b=new n(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===zf&&(zf=new C,zf.setAttribute("position",new y([0,0,0,0,1,0],3)),Sg=new tb(0,.5,1,5,1),Sg.translate(0,-.5,0));this.position.copy(b);this.line=new Ka(zf,new la({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new S(Sg,new Oa({color:d,toneMapped:!1})); | |
this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function ve(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new C;a.setAttribute("position",new y(b,3));a.setAttribute("color",new y([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new la({vertexColors:!0,toneMapped:!1});ma.call(this,a,b)}function Tg(a){T=a;Ug(Af)}function ui(a){var b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:a?a.type:1009,format:a?a.format:1023,encoding:a?a.encoding:3002, | |
depthBuffer:!1,stencilBuffer:!1},c=vi(b);c.depthBuffer=a?!1:!0;Bf=vi(b);return c}function wi(a){Bf.dispose();T.setRenderTarget(Vg);a.scissorTest=!1;a.setSize(a.width,a.height)}function Ug(a){var b=new ob;b.add(new S(we[0],a));T.compile(b,Wg)}function vi(a){a=new Ha(3*kb,3*kb,a);a.texture.mapping=306;a.texture.name="PMREM.cubeUv";a.scissorTest=!0;return a}function Xg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function xi(a){var b=T.autoClear;T.autoClear=!1;for(var c=1;c<yi;c++)zi(a, | |
c-1,c,Math.sqrt(Cf[c]*Cf[c]-Cf[c-1]*Cf[c-1]),Ai[(c-1)%Ai.length]);T.autoClear=b}function zi(a,b,c,d,e){Bi(a,Bf,b,c,d,"latitudinal",e);Bi(Bf,a,c,c,d,"longitudinal",e)}function Bi(a,b,c,d,e,f,g){"latitudinal"!==f&&"longitudinal"!==f&&console.error("blur direction must be either latitudinal or longitudinal!");var h=new ob;h.add(new S(we[d],Af));var l=Af.uniforms,m=Ci[c]-1;m=isFinite(e)?Math.PI/(2*m):2*Math.PI/39;var k=e/m,p=isFinite(e)?1+Math.floor(3*k):20;20<p&&console.warn("sigmaRadians, "+e+", is too large and will clip, as it requested "+ | |
p+" samples when the maximum is set to 20");e=[];for(var n=0,r=0;20>r;++r){var q=r/k;q=Math.exp(-q*q/2);e.push(q);0==r?n+=q:r<p&&(n+=2*q)}for(r=0;r<e.length;r++)e[r]/=n;l.envMap.value=a.texture;l.samples.value=p;l.weights.value=e;l.latitudinal.value="latitudinal"===f;g&&(l.poleAxis.value=g);l.dTheta.value=m;l.mipInt.value=8-c;l.inputEncoding.value=lb[a.texture.encoding];l.outputEncoding.value=lb[a.texture.encoding];a=Ci[d];q=3*Math.max(0,kb-2*a);Xg(b,q,(0===d?0:2*kb)+2*a*(4<d?d-8+4:0),3*a,2*a);T.setRenderTarget(b); | |
T.render(h,Wg)}function Di(){var a=new t(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n"+Zg()+"\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t", | |
blending:0,depthTest:!1,depthWrite:!1});a.type="EquirectangularToCubeUV";return a}function Ei(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n"+Zg()+"\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t", | |
blending:0,depthTest:!1,depthWrite:!1});a.type="CubemapToCubeUV";return a}function Yg(){return"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"} | |
function Zg(){return"\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"} | |
function Fi(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");pa.call(this,a);this.type="catmullrom";this.closed=!0}function Gi(a){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");pa.call(this,a);this.type="catmullrom"}function $g(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");pa.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2, | |
-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return"number"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1==="name"in Function.prototype&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&(Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b= | |
Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(Ea.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a, | |
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var ta=[],xe=0;256>xe;xe++)ta[xe]=(16>xe?"0":"")+xe.toString(16);var L={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()| | |
0,d=4294967295*Math.random()|0;return(ta[a&255]+ta[a>>8&255]+ta[a>>16&255]+ta[a>>24&255]+"-"+ta[b&255]+ta[b>>8&255]+"-"+ta[b>>16&15|64]+ta[b>>24&255]+"-"+ta[c&63|128]+ta[c>>8&255]+"-"+ta[c>>16&255]+ta[c>>24&255]+ta[d&255]+ta[d>>8&255]+ta[d>>16&255]+ta[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a, | |
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*L.DEG2RAD},radToDeg:function(a){return a*L.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2, | |
Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),p=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);"XYX"===e?a.set(h*m,c*k,c*p,h*l):"YZY"===e?a.set(c*p,h*m,c*k,h*l):"ZXZ"===e?a.set(c*k,c*p,h*m,h*l):"XZX"===e?a.set(h*m,c*b,c*f,h*l):"YXY"===e?a.set(c*f,h*m,c*b,h*l):"ZYZ"===e?a.set(c*b,c*f,h*m,h*l):console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.")}}; | |
Object.defineProperties(t.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(t.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+ | |
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this}, | |
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*= | |
a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a, | |
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x= | |
Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+ | |
Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){return Math.atan2(-this.y,-this.x)+Math.PI},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this}, | |
lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a, | |
b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(wa.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]= | |
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements; | |
a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var p=d[0],n=d[3],r=d[6],q=d[1],v=d[4],E=d[7],w=d[2],t=d[5];d=d[8];b[0]=a*p+e*q+f*w;b[3]=a*n+e*v+f*t;b[6]=a*r+e*E+f*d;b[1]=g*p+h*q+l*w;b[4]=g*n+h*v+l*t;b[7]=g*r+h*E+l*d;b[2]=m*p+k*q+c*w;b[5]=m*n+k*v+c*t;b[8]=m*r+k*E+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3], | |
f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var c=a.elements;a=this.elements;b=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,p=h*l-c*f,n=m*f-g*l,r=b*k+d*p+e*n;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=p*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]= | |
n*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c* | |
h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this}, | |
equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var nd,Lb={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof | |
HTMLCanvasElement)){void 0===nd&&(nd=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));nd.width=a.width;nd.height=a.height;var b=nd.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=nd}return 2048<a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},pj=0;V.DEFAULT_IMAGE=void 0;V.DEFAULT_MAPPING=300;V.prototype=Object.assign(Object.create(Ea.prototype),{constructor:V,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x, | |
this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat); | |
this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid, | |
name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=L.generateUUID()); | |
if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Lb.getDataURL(d[f]))}else e=Lb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)% | |
2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(V.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.defineProperties(ka.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w= | |
a}}});Object.assign(ka.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+ | |
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a, | |
b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-= | |
a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]* | |
b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1> | |
Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w= | |
Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w)); | |
return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y= | |
Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y= | |
-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)}, | |
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]= | |
this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Ha.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Ha,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0, | |
a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Zf.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Zf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ha.prototype.copy.call(this, | |
a);this.samples=a.samples;return this}});Object.assign(Aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==p){f=1-g;var n=h*d+l*k+m*p+c*e,r=0<=n?1:-1,q=1-n*n;q>Number.EPSILON&&(q=Math.sqrt(q),n=Math.atan2(q,n*r),f=Math.sin(f*n)/q,g=Math.sin(g*n)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+p*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]= | |
h;a[b+1]=l;a[b+2]=m;a[b+3]=c}});Object.defineProperties(Aa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(Aa.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y= | |
b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/ | |
2);e=g(e/2);"XYZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"YXZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):"ZXY"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"ZYX"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):"YZX"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f-c*d*e):"XZY"===a&&(this._x=c*l*f-h*d* | |
e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f+c*d*e);!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+ | |
c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z= | |
a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(L.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+ | |
this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a, | |
b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x= | |
-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x=== | |
this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this}, | |
_onChangeCallback:function(){}});var ah=new n,Hi=new Aa;Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x; | |
case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this}, | |
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= | |
a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."); | |
return this.applyQuaternion(Hi.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(Hi.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]* | |
d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)}, | |
transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z= | |
Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x); | |
this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x; | |
this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)* | |
b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b= | |
a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){ah.copy(this).projectOnVector(a);return this.sub(ah)},reflect:function(a){return this.sub(ah.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(L.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b= | |
this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a, | |
b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,b){return this.fromArray(a.elements, | |
3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});var od=new n,X=new P,Rk=new n(0, | |
0,0),Sk=new n(1,1,1),Mb=new n,Df=new n,qa=new n;Object.assign(P.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,p,n,r,q,v){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=l;u[6]=m;u[10]=k;u[14]=p;u[3]=n;u[7]=r;u[11]=q;u[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]= | |
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b= | |
this.elements,c=a.elements,d=1/od.setFromMatrixColumn(a,0).length(),e=1/od.setFromMatrixColumn(a,1).length();a=1/od.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements, | |
c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=k-a*c,b[2]=-f*d,b[6]= | |
c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Rk, | |
a,Sk)},lookAt:function(a,b,c){var d=this.elements;qa.subVectors(a,b);0===qa.lengthSq()&&(qa.z=1);qa.normalize();Mb.crossVectors(c,qa);0===Mb.lengthSq()&&(1===Math.abs(c.z)?qa.x+=1E-4:qa.z+=1E-4,qa.normalize(),Mb.crossVectors(c,qa));Mb.normalize();Df.crossVectors(qa,Mb);d[0]=Mb.x;d[4]=Df.x;d[8]=qa.x;d[1]=Mb.y;d[5]=Df.y;d[9]=qa.y;d[2]=Mb.z;d[6]=Df.z;d[10]=qa.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), | |
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],p=c[2],n=c[6],r=c[10],q=c[14],v=c[3],t=c[7],w=c[11];c=c[15];var z=d[0],A=d[4],C=d[8],y=d[12],B=d[1],D=d[5],F=d[9],G=d[13],K=d[2],H=d[6],L=d[10],M=d[14],N=d[3],O=d[7],P=d[11];d=d[15];b[0]=a*z+e*B+f*K+g*N;b[4]=a*A+e*D+f*H+g*O;b[8]=a*C+e*F+f*L+ | |
g*P;b[12]=a*y+e*G+f*M+g*d;b[1]=h*z+l*B+m*K+k*N;b[5]=h*A+l*D+m*H+k*O;b[9]=h*C+l*F+m*L+k*P;b[13]=h*y+l*G+m*M+k*d;b[2]=p*z+n*B+r*K+q*N;b[6]=p*A+n*D+r*H+q*O;b[10]=p*C+n*F+r*L+q*P;b[14]=p*y+n*G+r*M+q*d;b[3]=v*z+t*B+w*K+c*N;b[7]=v*A+t*D+w*H+c*O;b[11]=v*C+t*F+w*L+c*P;b[15]=v*y+t*G+w*M+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a= | |
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],p=a[10],n=a[14];return a[3]*(+e*h*k-d*l*k-e*g*p+c*l*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*f*p-d*f*n+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*n-e*f*k+c*f*n+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*p+d*f*k-c*f*p+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a, | |
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];var w=p*t*m-v*n*m+v*l*r-h*t*r-p*l*c+h*n*c,z=q*n*m-k*t*m-q*l*r+g*t*r+k*l*c-g*n*c,A=k*v*m-q*p*m+q*h*r-g*v* | |
r-k*h*c+g*p*c,C=q*p*l-k*v*l-q*h*n+g*v*n+k*h*t-g*p*t,y=a*w+d*z+e*A+f*C;if(0===y)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);y=1/y;b[0]=w*y;b[1]=(v*n*f-p*t*f-v*e*r+d*t*r+p*e*c-d*n*c)*y;b[2]=(h*t*f-v*l*f+v*e*m-d*t*m-h*e*c+d*l*c)*y;b[3]=(p*l*f-h*n*f-p*e*m+d*n*m+h*e*r-d*l*r)*y;b[4]=z*y;b[5]=(k*t*f-q*n*f+q*e*r-a*t*r-k*e*c+a*n*c)*y;b[6]=(q*l*f-g*t*f-q*e*m+a*t*m+g*e*c-a*l*c)*y;b[7]=(g*n*f-k*l*f+k*e*m-a*n*m-g*e*r+a*l*r)*y;b[8]=A*y;b[9]=(q*p*f-k*v*f-q*d*r+a*v*r+k*d*c-a*p*c)*y;b[10]=(g*v*f-q*h*f+q*d*m- | |
a*v*m-g*d*c+a*h*c)*y;b[11]=(k*h*f-g*p*f-k*d*m+a*p*m+g*d*r-a*h*r)*y;b[12]=C*y;b[13]=(k*v*e-q*p*e+q*d*n-a*v*n-k*d*t+a*p*t)*y;b[14]=(q*h*e-g*v*e-q*d*l+a*v*l+g*d*t-a*h*t)*y;b[15]=(g*p*e-k*h*e+k*d*l-a*p*l-g*d*n+a*h*n)*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]* | |
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a, | |
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var p=e*m;e*=k;var n=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r= | |
c.y;c=c.z;d[0]=(1-(n+g))*k;d[1]=(p+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(p-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+n))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=od.set(d[0],d[1],d[2]).length(),f=od.set(d[4],d[5],d[6]).length(),g=od.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];X.copy(this);a=1/e;d=1/f;var h=1/g;X.elements[0]*=a;X.elements[1]*=a;X.elements[2]*= | |
a;X.elements[4]*=d;X.elements[5]*=d;X.elements[6]*=d;X.elements[8]*=h;X.elements[9]*=h;X.elements[10]*=h;b.setFromRotationMatrix(X);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]= | |
0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a, | |
b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var Ii=new P,Ji=new Aa;Tb.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");Tb.DefaultOrder="XYZ";Object.defineProperties(Tb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y}, | |
set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Tb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x= | |
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=L.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],p=e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.9999999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,l)): | |
(this._y=Math.atan2(-k,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.9999999>Math.abs(p)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(k,-1,1)),.9999999>Math.abs(k)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z= | |
Math.asin(-d(f,-1,1)),.9999999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){Ii.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(Ii,b,c)},setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(a){Ji.setFromEuler(this);return this.setFromQuaternion(Ji, | |
a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback= | |
a;return this},_onChangeCallback:function(){}});Object.assign(He.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var qj=0,Ki=new n,pd=new Aa,yb=new P,Ef=new n,ye=new n,Tk=new n,Uk=new Aa,Li=new n(1,0,0),Mi=new n(0,1,0),Ni=new n(0,0,1),Vk={type:"added"},Wk={type:"removed"}; | |
F.DefaultUp=new n(0,1,0);F.DefaultMatrixAutoUpdate=!0;F.prototype=Object.assign(Object.create(Ea.prototype),{constructor:F,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)}, | |
setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.multiply(pd);return this},rotateOnWorldAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.premultiply(pd);return this},rotateX:function(a){return this.rotateOnAxis(Li,a)},rotateY:function(a){return this.rotateOnAxis(Mi, | |
a)},rotateZ:function(a){return this.rotateOnAxis(Ni,a)},translateOnAxis:function(a,b){Ki.copy(a).applyQuaternion(this.quaternion);this.position.add(Ki.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(Li,a)},translateY:function(a){return this.translateOnAxis(Mi,a)},translateZ:function(a){return this.translateOnAxis(Ni,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))}, | |
lookAt:function(a,b,c){a.isVector3?Ef.copy(a):Ef.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);ye.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(ye,Ef,this.up):yb.lookAt(Ef,ye,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),pd.setFromRotationMatrix(yb),this.quaternion.premultiply(pd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.", | |
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Vk)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Wk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld); | |
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0=== | |
a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),a=new Aa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(ye,a,Tk);return a},getWorldScale:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),a=new n);this.updateMatrixWorld(!0); | |
this.matrixWorld.decompose(ye,Uk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}}, | |
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c= | |
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b= | |
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&& | |
(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type="InstancedMesh",f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h= | |
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d); | |
0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate; | |
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});ob.prototype=Object.assign(Object.create(F.prototype),{constructor:ob,isScene:!0,copy:function(a,b){F.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone()); | |
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=F.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON()); | |
return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});var zb=[new n,new n,new n,new n,new n,new n,new n,new n],ze=new n,bh=new Sa,qd=new n,rd=new n,sd=new n,Nb=new n,Ob=new n,sc=new n,Ae=new n,Ff=new n,Gf=new n,Ub=new n;Object.assign(Sa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],p=a[h+2];m<b&&(b= | |
m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),p=a.getZ(h);m<b&&(b=m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]); | |
return this},setFromCenterAndSize:function(a,b){b=ze.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x< | |
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a); | |
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),bh.copy(b.boundingBox),bh.applyMatrix4(a.matrixWorld),this.union(bh));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z|| | |
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x|| | |
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ze);return ze.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z* | |
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(Ae);Ff.subVectors(this.max,Ae);qd.subVectors(a.a,Ae);rd.subVectors(a.b,Ae);sd.subVectors(a.c,Ae);Nb.subVectors(rd,qd);Ob.subVectors(sd,rd);sc.subVectors(qd,sd);a=[0,-Nb.z,Nb.y,0,-Ob.z,Ob.y,0,-sc.z,sc.y,Nb.z,0,-Nb.x,Ob.z,0,-Ob.x,sc.z,0,-sc.x,-Nb.y,Nb.x,0,-Ob.y,Ob.x,0,-sc.y,sc.x,0];if(!$f(a,qd,rd,sd,Ff))return!1; | |
a=[1,0,0,0,1,0,0,0,1];if(!$f(a,qd,rd,sd,Ff))return!1;Gf.crossVectors(Nb,Ob);a=[Gf.x,Gf.y,Gf.z];return $f(a,qd,rd,sd,Ff)},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ze.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(a.center); | |
a.radius=.5*this.getSize(ze).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a); | |
zb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Xk=new Sa;Object.assign(pb.prototype,{set:function(a,b){this.center.copy(a);this.radius= | |
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Xk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- | |
this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center)); | |
return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Sa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new n,ch=new n,Hf=new n,Pb=new n,dh=new n,If=new n,eh=new n; | |
Object.assign(Vb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a, | |
Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin); | |
return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){ch.copy(a).add(b).multiplyScalar(.5);Hf.copy(b).sub(a).normalize();Pb.copy(this.origin).sub(ch);var e=.5*a.distanceTo(b),f=-this.direction.dot(Hf),g=Pb.dot(this.direction),h=-Pb.dot(Hf),l=Pb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*g-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0, | |
-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);d&&d.copy(Hf).multiplyScalar(b).add(ch);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius; | |
if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin); | |
return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null; | |
if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){dh.subVectors(b,a);If.subVectors(c,a);eh.crossVectors(dh,If);b=this.direction.dot(eh);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;Pb.subVectors(this.origin,a);a=d*this.direction.dot(If.crossVectors(Pb,If));if(0>a)return null;c=d*this.direction.dot(dh.cross(Pb));if(0>c||a+c>b)return null;a=-d*Pb.dot(eh); | |
return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var fh=new n,Yk=new n,Zk=new wa;Object.assign(Ta.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a); | |
this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=fh.subVectors(c,b).cross(Yk.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate(); | |
return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(a,b){void 0===b&&(console.warn("THREE.Plane: .intersectLine() target is now required"),b=new n);var c=a.delta(fh),d=this.normal.dot(c); | |
if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"), | |
a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Zk.getNormalMatrix(a);a=this.coplanarPoint(fh).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});var bb=new n,Bb=new n,gh=new n,Cb=new n,td=new n,ud=new n,Oi=new n,hh=new n,ih=new n,jh=new n;Object.assign(oa, | |
{getNormal:function(a,b,c,d){void 0===d&&(console.warn("THREE.Triangle: .getNormal() target is now required"),d=new n);d.subVectors(c,b);bb.subVectors(a,b);d.cross(bb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){bb.subVectors(d,b);Bb.subVectors(c,b);gh.subVectors(a,b);a=bb.dot(bb);b=bb.dot(Bb);c=bb.dot(gh);var f=Bb.dot(Bb);d=Bb.dot(gh);var g=a*f-b*b;void 0===e&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),e=new n); | |
if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){oa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,b,c,d){bb.subVectors(c,b);Bb.subVectors(a,b);return 0>bb.cross(Bb).dot(d)?!0:!1}});Object.assign(oa.prototype,{set:function(a, | |
b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){bb.subVectors(this.c,this.b);Bb.subVectors(this.a,this.b);return.5*bb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"), | |
a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return oa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new Ta);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return oa.getBarycoord(a,this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return oa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return oa.containsPoint(a, | |
this.a,this.b,this.c)},isFrontFacing:function(a){return oa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),b=new n);var c=this.a,d=this.b,e=this.c;td.subVectors(d,c);ud.subVectors(e,c);hh.subVectors(a,c);var f=td.dot(hh),g=ud.dot(hh);if(0>=f&&0>=g)return b.copy(c);ih.subVectors(a,d);var h=td.dot(ih),l=ud.dot(ih);if(0<=h&&l<= | |
h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(td,d);jh.subVectors(a,e);a=td.dot(jh);var k=ud.dot(jh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(ud,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Oi.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Oi,m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(td,d).addScaledVector(ud,m)},equals:function(a){return a.a.equals(this.a)&& | |
a.b.equals(this.b)&&a.c.equals(this.c)}});var Pi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017, | |
darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504, | |
green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734, | |
lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734, | |
palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407, | |
steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},za={h:0,s:0,l:0},Jf={h:0,s:0,l:0};Object.assign(A.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a); | |
this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=L.euclideanModulo(a,1);b=L.clamp(b,0,1);c=L.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=ag(c,b,a+1/3),this.g=ag(c,b,a),this.b=ag(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c= | |
/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100, | |
parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r= | |
parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Pi[a];void 0!==b?this.setHex(b):console.warn("THREE.Color: Unknown color "+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r, | |
b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=bg(a.r);this.g=bg(a.g);this.b=bg(a.b);return this},copyLinearToSRGB:function(a){this.r=cg(a.r);this.g=cg(a.g); | |
this.b=cg(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h= | |
(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){this.getHSL(za);za.h+=a;za.s+=b;za.l+=c;this.setHSL(za.h,za.s,za.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g; | |
this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(za);a.getHSL(Jf); | |
a=L.lerp(za.h,Jf.h,b);var c=L.lerp(za.s,Jf.s,b);b=L.lerp(za.l,Jf.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});A.NAMES=Pi;Object.assign(Bc.prototype,{clone:function(){return(new this.constructor).copy(this)}, | |
copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var rj=0;K.prototype=Object.assign(Object.create(Ea.prototype),{constructor:K,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c= | |
a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata; | |
b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&& | |
(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&& | |
this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid); | |
this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&& | |
(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid); | |
this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending= | |
this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail= | |
this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize); | |
void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&& | |
(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading= | |
a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask= | |
a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor; | |
this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(K.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Oa.prototype=Object.create(K.prototype);Oa.prototype.constructor=Oa;Oa.prototype.isMeshBasicMaterial= | |
!0;Oa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap; | |
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var ba=new n;Object.defineProperty(M.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(M.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage= | |
a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new A);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e= | |
a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new t);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0=== | |
f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new ka);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix3(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix4(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyNormalMatrix:function(a){for(var b= | |
0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyNormalMatrix(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.transformDirection(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b; | |
return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+ | |
0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}});Bd.prototype=Object.create(M.prototype); | |
Bd.prototype.constructor=Bd;Cd.prototype=Object.create(M.prototype);Cd.prototype.constructor=Cd;Dd.prototype=Object.create(M.prototype);Dd.prototype.constructor=Dd;Ed.prototype=Object.create(M.prototype);Ed.prototype.constructor=Ed;Wb.prototype=Object.create(M.prototype);Wb.prototype.constructor=Wb;Fd.prototype=Object.create(M.prototype);Fd.prototype.constructor=Fd;Xb.prototype=Object.create(M.prototype);Xb.prototype.constructor=Xb;y.prototype=Object.create(M.prototype);y.prototype.constructor=y; | |
Gd.prototype=Object.create(M.prototype);Gd.prototype.constructor=Gd;Object.assign(xh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h= | |
g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,p=k.length;if(0<p){var n=[];for(m=0;m<p;m++)n[m]={name:k[m].name,data:[]};this.morphTargets.normal=n}var r=a.skinIndices,q=a.skinWeights,v=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var w=b[m];this.vertices.push(c[w.a],c[w.b],c[w.c]);var z=w.vertexNormals; | |
3===z.length?this.normals.push(z[0],z[1],z[2]):(z=w.normal,this.normals.push(z,z,z));z=w.vertexColors;3===z.length?this.colors.push(z[0],z[1],z[2]):(z=w.color,this.colors.push(z,z,z));!0===e&&(z=d[0][m],void 0!==z?this.uvs.push(z[0],z[1],z[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new t,new t,new t)));!0===f&&(z=d[1][m],void 0!==z?this.uvs2.push(z[0],z[1],z[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",m),this.uvs2.push(new t, | |
new t,new t)));for(z=0;z<h;z++){var y=g[z].vertices;l[z].data.push(y[w.a],y[w.b],y[w.c])}for(z=0;z<p;z++)y=k[z].vertexNormals[m],n[z].data.push(y.a,y.b,y.c);v&&this.skinIndices.push(r[w.a],r[w.b],r[w.c]);E&&this.skinWeights.push(q[w.a],q[w.b],q[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;null!==a.boundingSphere&& | |
(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var sj=1,mb=new P,kh=new F,vd=new n,Na=new Sa,Be=new Sa,ea=new n;C.prototype=Object.assign(Object.create(Ea.prototype),{constructor:C,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<yh(a)?Xb:Wb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,b){this.attributes[a]= | |
b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new wa).getNormalMatrix(a);b.applyNormalMatrix(c);b.needsUpdate= | |
!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){mb.makeRotationX(a);this.applyMatrix4(mb);return this},rotateY:function(a){mb.makeRotationY(a);this.applyMatrix4(mb);return this},rotateZ:function(a){mb.makeRotationZ(a);this.applyMatrix4(mb);return this},translate:function(a,b,c){mb.makeTranslation(a,b,c);this.applyMatrix4(mb); | |
return this},scale:function(a,b,c){mb.makeScale(a,b,c);this.applyMatrix4(mb);return this},lookAt:function(a){kh.lookAt(a);kh.updateMatrix();this.applyMatrix4(kh.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(vd).negate();this.translate(vd.x,vd.y,vd.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new y(3*b.vertices.length,3);var c=new y(3*b.colors.length,3);this.setAttribute("position",a.copyVector3sArray(b.vertices)); | |
this.setAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new y(b.lineDistances.length,1),this.setAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x, | |
e.y,e.z||0)}this.setAttribute("position",new y(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate= | |
!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!== | |
c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new xh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3* | |
a.vertices.length);this.setAttribute("position",(new M(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute("normal",(new M(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute("color",(new M(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute("uv",(new M(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2* | |
a.uvs2.length),this.setAttribute("uv2",(new M(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new y(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new y(4*a.skinIndices.length,4),this.setAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new y(4*a.skinWeights.length,4),this.setAttribute("skinWeight", | |
c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Na.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(ea.addVectors(this.boundingBox.min, | |
Na.min),this.boundingBox.expandByPoint(ea),ea.addVectors(this.boundingBox.max,Na.max),this.boundingBox.expandByPoint(ea)):(this.boundingBox.expandByPoint(Na.min),this.boundingBox.expandByPoint(Na.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null=== | |
this.boundingSphere&&(this.boundingSphere=new pb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Na.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];Be.setFromBufferAttribute(f);this.morphTargetsRelative?(ea.addVectors(Na.min,Be.min),Na.expandByPoint(ea),ea.addVectors(Na.max,Be.max),Na.expandByPoint(ea)):(Na.expandByPoint(Be.min),Na.expandByPoint(Be.max))}Na.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)ea.fromBufferAttribute(a, | |
d),g=Math.max(g,c.distanceToSquared(ea));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)ea.fromBufferAttribute(f,l),h&&(vd.fromBufferAttribute(a,l),ea.add(vd)),g=Math.max(g,c.distanceToSquared(ea))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){}, | |
computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute("normal",new M(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,l=new n,m=new n,k=new n;if(a){var p=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*p[e+0];var x=3*p[e+1];var r=3*p[e+2];g.fromArray(c,a);h.fromArray(c,x);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+= | |
m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[x]+=m.x;d[x+1]+=m.y;d[x+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.")); | |
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)ea.x=a.getX(b),ea.y=a.getY(b),ea.z=a.getZ(b),ea.normalize(),a.setXYZ(b,ea.x,ea.y,ea.z)},toNonIndexed:function(){function a(a, | |
b){var c=a.array;a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var l=0;l<a;l++)d[f++]=c[e++]}return new M(d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new C,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),h.push(f);b.morphAttributes[e]= | |
h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=b[m]);return a}a.data={attributes:{}}; | |
b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();""!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),""!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=this.morphTargetsRelative);var m= | |
this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new C).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,c[g].clone());var d=a.morphAttributes; | |
for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}}); | |
var Qi=new P,tc=new Vb,lh=new pb,Yb=new n,Zb=new n,$b=new n,dg=new n,eg=new n,fg=new n,Ke=new n,Le=new n,Me=new n,Cc=new t,Dc=new t,Ec=new t,Hd=new n,Ie=new n;S.prototype=Object.assign(Object.create(F.prototype),{constructor:S,isMesh:!0,copy:function(a){F.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a= | |
this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},raycast:function(a,b){var c=this.geometry, | |
d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),lh.copy(c.boundingSphere),lh.applyMatrix4(e),!1!==a.ray.intersectsSphere(lh)&&(Qi.getInverse(e),tc.copy(a.ray).applyMatrix4(Qi),null===c.boundingBox||!1!==tc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,p=c.drawRange,n,r;if(null!==f)if(Array.isArray(d)){var q= | |
0;for(n=k.length;q<n;q++){var v=k[q];var E=d[v.materialIndex];var w=Math.max(v.start,p.start);for(r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){c=f.getX(w);var z=f.getX(w+1);var y=f.getX(w+2);if(c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}}}else for(w=Math.max(0,p.start),c=Math.min(f.count,p.start+p.count),q=w,n=c;q<n;q+=3){if(c=f.getX(q),z=f.getX(q+1),y=f.getX(q+2),c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/ | |
3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,n=k.length;q<n;q++)for(v=k[q],E=d[v.materialIndex],w=Math.max(v.start,p.start),r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){if(c=w,z=w+1,y=w+2,c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}else for(w=Math.max(0,p.start),c=Math.min(e.count,p.start+p.count),q=w,n=c;q<n;q+=3)if(c=q,z=q+1,y=q+2,c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e= | |
Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),p=0,q=h.length;p<q;p++)if(n=h[p],c=e?d[n.materialIndex]:d,void 0!==c&&(l=g[n.a],m=g[n.b],k=g[n.c],c=zh(this,c,a,tc,l,m,k,Hd)))f&&f[p]&&(v=f[p],Cc.copy(v[0]),Dc.copy(v[1]),Ec.copy(v[2]),c.uv=oa.getUV(Hd,l,m,k,Cc,Dc,Ec,new t)),c.face=n,c.faceIndex=p,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var tj=0,nb=new P,mh=new F,Kf=new n;N.prototype=Object.assign(Object.create(Ea.prototype), | |
{constructor:N,isGeometry:!0,applyMatrix4:function(a){for(var b=(new wa).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this}, | |
rotateX:function(a){nb.makeRotationX(a);this.applyMatrix4(nb);return this},rotateY:function(a){nb.makeRotationY(a);this.applyMatrix4(nb);return this},rotateZ:function(a){nb.makeRotationZ(a);this.applyMatrix4(nb);return this},translate:function(a,b,c){nb.makeTranslation(a,b,c);this.applyMatrix4(nb);return this},scale:function(a,b,c){nb.makeScale(a,b,c);this.applyMatrix4(nb);return this},lookAt:function(a){mh.lookAt(a);mh.updateMatrix();this.applyMatrix4(mh.matrix);return this},fromBufferGeometry:function(a){function b(a, | |
b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,3*d)];e=new Bc(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new t).fromArray(l,2*a),(new t).fromArray(l,2*b),(new t).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new t).fromArray(m,2*a),(new t).fromArray(m,2*b),(new t).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes; | |
if(void 0===e.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new A).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f= | |
k[e];var p=f.start,x=p;for(p+=f.count;x<p;x+=3)void 0!==d?b(d[x],d[x+1],d[x+2],f.materialIndex):b(x,x+1,x+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Kf).negate();this.translate(Kf.x, | |
Kf.y,Kf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new P;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0=== | |
a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b= | |
this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal), | |
d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]): | |
d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new N;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var l={a:new n,b:new n,c:new n};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals(); | |
f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null=== | |
this.boundingSphere&&(this.boundingSphere=new pb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new wa).getNormalMatrix(b));for(var p=0,n=g.length;p<n;p++){var r=g[p].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}p=0;for(n=k.length;p<n;p++)m.push(k[p].clone());p=0;for(n=l.length;p<n;p++){g=l[p];var q=g.vertexNormals; | |
k=g.vertexColors;m=new Bc(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}p=0;for(n=a.faceVertexUvs.length;p<n;p++)for(c=a.faceVertexUvs[p],void 0===this.faceVertexUvs[p]&&(this.faceVertexUvs[p]=[]),b=0,f=c.length;b<f;b++){d= | |
c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[p].push(e)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f]; | |
g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices= | |
[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a, | |
b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=k.length;k.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}}; | |
e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],p={},n=[],r={};for(g=0;g<this.faces.length;g++){var q=this.faces[g],v=void 0!==this.faceVertexUvs[0][g],t=0<q.normal.length(),w=0<q.vertexNormals.length,z=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length, | |
A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,v);A=a(A,4,t);A=a(A,5,w);A=a(A,6,z);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));t&&h.push(b(q.normal));w&&(t=q.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));z&&h.push(c(q.color));y&&(q=q.vertexColors,h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new N).copy(this)}, | |
copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f< | |
b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone()); | |
this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone()); | |
e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate= | |
a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var nh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type="BoxGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};this.fromBufferGeometry(new Jd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(N),Jd=function(a){function b(b, | |
d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,u,t){var w=f/l,z=g/u,y=f/2,E=g/2,B=h/2;g=l+1;var A=u+1,C=f=0,D,F,G=new n;for(F=0;F<A;F++){var K=F*z-E;for(D=0;D<g;D++)G[a]=(D*w-y)*d,G[b]=K*e,G[c]=B,p.push(G.x,G.y,G.z),G[a]=0,G[b]=0,G[c]=0<h?1:-1,x.push(G.x,G.y,G.z),r.push(D/l),r.push(1-F/u),f+=1}for(F=0;F<u;F++)for(D=0;D<l;D++)a=q+D+g*(F+1),b=q+(D+1)+g*(F+1),c=q+(D+1)+g*F,k.push(q+D+g*F,a,c),k.push(a,b,c),C+=6;m.addGroup(v,C,t);v+=C;q+=f}a.call(this);this.type="BoxBufferGeometry";this.parameters={width:b, | |
height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],p=[],x=[],r=[],q=0,v=0;c("z","y","x",-1,-1,e,d,b,h,g,0);c("z","y","x",1,-1,e,d,-b,h,g,1);c("x","z","y",1,1,b,e,d,f,h,2);c("x","z","y",1,-1,b,e,-d,f,h,3);c("x","y","z",1,-1,b,d,e,f,g,4);c("x","y","z",-1,-1,b,d,-e,f,g,5);this.setIndex(k);this.setAttribute("position",new y(p,3));this.setAttribute("normal",new y(x,3));this.setAttribute("uv", | |
new y(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(C),Uh={clone:Fc,merge:va};Ba.prototype=Object.create(K.prototype);Ba.prototype.constructor=Ba;Ba.prototype.isShaderMaterial=!0;Ba.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Fc(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth; | |
this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ba.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}: | |
d&&d.isVector4?{type:"v4",value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};db.prototype=Object.assign(Object.create(F.prototype),{constructor:db,isCamera:!0,copy:function(a,b){F.prototype.copy.call(this, | |
a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)}, | |
updateWorldMatrix:function(a,b){F.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});aa.prototype=Object.assign(Object.create(db.prototype),{constructor:aa,isPerspectiveCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge= | |
a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*L.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*L.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*L.RAD2DEG*Math.atan(Math.tan(.5*L.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect, | |
1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*L.DEG2RAD* | |
this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far= | |
this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Gc.prototype=Object.create(F.prototype);Gc.prototype.constructor=Gc;Db.prototype=Object.create(Ha.prototype);Db.prototype.constructor=Db;Db.prototype.isWebGLCubeRenderTarget=!0;Db.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding= | |
b.encoding;var c=new ob,d=new Ba({type:"CubemapFromEquirect",uniforms:Fc({tEquirect:{value:null}}),vertexShader:"varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",fragmentShader:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}", | |
side:1,blending:0});d.uniforms.tEquirect.value=b;b=new S(new Jd(5,5,5),d);c.add(b);d=new Gc(1,10,1);d.renderTarget=this;d.renderTarget.texture.name="CubeCameraTexture";d.update(a,c);b.geometry.dispose();b.material.dispose();return this};ac.prototype=Object.create(V.prototype);ac.prototype.constructor=ac;ac.prototype.isDataTexture=!0;var wd=new pb,Lf=new n;Object.assign(Hc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f); | |
return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+p,c+v).normalize();b[3].setComponents(f- | |
d,m-h,r-p,c-v).normalize();b[4].setComponents(f-e,m-l,r-n,c-t).normalize();b[5].setComponents(f+e,m+l,r+n,c+t).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();wd.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSprite:function(a){wd.center.set(0,0,0);wd.radius=.7071067811865476;wd.applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSphere:function(a){var b=this.planes, | |
c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Lf.x=0<d.normal.x?a.max.x:a.min.x;Lf.y=0<d.normal.y?a.max.y:a.min.y;Lf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Lf))return!1}return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var D={common:{diffuse:{value:new A(15658734)},opacity:{value:1},map:{value:null}, | |
uvTransform:{value:new wa},uv2Transform:{value:new wa},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new t(1, | |
1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new A(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{}, | |
shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{}, | |
shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new A(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}},sprite:{diffuse:{value:new A(15658734)},opacity:{value:1},center:{value:new t(.5, | |
.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}}};Id.prototype=Object.create(N.prototype);Id.prototype.constructor=Id;bc.prototype=Object.create(C.prototype);bc.prototype.constructor=bc;var O={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif", | |
aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif", | |
begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif", | |
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif", | |
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif", | |
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif", | |
color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}", | |
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif", | |
defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif", | |
displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif", | |
emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}", | |
envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif", | |
envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif", | |
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif", | |
envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif", | |
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif", | |
gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif", | |
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif", | |
lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif", | |
lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)", | |
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)", | |
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif", | |
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}", | |
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif", | |
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif", | |
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif", | |
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif", | |
map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif", | |
map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif", | |
morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif", | |
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif", | |
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;", | |
normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif", | |
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif", | |
clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif", | |
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}", | |
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif", | |
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif", | |
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif", | |
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif", | |
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}", | |
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif", | |
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif", | |
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}", | |
uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif", | |
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}", | |
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}", | |
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}", | |
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}", | |
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}", | |
meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}", | |
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}", | |
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}", | |
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}", | |
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"}, | |
eb={basic:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.fog]),vertexShader:O.meshbasic_vert,fragmentShader:O.meshbasic_frag},lambert:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.fog,D.lights,{emissive:{value:new A(0)}}]),vertexShader:O.meshlambert_vert,fragmentShader:O.meshlambert_frag},phong:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.fog,D.lights,{emissive:{value:new A(0)}, | |
specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshphong_vert,fragmentShader:O.meshphong_frag},standard:{uniforms:va([D.common,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.roughnessmap,D.metalnessmap,D.fog,D.lights,{emissive:{value:new A(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag},toon:{uniforms:va([D.common,D.specularmap,D.aomap,D.lightmap, | |
D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.gradientmap,D.fog,D.lights,{emissive:{value:new A(0)},specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshtoon_vert,fragmentShader:O.meshtoon_frag},matcap:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,D.fog,{matcap:{value:null}}]),vertexShader:O.meshmatcap_vert,fragmentShader:O.meshmatcap_frag},points:{uniforms:va([D.points,D.fog]),vertexShader:O.points_vert,fragmentShader:O.points_frag},dashed:{uniforms:va([D.common, | |
D.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:O.linedashed_vert,fragmentShader:O.linedashed_frag},depth:{uniforms:va([D.common,D.displacementmap]),vertexShader:O.depth_vert,fragmentShader:O.depth_frag},normal:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,{opacity:{value:1}}]),vertexShader:O.normal_vert,fragmentShader:O.normal_frag},sprite:{uniforms:va([D.sprite,D.fog]),vertexShader:O.sprite_vert,fragmentShader:O.sprite_frag},background:{uniforms:{uvTransform:{value:new wa}, | |
t2D:{value:null}},vertexShader:O.background_vert,fragmentShader:O.background_frag},cube:{uniforms:va([D.envmap,{opacity:{value:1}}]),vertexShader:O.cube_vert,fragmentShader:O.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:O.equirect_vert,fragmentShader:O.equirect_frag},distanceRGBA:{uniforms:va([D.common,D.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:O.distanceRGBA_vert,fragmentShader:O.distanceRGBA_frag},shadow:{uniforms:va([D.lights, | |
D.fog,{color:{value:new A(0)},opacity:{value:1}}]),vertexShader:O.shadow_vert,fragmentShader:O.shadow_frag}};eb.physical={uniforms:va([eb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new t(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new A(0)},transparency:{value:0}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag};qb.prototype=Object.create(V.prototype);qb.prototype.constructor= | |
qb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Ic.prototype=Object.create(V.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture2DArray=!0;Jc.prototype=Object.create(V.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDataTexture3D=!0;var Hh=new V,Pj=new Ic,Rj=new Jc,Ih=new qb,Bh=[],Dh=[],Gh=new Float32Array(16),Fh=new Float32Array(9),Eh=new Float32Array(4);Jh.prototype.updateCache=function(a){var b= | |
this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ia(b,a)};Kh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var gg=/([\w\d_]+)(\])?(\[|\.)?/g;Eb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e], | |
h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var wk=0,ig=/^[ \t]*#include +<([\w\d./]+)>/gm,Th=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Sh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,Gk=0;Fb.prototype=Object.create(K.prototype);Fb.prototype.constructor= | |
Fb;Fb.prototype.isMeshDepthMaterial=!0;Fb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Gb.prototype=Object.create(K.prototype);Gb.prototype.constructor= | |
Gb;Gb.prototype.isMeshDistanceMaterial=!0;Gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Pe.prototype=Object.assign(Object.create(aa.prototype), | |
{constructor:Pe,isArrayCamera:!0});Mc.prototype=Object.assign(Object.create(F.prototype),{constructor:Mc,isGroup:!0});Object.assign($h.prototype,Ea.prototype);Object.assign(Qe.prototype,{isFogExp2:!0,clone:function(){return new Qe(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(Re.prototype,{isFog:!0,clone:function(){return new Re(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(), | |
near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this}, | |
set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var uc=new n;Object.defineProperties(Od.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Od.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=0,c=this.data.count;b<c;b++)uc.x=this.getX(b),uc.y=this.getY(b),uc.z=this.getZ(b), | |
uc.applyMatrix4(a),this.setXYZ(b,uc.x,uc.y,uc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a* | |
this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+ | |
0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isSpriteMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Nc,Ce=new n,xd=new n,yd=new n,Oc=new t,Qd=new t,bi=new P,Mf=new n,De=new n,Nf=new n,Ri=new t,oh=new t,Si= | |
new t;Pd.prototype=Object.assign(Object.create(F.prototype),{constructor:Pd,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');xd.setFromMatrixScale(this.matrixWorld);bi.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);yd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&xd.multiplyScalar(-yd.z); | |
var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Se(Mf.set(-.5,-.5,0),yd,c,xd,e,d);Se(De.set(.5,-.5,0),yd,c,xd,e,d);Se(Nf.set(.5,.5,0),yd,c,xd,e,d);Ri.set(0,0);oh.set(1,0);Si.set(1,1);var f=a.ray.intersectTriangle(Mf,De,Nf,!1,Ce);if(null===f&&(Se(De.set(-.5,.5,0),yd,c,xd,e,d),oh.set(0,1),f=a.ray.intersectTriangle(Mf,Nf,De,!1,Ce),null===f))return;e=a.ray.origin.distanceTo(Ce);e<a.near||e>a.far||b.push({distance:e,point:Ce.clone(),uv:oa.getUV(Ce,Mf,De,Nf,Ri,oh, | |
Si,new t),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){F.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Of=new n,Ti=new n;Rd.prototype=Object.assign(Object.create(F.prototype),{constructor:Rd,isLOD:!0,copy:function(a){F.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this}, | |
addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<b.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Of.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Of); | |
this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Of.setFromMatrixPosition(a.matrixWorld);Ti.setFromMatrixPosition(this.matrixWorld);a=Of.distanceTo(Ti)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=F.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels= | |
[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Te.prototype=Object.assign(Object.create(S.prototype),{constructor:Te,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new ka, | |
b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){S.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+ | |
this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Ui=new P,$k=new P;Object.assign(Ue.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new P;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c< | |
b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=a.length;e<f;e++)Ui.multiplyMatrices(a[e]?a[e].matrixWorld:$k,b[e]),Ui.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Ue(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b= | |
0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});pg.prototype=Object.assign(Object.create(F.prototype),{constructor:pg,isBone:!0});var Vi=new P,Wi=new P,zd=[],Ee=new S;Ve.prototype=Object.assign(Object.create(S.prototype),{constructor:Ve,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count; | |
Ee.geometry=this.geometry;Ee.material=this.material;if(void 0!==Ee.material)for(var e=0;e<d;e++)this.getMatrixAt(e,Vi),Wi.multiplyMatrices(c,Vi),Ee.matrixWorld=Wi,Ee.raycast(a,zd),0<zd.length&&(zd[0].instanceId=e,zd[0].object=this,b.push(zd[0]),zd.length=0)},setMatrixAt:function(a,b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});la.prototype=Object.create(K.prototype);la.prototype.constructor=la;la.prototype.isLineBasicMaterial=!0;la.prototype.copy=function(a){K.prototype.copy.call(this, | |
a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};var Xi=new n,Yi=new n,Zi=new P,Pf=new Vb,Fe=new pb;Ka.prototype=Object.assign(Object.create(F.prototype),{constructor:Ka,isLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Xi.fromBufferAttribute(b,d-1),Yi.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Xi.distanceTo(Yi);a.setAttribute("lineDistance", | |
new y(c,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=c[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Fe.copy(c.boundingSphere);Fe.applyMatrix4(d);Fe.radius+=e;if(!1!==a.ray.intersectsSphere(Fe)){Zi.getInverse(d); | |
Pf.copy(a.ray).applyMatrix4(Zi);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new n,g=new n;e=new n;var h=new n,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var k=c.index,u=c.attributes.position.array;if(null!==k){k=k.array;c=0;for(var p=k.length-1;c<p;c+=l){var x=k[c+1];f.fromArray(u,3*k[c]);g.fromArray(u,3*x);x=Pf.distanceSqToSegment(f,g,h,e);x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld), | |
index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,p=u.length/3-1;c<p;c+=l)f.fromArray(u,3*c),g.fromArray(u,3*c+3),x=Pf.distanceSqToSegment(f,g,h,e),x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)x=Pf.distanceSqToSegment(f[c],f[c+1],h,e),x>d||(h.applyMatrix4(this.matrixWorld), | |
x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Qf=new n,Rf=new n;ma.prototype=Object.assign(Object.create(Ka.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d< | |
e;d+=2)Qf.fromBufferAttribute(b,d),Rf.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);a.setAttribute("lineDistance",new y(c,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Qf.copy(b[d]),Rf.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);return this}});We.prototype=Object.assign(Object.create(Ka.prototype), | |
{constructor:We,isLineLoop:!0});Va.prototype=Object.create(K.prototype);Va.prototype.constructor=Va;Va.prototype.isPointsMaterial=!0;Va.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var $i=new P,rg=new Vb,Ge=new pb,Sf=new n;Pc.prototype=Object.assign(Object.create(F.prototype),{constructor:Pc,isPoints:!0,raycast:function(a, | |
b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ge.copy(c.boundingSphere);Ge.applyMatrix4(d);Ge.radius+=e;if(!1!==a.ray.intersectsSphere(Ge))if($i.getInverse(d),rg.copy(a.ray).applyMatrix4($i),e/=(this.scale.x+this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Sf.fromArray(c,3*l);qg(Sf,l,e,d,a,b,this)}}else for(f= | |
0,g=c.length/3;f<g;f++)Sf.fromArray(c,3*f),qg(Sf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)qg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!== | |
a&&0<a.length&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});sg.prototype=Object.assign(Object.create(V.prototype),{constructor:sg,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Qc.prototype=Object.create(V.prototype);Qc.prototype.constructor=Qc;Qc.prototype.isCompressedTexture= | |
!0;Sd.prototype=Object.create(V.prototype);Sd.prototype.constructor=Sd;Sd.prototype.isCanvasTexture=!0;Td.prototype=Object.create(V.prototype);Td.prototype.constructor=Td;Td.prototype.isDepthTexture=!0;Rc.prototype=Object.create(C.prototype);Rc.prototype.constructor=Rc;Ud.prototype=Object.create(N.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(C.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(N.prototype);Vd.prototype.constructor=Vd;Ga.prototype=Object.create(C.prototype); | |
Ga.prototype.constructor=Ga;Wd.prototype=Object.create(N.prototype);Wd.prototype.constructor=Wd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Xd.prototype=Object.create(N.prototype);Xd.prototype.constructor=Xd;cc.prototype=Object.create(Ga.prototype);cc.prototype.constructor=cc;Yd.prototype=Object.create(N.prototype);Yd.prototype.constructor=Yd;Uc.prototype=Object.create(Ga.prototype);Uc.prototype.constructor=Uc;Zd.prototype=Object.create(N.prototype);Zd.prototype.constructor= | |
Zd;Vc.prototype=Object.create(Ga.prototype);Vc.prototype.constructor=Vc;$d.prototype=Object.create(N.prototype);$d.prototype.constructor=$d;dc.prototype=Object.create(C.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();return a};ae.prototype=Object.create(N.prototype);ae.prototype.constructor=ae;Wc.prototype=Object.create(C.prototype);Wc.prototype.constructor=Wc;be.prototype=Object.create(N.prototype);be.prototype.constructor= | |
be;Xc.prototype=Object.create(C.prototype);Xc.prototype.constructor=Xc;var al={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=ci(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var k;var n=0;for(k=b.length;n<k;n++){var p=b[n]*l;var x=n<k-1?b[n+1]*l:a.length;p=ci(a,p,x,l,!1);p===p.next&&(p.steiner=!0);d.push(Nk(p))}d.sort(Lk);for(n=0;n<d.length;n++){b=d[n];l=f;if(l=Mk(b,l))b=fi(l,b),de(b,b.next);f=de(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q= | |
d=a[1];for(l=c;l<e;l+=c)n=a[l],b=a[l+1],n<r&&(r=n),b<q&&(q=b),n>h&&(h=n),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}ee(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>sb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];gi(a);hi(c,a);var f=a.length;b.forEach(gi);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,hi(c,b[a]);b=al.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a, | |
a+3));return e}};fc.prototype=Object.create(N.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};fb.prototype=Object.create(C.prototype);fb.prototype.constructor=fb;fb.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};var Ok={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new t(b[3* | |
c],b[3*c+1]),new t(a,d),new t(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],n=b[3*e+1];e=b[3*e+2];var p=b[3*f],x=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new t(a,1-c),new t(h,1-d),new t(k,1-e),new t(p,1-b)]:[new t(g,1-c),new t(l,1-d),new t(n,1-e),new t(x,1-b)]}};ge.prototype=Object.create(N.prototype);ge.prototype.constructor=ge;Zc.prototype=Object.create(fb.prototype);Zc.prototype.constructor=Zc;he.prototype= | |
Object.create(N.prototype);he.prototype.constructor=he;gc.prototype=Object.create(C.prototype);gc.prototype.constructor=gc;ie.prototype=Object.create(N.prototype);ie.prototype.constructor=ie;$c.prototype=Object.create(C.prototype);$c.prototype.constructor=$c;je.prototype=Object.create(N.prototype);je.prototype.constructor=je;ad.prototype=Object.create(C.prototype);ad.prototype.constructor=ad;hc.prototype=Object.create(N.prototype);hc.prototype.constructor=hc;hc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this); | |
return ji(this.parameters.shapes,a)};ic.prototype=Object.create(C.prototype);ic.prototype.constructor=ic;ic.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ji(this.parameters.shapes,a)};bd.prototype=Object.create(C.prototype);bd.prototype.constructor=bd;jc.prototype=Object.create(N.prototype);jc.prototype.constructor=jc;tb.prototype=Object.create(C.prototype);tb.prototype.constructor=tb;ke.prototype=Object.create(jc.prototype);ke.prototype.constructor=ke;le.prototype=Object.create(tb.prototype); | |
le.prototype.constructor=le;me.prototype=Object.create(N.prototype);me.prototype.constructor=me;cd.prototype=Object.create(C.prototype);cd.prototype.constructor=cd;var ua=Object.freeze({__proto__:null,WireframeGeometry:Rc,ParametricGeometry:Ud,ParametricBufferGeometry:Sc,TetrahedronGeometry:Wd,TetrahedronBufferGeometry:Tc,OctahedronGeometry:Xd,OctahedronBufferGeometry:cc,IcosahedronGeometry:Yd,IcosahedronBufferGeometry:Uc,DodecahedronGeometry:Zd,DodecahedronBufferGeometry:Vc,PolyhedronGeometry:Vd, | |
PolyhedronBufferGeometry:Ga,TubeGeometry:$d,TubeBufferGeometry:dc,TorusKnotGeometry:ae,TorusKnotBufferGeometry:Wc,TorusGeometry:be,TorusBufferGeometry:Xc,TextGeometry:ge,TextBufferGeometry:Zc,SphereGeometry:he,SphereBufferGeometry:gc,RingGeometry:ie,RingBufferGeometry:$c,PlaneGeometry:Id,PlaneBufferGeometry:bc,LatheGeometry:je,LatheBufferGeometry:ad,ShapeGeometry:hc,ShapeBufferGeometry:ic,ExtrudeGeometry:fc,ExtrudeBufferGeometry:fb,EdgesGeometry:bd,ConeGeometry:ke,ConeBufferGeometry:le,CylinderGeometry:jc, | |
CylinderBufferGeometry:tb,CircleGeometry:me,CircleBufferGeometry:cd,BoxGeometry:nh,BoxBufferGeometry:Jd});kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isShadowMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);return this};ub.prototype=Object.create(Ba.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;gb.prototype=Object.create(K.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshStandardMaterial= | |
!0;gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType= | |
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin= | |
a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};lc.prototype=Object.create(gb.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshPhysicalMaterial=!0;lc.prototype.copy=function(a){gb.prototype.copy.call(this,a);this.defines={STANDARD:"",PHYSICAL:""};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap= | |
a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new A).copy(a.sheen):null;this.transparency=a.transparency;return this};Jb.prototype=Object.create(K.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isMeshPhongMaterial=!0;Jb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess; | |
this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias; | |
this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshToonMaterial= | |
!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType= | |
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype= | |
Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshNormalMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning= | |
a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(K.prototype);oc.prototype.constructor=oc;oc.prototype.isMeshLambertMaterial=!0;oc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity= | |
a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pc.prototype=Object.create(K.prototype);pc.prototype.constructor= | |
pc;pc.prototype.isMeshMatcapMaterial=!0;pc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning; | |
this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};qc.prototype=Object.create(la.prototype);qc.prototype.constructor=qc;qc.prototype.isLineDashedMaterial=!0;qc.prototype.copy=function(a){la.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var bl=Object.freeze({__proto__:null,ShadowMaterial:kc,SpriteMaterial:Ib,RawShaderMaterial:ub,ShaderMaterial:Ba,PointsMaterial:Va,MeshPhysicalMaterial:lc,MeshStandardMaterial:gb, | |
MeshPhongMaterial:Jb,MeshToonMaterial:mc,MeshNormalMaterial:nc,MeshLambertMaterial:oc,MeshDepthMaterial:Fb,MeshDistanceMaterial:Gb,MeshBasicMaterial:Oa,MeshMatcapMaterial:pc,LineDashedMaterial:qc,LineBasicMaterial:la,Material:K}),R={arraySlice:function(a,b,c){return R.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&& | |
!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)), | |
f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],n=0;n<g.times.length;++n){var p=g.times[n]*e;if(!(p<c||p>=d))for(l.push(g.times[n]),p=0;p<h;++p)k.push(g.values[n*h+p])}0!==l.length&& | |
(g.times=R.convertArray(l,g.times.constructor),g.values=R.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);for(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a}};Object.assign(La.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length; | |
return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c, | |
e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(La.prototype,{beforeStart_:La.prototype.copySampleValue_,afterEnd_:La.prototype.copySampleValue_});Xe.prototype= | |
Object.assign(Object.create(La.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize; | |
this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,n=this._weightPrev,p=this._weightNext,x=(c-b)/(d-b);c=x*x;d=c*x;b=-n*d+2*n*c-n*x;n=(1+n)*d+(-1.5-2*n)*c+(-.5+n)*x+1;x=(-1-p)*d+(1.5+p)*c+.5*x;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+n*f[h+c]+x*f[a+c]+p*f[k+c];return e}});ne.prototype=Object.assign(Object.create(La.prototype), | |
{constructor:ne,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(La.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(sa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:R.convertArray(a.times,Array),values:R.convertArray(a.values, | |
Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(sa.prototype,{constructor:sa,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ne(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times, | |
this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrack:", | |
b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!== | |
d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=R.arraySlice(c,e,f),this.values=R.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.", | |
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&R.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=R.arraySlice(this.times), | |
b=R.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,n=k-c,p=k+c;for(l=0;l!==c;++l){var x=b[k+l];if(x!==b[n+l]||x!==b[p+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==a.length?(this.times=R.arraySlice(a,0,e),this.values=R.arraySlice(b,0,e*c)):(this.times= | |
a,this.values=b);return this},clone:function(){var a=R.arraySlice(this.times,0),b=R.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(sa.prototype),{constructor:Ze,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});$e.prototype=Object.assign(Object.create(sa.prototype),{constructor:$e,ValueTypeName:"color"}); | |
dd.prototype=Object.assign(Object.create(sa.prototype),{constructor:dd,ValueTypeName:"number"});af.prototype=Object.assign(Object.create(La.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)Aa.slerpFlat(e,0,f,a-g,f,a,b);return e}});oe.prototype=Object.assign(Object.create(sa.prototype),{constructor:oe,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times, | |
this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(sa.prototype),{constructor:bf,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});ed.prototype=Object.assign(Object.create(sa.prototype),{constructor:ed,ValueTypeName:"vector"});Object.assign(Qa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Qk(c[e]).scale(d)); | |
return new Qa(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(sa.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=R.getKeyframeOrder(h);h=R.sortedArray(h,1,k);l=R.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new dd(".morphTargetInfluences["+b[g].name+ | |
"]",h,l)).scale(1/c))}return new Qa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);if(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Qa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a, | |
b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];R.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var l=a[h].keys;if(l&&0!==l.length)if(l[0].morphTargets){f={};for(var k=0;k<l.length;k++)if(l[k].morphTargets)for(var n=0;n<l[k].morphTargets.length;n++)f[l[k].morphTargets[n]]=-1;for(var p in f){var x= | |
[],r=[];for(n=0;n!==l[k].morphTargets.length;++n){var q=l[k];x.push(q.time);r.push(q.morphTarget===p?1:0)}d.push(new dd(".morphTargetInfluence["+p+"]",x,r))}f=f.length*(g||1)}else k=".bones["+b[h].name+"]",c(ed,k+".position",l,"pos",d),c(oe,k+".quaternion",l,"rot",d),c(ed,k+".scale",l,"scl",d)}return 0===d.length?null:new Qa(e,f,d)}});Object.assign(Qa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration= | |
a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Qa(this.name,this.duration,a)}});var vc={enabled:!1,files:{},add:function(a,b){!1!== | |
this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ki=new vg;Object.assign(W.prototype,{load:function(){},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this}});var cb={};Ra.prototype=Object.assign(Object.create(W.prototype),{constructor:Ra,load:function(a, | |
b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==cb[a])cb[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||"").toLowerCase();switch(l){case "arraybuffer":case "blob":var k=new Uint8Array(g.length); | |
for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var n="blob"===l?new Blob([k.buffer],{type:c}):k.buffer;break;case "document":n=(new DOMParser).parseFromString(g,c);break;case "json":n=JSON.parse(g);break;default:n=g}setTimeout(function(){b&&b(n);e.manager.itemEnd(a)},0)}catch(x){setTimeout(function(){d&&d(x);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{cb[a]=[];cb[a].push({onLoad:b,onProgress:c,onError:d});var p=new XMLHttpRequest;p.open("GET",a,!0);p.addEventListener("load",function(b){var c= | |
this.response,d=cb[a];delete cb[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");vc.add(a,c);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);p.addEventListener("progress",function(b){for(var c=cb[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);p.addEventListener("error", | |
function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);p.addEventListener("abort",function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(p.responseType=this.responseType);void 0!==this.withCredentials&&(p.withCredentials=this.withCredentials);p.overrideMimeType&&p.overrideMimeType(void 0!== | |
this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)p.setRequestHeader(h,this.requestHeader[h]);p.send(null)}e.manager.itemStart(a);return p}},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});wg.prototype=Object.assign(Object.create(W.prototype),{constructor:wg,load:function(a,b,c,d){var e= | |
this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Qa.parse(a[c]);b.push(d)}return b}});xg.prototype=Object.assign(Object.create(W.prototype),{constructor:xg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))}, | |
c,d)}var f=this,g=[],h=new Qc;h.image=g;var l=new Ra(this.manager);l.setPath(this.path);l.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,n=0,p=a.length;n<p;++n)e(n);else l.load(a,function(a){a=f.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height, | |
h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(W.prototype),{constructor:cf,load:function(a,b,c,d){var e=this,f=new ac,g=new Ra(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001, | |
f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});fd.prototype=Object.assign(Object.create(W.prototype),{constructor:fd,load:function(a,b,c,d){function e(){l.removeEventListener("load", | |
e,!1);l.removeEventListener("error",f,!1);vc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=vc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS("http://www.w3.org/1999/xhtml","img");l.addEventListener("load", | |
e,!1);l.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=Object.assign(Object.create(W.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new fd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}}); | |
ef.prototype=Object.assign(Object.create(W.prototype),{constructor:ef,load:function(a,b,c,d){var e=new V,f=new fd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(G.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,b){a=this.getUtoTmapping(a); | |
return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b= | |
[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=a-1E-4; | |
a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new P,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k);d[l].normalize()}e[0]=new n;f[0]=new n;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var u=Math.abs(d[0].y),p=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));u<=l&&(l=u,c.set(0,1,0));p<=l&&c.set(0,0,1);g.crossVectors(d[0], | |
c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(L.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(L.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l], | |
e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ma.prototype=Object.create(G.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isEllipseCurve= | |
!0;Ma.prototype.getPoint=function(a,b){b=b||new t;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Ma.prototype.copy=function(a){G.prototype.copy.call(this, | |
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ma.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Ma.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this, | |
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};gd.prototype=Object.create(Ma.prototype);gd.prototype.constructor=gd;gd.prototype.isArcCurve=!0;var Tf=new n,ph=new yg,qh=new yg,rh=new yg;pa.prototype=Object.create(G.prototype);pa.prototype.constructor=pa;pa.prototype.isCatmullRomCurve3=!0;pa.prototype.getPoint=function(a,b){b=b||new n;var c=this.points, | |
d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Tf.subVectors(c[0],c[1]).add(c[0]),f=Tf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Tf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Tf);if("centripetal"===this.curveType||"chordal"===this.curveType){var l="chordal"===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h), | |
l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);ph.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,l);qh.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);rh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else"catmullrom"===this.curveType&&(ph.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),qh.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),rh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(ph.calc(a),qh.calc(a),rh.calc(a));return b};pa.prototype.copy=function(a){G.prototype.copy.call(this, | |
a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};pa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};pa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[]; | |
for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Wa.prototype=Object.create(G.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isCubicBezierCurve=!0;Wa.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y));return b};Wa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0); | |
this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Wa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Wa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};hb.prototype=Object.create(G.prototype);hb.prototype.constructor=hb;hb.prototype.isCubicBezierCurve3= | |
!0;hb.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y),qe(a,c.z,d.z,e.z,f.z));return b};hb.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};hb.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};hb.prototype.fromJSON= | |
function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Da.prototype=Object.create(G.prototype);Da.prototype.constructor=Da;Da.prototype.isLineCurve=!0;Da.prototype.getPoint=function(a,b){b=b||new t;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Da.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Da.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()}; | |
Da.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Da.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Da.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Xa.prototype=Object.create(G.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isLineCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b|| | |
new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Xa.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Xa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Xa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Xa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2); | |
return this};Ya.prototype=Object.create(G.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isQuadraticBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y));return b};Ya.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ya.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2= | |
this.v2.toArray();return a};Ya.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ib.prototype=Object.create(G.prototype);ib.prototype.constructor=ib;ib.prototype.isQuadraticBezierCurve3=!0;ib.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y),pe(a,c.z,d.z,e.z));return b};ib.prototype.copy=function(a){G.prototype.copy.call(this,a); | |
this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ib.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ib.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(G.prototype);Za.prototype.constructor=Za;Za.prototype.isSplineCurve=!0;Za.prototype.getPoint=function(a,b){b= | |
b||new t;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(li(d,e.x,f.x,g.x,c.x),li(d,e.y,f.y,g.y,c.y));return b};Za.prototype.copy=function(a){G.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Za.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray()); | |
return a};Za.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new t).fromArray(d))}return this};var sh=Object.freeze({__proto__:null,ArcCurve:gd,CatmullRomCurve3:pa,CubicBezierCurve:Wa,CubicBezierCurve3:hb,EllipseCurve:Ma,LineCurve:Da,LineCurve3:Xa,QuadraticBezierCurve:Ya,QuadraticBezierCurve3:ib,SplineCurve:Za});vb.prototype=Object.assign(Object.create(G.prototype),{constructor:vb,add:function(a){this.curves.push(a)}, | |
closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Da(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()}, | |
getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve? | |
2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){G.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves= | |
[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){G.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new sh[d.type]).fromJSON(d))}return this}});$a.prototype=Object.assign(Object.create(vb.prototype),{constructor:$a,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this}, | |
moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=new Da(this.currentPoint.clone(),new t(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new Ya(this.currentPoint.clone(),new t(a,b),new t(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Wa(this.currentPoint.clone(),new t(a,b),new t(c,d),new t(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this}, | |
splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Za(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Ma(a,b,c,d, | |
e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Kb.prototype= | |
Object.assign(Object.create($a.prototype),{constructor:Kb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){$a.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=$a.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b= | |
0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){$a.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new $a).fromJSON(d))}return this}});da.prototype=Object.assign(Object.create(F.prototype),{constructor:da,isLight:!0,copy:function(a){F.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=F.prototype.toJSON.call(this, | |
a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(da.prototype),{constructor:ff, | |
isHemisphereLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(jb.prototype,{_projScreenMatrix:new P,_lightPositionWorld:new n,_lookTarget:new n,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f); | |
e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize); | |
return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(jb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*L.RAD2DEG*a.angle,d=this.mapSize.width/ | |
this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();jb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(da.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});zg.prototype=Object.assign(Object.create(jb.prototype), | |
{constructor:zg,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype= | |
Object.assign(Object.create(da.prototype),{constructor:jf,isPointLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});hd.prototype=Object.assign(Object.create(db.prototype),{constructor:hd,isOrthographicCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view? | |
null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right- | |
this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)}, | |
toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(jb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){jb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(da.prototype), | |
{constructor:lf,isDirectionalLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(da.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(da.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=da.prototype.toJSON.call(this,a);a.object.width= | |
this.width;a.object.height=this.height;return a}});of.prototype=Object.assign(Object.create(W.prototype),{constructor:of,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new bl[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color); | |
void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new A).setHex(a.sheen));void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading); | |
void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask= | |
a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&& | |
(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits= | |
a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors="number"===typeof a.vertexColors? | |
0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]={};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new A).setHex(f.value);break;case "v2":d.uniforms[e].value=(new t).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new n).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new ka).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new wa).fromArray(f.value);case "m4":d.uniforms[e].value= | |
(new P).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!== | |
a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new t).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale= | |
a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity); | |
void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap= | |
b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new t).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var th={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b= | |
a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};pf.prototype=Object.assign(Object.create(C.prototype),{constructor:pf,isInstancedBufferGeometry:!0,copy:function(a){C.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=C.prototype.toJSON.call(this);a.maxInstancedCount=this.maxInstancedCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(M.prototype), | |
{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){M.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this},toJSON:function(){var a=M.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(W.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b= | |
a.isInstancedBufferGeometry?new pf:new C,c=a.data.index;if(void 0!==c){var d=new uh[c.type](c.array);b.setIndex(new M(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new uh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:M)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new uh[f.type](f.array),d=new M(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name= | |
f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new n,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new pb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var uh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!== | |
typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(W.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=""===this.path?th.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ra(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!== | |
d&&d(l);console.error("THREE:ObjectLoader: Can't parse "+a+".",l.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&& | |
(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Kb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new ua[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h= | |
new ua[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new ua[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new ua[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":h=new ua[g.type](g.radius,g.height,g.radialSegments, | |
g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new ua[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=new ua[g.type](g.radius,g.detail); | |
break;case "RingGeometry":case "RingBufferGeometry":h=new ua[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=new ua[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new ua[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "TubeGeometry":case "TubeBufferGeometry":h=new ua[g.type]((new sh[g.path.type]).fromJSON(g.path), | |
g.tubularSegments,g.radius,g.radialSegments,g.closed);break;case "LatheGeometry":case "LatheBufferGeometry":h=new ua[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=new ua[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var l=0,k=g.shapes.length;l<k;l++){var n=b[g.shapes[l]];h.push(n)}h=new ua[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h= | |
[];l=0;for(k=g.shapes.length;l<k;l++)n=b[g.shapes[l]],h.push(n);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new sh[l.type]).fromJSON(l));h=new ua[g.type](h,g.options);break;case "BufferGeometry":case "InstancedBufferGeometry":h=d.parse(g);break;case "Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name); | |
!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new of;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b= | |
[],c=0;c<a.length;c++){var d=a[c],e=Qa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new vg(b);var f=new fd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,n=l.length;k<n;k++){var p= | |
l[k];p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?p:d.resourcePath+p;e[h.uuid].push(c(p))}}else p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(p)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for', | |
g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new V(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,cl));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],aj), | |
h.wrapT=c(g.wrap[1],aj));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,bj));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,bj));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a, | |
b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new ob;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new A(a.background)); | |
void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Re(a.fog.color,a.fog.near,a.fog.far):"FogExp2"===a.fog.type&&(f.fog=new Qe(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new aa(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new hd(a.left,a.right,a.top,a.bottom, | |
a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "AmbientLight":f=new mf(a.color,a.intensity);break;case "DirectionalLight":f=new lf(a.color,a.intensity);break;case "PointLight":f=new jf(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new nf(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new ff(a.color,a.groundColor, | |
a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case "Mesh":f=d(a.geometry);var g=e(a.material);f=new S(f,g);break;case "InstancedMesh":f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Ve(f,g,a.count);f.instanceMatrix=new M(new Float32Array(h.array),16);break;case "LOD":f=new Rd;break;case "Line":f=new Ka(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new We(d(a.geometry),e(a.material));break;case "LineSegments":f= | |
new ma(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Pc(d(a.geometry),e(a.material));break;case "Sprite":f=new Pd(e(a.material));break;case "Group":f=new Mc;break;default:f=new F}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!== | |
a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera= | |
this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if("LOD"===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty("uuid", | |
g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var cl={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},aj={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},bj={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007, | |
LinearMipmapLinearFilter:1008};Ag.prototype=Object.assign(Object.create(W.prototype),{constructor:Ag,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a, | |
e.options)}).then(function(c){vc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(Bg.prototype,{moveTo:function(a,b){this.currentPath=new $a;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a, | |
b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Kb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)- | |
k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Kb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],n=[],p=0;k[p]=void 0;n[p]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var v=e(q);(v=a?!v:v)?(!l&&k[p]&&p++,k[p]={s:new Kb,p:q},k[p].s.curves=g.curves, | |
l&&p++,n[p]=[]):n[p].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=[];e=0;for(f=k.length;e<f;e++)for(g=n[e],v=0;v<g.length;v++){l=g[v];p=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:v}),p?(p=!1,h[q].push(l)):t=!0);p&&h[e].push(l)}0<a.length&&(t||(n=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=n[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(Cg.prototype,{isFont:!0,generateShapes:function(a, | |
b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if("\n"===k)g=0,h-=f;else{var n=k;k=d;var p=g,t=h,r=b,q=r.glyphs[n]||r.glyphs["?"];if(q){n=new Bg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(" "));for(var v=0,y=r.length;v<y;)switch(r[v++]){case "m":var w=r[v++]*k+p;var z=r[v++]*k+t;n.moveTo(w,z);break; | |
case "l":w=r[v++]*k+p;z=r[v++]*k+t;n.lineTo(w,z);break;case "q":var A=r[v++]*k+p;var C=r[v++]*k+t;var D=r[v++]*k+p;var B=r[v++]*k+t;n.quadraticCurveTo(D,B,A,C);break;case "b":A=r[v++]*k+p,C=r[v++]*k+t,D=r[v++]*k+p,B=r[v++]*k+t,w=r[v++]*k+p,z=r[v++]*k+t,n.bezierCurveTo(D,B,w,z,A,C)}}k={offsetX:q.ha*k,path:n}}else console.error('THREE.Font: character "'+n+'" does not exists in font family '+r.familyName+"."),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c, | |
a[b].toShapes());return c}});Dg.prototype=Object.assign(Object.create(W.prototype),{constructor:Dg,load:function(a,b,c,d){var e=this,f=new Ra(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new Cg(a)}});var Uf,Ig={getContext:function(){void 0===Uf&&(Uf=new (window.AudioContext|| | |
window.webkitAudioContext));return Uf},setContext:function(a){Uf=a}};tf.prototype=Object.assign(Object.create(W.prototype),{constructor:tf,load:function(a,b,c,d){var e=new Ra(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);Ig.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(uf.prototype,{isSphericalHarmonics3:!0,set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9> | |
a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x, | |
d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c= | |
0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(a, | |
b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(uf,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*c*a;b[8]=.546274*(c*c-d*d)}});ab.prototype=Object.assign(Object.create(da.prototype), | |
{constructor:ab,isLightProbe:!0,copy:function(a){da.prototype.copy.call(this,a);this.sh.copy(a.sh);this.intensity=a.intensity;return this},toJSON:function(a){return da.prototype.toJSON.call(this,a)}});Eg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Eg,isHemisphereLightProbe:!0,copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});Fg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Fg,isAmbientLightProbe:!0, | |
copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});var cj=new P,dj=new P;Object.assign(mi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(), | |
d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(L.DEG2RAD*b.fov*.5)/b.zoom;dj.elements[12]=-d;cj.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(dj);this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(cj)}});Object.assign(Gg.prototype, | |
{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}}); | |
var wc=new n,ej=new Aa,dl=new n,xc=new n;Hg.prototype=Object.assign(Object.create(F.prototype),{constructor:Hg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)): | |
this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(wc,ej,dl);xc.set(0, | |
0,-1).applyQuaternion(ej);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,c);a.positionY.linearRampToValueAtTime(wc.y,c);a.positionZ.linearRampToValueAtTime(wc.z,c);a.forwardX.linearRampToValueAtTime(xc.x,c);a.forwardY.linearRampToValueAtTime(xc.y,c);a.forwardZ.linearRampToValueAtTime(xc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x, | |
xc.y,xc.z,b.x,b.y,b.z)}});id.prototype=Object.assign(Object.create(F.prototype),{constructor:id,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType= | |
"mediaStreamNode";this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(), | |
a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._pausedAt+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this._pausedAt+=Math.max(this.context.currentTime- | |
this._startedAt,0)*this.playbackRate,this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._pausedAt=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length- | |
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters= | |
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate= | |
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&& | |
(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var yc=new n,fj=new Aa,el=new n,zc=new n;Jg.prototype=Object.assign(Object.create(id.prototype),{constructor:Jg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance}, | |
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle= | |
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(yc,fj,el),zc.set(0,0,1).applyQuaternion(fj),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(yc.x,b);a.positionY.linearRampToValueAtTime(yc.y,b);a.positionZ.linearRampToValueAtTime(yc.z,b);a.orientationX.linearRampToValueAtTime(zc.x, | |
b);a.orientationY.linearRampToValueAtTime(zc.y,b);a.orientationZ.linearRampToValueAtTime(zc.z,b)}else a.setPosition(yc.x,yc.y,yc.z),a.setOrientation(zc.x,zc.y,zc.z)}});Object.assign(Kg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Lg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d; | |
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]= | |
a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){Aa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});var fl=/[\[\]\.:\/]/g,gl="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",hl=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),il=/(WCOD+)?/.source.replace("WCOD",gl), | |
jl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),kl=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),ll=new RegExp("^"+hl+il+jl+kl+"$"),ml=["material","materials","bones"];Object.assign(ni.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a= | |
this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ya,{Composite:ni,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ya.Composite(a,b,c):new ya(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(fl,"")},parseTrackName:function(a){var b=ll.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+ | |
a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==ml.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b},findNode:function(a,b){if(!b||""===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c= | |
a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(ya.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]}, | |
function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c= | |
this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]= | |
a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node= | |
a=ya.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials; | |
break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a= | |
a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", | |
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.", | |
this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+ | |
this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(ya.prototype,{_getValue_unbound:ya.prototype.getValue,_setValue_unbound:ya.prototype.setValue});Object.assign(oi.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,n=arguments.length;m!== | |
n;++m){var p=arguments[m],t=p.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(p);t=0;for(var q=h;t!==q;++t)g[t].push(new ya(p,e[t],f[t]))}else if(r<c){k=a[r];var v=--c;q=a[v];d[q.uuid]=r;a[r]=q;d[t]=v;a[v]=p;t=0;for(q=h;t!==q;++t){var y=g[t],w=y[r];y[r]=y[v];void 0===w&&(w=new ya(p,e[t],f[t]));y[v]=w}}else a[r]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_= | |
c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var n=b++,p=a[n];c[p.uuid]=m;a[m]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[m];p[m]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k= | |
arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var n=a[k],p=--b,t=a[p];d[n.uuid]=m;a[m]=n;d[t.uuid]=k;a[k]=t;a.pop();n=0;for(t=f;n!==t;++n){var r=e[n],q=r[p];r[m]=r[k];r[k]=q;r.pop()}}else for(p=--b,t=a[p],d[t.uuid]=m,a[m]=t,a.pop(),n=0,t=f;n!==t;++n)r=e[n],r[m]=r[p],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_, | |
m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new ya(h[c],a,b);return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(pi.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()}, | |
reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a; | |
this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant; | |
null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale, | |
0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot|| | |
this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0]; | |
b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1=== | |
e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished? | |
this.paused=!0:this.enabled=!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd= | |
b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Mg.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Mg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName, | |
k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],n=m.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new Lg(ya.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid, | |
c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions= | |
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}}, | |
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid; | |
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex, | |
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName, | |
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++, | |
c=a[b];void 0===c&&(c=new ne(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Qa.findByName(c,a):a;a=null!==c?c.uuid:a;var e= | |
this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new pi(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?Qa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings, | |
d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)}, | |
getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&& | |
(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});vf.prototype.clone=function(){return new vf(void 0===this.value.clone?this.value:this.value.clone())};Ng.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ng,isInstancedInterleavedBuffer:!0, | |
copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Og.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld), | |
this.camera=b):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];Pg(a,this,c,b);c.sort(qi);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Pg(a[d],this,c,b);c.sort(qi);return c}});Object.assign(ri.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)}, | |
copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(L.clamp(b/this.radius,-1,1)));return this}});Object.assign(si.prototype,{set:function(a,b,c){this.radius= | |
a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var gj=new t;Object.assign(Qg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty(); | |
for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=gj.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0=== | |
a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new t);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new t);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a); | |
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new t);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x< | |
this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new t);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return gj.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a); | |
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var hj=new n,Vf=new n;Object.assign(Rg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)}, | |
delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){hj.subVectors(a,this.start);Vf.subVectors(this.end, | |
this.start);a=Vf.dot(Vf);a=Vf.dot(hj)/a;b&&(a=L.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});re.prototype=Object.create(F.prototype); | |
re.prototype.constructor=re;re.prototype.isImmediateRenderObject=!0;var ij=new n;jd.prototype=Object.create(F.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};jd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);ij.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(ij);void 0!==this.color? | |
this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Qb=new n,Wf=new P,vh=new P;rc.prototype=Object.create(ma.prototype);rc.prototype.constructor=rc;rc.prototype.isSkeletonHelper=!0;rc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute("position");vh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Wf.multiplyMatrices(vh,g.matrixWorld),Qb.setFromMatrixPosition(Wf), | |
d.setXYZ(f,Qb.x,Qb.y,Qb.z),Wf.multiplyMatrices(vh,g.parent.matrixWorld),Qb.setFromMatrixPosition(Wf),d.setXYZ(f+1,Qb.x,Qb.y,Qb.z),f+=2)}c.getAttribute("position").needsUpdate=!0;F.prototype.updateMatrixWorld.call(this,a)};kd.prototype=Object.create(S.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};kd.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}; | |
var nl=new n,jj=new A,kj=new A;ld.prototype=Object.create(F.prototype);ld.prototype.constructor=ld;ld.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};ld.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute("color");jj.copy(this.light.color);kj.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?jj:kj;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate= | |
!0}a.lookAt(nl.setFromMatrixPosition(this.light.matrixWorld).negate())};wf.prototype=Object.assign(Object.create(ma.prototype),{constructor:wf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});xf.prototype=Object.create(ma.prototype);xf.prototype.constructor=xf;var lj=new n,Xf=new n,mj=new n;md.prototype=Object.create(F.prototype);md.prototype.constructor=md;md.prototype.dispose= | |
function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};md.prototype.update=function(){lj.setFromMatrixPosition(this.light.matrixWorld);Xf.setFromMatrixPosition(this.light.target.matrixWorld);mj.subVectors(Xf,lj);this.lightPlane.lookAt(Xf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color), | |
this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Xf);this.targetLine.scale.z=mj.length()};var yf=new n,ja=new db;se.prototype=Object.create(ma.prototype);se.prototype.constructor=se;se.prototype.update=function(){var a=this.geometry,b=this.pointMap;ja.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);na("c",b,a,ja,0,0,-1);na("t",b,a,ja,0,0,1);na("n1",b,a,ja,-1,-1,-1);na("n2",b,a,ja,1,-1,-1);na("n3",b,a,ja,-1,1,-1);na("n4",b,a,ja,1,1,-1);na("f1",b,a,ja, | |
-1,-1,1);na("f2",b,a,ja,1,-1,1);na("f3",b,a,ja,-1,1,1);na("f4",b,a,ja,1,1,1);na("u1",b,a,ja,.7,1.1,-1);na("u2",b,a,ja,-.7,1.1,-1);na("u3",b,a,ja,0,2,-1);na("cf1",b,a,ja,-1,0,1);na("cf2",b,a,ja,1,0,1);na("cf3",b,a,ja,0,-1,1);na("cf4",b,a,ja,0,1,1);na("cn1",b,a,ja,-1,0,-1);na("cn2",b,a,ja,1,0,-1);na("cn3",b,a,ja,0,-1,-1);na("cn4",b,a,ja,0,1,-1);a.getAttribute("position").needsUpdate=!0};var Yf=new Sa;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!== | |
a&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&Yf.setFromObject(this.object);if(!Yf.isEmpty()){a=Yf.min;var b=Yf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject= | |
function(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};te.prototype=Object.create(ma.prototype);te.prototype.constructor=te;te.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),F.prototype.updateMatrixWorld.call(this,a))};ue.prototype=Object.create(Ka.prototype); | |
ue.prototype.constructor=ue;ue.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);F.prototype.updateMatrixWorld.call(this,a)};var nj=new n,zf,Sg;xb.prototype=Object.create(F.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):(nj.set(a.z, | |
0,-a.x).normalize(),this.quaternion.setFromAxisAngle(nj,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){F.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone); | |
return this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};ve.prototype=Object.create(ma.prototype);ve.prototype.constructor=ve;var kb=Math.pow(2,8),oj=[.125,.215,.35,.446,.526,.582],yi=5+oj.length,lb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},Wg=new hd,Af=function(a){var b=new Float32Array(a),c=new n(0,1,0);a=new ub({defines:{n:a},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:b},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:c}, | |
inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n"+Zg()+"\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t", | |
blending:0,depthTest:!1,depthWrite:!1});a.type="SphericalGaussianBlur";return a}(20),Rb=null,Sb=null,wh=function(){for(var a=[],b=[],c=[],d=8,e=0;e<yi;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=oj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var n=m%3*2/3-1,p=2<m?0:-1;f.set([n,p,0,n+2/3,p,0,n+2/3,p+1,0,n,p,0,n+2/3,p+1,0,n,p+1,0],18*m);g.set(h,12*m);k.set([m, | |
m,m,m,m,m],6*m)}h=new C;h.setAttribute("position",new M(f,3));h.setAttribute("uv",new M(g,2));h.setAttribute("faceIndex",new M(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),we=wh._lodPlanes,Ci=wh._sizeLods,Cf=wh._sigmas,Bf=null,T=null,Vg=null,Ac=(1+Math.sqrt(5))/2,Ad=1/Ac,Ai=[new n(1,1,1),new n(-1,1,1),new n(1,1,-1),new n(-1,1,-1),new n(0,Ac,Ad),new n(0,Ac,-Ad),new n(Ad,0,Ac),new n(-Ad,0,Ac),new n(Ac,Ad,0),new n(-Ac,Ad,0)];Tg.prototype={constructor:Tg,fromScene:function(a, | |
b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);Vg=T.getRenderTarget();var e=ui();c=new aa(90,1,c,d);d=[1,1,1,1,-1,1];var f=[1,1,-1,-1,-1,1],g=T.outputEncoding,h=T.toneMapping,k=T.toneMappingExposure,m=T.getClearColor(),n=T.getClearAlpha();T.toneMapping=1;T.toneMappingExposure=1;T.outputEncoding=3E3;a.scale.z*=-1;var p=a.background;if(p&&p.isColor){p.convertSRGBToLinear();var t=Math.min(Math.max(Math.ceil(Math.log2(Math.max(p.r,p.g,p.b))),-128),127);p=p.multiplyScalar(Math.pow(2,-t)); | |
T.setClearColor(p,(t+128)/255);a.background=null}for(p=0;6>p;p++)t=p%3,0==t?(c.up.set(0,d[p],0),c.lookAt(f[p],0,0)):1==t?(c.up.set(0,0,d[p]),c.lookAt(0,f[p],0)):(c.up.set(0,d[p],0),c.lookAt(0,0,f[p])),Xg(e,t*kb,2<p?kb:0,kb,kb),T.setRenderTarget(e),T.render(a,c);T.toneMapping=h;T.toneMappingExposure=k;T.outputEncoding=g;T.setClearColor(m,n);a.scale.z*=-1;0<b&&zi(e,0,0,b);xi(e);wi(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)}, | |
fromCubemap:function(a){Vg=T.getRenderTarget();var b=ui(a),c=new ob;a.isCubeTexture?null==Sb&&(Sb=Ei()):null==Rb&&(Rb=Di());var d=a.isCubeTexture?Sb:Rb;c.add(new S(we[0],d));d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=lb[a.encoding];d.outputEncoding.value=lb[a.encoding];Xg(b,0,0,3*kb,2*kb);T.setRenderTarget(b);T.render(c,Wg);xi(b);wi(b);return b},compileCubemapShader:function(){null==Sb&&(Sb=Ei(),Ug(Sb))},compileEquirectangularShader:function(){null== | |
Rb&&(Rb=Di(),Ug(Rb))},dispose:function(){Af.dispose();null!=Sb&&Sb.dispose();null!=Rb&&Rb.dispose();for(var a=0;a<we.length;a++)we[a].dispose()}};G.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(G.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); | |
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new N,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x, | |
e.y,e.z||0))}return b}});Object.assign($a.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");return this.setFromPoints(a)}});Fi.prototype=Object.create(pa.prototype);Gi.prototype=Object.create(pa.prototype);$g.prototype=Object.create(pa.prototype);Object.assign($g.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")}, | |
reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});wf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};rc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(W.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."); | |
return th.extractUrlBase(a)}});W.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(Qg.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter()."); | |
return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Sa.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter()."); | |
return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize()."); | |
return this.getSize(a)}});Hc.prototype.setFromMatrix=function(a){console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().");return this.setFromProjectionMatrix(a)};Rg.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(L,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."); | |
return L.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return L.ceilPowerOfTwo(a)}});Object.assign(wa.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, | |
multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(P.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."); | |
return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return(new n).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."); | |
return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")}, | |
rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")}, | |
rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."); | |
return this.makePerspective(a,b,d,c,e,f)}});Ta.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};Aa.prototype.multiplyVector3=function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(Vb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."); | |
return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(oa.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a, | |
b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(oa, | |
{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return oa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return oa.getNormal(a,b,c,d)}});Object.assign(Kb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."); | |
return new fc(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new hc(this,a)}});Object.assign(t.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)}, | |
lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."); | |
return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)}, | |
fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(ka.prototype, | |
{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(N.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}, | |
applyMatrix:function(a){console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.assign(F.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."); | |
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(a){console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.defineProperties(F.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."); | |
this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.assign(S.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}); | |
Object.defineProperties(S.prototype,{drawMode:{get:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.");return 0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Object.defineProperties(Rd.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels."); | |
return this.levels}}});Object.defineProperty(Ue.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Te.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(G.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions}, | |
set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});aa.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(da.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."); | |
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."); | |
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias."); | |
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(M.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."); | |
return this.array.length}},dynamic:{get:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");return 35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");this.setUsage(35048)}}});Object.assign(M.prototype,{setDynamic:function(a){console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}, | |
setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});Object.assign(C.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addAttribute:function(a,b,c){console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().");return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?"index"=== | |
a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this):this.setAttribute(a,b):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(a,new M(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."); | |
this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(a){console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().");return this.deleteAttribute(a)},applyMatrix:function(a){console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}}); | |
Object.defineProperties(C.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(Og.prototype,{linePrecision:{get:function(){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");return this.params.Line.threshold},set:function(a){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."); | |
this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");return 35048===this.usage},set:function(a){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0=== | |
a?35048:35044);return this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});Object.assign(fb.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}); | |
Object.defineProperties(vf.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}}, | |
overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new A}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."); | |
this.flatShading=1===a}},stencilMask:{get:function(){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");return this.stencilFuncMask},set:function(a){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");this.stencilFuncMask=a}}});Object.defineProperties(Jb.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}); | |
Object.defineProperties(Ba.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(og.prototype,{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."); | |
this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."); | |
return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."); | |
return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")}, | |
supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."); | |
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")}, | |
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")}, | |
setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().");return this.getActiveMipmapLevel()}});Object.defineProperties(og.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type}, | |
set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.");return this.getContext()}}, | |
vr:{get:function(){console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr");return this.xr}},gammaInput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.");return!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."); | |
return!1},set:function(a){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Xh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}, | |
set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Ha.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."); | |
return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter}, | |
set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy}, | |
set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."); | |
this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."); | |
return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties(id.prototype,{load:{value:function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}});Kg.prototype.getData= | |
function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};Gc.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};Lb.crossOrigin=void 0;Lb.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a}; | |
Lb.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Lb.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Lb.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}; | |
"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"115"}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Fg;k.AnimationClip=Qa;k.AnimationLoader=wg;k.AnimationMixer=Mg;k.AnimationObjectGroup=oi;k.AnimationUtils=R;k.ArcCurve=gd;k.ArrayCamera=Pe;k.ArrowHelper=xb;k.Audio=id;k.AudioAnalyser=Kg;k.AudioContext= | |
Ig;k.AudioListener=Hg;k.AudioLoader=tf;k.AxesHelper=ve;k.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new ve(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new cf(a)};k.Bone=pg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."); | |
return new wb(a,b)};k.Box2=Qg;k.Box3=Sa;k.Box3Helper=te;k.BoxBufferGeometry=Jd;k.BoxGeometry=nh;k.BoxHelper=wb;k.BufferAttribute=M;k.BufferGeometry=C;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=vc;k.Camera=db;k.CameraHelper=se;k.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};k.CanvasTexture=Sd;k.CatmullRomCurve3=pa;k.CineonToneMapping=4;k.CircleBufferGeometry=cd;k.CircleGeometry=me;k.ClampToEdgeWrapping=1001;k.Clock=Gg;k.ClosedSplineCurve3=Fi;k.Color=A;k.ColorKeyframeTrack= | |
$e;k.CompressedTexture=Qc;k.CompressedTextureLoader=xg;k.ConeBufferGeometry=le;k.ConeGeometry=ke;k.CubeCamera=Gc;k.CubeGeometry=nh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Wa;k.CubicBezierCurve3=hb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=G;k.CurvePath=vb;k.CustomBlending=5;k.CylinderBufferGeometry=tb;k.CylinderGeometry= | |
jc;k.Cylindrical=si;k.DataTexture=ac;k.DataTexture2DArray=Ic;k.DataTexture3D=Jc;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=ki;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Td;k.DirectionalLight=lf;k.DirectionalLightHelper=md;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Vc;k.DodecahedronGeometry=Zd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a, | |
b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.");return(new M(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=bd;k.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new ma(new bd(a.geometry),new la({color:void 0!==b?b:16777215}))};k.EllipseCurve=Ma;k.EqualDepth=4;k.EqualStencilFunc= | |
514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Tb;k.EventDispatcher=Ea;k.ExtrudeBufferGeometry=fb;k.ExtrudeGeometry=fc;k.Face3=Bc;k.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Bc(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ra;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."); | |
return new y(a,b)};k.Float32BufferAttribute=y;k.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new Gd(a,b)};k.Float64BufferAttribute=Gd;k.FloatType=1015;k.Fog=Re;k.FogExp2=Qe;k.Font=Cg;k.FontLoader=Dg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Hc;k.GammaEncoding=3007;k.Geometry=N;k.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."); | |
if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=wf;k.Group=Mc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=ld;k.HemisphereLightProbe=Eg;k.IcosahedronBufferGeometry=Uc;k.IcosahedronGeometry= | |
Yd;k.ImageBitmapLoader=Ag;k.ImageLoader=fd;k.ImageUtils=Lb;k.ImmediateRenderObject=re;k.IncrementStencilOp=7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=pf;k.InstancedInterleavedBuffer=Ng;k.InstancedMesh=Ve;k.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new Ed(a,b)};k.Int16BufferAttribute=Ed;k.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."); | |
return new Fd(a,b)};k.Int32BufferAttribute=Fd;k.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new Bd(a,b)};k.Int8BufferAttribute=Bd;k.IntType=1013;k.InterleavedBuffer=rb;k.InterleavedBufferAttribute=Od;k.Interpolant=La;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.InvertStencilOp=5386;k.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")};k.KeepStencilOp=7680; | |
k.KeyframeTrack=sa;k.LOD=Rd;k.LatheBufferGeometry=ad;k.LatheGeometry=je;k.Layers=He;k.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=da;k.LightProbe=ab;k.LightShadow=jb;k.Line=Ka;k.Line3=Rg;k.LineBasicMaterial=la;k.LineCurve=Da;k.LineCurve3=Xa;k.LineDashedMaterial=qc;k.LineLoop=We;k.LinePieces=1;k.LineSegments=ma;k.LineStrip=0;k.LinearEncoding=3E3; | |
k.LinearFilter=1006;k.LinearInterpolant=ne;k.LinearMipMapLinearFilter=1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=W;k.LoaderUtils=th;k.LoadingManager=vg;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=of;k.Math=L;k.MathUtils=L;k.Matrix3=wa;k.Matrix4= | |
P;k.MaxEquation=104;k.Mesh=S;k.MeshBasicMaterial=Oa;k.MeshDepthMaterial=Fb;k.MeshDistanceMaterial=Gb;k.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};k.MeshLambertMaterial=oc;k.MeshMatcapMaterial=pc;k.MeshNormalMaterial=nc;k.MeshPhongMaterial=Jb;k.MeshPhysicalMaterial=lc;k.MeshStandardMaterial=gb;k.MeshToonMaterial=mc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]); | |
console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517; | |
k.NumberKeyframeTrack=dd;k.Object3D=F;k.ObjectLoader=sf;k.ObjectSpaceNormalMap=1;k.OctahedronBufferGeometry=cc;k.OctahedronGeometry=Xd;k.OneFactor=201;k.OneMinusDstAlphaFactor=207;k.OneMinusDstColorFactor=209;k.OneMinusSrcAlphaFactor=205;k.OneMinusSrcColorFactor=203;k.OrthographicCamera=hd;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.PMREMGenerator=Tg;k.ParametricBufferGeometry=Sc;k.ParametricGeometry=Ud;k.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Pd(a)}; | |
k.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Va(a)};k.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Pc(a,b)};k.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Va(a)};k.Path=$a;k.PerspectiveCamera=aa;k.Plane=Ta;k.PlaneBufferGeometry=bc;k.PlaneGeometry=Id;k.PlaneHelper= | |
ue;k.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Pc(a,b)};k.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Va(a)};k.PointLight=jf;k.PointLightHelper=kd;k.Points=Pc;k.PointsMaterial=Va;k.PolarGridHelper=xf;k.PolyhedronBufferGeometry=Ga;k.PolyhedronGeometry=Vd;k.PositionalAudio=Jg;k.PropertyBinding=ya;k.PropertyMixer=Lg;k.QuadraticBezierCurve=Ya;k.QuadraticBezierCurve3= | |
ib;k.Quaternion=Aa;k.QuaternionKeyframeTrack=oe;k.QuaternionLinearInterpolant=af;k.REVISION="115";k.RGBADepthPacking=3201;k.RGBAFormat=1023;k.RGBAIntegerFormat=1033;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format= | |
37813;k.RGBA_ASTC_8x6_Format=37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_BPTC_Format=36492;k.RGBA_ETC2_EAC_Format=37496;k.RGBA_PVRTC_2BPPV1_Format=35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format= | |
35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=ub;k.Ray=Vb;k.Raycaster=Og;k.RectAreaLight=nf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=$c;k.RingGeometry=ie;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format= | |
37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=ob;k.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}, | |
attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};k.ShaderChunk=O;k.ShaderLib=eb;k.ShaderMaterial=Ba;k.ShadowMaterial=kc;k.Shape=Kb;k.ShapeBufferGeometry=ic;k.ShapeGeometry=hc;k.ShapePath=Bg;k.ShapeUtils=sb;k.ShortType=1011;k.Skeleton=Ue;k.SkeletonHelper=rc;k.SkinnedMesh=Te;k.SmoothShading=2;k.Sphere=pb;k.SphereBufferGeometry=gc;k.SphereGeometry=he;k.Spherical=ri;k.SphericalHarmonics3=uf;k.SphericalReflectionMapping=305;k.Spline=$g;k.SplineCurve= | |
Za;k.SplineCurve3=Gi;k.SpotLight=hf;k.SpotLightHelper=jd;k.SpotLightShadow=gf;k.Sprite=Pd;k.SpriteMaterial=Ib;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=mi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry= | |
Tc;k.TetrahedronGeometry=Wd;k.TextBufferGeometry=Zc;k.TextGeometry=ge;k.Texture=V;k.TextureLoader=ef;k.TorusBufferGeometry=Xc;k.TorusGeometry=be;k.TorusKnotBufferGeometry=Wc;k.TorusKnotGeometry=ae;k.Triangle=oa;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=dc;k.TubeGeometry=$d;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new Wb(a,b)};k.Uint16BufferAttribute= | |
Wb;k.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");return new Xb(a,b)};k.Uint32BufferAttribute=Xb;k.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new Cd(a,b)};k.Uint8BufferAttribute=Cd;k.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."); | |
return new Dd(a,b)};k.Uint8ClampedBufferAttribute=Dd;k.Uncharted2ToneMapping=3;k.Uniform=vf;k.UniformsLib=D;k.UniformsUtils=Uh;k.UnsignedByteType=1009;k.UnsignedInt248Type=1020;k.UnsignedIntType=1014;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedShortType=1012;k.VSMShadowMap=3;k.Vector2=t;k.Vector3=n;k.Vector4=ka;k.VectorKeyframeTrack=ed;k.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new n(a, | |
b,c)};k.VertexColors=2;k.VideoTexture=sg;k.WebGLCubeRenderTarget=Db;k.WebGLMultisampleRenderTarget=Zf;k.WebGLRenderTarget=Ha;k.WebGLRenderTargetCube=function(a,b,c){console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).");return new Db(a,c)};k.WebGLRenderer=og;k.WebGLUtils=Zh;k.WireframeGeometry=Rc;k.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new ma(new Rc(a.geometry), | |
new la({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ra(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,"__esModule",{value:!0})}); |
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// Polyfills | |
if ( Number.EPSILON === undefined ) { | |
Number.EPSILON = Math.pow( 2, - 52 ); | |
} | |
if ( Number.isInteger === undefined ) { | |
// Missing in IE | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger | |
Number.isInteger = function ( value ) { | |
return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; | |
}; | |
} | |
// | |
if ( Math.sign === undefined ) { | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign | |
Math.sign = function ( x ) { | |
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; | |
}; | |
} | |
if ( 'name' in Function.prototype === false ) { | |
// Missing in IE | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name | |
Object.defineProperty( Function.prototype, 'name', { | |
get: function () { | |
return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; | |
} | |
} ); | |
} | |
if ( Object.assign === undefined ) { | |
// Missing in IE | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign | |
Object.assign = function ( target ) { | |
if ( target === undefined || target === null ) { | |
throw new TypeError( 'Cannot convert undefined or null to object' ); | |
} | |
var output = Object( target ); | |
for ( var index = 1; index < arguments.length; index ++ ) { | |
var source = arguments[ index ]; | |
if ( source !== undefined && source !== null ) { | |
for ( var nextKey in source ) { | |
if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { | |
output[ nextKey ] = source[ nextKey ]; | |
} | |
} | |
} | |
} | |
return output; | |
}; | |
} | |
var REVISION = '115'; | |
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; | |
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; | |
var CullFaceNone = 0; | |
var CullFaceBack = 1; | |
var CullFaceFront = 2; | |
var CullFaceFrontBack = 3; | |
var FrontFaceDirectionCW = 0; | |
var FrontFaceDirectionCCW = 1; | |
var BasicShadowMap = 0; | |
var PCFShadowMap = 1; | |
var PCFSoftShadowMap = 2; | |
var VSMShadowMap = 3; | |
var FrontSide = 0; | |
var BackSide = 1; | |
var DoubleSide = 2; | |
var FlatShading = 1; | |
var SmoothShading = 2; | |
var NoBlending = 0; | |
var NormalBlending = 1; | |
var AdditiveBlending = 2; | |
var SubtractiveBlending = 3; | |
var MultiplyBlending = 4; | |
var CustomBlending = 5; | |
var AddEquation = 100; | |
var SubtractEquation = 101; | |
var ReverseSubtractEquation = 102; | |
var MinEquation = 103; | |
var MaxEquation = 104; | |
var ZeroFactor = 200; | |
var OneFactor = 201; | |
var SrcColorFactor = 202; | |
var OneMinusSrcColorFactor = 203; | |
var SrcAlphaFactor = 204; | |
var OneMinusSrcAlphaFactor = 205; | |
var DstAlphaFactor = 206; | |
var OneMinusDstAlphaFactor = 207; | |
var DstColorFactor = 208; | |
var OneMinusDstColorFactor = 209; | |
var SrcAlphaSaturateFactor = 210; | |
var NeverDepth = 0; | |
var AlwaysDepth = 1; | |
var LessDepth = 2; | |
var LessEqualDepth = 3; | |
var EqualDepth = 4; | |
var GreaterEqualDepth = 5; | |
var GreaterDepth = 6; | |
var NotEqualDepth = 7; | |
var MultiplyOperation = 0; | |
var MixOperation = 1; | |
var AddOperation = 2; | |
var NoToneMapping = 0; | |
var LinearToneMapping = 1; | |
var ReinhardToneMapping = 2; | |
var Uncharted2ToneMapping = 3; | |
var CineonToneMapping = 4; | |
var ACESFilmicToneMapping = 5; | |
var UVMapping = 300; | |
var CubeReflectionMapping = 301; | |
var CubeRefractionMapping = 302; | |
var EquirectangularReflectionMapping = 303; | |
var EquirectangularRefractionMapping = 304; | |
var SphericalReflectionMapping = 305; | |
var CubeUVReflectionMapping = 306; | |
var CubeUVRefractionMapping = 307; | |
var RepeatWrapping = 1000; | |
var ClampToEdgeWrapping = 1001; | |
var MirroredRepeatWrapping = 1002; | |
var NearestFilter = 1003; | |
var NearestMipmapNearestFilter = 1004; | |
var NearestMipMapNearestFilter = 1004; | |
var NearestMipmapLinearFilter = 1005; | |
var NearestMipMapLinearFilter = 1005; | |
var LinearFilter = 1006; | |
var LinearMipmapNearestFilter = 1007; | |
var LinearMipMapNearestFilter = 1007; | |
var LinearMipmapLinearFilter = 1008; | |
var LinearMipMapLinearFilter = 1008; | |
var UnsignedByteType = 1009; | |
var ByteType = 1010; | |
var ShortType = 1011; | |
var UnsignedShortType = 1012; | |
var IntType = 1013; | |
var UnsignedIntType = 1014; | |
var FloatType = 1015; | |
var HalfFloatType = 1016; | |
var UnsignedShort4444Type = 1017; | |
var UnsignedShort5551Type = 1018; | |
var UnsignedShort565Type = 1019; | |
var UnsignedInt248Type = 1020; | |
var AlphaFormat = 1021; | |
var RGBFormat = 1022; | |
var RGBAFormat = 1023; | |
var LuminanceFormat = 1024; | |
var LuminanceAlphaFormat = 1025; | |
var RGBEFormat = RGBAFormat; | |
var DepthFormat = 1026; | |
var DepthStencilFormat = 1027; | |
var RedFormat = 1028; | |
var RedIntegerFormat = 1029; | |
var RGFormat = 1030; | |
var RGIntegerFormat = 1031; | |
var RGBIntegerFormat = 1032; | |
var RGBAIntegerFormat = 1033; | |
var RGB_S3TC_DXT1_Format = 33776; | |
var RGBA_S3TC_DXT1_Format = 33777; | |
var RGBA_S3TC_DXT3_Format = 33778; | |
var RGBA_S3TC_DXT5_Format = 33779; | |
var RGB_PVRTC_4BPPV1_Format = 35840; | |
var RGB_PVRTC_2BPPV1_Format = 35841; | |
var RGBA_PVRTC_4BPPV1_Format = 35842; | |
var RGBA_PVRTC_2BPPV1_Format = 35843; | |
var RGB_ETC1_Format = 36196; | |
var RGB_ETC2_Format = 37492; | |
var RGBA_ETC2_EAC_Format = 37496; | |
var RGBA_ASTC_4x4_Format = 37808; | |
var RGBA_ASTC_5x4_Format = 37809; | |
var RGBA_ASTC_5x5_Format = 37810; | |
var RGBA_ASTC_6x5_Format = 37811; | |
var RGBA_ASTC_6x6_Format = 37812; | |
var RGBA_ASTC_8x5_Format = 37813; | |
var RGBA_ASTC_8x6_Format = 37814; | |
var RGBA_ASTC_8x8_Format = 37815; | |
var RGBA_ASTC_10x5_Format = 37816; | |
var RGBA_ASTC_10x6_Format = 37817; | |
var RGBA_ASTC_10x8_Format = 37818; | |
var RGBA_ASTC_10x10_Format = 37819; | |
var RGBA_ASTC_12x10_Format = 37820; | |
var RGBA_ASTC_12x12_Format = 37821; | |
var RGBA_BPTC_Format = 36492; | |
var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; | |
var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; | |
var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; | |
var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; | |
var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; | |
var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; | |
var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; | |
var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; | |
var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; | |
var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; | |
var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; | |
var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; | |
var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; | |
var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; | |
var LoopOnce = 2200; | |
var LoopRepeat = 2201; | |
var LoopPingPong = 2202; | |
var InterpolateDiscrete = 2300; | |
var InterpolateLinear = 2301; | |
var InterpolateSmooth = 2302; | |
var ZeroCurvatureEnding = 2400; | |
var ZeroSlopeEnding = 2401; | |
var WrapAroundEnding = 2402; | |
var TrianglesDrawMode = 0; | |
var TriangleStripDrawMode = 1; | |
var TriangleFanDrawMode = 2; | |
var LinearEncoding = 3000; | |
var sRGBEncoding = 3001; | |
var GammaEncoding = 3007; | |
var RGBEEncoding = 3002; | |
var LogLuvEncoding = 3003; | |
var RGBM7Encoding = 3004; | |
var RGBM16Encoding = 3005; | |
var RGBDEncoding = 3006; | |
var BasicDepthPacking = 3200; | |
var RGBADepthPacking = 3201; | |
var TangentSpaceNormalMap = 0; | |
var ObjectSpaceNormalMap = 1; | |
var ZeroStencilOp = 0; | |
var KeepStencilOp = 7680; | |
var ReplaceStencilOp = 7681; | |
var IncrementStencilOp = 7682; | |
var DecrementStencilOp = 7683; | |
var IncrementWrapStencilOp = 34055; | |
var DecrementWrapStencilOp = 34056; | |
var InvertStencilOp = 5386; | |
var NeverStencilFunc = 512; | |
var LessStencilFunc = 513; | |
var EqualStencilFunc = 514; | |
var LessEqualStencilFunc = 515; | |
var GreaterStencilFunc = 516; | |
var NotEqualStencilFunc = 517; | |
var GreaterEqualStencilFunc = 518; | |
var AlwaysStencilFunc = 519; | |
var StaticDrawUsage = 35044; | |
var DynamicDrawUsage = 35048; | |
var StreamDrawUsage = 35040; | |
var StaticReadUsage = 35045; | |
var DynamicReadUsage = 35049; | |
var StreamReadUsage = 35041; | |
var StaticCopyUsage = 35046; | |
var DynamicCopyUsage = 35050; | |
var StreamCopyUsage = 35042; | |
/** | |
* https://github.com/mrdoob/eventdispatcher.js/ | |
*/ | |
function EventDispatcher() {} | |
Object.assign( EventDispatcher.prototype, { | |
addEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) this._listeners = {}; | |
var listeners = this._listeners; | |
if ( listeners[ type ] === undefined ) { | |
listeners[ type ] = []; | |
} | |
if ( listeners[ type ].indexOf( listener ) === - 1 ) { | |
listeners[ type ].push( listener ); | |
} | |
}, | |
hasEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) return false; | |
var listeners = this._listeners; | |
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; | |
}, | |
removeEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) return; | |
var listeners = this._listeners; | |
var listenerArray = listeners[ type ]; | |
if ( listenerArray !== undefined ) { | |
var index = listenerArray.indexOf( listener ); | |
if ( index !== - 1 ) { | |
listenerArray.splice( index, 1 ); | |
} | |
} | |
}, | |
dispatchEvent: function ( event ) { | |
if ( this._listeners === undefined ) return; | |
var listeners = this._listeners; | |
var listenerArray = listeners[ event.type ]; | |
if ( listenerArray !== undefined ) { | |
event.target = this; | |
// Make a copy, in case listeners are removed while iterating. | |
var array = listenerArray.slice( 0 ); | |
for ( var i = 0, l = array.length; i < l; i ++ ) { | |
array[ i ].call( this, event ); | |
} | |
} | |
} | |
} ); | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author thezwap | |
*/ | |
var _lut = []; | |
for ( var i = 0; i < 256; i ++ ) { | |
_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); | |
} | |
var MathUtils = { | |
DEG2RAD: Math.PI / 180, | |
RAD2DEG: 180 / Math.PI, | |
generateUUID: function () { | |
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 | |
var d0 = Math.random() * 0xffffffff | 0; | |
var d1 = Math.random() * 0xffffffff | 0; | |
var d2 = Math.random() * 0xffffffff | 0; | |
var d3 = Math.random() * 0xffffffff | 0; | |
var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + | |
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + | |
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + | |
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; | |
// .toUpperCase() here flattens concatenated strings to save heap memory space. | |
return uuid.toUpperCase(); | |
}, | |
clamp: function ( value, min, max ) { | |
return Math.max( min, Math.min( max, value ) ); | |
}, | |
// compute euclidian modulo of m % n | |
// https://en.wikipedia.org/wiki/Modulo_operation | |
euclideanModulo: function ( n, m ) { | |
return ( ( n % m ) + m ) % m; | |
}, | |
// Linear mapping from range <a1, a2> to range <b1, b2> | |
mapLinear: function ( x, a1, a2, b1, b2 ) { | |
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | |
}, | |
// https://en.wikipedia.org/wiki/Linear_interpolation | |
lerp: function ( x, y, t ) { | |
return ( 1 - t ) * x + t * y; | |
}, | |
// http://en.wikipedia.org/wiki/Smoothstep | |
smoothstep: function ( x, min, max ) { | |
if ( x <= min ) return 0; | |
if ( x >= max ) return 1; | |
x = ( x - min ) / ( max - min ); | |
return x * x * ( 3 - 2 * x ); | |
}, | |
smootherstep: function ( x, min, max ) { | |
if ( x <= min ) return 0; | |
if ( x >= max ) return 1; | |
x = ( x - min ) / ( max - min ); | |
return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); | |
}, | |
// Random integer from <low, high> interval | |
randInt: function ( low, high ) { | |
return low + Math.floor( Math.random() * ( high - low + 1 ) ); | |
}, | |
// Random float from <low, high> interval | |
randFloat: function ( low, high ) { | |
return low + Math.random() * ( high - low ); | |
}, | |
// Random float from <-range/2, range/2> interval | |
randFloatSpread: function ( range ) { | |
return range * ( 0.5 - Math.random() ); | |
}, | |
degToRad: function ( degrees ) { | |
return degrees * MathUtils.DEG2RAD; | |
}, | |
radToDeg: function ( radians ) { | |
return radians * MathUtils.RAD2DEG; | |
}, | |
isPowerOfTwo: function ( value ) { | |
return ( value & ( value - 1 ) ) === 0 && value !== 0; | |
}, | |
ceilPowerOfTwo: function ( value ) { | |
return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); | |
}, | |
floorPowerOfTwo: function ( value ) { | |
return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); | |
}, | |
setQuaternionFromProperEuler: function ( q, a, b, c, order ) { | |
// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles | |
// rotations are applied to the axes in the order specified by 'order' | |
// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' | |
// angles are in radians | |
var cos = Math.cos; | |
var sin = Math.sin; | |
var c2 = cos( b / 2 ); | |
var s2 = sin( b / 2 ); | |
var c13 = cos( ( a + c ) / 2 ); | |
var s13 = sin( ( a + c ) / 2 ); | |
var c1_3 = cos( ( a - c ) / 2 ); | |
var s1_3 = sin( ( a - c ) / 2 ); | |
var c3_1 = cos( ( c - a ) / 2 ); | |
var s3_1 = sin( ( c - a ) / 2 ); | |
if ( order === 'XYX' ) { | |
q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); | |
} else if ( order === 'YZY' ) { | |
q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); | |
} else if ( order === 'ZXZ' ) { | |
q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); | |
} else if ( order === 'XZX' ) { | |
q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); | |
} else if ( order === 'YXY' ) { | |
q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); | |
} else if ( order === 'ZYZ' ) { | |
q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); | |
} else { | |
console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.' ); | |
} | |
} | |
}; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author egraether / http://egraether.com/ | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
function Vector2( x, y ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
} | |
Object.defineProperties( Vector2.prototype, { | |
"width": { | |
get: function () { | |
return this.x; | |
}, | |
set: function ( value ) { | |
this.x = value; | |
} | |
}, | |
"height": { | |
get: function () { | |
return this.y; | |
}, | |
set: function ( value ) { | |
this.y = value; | |
} | |
} | |
} ); | |
Object.assign( Vector2.prototype, { | |
isVector2: true, | |
set: function ( x, y ) { | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
return this; | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
return this; | |
}, | |
multiply: function ( v ) { | |
this.x *= v.x; | |
this.y *= v.y; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
return this; | |
}, | |
divide: function ( v ) { | |
this.x /= v.x; | |
this.y /= v.y; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
applyMatrix3: function ( m ) { | |
var x = this.x, y = this.y; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; | |
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; | |
return this; | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// assumes min < max, componentwise | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
return this; | |
}, | |
clampScalar: function ( minVal, maxVal ) { | |
this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); | |
this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); | |
return this; | |
}, | |
clampLength: function ( min, max ) { | |
var length = this.length(); | |
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); | |
}, | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y; | |
}, | |
cross: function ( v ) { | |
return this.x * v.y - this.y * v.x; | |
}, | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y ); | |
}, | |
manhattanLength: function () { | |
return Math.abs( this.x ) + Math.abs( this.y ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() || 1 ); | |
}, | |
angle: function () { | |
// computes the angle in radians with respect to the positive x-axis | |
var angle = Math.atan2( - this.y, - this.x ) + Math.PI; | |
return angle; | |
}, | |
distanceTo: function ( v ) { | |
return Math.sqrt( this.distanceToSquared( v ) ); | |
}, | |
distanceToSquared: function ( v ) { | |
var dx = this.x - v.x, dy = this.y - v.y; | |
return dx * dx + dy * dy; | |
}, | |
manhattanDistanceTo: function ( v ) { | |
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); | |
}, | |
setLength: function ( length ) { | |
return this.normalize().multiplyScalar( length ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
return array; | |
}, | |
fromBufferAttribute: function ( attribute, index, offset ) { | |
if ( offset !== undefined ) { | |
console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); | |
} | |
this.x = attribute.getX( index ); | |
this.y = attribute.getY( index ); | |
return this; | |
}, | |
rotateAround: function ( center, angle ) { | |
var c = Math.cos( angle ), s = Math.sin( angle ); | |
var x = this.x - center.x; | |
var y = this.y - center.y; | |
this.x = x * c - y * s + center.x; | |
this.y = x * s + y * c + center.y; | |
return this; | |
} | |
} ); | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
* @author tschw | |
*/ | |
function Matrix3() { | |
this.elements = [ | |
1, 0, 0, | |
0, 1, 0, | |
0, 0, 1 | |
]; | |
if ( arguments.length > 0 ) { | |
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); | |
} | |
} | |
Object.assign( Matrix3.prototype, { | |
isMatrix3: true, | |
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | |
var te = this.elements; | |
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; | |
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; | |
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; | |
return this; | |
}, | |
identity: function () { | |
this.set( | |
1, 0, 0, | |
0, 1, 0, | |
0, 0, 1 | |
); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().fromArray( this.elements ); | |
}, | |
copy: function ( m ) { | |
var te = this.elements; | |
var me = m.elements; | |
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; | |
te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; | |
te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; | |
return this; | |
}, | |
extractBasis: function ( xAxis, yAxis, zAxis ) { | |
xAxis.setFromMatrix3Column( this, 0 ); | |
yAxis.setFromMatrix3Column( this, 1 ); | |
zAxis.setFromMatrix3Column( this, 2 ); | |
return this; | |
}, | |
setFromMatrix4: function ( m ) { | |
var me = m.elements; | |
this.set( | |
me[ 0 ], me[ 4 ], me[ 8 ], | |
me[ 1 ], me[ 5 ], me[ 9 ], | |
me[ 2 ], me[ 6 ], me[ 10 ] | |
); | |
return this; | |
}, | |
multiply: function ( m ) { | |
return this.multiplyMatrices( this, m ); | |
}, | |
premultiply: function ( m ) { | |
return this.multiplyMatrices( m, this ); | |
}, | |
multiplyMatrices: function ( a, b ) { | |
var ae = a.elements; | |
var be = b.elements; | |
var te = this.elements; | |
var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; | |
var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; | |
var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; | |
var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; | |
var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; | |
var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; | |
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; | |
te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; | |
te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; | |
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; | |
te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; | |
te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; | |
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; | |
te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; | |
te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; | |
return this; | |
}, | |
multiplyScalar: function ( s ) { | |
var te = this.elements; | |
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; | |
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; | |
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; | |
return this; | |
}, | |
determinant: function () { | |
var te = this.elements; | |
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], | |
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], | |
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; | |
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; | |
}, | |
getInverse: function ( matrix, throwOnDegenerate ) { | |
if ( throwOnDegenerate !== undefined ) { | |
console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." ); | |
} | |
var me = matrix.elements, | |
te = this.elements, | |
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], | |
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], | |
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], | |
t11 = n33 * n22 - n32 * n23, | |
t12 = n32 * n13 - n33 * n12, | |
t13 = n23 * n12 - n22 * n13, | |
det = n11 * t11 + n21 * t12 + n31 * t13; | |
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); | |
var detInv = 1 / det; | |
te[ 0 ] = t11 * detInv; | |
te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; | |
te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; | |
te[ 3 ] = t12 * detInv; | |
te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; | |
te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; | |
te[ 6 ] = t13 * detInv; | |
te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; | |
te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; | |
return this; | |
}, | |
transpose: function () { | |
var tmp, m = this.elements; | |
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; | |
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; | |
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; | |
return this; | |
}, | |
getNormalMatrix: function ( matrix4 ) { | |
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); | |
}, | |
transposeIntoArray: function ( r ) { | |
var m = this.elements; | |
r[ 0 ] = m[ 0 ]; | |
r[ 1 ] = m[ 3 ]; | |
r[ 2 ] = m[ 6 ]; | |
r[ 3 ] = m[ 1 ]; | |
r[ 4 ] = m[ 4 ]; | |
r[ 5 ] = m[ 7 ]; | |
r[ 6 ] = m[ 2 ]; | |
r[ 7 ] = m[ 5 ]; | |
r[ 8 ] = m[ 8 ]; | |
return this; | |
}, | |
setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { | |
var c = Math.cos( rotation ); | |
var s = Math.sin( rotation ); | |
this.set( | |
sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, | |
- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, | |
0, 0, 1 | |
); | |
}, | |
scale: function ( sx, sy ) { | |
var te = this.elements; | |
te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; | |
te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; | |
return this; | |
}, | |
rotate: function ( theta ) { | |
var c = Math.cos( theta ); | |
var s = Math.sin( theta ); | |
var te = this.elements; | |
var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; | |
var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; | |
te[ 0 ] = c * a11 + s * a21; | |
te[ 3 ] = c * a12 + s * a22; | |
te[ 6 ] = c * a13 + s * a23; | |
te[ 1 ] = - s * a11 + c * a21; | |
te[ 4 ] = - s * a12 + c * a22; | |
te[ 7 ] = - s * a13 + c * a23; | |
return this; | |
}, | |
translate: function ( tx, ty ) { | |
var te = this.elements; | |
te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; | |
te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; | |
return this; | |
}, | |
equals: function ( matrix ) { | |
var te = this.elements; | |
var me = matrix.elements; | |
for ( var i = 0; i < 9; i ++ ) { | |
if ( te[ i ] !== me[ i ] ) return false; | |
} | |
return true; | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
for ( var i = 0; i < 9; i ++ ) { | |
this.elements[ i ] = array[ i + offset ]; | |
} | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
var te = this.elements; | |
array[ offset ] = te[ 0 ]; | |
array[ offset + 1 ] = te[ 1 ]; | |
array[ offset + 2 ] = te[ 2 ]; | |
array[ offset + 3 ] = te[ 3 ]; | |
array[ offset + 4 ] = te[ 4 ]; | |
array[ offset + 5 ] = te[ 5 ]; | |
array[ offset + 6 ] = te[ 6 ]; | |
array[ offset + 7 ] = te[ 7 ]; | |
array[ offset + 8 ] = te[ 8 ]; | |
return array; | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author szimek / https://github.com/szimek/ | |
*/ | |
var _canvas; | |
var ImageUtils = { | |
getDataURL: function ( image ) { | |
var canvas; | |
if ( typeof HTMLCanvasElement == 'undefined' ) { | |
return image.src; | |
} else if ( image instanceof HTMLCanvasElement ) { | |
canvas = image; | |
} else { | |
if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); | |
_canvas.width = image.width; | |
_canvas.height = image.height; | |
var context = _canvas.getContext( '2d' ); | |
if ( image instanceof ImageData ) { | |
context.putImageData( image, 0, 0 ); | |
} else { | |
context.drawImage( image, 0, 0, image.width, image.height ); | |
} | |
canvas = _canvas; | |
} | |
if ( canvas.width > 2048 || canvas.height > 2048 ) { | |
return canvas.toDataURL( 'image/jpeg', 0.6 ); | |
} else { | |
return canvas.toDataURL( 'image/png' ); | |
} | |
} | |
}; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author szimek / https://github.com/szimek/ | |
*/ | |
var textureId = 0; | |
function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { | |
Object.defineProperty( this, 'id', { value: textureId ++ } ); | |
this.uuid = MathUtils.generateUUID(); | |
this.name = ''; | |
this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; | |
this.mipmaps = []; | |
this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; | |
this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; | |
this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; | |
this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; | |
this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; | |
this.anisotropy = anisotropy !== undefined ? anisotropy : 1; | |
this.format = format !== undefined ? format : RGBAFormat; | |
this.internalFormat = null; | |
this.type = type !== undefined ? type : UnsignedByteType; | |
this.offset = new Vector2( 0, 0 ); | |
this.repeat = new Vector2( 1, 1 ); | |
this.center = new Vector2( 0, 0 ); | |
this.rotation = 0; | |
this.matrixAutoUpdate = true; | |
this.matrix = new Matrix3(); | |
this.generateMipmaps = true; | |
this.premultiplyAlpha = false; | |
this.flipY = true; | |
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) | |
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. | |
// | |
// Also changing the encoding after already used by a Material will not automatically make the Material | |
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile. | |
this.encoding = encoding !== undefined ? encoding : LinearEncoding; | |
this.version = 0; | |
this.onUpdate = null; | |
} | |
Texture.DEFAULT_IMAGE = undefined; | |
Texture.DEFAULT_MAPPING = UVMapping; | |
Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
constructor: Texture, | |
isTexture: true, | |
updateMatrix: function () { | |
this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.name = source.name; | |
this.image = source.image; | |
this.mipmaps = source.mipmaps.slice( 0 ); | |
this.mapping = source.mapping; | |
this.wrapS = source.wrapS; | |
this.wrapT = source.wrapT; | |
this.magFilter = source.magFilter; | |
this.minFilter = source.minFilter; | |
this.anisotropy = source.anisotropy; | |
this.format = source.format; | |
this.internalFormat = source.internalFormat; | |
this.type = source.type; | |
this.offset.copy( source.offset ); | |
this.repeat.copy( source.repeat ); | |
this.center.copy( source.center ); | |
this.rotation = source.rotation; | |
this.matrixAutoUpdate = source.matrixAutoUpdate; | |
this.matrix.copy( source.matrix ); | |
this.generateMipmaps = source.generateMipmaps; | |
this.premultiplyAlpha = source.premultiplyAlpha; | |
this.flipY = source.flipY; | |
this.unpackAlignment = source.unpackAlignment; | |
this.encoding = source.encoding; | |
return this; | |
}, | |
toJSON: function ( meta ) { | |
var isRootObject = ( meta === undefined || typeof meta === 'string' ); | |
if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { | |
return meta.textures[ this.uuid ]; | |
} | |
var output = { | |
metadata: { | |
version: 4.5, | |
type: 'Texture', | |
generator: 'Texture.toJSON' | |
}, | |
uuid: this.uuid, | |
name: this.name, | |
mapping: this.mapping, | |
repeat: [ this.repeat.x, this.repeat.y ], | |
offset: [ this.offset.x, this.offset.y ], | |
center: [ this.center.x, this.center.y ], | |
rotation: this.rotation, | |
wrap: [ this.wrapS, this.wrapT ], | |
format: this.format, | |
type: this.type, | |
encoding: this.encoding, | |
minFilter: this.minFilter, | |
magFilter: this.magFilter, | |
anisotropy: this.anisotropy, | |
flipY: this.flipY, | |
premultiplyAlpha: this.premultiplyAlpha, | |
unpackAlignment: this.unpackAlignment | |
}; | |
if ( this.image !== undefined ) { | |
// TODO: Move to THREE.Image | |
var image = this.image; | |
if ( image.uuid === undefined ) { | |
image.uuid = MathUtils.generateUUID(); // UGH | |
} | |
if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { | |
var url; | |
if ( Array.isArray( image ) ) { | |
// process array of images e.g. CubeTexture | |
url = []; | |
for ( var i = 0, l = image.length; i < l; i ++ ) { | |
url.push( ImageUtils.getDataURL( image[ i ] ) ); | |
} | |
} else { | |
// process single image | |
url = ImageUtils.getDataURL( image ); | |
} | |
meta.images[ image.uuid ] = { | |
uuid: image.uuid, | |
url: url | |
}; | |
} | |
output.image = image.uuid; | |
} | |
if ( ! isRootObject ) { | |
meta.textures[ this.uuid ] = output; | |
} | |
return output; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
}, | |
transformUv: function ( uv ) { | |
if ( this.mapping !== UVMapping ) return uv; | |
uv.applyMatrix3( this.matrix ); | |
if ( uv.x < 0 || uv.x > 1 ) { | |
switch ( this.wrapS ) { | |
case RepeatWrapping: | |
uv.x = uv.x - Math.floor( uv.x ); | |
break; | |
case ClampToEdgeWrapping: | |
uv.x = uv.x < 0 ? 0 : 1; | |
break; | |
case MirroredRepeatWrapping: | |
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { | |
uv.x = Math.ceil( uv.x ) - uv.x; | |
} else { | |
uv.x = uv.x - Math.floor( uv.x ); | |
} | |
break; | |
} | |
} | |
if ( uv.y < 0 || uv.y > 1 ) { | |
switch ( this.wrapT ) { | |
case RepeatWrapping: | |
uv.y = uv.y - Math.floor( uv.y ); | |
break; | |
case ClampToEdgeWrapping: | |
uv.y = uv.y < 0 ? 0 : 1; | |
break; | |
case MirroredRepeatWrapping: | |
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { | |
uv.y = Math.ceil( uv.y ) - uv.y; | |
} else { | |
uv.y = uv.y - Math.floor( uv.y ); | |
} | |
break; | |
} | |
} | |
if ( this.flipY ) { | |
uv.y = 1 - uv.y; | |
} | |
return uv; | |
} | |
} ); | |
Object.defineProperty( Texture.prototype, "needsUpdate", { | |
set: function ( value ) { | |
if ( value === true ) this.version ++; | |
} | |
} ); | |
/** | |
* @author supereggbert / http://www.paulbrunt.co.uk/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author egraether / http://egraether.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
function Vector4( x, y, z, w ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
this.z = z || 0; | |
this.w = ( w !== undefined ) ? w : 1; | |
} | |
Object.defineProperties( Vector4.prototype, { | |
"width": { | |
get: function () { | |
return this.z; | |
}, | |
set: function ( value ) { | |
this.z = value; | |
} | |
}, | |
"height": { | |
get: function () { | |
return this.w; | |
}, | |
set: function ( value ) { | |
this.w = value; | |
} | |
} | |
} ); | |
Object.assign( Vector4.prototype, { | |
isVector4: true, | |
set: function ( x, y, z, w ) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
this.w = w; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
this.z = scalar; | |
this.w = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setZ: function ( z ) { | |
this.z = z; | |
return this; | |
}, | |
setW: function ( w ) { | |
this.w = w; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
case 2: this.z = value; break; | |
case 3: this.w = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
return this; | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
case 2: return this.z; | |
case 3: return this.w; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y, this.z, this.w ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
this.z = v.z; | |
this.w = ( v.w !== undefined ) ? v.w : 1; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
this.z += v.z; | |
this.w += v.w; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
this.z += s; | |
this.w += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
this.z = a.z + b.z; | |
this.w = a.w + b.w; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
this.z += v.z * s; | |
this.w += v.w * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
this.z -= v.z; | |
this.w -= v.w; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
this.z -= s; | |
this.w -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
this.z = a.z - b.z; | |
this.w = a.w - b.w; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
this.z *= scalar; | |
this.w *= scalar; | |
return this; | |
}, | |
applyMatrix4: function ( m ) { | |
var x = this.x, y = this.y, z = this.z, w = this.w; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; | |
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; | |
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; | |
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
setAxisAngleFromQuaternion: function ( q ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm | |
// q is assumed to be normalized | |
this.w = 2 * Math.acos( q.w ); | |
var s = Math.sqrt( 1 - q.w * q.w ); | |
if ( s < 0.0001 ) { | |
this.x = 1; | |
this.y = 0; | |
this.z = 0; | |
} else { | |
this.x = q.x / s; | |
this.y = q.y / s; | |
this.z = q.z / s; | |
} | |
return this; | |
}, | |
setAxisAngleFromRotationMatrix: function ( m ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var angle, x, y, z, // variables for result | |
epsilon = 0.01, // margin to allow for rounding errors | |
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees | |
te = m.elements, | |
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
if ( ( Math.abs( m12 - m21 ) < epsilon ) && | |
( Math.abs( m13 - m31 ) < epsilon ) && | |
( Math.abs( m23 - m32 ) < epsilon ) ) { | |
// singularity found | |
// first check for identity matrix which must have +1 for all terms | |
// in leading diagonal and zero in other terms | |
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && | |
( Math.abs( m13 + m31 ) < epsilon2 ) && | |
( Math.abs( m23 + m32 ) < epsilon2 ) && | |
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { | |
// this singularity is identity matrix so angle = 0 | |
this.set( 1, 0, 0, 0 ); | |
return this; // zero angle, arbitrary axis | |
} | |
// otherwise this singularity is angle = 180 | |
angle = Math.PI; | |
var xx = ( m11 + 1 ) / 2; | |
var yy = ( m22 + 1 ) / 2; | |
var zz = ( m33 + 1 ) / 2; | |
var xy = ( m12 + m21 ) / 4; | |
var xz = ( m13 + m31 ) / 4; | |
var yz = ( m23 + m32 ) / 4; | |
if ( ( xx > yy ) && ( xx > zz ) ) { | |
// m11 is the largest diagonal term | |
if ( xx < epsilon ) { | |
x = 0; | |
y = 0.707106781; | |
z = 0.707106781; | |
} else { | |
x = Math.sqrt( xx ); | |
y = xy / x; | |
z = xz / x; | |
} | |
} else if ( yy > zz ) { | |
// m22 is the largest diagonal term | |
if ( yy < epsilon ) { | |
x = 0.707106781; | |
y = 0; | |
z = 0.707106781; | |
} else { | |
y = Math.sqrt( yy ); | |
x = xy / y; | |
z = yz / y; | |
} | |
} else { | |
// m33 is the largest diagonal term so base result on this | |
if ( zz < epsilon ) { | |
x = 0.707106781; | |
y = 0.707106781; | |
z = 0; | |
} else { | |
z = Math.sqrt( zz ); | |
x = xz / z; | |
y = yz / z; | |
} | |
} | |
this.set( x, y, z, angle ); | |
return this; // return 180 deg rotation | |
} | |
// as we have reached here there are no singularities so we can handle normally | |
var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + | |
( m13 - m31 ) * ( m13 - m31 ) + | |
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize | |
if ( Math.abs( s ) < 0.001 ) s = 1; | |
// prevent divide by zero, should not happen if matrix is orthogonal and should be | |
// caught by singularity test above, but I've left it in just in case | |
this.x = ( m32 - m23 ) / s; | |
this.y = ( m13 - m31 ) / s; | |
this.z = ( m21 - m12 ) / s; | |
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); | |
return this; | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
this.z = Math.min( this.z, v.z ); | |
this.w = Math.min( this.w, v.w ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
this.z = Math.max( this.z, v.z ); | |
this.w = Math.max( this.w, v.w ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// assumes min < max, componentwise | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
this.w = Math.max( min.w, Math.min( max.w, this.w ) ); | |
return this; | |
}, | |
clampScalar: function ( minVal, maxVal ) { | |
this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); | |
this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); | |
this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); | |
this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); | |
return this; | |
}, | |
clampLength: function ( min, max ) { | |
var length = this.length(); | |
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); | |
}, | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
this.z = Math.floor( this.z ); | |
this.w = Math.floor( this.w ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
this.z = Math.ceil( this.z ); | |
this.w = Math.ceil( this.w ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
this.z = Math.round( this.z ); | |
this.w = Math.round( this.w ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
this.z = - this.z; | |
this.w = - this.w; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; | |
}, | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); | |
}, | |
manhattanLength: function () { | |
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() || 1 ); | |
}, | |
setLength: function ( length ) { | |
return this.normalize().multiplyScalar( length ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
this.z += ( v.z - this.z ) * alpha; | |
this.w += ( v.w - this.w ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
this.z = array[ offset + 2 ]; | |
this.w = array[ offset + 3 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
array[ offset + 2 ] = this.z; | |
array[ offset + 3 ] = this.w; | |
return array; | |
}, | |
fromBufferAttribute: function ( attribute, index, offset ) { | |
if ( offset !== undefined ) { | |
console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); | |
} | |
this.x = attribute.getX( index ); | |
this.y = attribute.getY( index ); | |
this.z = attribute.getZ( index ); | |
this.w = attribute.getW( index ); | |
return this; | |
} | |
} ); | |
/** | |
* @author szimek / https://github.com/szimek/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author Marius Kintel / https://github.com/kintel | |
*/ | |
/* | |
In options, we can specify: | |
* Texture parameters for an auto-generated target texture | |
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers | |
*/ | |
function WebGLRenderTarget( width, height, options ) { | |
this.width = width; | |
this.height = height; | |
this.scissor = new Vector4( 0, 0, width, height ); | |
this.scissorTest = false; | |
this.viewport = new Vector4( 0, 0, width, height ); | |
options = options || {}; | |
this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); | |
this.texture.image = {}; | |
this.texture.image.width = width; | |
this.texture.image.height = height; | |
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; | |
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; | |
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; | |
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; | |
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; | |
} | |
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
constructor: WebGLRenderTarget, | |
isWebGLRenderTarget: true, | |
setSize: function ( width, height ) { | |
if ( this.width !== width || this.height !== height ) { | |
this.width = width; | |
this.height = height; | |
this.texture.image.width = width; | |
this.texture.image.height = height; | |
this.dispose(); | |
} | |
this.viewport.set( 0, 0, width, height ); | |
this.scissor.set( 0, 0, width, height ); | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.width = source.width; | |
this.height = source.height; | |
this.viewport.copy( source.viewport ); | |
this.texture = source.texture.clone(); | |
this.depthBuffer = source.depthBuffer; | |
this.stencilBuffer = source.stencilBuffer; | |
this.depthTexture = source.depthTexture; | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
} ); | |
/** | |
* @author Mugen87 / https://github.com/Mugen87 | |
* @author Matt DesLauriers / @mattdesl | |
*/ | |
function WebGLMultisampleRenderTarget( width, height, options ) { | |
WebGLRenderTarget.call( this, width, height, options ); | |
this.samples = 4; | |
} | |
WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { | |
constructor: WebGLMultisampleRenderTarget, | |
isWebGLMultisampleRenderTarget: true, | |
copy: function ( source ) { | |
WebGLRenderTarget.prototype.copy.call( this, source ); | |
this.samples = source.samples; | |
return this; | |
} | |
} ); | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
*/ | |
function Quaternion( x, y, z, w ) { | |
this._x = x || 0; | |
this._y = y || 0; | |
this._z = z || 0; | |
this._w = ( w !== undefined ) ? w : 1; | |
} | |
Object.assign( Quaternion, { | |
slerp: function ( qa, qb, qm, t ) { | |
return qm.copy( qa ).slerp( qb, t ); | |
}, | |
slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { | |
// fuzz-free, array-based Quaternion SLERP operation | |
var x0 = src0[ srcOffset0 + 0 ], | |
y0 = src0[ srcOffset0 + 1 ], | |
z0 = src0[ srcOffset0 + 2 ], | |
w0 = src0[ srcOffset0 + 3 ], | |
x1 = src1[ srcOffset1 + 0 ], | |
y1 = src1[ srcOffset1 + 1 ], | |
z1 = src1[ srcOffset1 + 2 ], | |
w1 = src1[ srcOffset1 + 3 ]; | |
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { | |
var s = 1 - t, | |
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, | |
dir = ( cos >= 0 ? 1 : - 1 ), | |
sqrSin = 1 - cos * cos; | |
// Skip the Slerp for tiny steps to avoid numeric problems: | |
if ( sqrSin > Number.EPSILON ) { | |
var sin = Math.sqrt( sqrSin ), | |
len = Math.atan2( sin, cos * dir ); | |
s = Math.sin( s * len ) / sin; | |
t = Math.sin( t * len ) / sin; | |
} | |
var tDir = t * dir; | |
x0 = x0 * s + x1 * tDir; | |
y0 = y0 * s + y1 * tDir; | |
z0 = z0 * s + z1 * tDir; | |
w0 = w0 * s + w1 * tDir; | |
// Normalize in case we just did a lerp: | |
if ( s === 1 - t ) { | |
var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); | |
x0 *= f; | |
y0 *= f; | |
z0 *= f; | |
w0 *= f; | |
} | |
} | |
dst[ dstOffset ] = x0; | |
dst[ dstOffset + 1 ] = y0; | |
dst[ dstOffset + 2 ] = z0; | |
dst[ dstOffset + 3 ] = w0; | |
} | |
} ); | |
Object.defineProperties( Quaternion.prototype, { | |
x: { | |
get: function () { | |
return this._x; | |
}, | |
set: function ( value ) { | |
this._x = value; | |
this._onChangeCallback(); | |
} | |
}, | |
y: { | |
get: function () { | |
return this._y; | |
}, | |
set: function ( value ) { | |
this._y = value; | |
this._onChangeCallback(); | |
} | |
}, | |
z: { | |
get: function () { | |
return this._z; | |
}, | |
set: function ( value ) { | |
this._z = value; | |
this._onChangeCallback(); | |
} | |
}, | |
w: { | |
get: function () { | |
return this._w; | |
}, | |
set: function ( value ) { | |
this._w = value; | |
this._onChangeCallback(); | |
} | |
} | |
} ); | |
Object.assign( Quaternion.prototype, { | |
isQuaternion: true, | |
set: function ( x, y, z, w ) { | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
this._w = w; | |
this._onChangeCallback(); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this._x, this._y, this._z, this._w ); | |
}, | |
copy: function ( quaternion ) { | |
this._x = quaternion.x; | |
this._y = quaternion.y; | |
this._z = quaternion.z; | |
this._w = quaternion.w; | |
this._onChangeCallback(); | |
return this; | |
}, | |
setFromEuler: function ( euler, update ) { | |
if ( ! ( euler && euler.isEuler ) ) { | |
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); | |
} | |
var x = euler._x, y = euler._y, z = euler._z, order = euler.order; | |
// http://www.mathworks.com/matlabcentral/fileexchange/ | |
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ | |
// content/SpinCalc.m | |
var cos = Math.cos; | |
var sin = Math.sin; | |
var c1 = cos( x / 2 ); | |
var c2 = cos( y / 2 ); | |
var c3 = cos( z / 2 ); | |
var s1 = sin( x / 2 ); | |
var s2 = sin( y / 2 ); | |
var s3 = sin( z / 2 ); | |
if ( order === 'XYZ' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'YXZ' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} else if ( order === 'ZXY' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'ZYX' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} else if ( order === 'YZX' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'XZY' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} | |
if ( update !== false ) this._onChangeCallback(); | |
return this; | |
}, | |
setFromAxisAngle: function ( axis, angle ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm | |
// assumes axis is normalized | |
var halfAngle = angle / 2, s = Math.sin( halfAngle ); | |
this._x = axis.x * s; | |
this._y = axis.y * s; | |
this._z = axis.z * s; | |
this._w = Math.cos( halfAngle ); | |
this._onChangeCallback(); | |
return this; | |
}, | |
setFromRotationMatrix: function ( m ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var te = m.elements, | |
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], | |
trace = m11 + m22 + m33, | |
s; | |
if ( trace > 0 ) { | |
s = 0.5 / Math.sqrt( trace + 1.0 ); | |
this._w = 0.25 / s; | |
this._x = ( m32 - m23 ) * s; | |
this._y = ( m13 - m31 ) * s; | |
this._z = ( m21 - m12 ) * s; | |
} else if ( m11 > m22 && m11 > m33 ) { | |
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); | |
this._w = ( m32 - m23 ) / s; | |
this._x = 0.25 * s; | |
this._y = ( m12 + m21 ) / s; | |
this._z = ( m13 + m31 ) / s; | |
} else if ( m22 > m33 ) { | |
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); | |
this._w = ( m13 - m31 ) / s; | |
this._x = ( m12 + m21 ) / s; | |
this._y = 0.25 * s; | |
this._z = ( m23 + m32 ) / s; | |
} else { | |
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); | |
this._w = ( m21 - m12 ) / s; | |
this._x = ( m13 + m31 ) / s; | |
this._y = ( m23 + m32 ) / s; | |
this._z = 0.25 * s; | |
} | |
this._onChangeCallback(); | |
return this; | |
}, | |
setFromUnitVectors: function ( vFrom, vTo ) { | |
// assumes direction vectors vFrom and vTo are normalized | |
var EPS = 0.000001; | |
var r = vFrom.dot( vTo ) + 1; | |
if ( r < EPS ) { | |
r = 0; | |
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { | |
this._x = - vFrom.y; | |
this._y = vFrom.x; | |
this._z = 0; | |
this._w = r; | |
} else { | |
this._x = 0; | |
this._y = - vFrom.z; | |
this._z = vFrom.y; | |
this._w = r; | |
} | |
} else { | |
// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 | |
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; | |
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; | |
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; | |
this._w = r; | |
} | |
return this.normalize(); | |
}, | |
angleTo: function ( q ) { | |
return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) ); | |
}, | |
rotateTowards: function ( q, step ) { | |
var angle = this.angleTo( q ); | |
if ( angle === 0 ) return this; | |
var t = Math.min( 1, step / angle ); | |
this.slerp( q, t ); | |
return this; | |
}, | |
inverse: function () { | |
// quaternion is assumed to have unit length | |
return this.conjugate(); | |
}, | |
conjugate: function () { | |
this._x *= - 1; | |
this._y *= - 1; | |
this._z *= - 1; | |
this._onChangeCallback(); | |
return this; | |
}, | |
dot: function ( v ) { | |
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; | |
}, | |
lengthSq: function () { | |
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; | |
}, | |
length: function () { | |
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); | |
}, | |
normalize: function () { | |
var l = this.length(); | |
if ( l === 0 ) { | |
this._x = 0; | |
this._y = 0; | |
this._z = 0; | |
this._w = 1; | |
} else { | |
l = 1 / l; | |
this._x = this._x * l; | |
this._y = this._y * l; | |
this._z = this._z * l; | |
this._w = this._w * l; | |
} | |
this._onChangeCallback(); | |
return this; | |
}, | |
multiply: function ( q, p ) { | |
if ( p !== undefined ) { | |
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); | |
return this.multiplyQuaternions( q, p ); | |
} | |
return this.multiplyQuaternions( this, q ); | |
}, | |
premultiply: function ( q ) { | |
return this.multiplyQuaternions( q, this ); | |
}, | |
multiplyQuaternions: function ( a, b ) { | |
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm | |
var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; | |
var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; | |
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; | |
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; | |
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; | |
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; | |
this._onChangeCallback(); | |
return this; | |
}, | |
slerp: function ( qb, t ) { | |
if ( t === 0 ) return this; | |
if ( t === 1 ) return this.copy( qb ); | |
var x = this._x, y = this._y, z = this._z, w = this._w; | |
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ | |
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; | |
if ( cosHalfTheta < 0 ) { | |
this._w = - qb._w; | |
this._x = - qb._x; | |
this._y = - qb._y; | |
this._z = - qb._z; | |
cosHalfTheta = - cosHalfTheta; | |
} else { | |
this.copy( qb ); | |
} | |
if ( cosHalfTheta >= 1.0 ) { | |
this._w = w; | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
return this; | |
} | |
var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; | |
if ( sqrSinHalfTheta <= Number.EPSILON ) { | |
var s = 1 - t; | |
this._w = s * w + t * this._w; | |
this._x = s * x + t * this._x; | |
this._y = s * y + t * this._y; | |
this._z = s * z + t * this._z; | |
this.normalize(); | |
this._onChangeCallback(); | |
return this; | |
} | |
var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); | |
var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); | |
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, | |
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; | |
this._w = ( w * ratioA + this._w * ratioB ); | |
this._x = ( x * ratioA + this._x * ratioB ); | |
this._y = ( y * ratioA + this._y * ratioB ); | |
this._z = ( z * ratioA + this._z * ratioB ); | |
this._onChangeCallback(); | |
return this; | |
}, | |
equals: function ( quaternion ) { | |
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this._x = array[ offset ]; | |
this._y = array[ offset + 1 ]; | |
this._z = array[ offset + 2 ]; | |
this._w = array[ offset + 3 ]; | |
this._onChangeCallback(); | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this._x; | |
array[ offset + 1 ] = this._y; | |
array[ offset + 2 ] = this._z; | |
array[ offset + 3 ] = this._w; | |
return array; | |
}, | |
fromBufferAttribute: function ( attribute, index ) { | |
this._x = attribute.getX( index ); | |
this._y = attribute.getY( index ); | |
this._z = attribute.getZ( index ); | |
this._w = attribute.getW( index ); | |
return this; | |
}, | |
_onChange: function ( callback ) { | |
this._onChangeCallback = callback; | |
return this; | |
}, | |
_onChangeCallback: function () {} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author kile / http://kile.stravaganza.org/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author egraether / http://egraether.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
var _vector = new Vector3(); | |
var _quaternion = new Quaternion(); | |
function Vector3( x, y, z ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
this.z = z || 0; | |
} | |
Object.assign( Vector3.prototype, { | |
isVector3: true, | |
set: function ( x, y, z ) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
this.z = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setZ: function ( z ) { | |
this.z = z; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
case 2: this.z = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
return this; | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
case 2: return this.z; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y, this.z ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
this.z = v.z; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
this.z += v.z; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
this.z += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
this.z = a.z + b.z; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
this.z += v.z * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
this.z -= v.z; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
this.z -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
this.z = a.z - b.z; | |
return this; | |
}, | |
multiply: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); | |
return this.multiplyVectors( v, w ); | |
} | |
this.x *= v.x; | |
this.y *= v.y; | |
this.z *= v.z; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
this.z *= scalar; | |
return this; | |
}, | |
multiplyVectors: function ( a, b ) { | |
this.x = a.x * b.x; | |
this.y = a.y * b.y; | |
this.z = a.z * b.z; | |
return this; | |
}, | |
applyEuler: function ( euler ) { | |
if ( ! ( euler && euler.isEuler ) ) { | |
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); | |
} | |
return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); | |
}, | |
applyAxisAngle: function ( axis, angle ) { | |
return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); | |
}, | |
applyMatrix3: function ( m ) { | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; | |
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; | |
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; | |
return this; | |
}, | |
applyNormalMatrix: function ( m ) { | |
return this.applyMatrix3( m ).normalize(); | |
}, | |
applyMatrix4: function ( m ) { | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); | |
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; | |
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; | |
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; | |
return this; | |
}, | |
applyQuaternion: function ( q ) { | |
var x = this.x, y = this.y, z = this.z; | |
var qx = q.x, qy = q.y, qz = q.z, qw = q.w; | |
// calculate quat * vector | |
var ix = qw * x + qy * z - qz * y; | |
var iy = qw * y + qz * x - qx * z; | |
var iz = qw * z + qx * y - qy * x; | |
var iw = - qx * x - qy * y - qz * z; | |
// calculate result * inverse quat | |
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; | |
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; | |
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; | |
return this; | |
}, | |
project: function ( camera ) { | |
return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); | |
}, | |
unproject: function ( camera ) { | |
return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); | |
}, | |
transformDirection: function ( m ) { | |
// input: THREE.Matrix4 affine matrix | |
// vector interpreted as a direction | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; | |
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; | |
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; | |
return this.normalize(); | |
}, | |
divide: function ( v ) { | |
this.x /= v.x; | |
this.y /= v.y; | |
this.z /= v.z; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
this.z = Math.min( this.z, v.z ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
this.z = Math.max( this.z, v.z ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// assumes min < max, componentwise | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
return this; | |
}, | |
clampScalar: function ( minVal, maxVal ) { | |
this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); | |
this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); | |
this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); | |
return this; | |
}, | |
clampLength: function ( min, max ) { | |
var length = this.length(); | |
return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); | |
}, | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
this.z = Math.floor( this.z ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
this.z = Math.ceil( this.z ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
this.z = Math.round( this.z ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
this.z = - this.z; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y + this.z * v.z; | |
}, | |
// TODO lengthSquared? | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y + this.z * this.z; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); | |
}, | |
manhattanLength: function () { | |
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() || 1 ); | |
}, | |
setLength: function ( length ) { | |
return this.normalize().multiplyScalar( length ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
this.z += ( v.z - this.z ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
}, | |
cross: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); | |
return this.crossVectors( v, w ); | |
} | |
return this.crossVectors( this, v ); | |
}, | |
crossVectors: function ( a, b ) { | |
var ax = a.x, ay = a.y, az = a.z; | |
var bx = b.x, by = b.y, bz = b.z; | |
this.x = ay * bz - az * by; | |
this.y = az * bx - ax * bz; | |
this.z = ax * by - ay * bx; | |
return this; | |
}, | |
projectOnVector: function ( v ) { | |
var denominator = v.lengthSq(); | |
if ( denominator === 0 ) return this.set( 0, 0, 0 ); | |
var scalar = v.dot( this ) / denominator; | |
return this.copy( v ).multiplyScalar( scalar ); | |
}, | |
projectOnPlane: function ( planeNormal ) { | |
_vector.copy( this ).projectOnVector( planeNormal ); | |
return this.sub( _vector ); | |
}, | |
reflect: function ( normal ) { | |
// reflect incident vector off plane orthogonal to normal | |
// normal is assumed to have unit length | |
return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); | |
}, | |
angleTo: function ( v ) { | |
var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); | |
if ( denominator === 0 ) return Math.PI / 2; | |
var theta = this.dot( v ) / denominator; | |
// clamp, to handle numerical problems | |
return Math.acos( MathUtils.clamp( theta, - 1, 1 ) ); | |
}, | |
distanceTo: function ( v ) { | |
return Math.sqrt( this.distanceToSquared( v ) ); | |
}, | |
distanceToSquared: function ( v ) { | |
var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; | |
return dx * dx + dy * dy + dz * dz; | |
}, | |
manhattanDistanceTo: function ( v ) { | |
return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); | |
}, | |
setFromSpherical: function ( s ) { | |
return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); | |
}, | |
setFromSphericalCoords: function ( radius, phi, theta ) { | |
var sinPhiRadius = Math.sin( phi ) * radius; | |
this.x = sinPhiRadius * Math.sin( theta ); | |
this.y = Math.cos( phi ) * radius; | |
this.z = sinPhiRadius * Math.cos( theta ); | |
return this; | |
}, | |
setFromCylindrical: function ( c ) { | |
return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); | |
}, | |
setFromCylindricalCoords: function ( radius, theta, y ) { | |
this.x = radius * Math.sin( theta ); | |
this.y = y; | |
this.z = radius * Math.cos( theta ); | |
return this; | |
}, | |
setFromMatrixPosition: function ( m ) { | |
var e = m.elements; | |
this.x = e[ 12 ]; | |
this.y = e[ 13 ]; | |
this.z = e[ 14 ]; | |
return this; | |
}, | |
setFromMatrixScale: function ( m ) { | |
var sx = this.setFromMatrixColumn( m, 0 ).length(); | |
var sy = this.setFromMatrixColumn( m, 1 ).length(); | |
var sz = this.setFromMatrixColumn( m, 2 ).length(); | |
this.x = sx; | |
this.y = sy; | |
this.z = sz; | |
return this; | |
}, | |
setFromMatrixColumn: function ( m, index ) { | |
return this.fromArray( m.elements, index * 4 ); | |
}, | |
setFromMatrix3Column: function ( m, index ) { | |
return this.fromArray( m.elements, index * 3 ); | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
this.z = array[ offset + 2 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
array[ offset + 2 ] = this.z; | |
return array; | |
}, | |
fromBufferAttribute: function ( attribute, index, offset ) { | |
if ( offset !== undefined ) { | |
console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); | |
} | |
this.x = attribute.getX( index ); | |
this.y = attribute.getY( index ); | |
this.z = attribute.getZ( index ); | |
return this; | |
} | |
} ); | |
var _v1 = new Vector3(); | |
var _m1 = new Matrix4(); | |
var _zero = new Vector3( 0, 0, 0 ); | |
var _one = new Vector3( 1, 1, 1 ); | |
var _x = new Vector3(); | |
var _y = new Vector3(); | |
var _z = new Vector3(); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author supereggbert / http://www.paulbrunt.co.uk/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author jordi_ros / http://plattsoft.com | |
* @author D1plo1d / http://github.com/D1plo1d | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author timknip / http://www.floorplanner.com/ | |
* @author bhouston / http://clara.io | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
function Matrix4() { | |
this.elements = [ | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
]; | |
if ( arguments.length > 0 ) { | |
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); | |
} | |
} | |
Object.assign( Matrix4.prototype, { | |
isMatrix4: true, | |
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { | |
var te = this.elements; | |
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; | |
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; | |
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; | |
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; | |
return this; | |
}, | |
identity: function () { | |
this.set( | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
clone: function () { | |
return new Matrix4().fromArray( this.elements ); | |
}, | |
copy: function ( m ) { | |
var te = this.elements; | |
var me = m.elements; | |
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; | |
te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; | |
te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; | |
te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; | |
return this; | |
}, | |
copyPosition: function ( m ) { | |
var te = this.elements, me = m.elements; | |
te[ 12 ] = me[ 12 ]; | |
te[ 13 ] = me[ 13 ]; | |
te[ 14 ] = me[ 14 ]; | |
return this; | |
}, | |
extractBasis: function ( xAxis, yAxis, zAxis ) { | |
xAxis.setFromMatrixColumn( this, 0 ); | |
yAxis.setFromMatrixColumn( this, 1 ); | |
zAxis.setFromMatrixColumn( this, 2 ); | |
return this; | |
}, | |
makeBasis: function ( xAxis, yAxis, zAxis ) { | |
this.set( | |
xAxis.x, yAxis.x, zAxis.x, 0, | |
xAxis.y, yAxis.y, zAxis.y, 0, | |
xAxis.z, yAxis.z, zAxis.z, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
extractRotation: function ( m ) { | |
// this method does not support reflection matrices | |
var te = this.elements; | |
var me = m.elements; | |
var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); | |
var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); | |
var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); | |
te[ 0 ] = me[ 0 ] * scaleX; | |
te[ 1 ] = me[ 1 ] * scaleX; | |
te[ 2 ] = me[ 2 ] * scaleX; | |
te[ 3 ] = 0; | |
te[ 4 ] = me[ 4 ] * scaleY; | |
te[ 5 ] = me[ 5 ] * scaleY; | |
te[ 6 ] = me[ 6 ] * scaleY; | |
te[ 7 ] = 0; | |
te[ 8 ] = me[ 8 ] * scaleZ; | |
te[ 9 ] = me[ 9 ] * scaleZ; | |
te[ 10 ] = me[ 10 ] * scaleZ; | |
te[ 11 ] = 0; | |
te[ 12 ] = 0; | |
te[ 13 ] = 0; | |
te[ 14 ] = 0; | |
te[ 15 ] = 1; | |
return this; | |
}, | |
makeRotationFromEuler: function ( euler ) { | |
if ( ! ( euler && euler.isEuler ) ) { | |
console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); | |
} | |
var te = this.elements; | |
var x = euler.x, y = euler.y, z = euler.z; | |
var a = Math.cos( x ), b = Math.sin( x ); | |
var c = Math.cos( y ), d = Math.sin( y ); | |
var e = Math.cos( z ), f = Math.sin( z ); | |
if ( euler.order === 'XYZ' ) { | |
var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
te[ 0 ] = c * e; | |
te[ 4 ] = - c * f; | |
te[ 8 ] = d; | |
te[ 1 ] = af + be * d; | |
te[ 5 ] = ae - bf * d; | |
te[ 9 ] = - b * c; | |
te[ 2 ] = bf - ae * d; | |
te[ 6 ] = be + af * d; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'YXZ' ) { | |
var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
te[ 0 ] = ce + df * b; | |
te[ 4 ] = de * b - cf; | |
te[ 8 ] = a * d; | |
te[ 1 ] = a * f; | |
te[ 5 ] = a * e; | |
te[ 9 ] = - b; | |
te[ 2 ] = cf * b - de; | |
te[ 6 ] = df + ce * b; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'ZXY' ) { | |
var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
te[ 0 ] = ce - df * b; | |
te[ 4 ] = - a * f; | |
te[ 8 ] = de + cf * b; | |
te[ 1 ] = cf + de * b; | |
te[ 5 ] = a * e; | |
te[ 9 ] = df - ce * b; | |
te[ 2 ] = - a * d; | |
te[ 6 ] = b; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'ZYX' ) { | |
var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
te[ 0 ] = c * e; | |
te[ 4 ] = be * d - af; | |
te[ 8 ] = ae * d + bf; | |
te[ 1 ] = c * f; | |
te[ 5 ] = bf * d + ae; | |
te[ 9 ] = af * d - be; | |
te[ 2 ] = - d; | |
te[ 6 ] = b * c; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'YZX' ) { | |
var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
te[ 0 ] = c * e; | |
te[ 4 ] = bd - ac * f; | |
te[ 8 ] = bc * f + ad; | |
te[ 1 ] = f; | |
te[ 5 ] = a * e; | |
te[ 9 ] = - b * e; | |
te[ 2 ] = - d * e; | |
te[ 6 ] = ad * f + bc; | |
te[ 10 ] = ac - bd * f; | |
} else if ( euler.order === 'XZY' ) { | |
var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
te[ 0 ] = c * e; | |
te[ 4 ] = - f; | |
te[ 8 ] = d * e; | |
te[ 1 ] = ac * f + bd; | |
te[ 5 ] = a * e; | |
te[ 9 ] = ad * f - bc; | |
te[ 2 ] = bc * f - ad; | |
te[ 6 ] = b * e; | |
te[ 10 ] = bd * f + ac; | |
} | |
// bottom row | |
te[ 3 ] = 0; | |
te[ 7 ] = 0; | |
te[ 11 ] = 0; | |
// last column | |
te[ 12 ] = 0; | |
te[ 13 ] = 0; | |
te[ 14 ] = 0; | |
te[ 15 ] = 1; | |
return this; | |
}, | |
makeRotationFromQuaternion: function ( q ) { | |
return this.compose( _zero, q, _one ); | |
}, | |
lookAt: function ( eye, target, up ) { | |
var te = this.elements; | |
_z.subVectors( eye, target ); | |
if ( _z.lengthSq() === 0 ) { | |
// eye and target are in the same position | |
_z.z = 1; | |
} | |
_z.normalize(); | |
_x.crossVectors( up, _z ); | |
if ( _x.lengthSq() === 0 ) { | |
// up and z are parallel | |
if ( Math.abs( up.z ) === 1 ) { | |
_z.x += 0.0001; | |
} else { | |
_z.z += 0.0001; | |
} | |
_z.normalize(); | |
_x.crossVectors( up, _z ); | |
} | |
_x.normalize(); | |
_y.crossVectors( _z, _x ); | |
te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; | |
te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; | |
te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; | |
return this; | |
}, | |
multiply: function ( m, n ) { | |
if ( n !== undefined ) { | |
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); | |
return this.multiplyMatrices( m, n ); | |
} | |
return this.multiplyMatrices( this, m ); | |
}, | |
premultiply: function ( m ) { | |
return this.multiplyMatrices( m, this ); | |
}, | |
multiplyMatrices: function ( a, b ) { | |
var ae = a.elements; | |
var be = b.elements; | |
var te = this.elements; | |
var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; | |
var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; | |
var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; | |
var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; | |
var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; | |
var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; | |
var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; | |
var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; | |
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; | |
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; | |
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; | |
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; | |
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; | |
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; | |
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; | |
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; | |
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; | |
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; | |
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; | |
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; | |
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; | |
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; | |
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; | |
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; | |
return this; | |
}, | |
multiplyScalar: function ( s ) { | |
var te = this.elements; | |
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; | |
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; | |
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; | |
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; | |
return this; | |
}, | |
determinant: function () { | |
var te = this.elements; | |
var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; | |
var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; | |
var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; | |
var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; | |
//TODO: make this more efficient | |
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) | |
return ( | |
n41 * ( | |
+ n14 * n23 * n32 | |
- n13 * n24 * n32 | |
- n14 * n22 * n33 | |
+ n12 * n24 * n33 | |
+ n13 * n22 * n34 | |
- n12 * n23 * n34 | |
) + | |
n42 * ( | |
+ n11 * n23 * n34 | |
- n11 * n24 * n33 | |
+ n14 * n21 * n33 | |
- n13 * n21 * n34 | |
+ n13 * n24 * n31 | |
- n14 * n23 * n31 | |
) + | |
n43 * ( | |
+ n11 * n24 * n32 | |
- n11 * n22 * n34 | |
- n14 * n21 * n32 | |
+ n12 * n21 * n34 | |
+ n14 * n22 * n31 | |
- n12 * n24 * n31 | |
) + | |
n44 * ( | |
- n13 * n22 * n31 | |
- n11 * n23 * n32 | |
+ n11 * n22 * n33 | |
+ n13 * n21 * n32 | |
- n12 * n21 * n33 | |
+ n12 * n23 * n31 | |
) | |
); | |
}, | |
transpose: function () { | |
var te = this.elements; | |
var tmp; | |
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; | |
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; | |
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; | |
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; | |
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; | |
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; | |
return this; | |
}, | |
setPosition: function ( x, y, z ) { | |
var te = this.elements; | |
if ( x.isVector3 ) { | |
te[ 12 ] = x.x; | |
te[ 13 ] = x.y; | |
te[ 14 ] = x.z; | |
} else { | |
te[ 12 ] = x; | |
te[ 13 ] = y; | |
te[ 14 ] = z; | |
} | |
return this; | |
}, | |
getInverse: function ( m, throwOnDegenerate ) { | |
if ( throwOnDegenerate !== undefined ) { | |
console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." ); | |
} | |
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm | |
var te = this.elements, | |
me = m.elements, | |
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], | |
n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], | |
n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], | |
n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], | |
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, | |
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, | |
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, | |
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; | |
var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; | |
if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); | |
var detInv = 1 / det; | |
te[ 0 ] = t11 * detInv; | |
te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; | |
te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; | |
te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; | |
te[ 4 ] = t12 * detInv; | |
te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; | |
te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; | |
te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; | |
te[ 8 ] = t13 * detInv; | |
te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; | |
te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; | |
te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; | |
te[ 12 ] = t14 * detInv; | |
te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; | |
te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; | |
te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; | |
return this; | |
}, | |
scale: function ( v ) { | |
var te = this.elements; | |
var x = v.x, y = v.y, z = v.z; | |
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; | |
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; | |
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; | |
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; | |
return this; | |
}, | |
getMaxScaleOnAxis: function () { | |
var te = this.elements; | |
var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; | |
var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; | |
var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; | |
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); | |
}, | |
makeTranslation: function ( x, y, z ) { | |
this.set( | |
1, 0, 0, x, | |
0, 1, 0, y, | |
0, 0, 1, z, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationX: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
1, 0, 0, 0, | |
0, c, - s, 0, | |
0, s, c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationY: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
c, 0, s, 0, | |
0, 1, 0, 0, | |
- s, 0, c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationZ: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
c, - s, 0, 0, | |
s, c, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationAxis: function ( axis, angle ) { | |
// Based on http://www.gamedev.net/reference/articles/article1199.asp | |
var c = Math.cos( angle ); | |
var s = Math.sin( angle ); | |
var t = 1 - c; | |
var x = axis.x, y = axis.y, z = axis.z; | |
var tx = t * x, ty = t * y; | |
this.set( | |
tx * x + c, tx * y - s * z, tx * z + s * y, 0, | |
tx * y + s * z, ty * y + c, ty * z - s * x, 0, | |
tx * z - s * y, ty * z + s * x, t * z * z + c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeScale: function ( x, y, z ) { | |
this.set( | |
x, 0, 0, 0, | |
0, y, 0, 0, | |
0, 0, z, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeShear: function ( x, y, z ) { | |
this.set( | |
1, y, z, 0, | |
x, 1, z, 0, | |
x, y, 1, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
compose: function ( position, quaternion, scale ) { | |
var te = this.elements; | |
var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; | |
var x2 = x + x, y2 = y + y, z2 = z + z; | |
var xx = x * x2, xy = x * y2, xz = x * z2; | |
var yy = y * y2, yz = y * z2, zz = z * z2; | |
var wx = w * x2, wy = w * y2, wz = w * z2; | |
var sx = scale.x, sy = scale.y, sz = scale.z; | |
te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; | |
te[ 1 ] = ( xy + wz ) * sx; | |
te[ 2 ] = ( xz - wy ) * sx; | |
te[ 3 ] = 0; | |
te[ 4 ] = ( xy - wz ) * sy; | |
te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; | |
te[ 6 ] = ( yz + wx ) * sy; | |
te[ 7 ] = 0; | |
te[ 8 ] = ( xz + wy ) * sz; | |
te[ 9 ] = ( yz - wx ) * sz; | |
te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; | |
te[ 11 ] = 0; | |
te[ 12 ] = position.x; | |
te[ 13 ] = position.y; | |
te[ 14 ] = position.z; | |
te[ 15 ] = 1; | |
return this; | |
}, | |
decompose: function ( position, quaternion, scale ) { | |
var te = this.elements; | |
var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); | |
var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); | |
var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); | |
// if determine is negative, we need to invert one scale | |
var det = this.determinant(); | |
if ( det < 0 ) sx = - sx; | |
position.x = te[ 12 ]; | |
position.y = te[ 13 ]; | |
position.z = te[ 14 ]; | |
// scale the rotation part | |
_m1.copy( this ); | |
var invSX = 1 / sx; | |
var invSY = 1 / sy; | |
var invSZ = 1 / sz; | |
_m1.elements[ 0 ] *= invSX; | |
_m1.elements[ 1 ] *= invSX; | |
_m1.elements[ 2 ] *= invSX; | |
_m1.elements[ 4 ] *= invSY; | |
_m1.elements[ 5 ] *= invSY; | |
_m1.elements[ 6 ] *= invSY; | |
_m1.elements[ 8 ] *= invSZ; | |
_m1.elements[ 9 ] *= invSZ; | |
_m1.elements[ 10 ] *= invSZ; | |
quaternion.setFromRotationMatrix( _m1 ); | |
scale.x = sx; | |
scale.y = sy; | |
scale.z = sz; | |
return this; | |
}, | |
makePerspective: function ( left, right, top, bottom, near, far ) { | |
if ( far === undefined ) { | |
console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); | |
} | |
var te = this.elements; | |
var x = 2 * near / ( right - left ); | |
var y = 2 * near / ( top - bottom ); | |
var a = ( right + left ) / ( right - left ); | |
var b = ( top + bottom ) / ( top - bottom ); | |
var c = - ( far + near ) / ( far - near ); | |
var d = - 2 * far * near / ( far - near ); | |
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; | |
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; | |
return this; | |
}, | |
makeOrthographic: function ( left, right, top, bottom, near, far ) { | |
var te = this.elements; | |
var w = 1.0 / ( right - left ); | |
var h = 1.0 / ( top - bottom ); | |
var p = 1.0 / ( far - near ); | |
var x = ( right + left ) * w; | |
var y = ( top + bottom ) * h; | |
var z = ( far + near ) * p; | |
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; | |
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; | |
return this; | |
}, | |
equals: function ( matrix ) { | |
var te = this.elements; | |
var me = matrix.elements; | |
for ( var i = 0; i < 16; i ++ ) { | |
if ( te[ i ] !== me[ i ] ) return false; | |
} | |
return true; | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
for ( var i = 0; i < 16; i ++ ) { | |
this.elements[ i ] = array[ i + offset ]; | |
} | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
var te = this.elements; | |
array[ offset ] = te[ 0 ]; | |
array[ offset + 1 ] = te[ 1 ]; | |
array[ offset + 2 ] = te[ 2 ]; | |
array[ offset + 3 ] = te[ 3 ]; | |
array[ offset + 4 ] = te[ 4 ]; | |
array[ offset + 5 ] = te[ 5 ]; | |
array[ offset + 6 ] = te[ 6 ]; | |
array[ offset + 7 ] = te[ 7 ]; | |
array[ offset + 8 ] = te[ 8 ]; | |
array[ offset + 9 ] = te[ 9 ]; | |
array[ offset + 10 ] = te[ 10 ]; | |
array[ offset + 11 ] = te[ 11 ]; | |
array[ offset + 12 ] = te[ 12 ]; | |
array[ offset + 13 ] = te[ 13 ]; | |
array[ offset + 14 ] = te[ 14 ]; | |
array[ offset + 15 ] = te[ 15 ]; | |
return array; | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
*/ | |
var _matrix = new Matrix4(); | |
var _quaternion$1 = new Quaternion(); | |
function Euler( x, y, z, order ) { | |
this._x = x || 0; | |
this._y = y || 0; | |
this._z = z || 0; | |
this._order = order || Euler.DefaultOrder; | |
} | |
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; | |
Euler.DefaultOrder = 'XYZ'; | |
Object.defineProperties( Euler.prototype, { | |
x: { | |
get: function () { | |
return this._x; | |
}, | |
set: function ( value ) { | |
this._x = value; | |
this._onChangeCallback(); | |
} | |
}, | |
y: { | |
get: function () { | |
return this._y; | |
}, | |
set: function ( value ) { | |
this._y = value; | |
this._onChangeCallback(); | |
} | |
}, | |
z: { | |
get: function () { | |
return this._z; | |
}, | |
set: function ( value ) { | |
this._z = value; | |
this._onChangeCallback(); | |
} | |
}, | |
order: { | |
get: function () { | |
return this._order; | |
}, | |
set: function ( value ) { | |
this._order = value; | |
this._onChangeCallback(); | |
} | |
} | |
} ); | |
Object.assign( Euler.prototype, { | |
isEuler: true, | |
set: function ( x, y, z, order ) { | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
this._order = order || this._order; | |
this._onChangeCallback(); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this._x, this._y, this._z, this._order ); | |
}, | |
copy: function ( euler ) { | |
this._x = euler._x; | |
this._y = euler._y; | |
this._z = euler._z; | |
this._order = euler._order; | |
this._onChangeCallback(); | |
return this; | |
}, | |
setFromRotationMatrix: function ( m, order, update ) { | |
var clamp = MathUtils.clamp; | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var te = m.elements; | |
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; | |
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; | |
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
order = order || this._order; | |
if ( order === 'XYZ' ) { | |
this._y = Math.asin( clamp( m13, - 1, 1 ) ); | |
if ( Math.abs( m13 ) < 0.9999999 ) { | |
this._x = Math.atan2( - m23, m33 ); | |
this._z = Math.atan2( - m12, m11 ); | |
} else { | |
this._x = Math.atan2( m32, m22 ); | |
this._z = 0; | |
} | |
} else if ( order === 'YXZ' ) { | |
this._x = Math.asin( - clamp( m23, - 1, 1 ) ); | |
if ( Math.abs( m23 ) < 0.9999999 ) { | |
this._y = Math.atan2( m13, m33 ); | |
this._z = Math.atan2( m21, m22 ); | |
} else { | |
this._y = Math.atan2( - m31, m11 ); | |
this._z = 0; | |
} | |
} else if ( order === 'ZXY' ) { | |
this._x = Math.asin( clamp( m32, - 1, 1 ) ); | |
if ( Math.abs( m32 ) < 0.9999999 ) { | |
this._y = Math.atan2( - m31, m33 ); | |
this._z = Math.atan2( - m12, m22 ); | |
} else { | |
this._y = 0; | |
this._z = Math.atan2( m21, m11 ); | |
} | |
} else if ( order === 'ZYX' ) { | |
this._y = Math.asin( - clamp( m31, - 1, 1 ) ); | |
if ( Math.abs( m31 ) < 0.9999999 ) { | |
this._x = Math.atan2( m32, m33 ); | |
this._z = Math.atan2( m21, m11 ); | |
} else { | |
this._x = 0; | |
this._z = Math.atan2( - m12, m22 ); | |
} | |
} else if ( order === 'YZX' ) { | |
this._z = Math.asin( clamp( m21, - 1, 1 ) ); | |
if ( Math.abs( m21 ) < 0.9999999 ) { | |
this._x = Math.atan2( - m23, m22 ); | |
this._y = Math.atan2( - m31, m11 ); | |
} else { | |
this._x = 0; | |
this._y = Math.atan2( m13, m33 ); | |
} | |
} else if ( order === 'XZY' ) { | |
this._z = Math.asin( - clamp( m12, - 1, 1 ) ); | |
if ( Math.abs( m12 ) < 0.9999999 ) { | |
this._x = Math.atan2( m32, m22 ); | |
this._y = Math.atan2( m13, m11 ); | |
} else { | |
this._x = Math.atan2( - m23, m33 ); | |
this._y = 0; | |
} | |
} else { | |
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); | |
} | |
this._order = order; | |
if ( update !== false ) this._onChangeCallback(); | |
return this; | |
}, | |
setFromQuaternion: function ( q, order, update ) { | |
_matrix.makeRotationFromQuaternion( q ); | |
return this.setFromRotationMatrix( _matrix, order, update ); | |
}, | |
setFromVector3: function ( v, order ) { | |
return this.set( v.x, v.y, v.z, order || this._order ); | |
}, | |
reorder: function ( newOrder ) { | |
// WARNING: this discards revolution information -bhouston | |
_quaternion$1.setFromEuler( this ); | |
return this.setFromQuaternion( _quaternion$1, newOrder ); | |
}, | |
equals: function ( euler ) { | |
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); | |
}, | |
fromArray: function ( array ) { | |
this._x = array[ 0 ]; | |
this._y = array[ 1 ]; | |
this._z = array[ 2 ]; | |
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; | |
this._onChangeCallback(); | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this._x; | |
array[ offset + 1 ] = this._y; | |
array[ offset + 2 ] = this._z; | |
array[ offset + 3 ] = this._order; | |
return array; | |
}, | |
toVector3: function ( optionalResult ) { | |
if ( optionalResult ) { | |
return optionalResult.set( this._x, this._y, this._z ); | |
} else { | |
return new Vector3( this._x, this._y, this._z ); | |
} | |
}, | |
_onChange: function ( callback ) { | |
this._onChangeCallback = callback; | |
return this; | |
}, | |
_onChangeCallback: function () {} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function Layers() { | |
this.mask = 1 | 0; | |
} | |
Object.assign( Layers.prototype, { | |
set: function ( channel ) { | |
this.mask = 1 << channel | 0; | |
}, | |
enable: function ( channel ) { | |
this.mask |= 1 << channel | 0; | |
}, | |
enableAll: function () { | |
this.mask = 0xffffffff | 0; | |
}, | |
toggle: function ( channel ) { | |
this.mask ^= 1 << channel | 0; | |
}, | |
disable: function ( channel ) { | |
this.mask &= ~ ( 1 << channel | 0 ); | |
}, | |
disableAll: function () { | |
this.mask = 0; | |
}, | |
test: function ( layers ) { | |
return ( this.mask & layers.mask ) !== 0; | |
} | |
} ); | |
var _object3DId = 0; | |
var _v1$1 = new Vector3(); | |
var _q1 = new Quaternion(); | |
var _m1$1 = new Matrix4(); | |
var _target = new Vector3(); | |
var _position = new Vector3(); | |
var _scale = new Vector3(); | |
var _quaternion$2 = new Quaternion(); | |
var _xAxis = new Vector3( 1, 0, 0 ); | |
var _yAxis = new Vector3( 0, 1, 0 ); | |
var _zAxis = new Vector3( 0, 0, 1 ); | |
var _addedEvent = { type: 'added' }; | |
var _removedEvent = { type: 'removed' }; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author elephantatwork / www.elephantatwork.ch | |
*/ | |
function Object3D() { | |
Object.defineProperty( this, 'id', { value: _object3DId ++ } ); | |
this.uuid = MathUtils.generateUUID(); | |
this.name = ''; | |
this.type = 'Object3D'; | |
this.parent = null; | |
this.children = []; | |
this.up = Object3D.DefaultUp.clone(); | |
var position = new Vector3(); | |
var rotation = new Euler(); | |
var quaternion = new Quaternion(); | |
var scale = new Vector3( 1, 1, 1 ); | |
function onRotationChange() { | |
quaternion.setFromEuler( rotation, false ); | |
} | |
function onQuaternionChange() { | |
rotation.setFromQuaternion( quaternion, undefined, false ); | |
} | |
rotation._onChange( onRotationChange ); | |
quaternion._onChange( onQuaternionChange ); | |
Object.defineProperties( this, { | |
position: { | |
configurable: true, | |
enumerable: true, | |
value: position | |
}, | |
rotation: { | |
configurable: true, | |
enumerable: true, | |
value: rotation | |
}, | |
quaternion: { | |
configurable: true, | |
enumerable: true, | |
value: quaternion | |
}, | |
scale: { | |
configurable: true, | |
enumerable: true, | |
value: scale | |
}, | |
modelViewMatrix: { | |
value: new Matrix4() | |
}, | |
normalMatrix: { | |
value: new Matrix3() | |
} | |
} ); | |
this.matrix = new Matrix4(); | |
this.matrixWorld = new Matrix4(); | |
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; | |
this.matrixWorldNeedsUpdate = false; | |
this.layers = new Layers(); | |
this.visible = true; | |
this.castShadow = false; | |
this.receiveShadow = false; | |
this.frustumCulled = true; | |
this.renderOrder = 0; | |
this.userData = {}; | |
} | |
Object3D.DefaultUp = new Vector3( 0, 1, 0 ); | |
Object3D.DefaultMatrixAutoUpdate = true; | |
Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
constructor: Object3D, | |
isObject3D: true, | |
onBeforeRender: function () {}, | |
onAfterRender: function () {}, | |
applyMatrix4: function ( matrix ) { | |
if ( this.matrixAutoUpdate ) this.updateMatrix(); | |
this.matrix.premultiply( matrix ); | |
this.matrix.decompose( this.position, this.quaternion, this.scale ); | |
}, | |
applyQuaternion: function ( q ) { | |
this.quaternion.premultiply( q ); | |
return this; | |
}, | |
setRotationFromAxisAngle: function ( axis, angle ) { | |
// assumes axis is normalized | |
this.quaternion.setFromAxisAngle( axis, angle ); | |
}, | |
setRotationFromEuler: function ( euler ) { | |
this.quaternion.setFromEuler( euler, true ); | |
}, | |
setRotationFromMatrix: function ( m ) { | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
this.quaternion.setFromRotationMatrix( m ); | |
}, | |
setRotationFromQuaternion: function ( q ) { | |
// assumes q is normalized | |
this.quaternion.copy( q ); | |
}, | |
rotateOnAxis: function ( axis, angle ) { | |
// rotate object on axis in object space | |
// axis is assumed to be normalized | |
_q1.setFromAxisAngle( axis, angle ); | |
this.quaternion.multiply( _q1 ); | |
return this; | |
}, | |
rotateOnWorldAxis: function ( axis, angle ) { | |
// rotate object on axis in world space | |
// axis is assumed to be normalized | |
// method assumes no rotated parent | |
_q1.setFromAxisAngle( axis, angle ); | |
this.quaternion.premultiply( _q1 ); | |
return this; | |
}, | |
rotateX: function ( angle ) { | |
return this.rotateOnAxis( _xAxis, angle ); | |
}, | |
rotateY: function ( angle ) { | |
return this.rotateOnAxis( _yAxis, angle ); | |
}, | |
rotateZ: function ( angle ) { | |
return this.rotateOnAxis( _zAxis, angle ); | |
}, | |
translateOnAxis: function ( axis, distance ) { | |
// translate object by distance along axis in object space | |
// axis is assumed to be normalized | |
_v1$1.copy( axis ).applyQuaternion( this.quaternion ); | |
this.position.add( _v1$1.multiplyScalar( distance ) ); | |
return this; | |
}, | |
translateX: function ( distance ) { | |
return this.translateOnAxis( _xAxis, distance ); | |
}, | |
translateY: function ( distance ) { | |
return this.translateOnAxis( _yAxis, distance ); | |
}, | |
translateZ: function ( distance ) { | |
return this.translateOnAxis( _zAxis, distance ); | |
}, | |
localToWorld: function ( vector ) { | |
return vector.applyMatrix4( this.matrixWorld ); | |
}, | |
worldToLocal: function ( vector ) { | |
return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); | |
}, | |
lookAt: function ( x, y, z ) { | |
// This method does not support objects having non-uniformly-scaled parent(s) | |
if ( x.isVector3 ) { | |
_target.copy( x ); | |
} else { | |
_target.set( x, y, z ); | |
} | |
var parent = this.parent; | |
this.updateWorldMatrix( true, false ); | |
_position.setFromMatrixPosition( this.matrixWorld ); | |
if ( this.isCamera || this.isLight ) { | |
_m1$1.lookAt( _position, _target, this.up ); | |
} else { | |
_m1$1.lookAt( _target, _position, this.up ); | |
} | |
this.quaternion.setFromRotationMatrix( _m1$1 ); | |
if ( parent ) { | |
_m1$1.extractRotation( parent.matrixWorld ); | |
_q1.setFromRotationMatrix( _m1$1 ); | |
this.quaternion.premultiply( _q1.inverse() ); | |
} | |
}, | |
add: function ( object ) { | |
if ( arguments.length > 1 ) { | |
for ( var i = 0; i < arguments.length; i ++ ) { | |
this.add( arguments[ i ] ); | |
} | |
return this; | |
} | |
if ( object === this ) { | |
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); | |
return this; | |
} | |
if ( ( object && object.isObject3D ) ) { | |
if ( object.parent !== null ) { | |
object.parent.remove( object ); | |
} | |
object.parent = this; | |
this.children.push( object ); | |
object.dispatchEvent( _addedEvent ); | |
} else { | |
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); | |
} | |
return this; | |
}, | |
remove: function ( object ) { | |
if ( arguments.length > 1 ) { | |
for ( var i = 0; i < arguments.length; i ++ ) { | |
this.remove( arguments[ i ] ); | |
} | |
return this; | |
} | |
var index = this.children.indexOf( object ); | |
if ( index !== - 1 ) { | |
object.parent = null; | |
this.children.splice( index, 1 ); | |
object.dispatchEvent( _removedEvent ); | |
} | |
return this; | |
}, | |
attach: function ( object ) { | |
// adds object as a child of this, while maintaining the object's world transform | |
this.updateWorldMatrix( true, false ); | |
_m1$1.getInverse( this.matrixWorld ); | |
if ( object.parent !== null ) { | |
object.parent.updateWorldMatrix( true, false ); | |
_m1$1.multiply( object.parent.matrixWorld ); | |
} | |
object.applyMatrix4( _m1$1 ); | |
object.updateWorldMatrix( false, false ); | |
this.add( object ); | |
return this; | |
}, | |
getObjectById: function ( id ) { | |
return this.getObjectByProperty( 'id', id ); | |
}, | |
getObjectByName: function ( name ) { | |
return this.getObjectByProperty( 'name', name ); | |
}, | |
getObjectByProperty: function ( name, value ) { | |
if ( this[ name ] === value ) return this; | |
for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
var child = this.children[ i ]; | |
var object = child.getObjectByProperty( name, value ); | |
if ( object !== undefined ) { | |
return object; | |
} | |
} | |
return undefined; | |
}, | |
getWorldPosition: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); | |
target = new Vector3(); | |
} | |
this.updateMatrixWorld( true ); | |
return target.setFromMatrixPosition( this.matrixWorld ); | |
}, | |
getWorldQuaternion: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); | |
target = new Quaternion(); | |
} | |
this.updateMatrixWorld( true ); | |
this.matrixWorld.decompose( _position, target, _scale ); | |
return target; | |
}, | |
getWorldScale: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); | |
target = new Vector3(); | |
} | |
this.updateMatrixWorld( true ); | |
this.matrixWorld.decompose( _position, _quaternion$2, target ); | |
return target; | |
}, | |
getWorldDirection: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); | |
target = new Vector3(); | |
} | |
this.updateMatrixWorld( true ); | |
var e = this.matrixWorld.elements; | |
return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); | |
}, | |
raycast: function () {}, | |
traverse: function ( callback ) { | |
callback( this ); | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].traverse( callback ); | |
} | |
}, | |
traverseVisible: function ( callback ) { | |
if ( this.visible === false ) return; | |
callback( this ); | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].traverseVisible( callback ); | |
} | |
}, | |
traverseAncestors: function ( callback ) { | |
var parent = this.parent; | |
if ( parent !== null ) { | |
callback( parent ); | |
parent.traverseAncestors( callback ); | |
} | |
}, | |
updateMatrix: function () { | |
this.matrix.compose( this.position, this.quaternion, this.scale ); | |
this.matrixWorldNeedsUpdate = true; | |
}, | |
updateMatrixWorld: function ( force ) { | |
if ( this.matrixAutoUpdate ) this.updateMatrix(); | |
if ( this.matrixWorldNeedsUpdate || force ) { | |
if ( this.parent === null ) { | |
this.matrixWorld.copy( this.matrix ); | |
} else { | |
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); | |
} | |
this.matrixWorldNeedsUpdate = false; | |
force = true; | |
} | |
// update children | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].updateMatrixWorld( force ); | |
} | |
}, | |
updateWorldMatrix: function ( updateParents, updateChildren ) { | |
var parent = this.parent; | |
if ( updateParents === true && parent !== null ) { | |
parent.updateWorldMatrix( true, false ); | |
} | |
if ( this.matrixAutoUpdate ) this.updateMatrix(); | |
if ( this.parent === null ) { | |
this.matrixWorld.copy( this.matrix ); | |
} else { | |
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); | |
} | |
// update children | |
if ( updateChildren === true ) { | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].updateWorldMatrix( false, true ); | |
} | |
} | |
}, | |
toJSON: function ( meta ) { | |
// meta is a string when called from JSON.stringify | |
var isRootObject = ( meta === undefined || typeof meta === 'string' ); | |
var output = {}; | |
// meta is a hash used to collect geometries, materials. | |
// not providing it implies that this is the root object | |
// being serialized. | |
if ( isRootObject ) { | |
// initialize meta obj | |
meta = { | |
geometries: {}, | |
materials: {}, | |
textures: {}, | |
images: {}, | |
shapes: {} | |
}; | |
output.metadata = { | |
version: 4.5, | |
type: 'Object', | |
generator: 'Object3D.toJSON' | |
}; | |
} | |
// standard Object3D serialization | |
var object = {}; | |
object.uuid = this.uuid; | |
object.type = this.type; | |
if ( this.name !== '' ) object.name = this.name; | |
if ( this.castShadow === true ) object.castShadow = true; | |
if ( this.receiveShadow === true ) object.receiveShadow = true; | |
if ( this.visible === false ) object.visible = false; | |
if ( this.frustumCulled === false ) object.frustumCulled = false; | |
if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; | |
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; | |
object.layers = this.layers.mask; | |
object.matrix = this.matrix.toArray(); | |
if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; | |
// object specific properties | |
if ( this.isInstancedMesh ) { | |
object.type = 'InstancedMesh'; | |
object.count = this.count; | |
object.instanceMatrix = this.instanceMatrix.toJSON(); | |
} | |
// | |
function serialize( library, element ) { | |
if ( library[ element.uuid ] === undefined ) { | |
library[ element.uuid ] = element.toJSON( meta ); | |
} | |
return element.uuid; | |
} | |
if ( this.isMesh || this.isLine || this.isPoints ) { | |
object.geometry = serialize( meta.geometries, this.geometry ); | |
var parameters = this.geometry.parameters; | |
if ( parameters !== undefined && parameters.shapes !== undefined ) { | |
var shapes = parameters.shapes; | |
if ( Array.isArray( shapes ) ) { | |
for ( var i = 0, l = shapes.length; i < l; i ++ ) { | |
var shape = shapes[ i ]; | |
serialize( meta.shapes, shape ); | |
} | |
} else { | |
serialize( meta.shapes, shapes ); | |
} | |
} | |
} | |
if ( this.material !== undefined ) { | |
if ( Array.isArray( this.material ) ) { | |
var uuids = []; | |
for ( var i = 0, l = this.material.length; i < l; i ++ ) { | |
uuids.push( serialize( meta.materials, this.material[ i ] ) ); | |
} | |
object.material = uuids; | |
} else { | |
object.material = serialize( meta.materials, this.material ); | |
} | |
} | |
// | |
if ( this.children.length > 0 ) { | |
object.children = []; | |
for ( var i = 0; i < this.children.length; i ++ ) { | |
object.children.push( this.children[ i ].toJSON( meta ).object ); | |
} | |
} | |
if ( isRootObject ) { | |
var geometries = extractFromCache( meta.geometries ); | |
var materials = extractFromCache( meta.materials ); | |
var textures = extractFromCache( meta.textures ); | |
var images = extractFromCache( meta.images ); | |
var shapes = extractFromCache( meta.shapes ); | |
if ( geometries.length > 0 ) output.geometries = geometries; | |
if ( materials.length > 0 ) output.materials = materials; | |
if ( textures.length > 0 ) output.textures = textures; | |
if ( images.length > 0 ) output.images = images; | |
if ( shapes.length > 0 ) output.shapes = shapes; | |
} | |
output.object = object; | |
return output; | |
// extract data from the cache hash | |
// remove metadata on each item | |
// and return as array | |
function extractFromCache( cache ) { | |
var values = []; | |
for ( var key in cache ) { | |
var data = cache[ key ]; | |
delete data.metadata; | |
values.push( data ); | |
} | |
return values; | |
} | |
}, | |
clone: function ( recursive ) { | |
return new this.constructor().copy( this, recursive ); | |
}, | |
copy: function ( source, recursive ) { | |
if ( recursive === undefined ) recursive = true; | |
this.name = source.name; | |
this.up.copy( source.up ); | |
this.position.copy( source.position ); | |
this.quaternion.copy( source.quaternion ); | |
this.scale.copy( source.scale ); | |
this.matrix.copy( source.matrix ); | |
this.matrixWorld.copy( source.matrixWorld ); | |
this.matrixAutoUpdate = source.matrixAutoUpdate; | |
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; | |
this.layers.mask = source.layers.mask; | |
this.visible = source.visible; | |
this.castShadow = source.castShadow; | |
this.receiveShadow = source.receiveShadow; | |
this.frustumCulled = source.frustumCulled; | |
this.renderOrder = source.renderOrder; | |
this.userData = JSON.parse( JSON.stringify( source.userData ) ); | |
if ( recursive === true ) { | |
for ( var i = 0; i < source.children.length; i ++ ) { | |
var child = source.children[ i ]; | |
this.add( child.clone() ); | |
} | |
} | |
return this; | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function Scene() { | |
Object3D.call( this ); | |
this.type = 'Scene'; | |
this.background = null; | |
this.environment = null; | |
this.fog = null; | |
this.overrideMaterial = null; | |
this.autoUpdate = true; // checked by the renderer | |
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { | |
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef | |
} | |
} | |
Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { | |
constructor: Scene, | |
isScene: true, | |
copy: function ( source, recursive ) { | |
Object3D.prototype.copy.call( this, source, recursive ); | |
if ( source.background !== null ) this.background = source.background.clone(); | |
if ( source.environment !== null ) this.environment = source.environment.clone(); | |
if ( source.fog !== null ) this.fog = source.fog.clone(); | |
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); | |
this.autoUpdate = source.autoUpdate; | |
this.matrixAutoUpdate = source.matrixAutoUpdate; | |
return this; | |
}, | |
toJSON: function ( meta ) { | |
var data = Object3D.prototype.toJSON.call( this, meta ); | |
if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); | |
if ( this.environment !== null ) data.object.environment = this.environment.toJSON( meta ); | |
if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); | |
return data; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
} ); | |
var _points = [ | |
new Vector3(), | |
new Vector3(), | |
new Vector3(), | |
new Vector3(), | |
new Vector3(), | |
new Vector3(), | |
new Vector3(), | |
new Vector3() | |
]; | |
var _vector$1 = new Vector3(); | |
var _box = new Box3(); | |
// triangle centered vertices | |
var _v0 = new Vector3(); | |
var _v1$2 = new Vector3(); | |
var _v2 = new Vector3(); | |
// triangle edge vectors | |
var _f0 = new Vector3(); | |
var _f1 = new Vector3(); | |
var _f2 = new Vector3(); | |
var _center = new Vector3(); | |
var _extents = new Vector3(); | |
var _triangleNormal = new Vector3(); | |
var _testAxis = new Vector3(); | |
/** | |
* @author bhouston / http://clara.io | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
function Box3( min, max ) { | |
this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); | |
this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); | |
} | |
Object.assign( Box3.prototype, { | |
isBox3: true, | |
set: function ( min, max ) { | |
this.min.copy( min ); | |
this.max.copy( max ); | |
return this; | |
}, | |
setFromArray: function ( array ) { | |
var minX = + Infinity; | |
var minY = + Infinity; | |
var minZ = + Infinity; | |
var maxX = - Infinity; | |
var maxY = - Infinity; | |
var maxZ = - Infinity; | |
for ( var i = 0, l = array.length; i < l; i += 3 ) { | |
var x = array[ i ]; | |
var y = array[ i + 1 ]; | |
var z = array[ i + 2 ]; | |
if ( x < minX ) minX = x; | |
if ( y < minY ) minY = y; | |
if ( z < minZ ) minZ = z; | |
if ( x > maxX ) maxX = x; | |
if ( y > maxY ) maxY = y; | |
if ( z > maxZ ) maxZ = z; | |
} | |
this.min.set( minX, minY, minZ ); | |
this.max.set( maxX, maxY, maxZ ); | |
return this; | |
}, | |
setFromBufferAttribute: function ( attribute ) { | |
var minX = + Infinity; | |
var minY = + Infinity; | |
var minZ = + Infinity; | |
var maxX = - Infinity; | |
var maxY = - Infinity; | |
var maxZ = - Infinity; | |
for ( var i = 0, l = attribute.count; i < l; i ++ ) { | |
var x = attribute.getX( i ); | |
var y = attribute.getY( i ); | |
var z = attribute.getZ( i ); | |
if ( x < minX ) minX = x; | |
if ( y < minY ) minY = y; | |
if ( z < minZ ) minZ = z; | |
if ( x > maxX ) maxX = x; | |
if ( y > maxY ) maxY = y; | |
if ( z > maxZ ) maxZ = z; | |
} | |
this.min.set( minX, minY, minZ ); | |
this.max.set( maxX, maxY, maxZ ); | |
return this; | |
}, | |
setFromPoints: function ( points ) { | |
this.makeEmpty(); | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
this.expandByPoint( points[ i ] ); | |
} | |
return this; | |
}, | |
setFromCenterAndSize: function ( center, size ) { | |
var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 ); | |
this.min.copy( center ).sub( halfSize ); | |
this.max.copy( center ).add( halfSize ); | |
return this; | |
}, | |
setFromObject: function ( object ) { | |
this.makeEmpty(); | |
return this.expandByObject( object ); | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( box ) { | |
this.min.copy( box.min ); | |
this.max.copy( box.max ); | |
return this; | |
}, | |
makeEmpty: function () { | |
this.min.x = this.min.y = this.min.z = + Infinity; | |
this.max.x = this.max.y = this.max.z = - Infinity; | |
return this; | |
}, | |
isEmpty: function () { | |
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); | |
}, | |
getCenter: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box3: .getCenter() target is now required' ); | |
target = new Vector3(); | |
} | |
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
}, | |
getSize: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box3: .getSize() target is now required' ); | |
target = new Vector3(); | |
} | |
return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); | |
}, | |
expandByPoint: function ( point ) { | |
this.min.min( point ); | |
this.max.max( point ); | |
return this; | |
}, | |
expandByVector: function ( vector ) { | |
this.min.sub( vector ); | |
this.max.add( vector ); | |
return this; | |
}, | |
expandByScalar: function ( scalar ) { | |
this.min.addScalar( - scalar ); | |
this.max.addScalar( scalar ); | |
return this; | |
}, | |
expandByObject: function ( object ) { | |
// Computes the world-axis-aligned bounding box of an object (including its children), | |
// accounting for both the object's, and children's, world transforms | |
object.updateWorldMatrix( false, false ); | |
var geometry = object.geometry; | |
if ( geometry !== undefined ) { | |
if ( geometry.boundingBox === null ) { | |
geometry.computeBoundingBox(); | |
} | |
_box.copy( geometry.boundingBox ); | |
_box.applyMatrix4( object.matrixWorld ); | |
this.union( _box ); | |
} | |
var children = object.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
this.expandByObject( children[ i ] ); | |
} | |
return this; | |
}, | |
containsPoint: function ( point ) { | |
return point.x < this.min.x || point.x > this.max.x || | |
point.y < this.min.y || point.y > this.max.y || | |
point.z < this.min.z || point.z > this.max.z ? false : true; | |
}, | |
containsBox: function ( box ) { | |
return this.min.x <= box.min.x && box.max.x <= this.max.x && | |
this.min.y <= box.min.y && box.max.y <= this.max.y && | |
this.min.z <= box.min.z && box.max.z <= this.max.z; | |
}, | |
getParameter: function ( point, target ) { | |
// This can potentially have a divide by zero if the box | |
// has a size dimension of 0. | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box3: .getParameter() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.set( | |
( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
( point.y - this.min.y ) / ( this.max.y - this.min.y ), | |
( point.z - this.min.z ) / ( this.max.z - this.min.z ) | |
); | |
}, | |
intersectsBox: function ( box ) { | |
// using 6 splitting planes to rule out intersections. | |
return box.max.x < this.min.x || box.min.x > this.max.x || | |
box.max.y < this.min.y || box.min.y > this.max.y || | |
box.max.z < this.min.z || box.min.z > this.max.z ? false : true; | |
}, | |
intersectsSphere: function ( sphere ) { | |
// Find the point on the AABB closest to the sphere center. | |
this.clampPoint( sphere.center, _vector$1 ); | |
// If that point is inside the sphere, the AABB and sphere intersect. | |
return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); | |
}, | |
intersectsPlane: function ( plane ) { | |
// We compute the minimum and maximum dot product values. If those values | |
// are on the same side (back or front) of the plane, then there is no intersection. | |
var min, max; | |
if ( plane.normal.x > 0 ) { | |
min = plane.normal.x * this.min.x; | |
max = plane.normal.x * this.max.x; | |
} else { | |
min = plane.normal.x * this.max.x; | |
max = plane.normal.x * this.min.x; | |
} | |
if ( plane.normal.y > 0 ) { | |
min += plane.normal.y * this.min.y; | |
max += plane.normal.y * this.max.y; | |
} else { | |
min += plane.normal.y * this.max.y; | |
max += plane.normal.y * this.min.y; | |
} | |
if ( plane.normal.z > 0 ) { | |
min += plane.normal.z * this.min.z; | |
max += plane.normal.z * this.max.z; | |
} else { | |
min += plane.normal.z * this.max.z; | |
max += plane.normal.z * this.min.z; | |
} | |
return ( min <= - plane.constant && max >= - plane.constant ); | |
}, | |
intersectsTriangle: function ( triangle ) { | |
if ( this.isEmpty() ) { | |
return false; | |
} | |
// compute box center and extents | |
this.getCenter( _center ); | |
_extents.subVectors( this.max, _center ); | |
// translate triangle to aabb origin | |
_v0.subVectors( triangle.a, _center ); | |
_v1$2.subVectors( triangle.b, _center ); | |
_v2.subVectors( triangle.c, _center ); | |
// compute edge vectors for triangle | |
_f0.subVectors( _v1$2, _v0 ); | |
_f1.subVectors( _v2, _v1$2 ); | |
_f2.subVectors( _v0, _v2 ); | |
// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb | |
// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation | |
// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) | |
var axes = [ | |
0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, | |
_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, | |
- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 | |
]; | |
if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { | |
return false; | |
} | |
// test 3 face normals from the aabb | |
axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; | |
if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { | |
return false; | |
} | |
// finally testing the face normal of the triangle | |
// use already existing triangle edge vectors here | |
_triangleNormal.crossVectors( _f0, _f1 ); | |
axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; | |
return satForAxes( axes, _v0, _v1$2, _v2, _extents ); | |
}, | |
clampPoint: function ( point, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box3: .clampPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.copy( point ).clamp( this.min, this.max ); | |
}, | |
distanceToPoint: function ( point ) { | |
var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max ); | |
return clampedPoint.sub( point ).length(); | |
}, | |
getBoundingSphere: function ( target ) { | |
if ( target === undefined ) { | |
console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); | |
//target = new Sphere(); // removed to avoid cyclic dependency | |
} | |
this.getCenter( target.center ); | |
target.radius = this.getSize( _vector$1 ).length() * 0.5; | |
return target; | |
}, | |
intersect: function ( box ) { | |
this.min.max( box.min ); | |
this.max.min( box.max ); | |
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. | |
if ( this.isEmpty() ) this.makeEmpty(); | |
return this; | |
}, | |
union: function ( box ) { | |
this.min.min( box.min ); | |
this.max.max( box.max ); | |
return this; | |
}, | |
applyMatrix4: function ( matrix ) { | |
// transform of empty box is an empty box. | |
if ( this.isEmpty() ) return this; | |
// NOTE: I am using a binary pattern to specify all 2^3 combinations below | |
_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 | |
_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 | |
_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 | |
_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 | |
_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 | |
_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 | |
_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 | |
_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 | |
this.setFromPoints( _points ); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.min.add( offset ); | |
this.max.add( offset ); | |
return this; | |
}, | |
equals: function ( box ) { | |
return box.min.equals( this.min ) && box.max.equals( this.max ); | |
} | |
} ); | |
function satForAxes( axes, v0, v1, v2, extents ) { | |
var i, j; | |
for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { | |
_testAxis.fromArray( axes, i ); | |
// project the aabb onto the seperating axis | |
var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); | |
// project all 3 vertices of the triangle onto the seperating axis | |
var p0 = v0.dot( _testAxis ); | |
var p1 = v1.dot( _testAxis ); | |
var p2 = v2.dot( _testAxis ); | |
// actual test, basically see if either of the most extreme of the triangle points intersects r | |
if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { | |
// points of the projected triangle are outside the projected half-length of the aabb | |
// the axis is seperating and we can exit | |
return false; | |
} | |
} | |
return true; | |
} | |
var _box$1 = new Box3(); | |
/** | |
* @author bhouston / http://clara.io | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function Sphere( center, radius ) { | |
this.center = ( center !== undefined ) ? center : new Vector3(); | |
this.radius = ( radius !== undefined ) ? radius : 0; | |
} | |
Object.assign( Sphere.prototype, { | |
set: function ( center, radius ) { | |
this.center.copy( center ); | |
this.radius = radius; | |
return this; | |
}, | |
setFromPoints: function ( points, optionalCenter ) { | |
var center = this.center; | |
if ( optionalCenter !== undefined ) { | |
center.copy( optionalCenter ); | |
} else { | |
_box$1.setFromPoints( points ).getCenter( center ); | |
} | |
var maxRadiusSq = 0; | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); | |
} | |
this.radius = Math.sqrt( maxRadiusSq ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( sphere ) { | |
this.center.copy( sphere.center ); | |
this.radius = sphere.radius; | |
return this; | |
}, | |
empty: function () { | |
return ( this.radius <= 0 ); | |
}, | |
containsPoint: function ( point ) { | |
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); | |
}, | |
distanceToPoint: function ( point ) { | |
return ( point.distanceTo( this.center ) - this.radius ); | |
}, | |
intersectsSphere: function ( sphere ) { | |
var radiusSum = this.radius + sphere.radius; | |
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); | |
}, | |
intersectsBox: function ( box ) { | |
return box.intersectsSphere( this ); | |
}, | |
intersectsPlane: function ( plane ) { | |
return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; | |
}, | |
clampPoint: function ( point, target ) { | |
var deltaLengthSq = this.center.distanceToSquared( point ); | |
if ( target === undefined ) { | |
console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
target.copy( point ); | |
if ( deltaLengthSq > ( this.radius * this.radius ) ) { | |
target.sub( this.center ).normalize(); | |
target.multiplyScalar( this.radius ).add( this.center ); | |
} | |
return target; | |
}, | |
getBoundingBox: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); | |
target = new Box3(); | |
} | |
target.set( this.center, this.center ); | |
target.expandByScalar( this.radius ); | |
return target; | |
}, | |
applyMatrix4: function ( matrix ) { | |
this.center.applyMatrix4( matrix ); | |
this.radius = this.radius * matrix.getMaxScaleOnAxis(); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.center.add( offset ); | |
return this; | |
}, | |
equals: function ( sphere ) { | |
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); | |
} | |
} ); | |
var _vector$2 = new Vector3(); | |
var _segCenter = new Vector3(); | |
var _segDir = new Vector3(); | |
var _diff = new Vector3(); | |
var _edge1 = new Vector3(); | |
var _edge2 = new Vector3(); | |
var _normal = new Vector3(); | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
function Ray( origin, direction ) { | |
this.origin = ( origin !== undefined ) ? origin : new Vector3(); | |
this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); | |
} | |
Object.assign( Ray.prototype, { | |
set: function ( origin, direction ) { | |
this.origin.copy( origin ); | |
this.direction.copy( direction ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( ray ) { | |
this.origin.copy( ray.origin ); | |
this.direction.copy( ray.direction ); | |
return this; | |
}, | |
at: function ( t, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Ray: .at() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); | |
}, | |
lookAt: function ( v ) { | |
this.direction.copy( v ).sub( this.origin ).normalize(); | |
return this; | |
}, | |
recast: function ( t ) { | |
this.origin.copy( this.at( t, _vector$2 ) ); | |
return this; | |
}, | |
closestPointToPoint: function ( point, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
target.subVectors( point, this.origin ); | |
var directionDistance = target.dot( this.direction ); | |
if ( directionDistance < 0 ) { | |
return target.copy( this.origin ); | |
} | |
return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
}, | |
distanceToPoint: function ( point ) { | |
return Math.sqrt( this.distanceSqToPoint( point ) ); | |
}, | |
distanceSqToPoint: function ( point ) { | |
var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction ); | |
// point behind the ray | |
if ( directionDistance < 0 ) { | |
return this.origin.distanceToSquared( point ); | |
} | |
_vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
return _vector$2.distanceToSquared( point ); | |
}, | |
distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { | |
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h | |
// It returns the min distance between the ray and the segment | |
// defined by v0 and v1 | |
// It can also set two optional targets : | |
// - The closest point on the ray | |
// - The closest point on the segment | |
_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); | |
_segDir.copy( v1 ).sub( v0 ).normalize(); | |
_diff.copy( this.origin ).sub( _segCenter ); | |
var segExtent = v0.distanceTo( v1 ) * 0.5; | |
var a01 = - this.direction.dot( _segDir ); | |
var b0 = _diff.dot( this.direction ); | |
var b1 = - _diff.dot( _segDir ); | |
var c = _diff.lengthSq(); | |
var det = Math.abs( 1 - a01 * a01 ); | |
var s0, s1, sqrDist, extDet; | |
if ( det > 0 ) { | |
// The ray and segment are not parallel. | |
s0 = a01 * b1 - b0; | |
s1 = a01 * b0 - b1; | |
extDet = segExtent * det; | |
if ( s0 >= 0 ) { | |
if ( s1 >= - extDet ) { | |
if ( s1 <= extDet ) { | |
// region 0 | |
// Minimum at interior points of ray and segment. | |
var invDet = 1 / det; | |
s0 *= invDet; | |
s1 *= invDet; | |
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; | |
} else { | |
// region 1 | |
s1 = segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} else { | |
// region 5 | |
s1 = - segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} else { | |
if ( s1 <= - extDet ) { | |
// region 4 | |
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); | |
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} else if ( s1 <= extDet ) { | |
// region 3 | |
s0 = 0; | |
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = s1 * ( s1 + 2 * b1 ) + c; | |
} else { | |
// region 2 | |
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); | |
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} | |
} else { | |
// Ray and segment are parallel. | |
s1 = ( a01 > 0 ) ? - segExtent : segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
if ( optionalPointOnRay ) { | |
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); | |
} | |
if ( optionalPointOnSegment ) { | |
optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); | |
} | |
return sqrDist; | |
}, | |
intersectSphere: function ( sphere, target ) { | |
_vector$2.subVectors( sphere.center, this.origin ); | |
var tca = _vector$2.dot( this.direction ); | |
var d2 = _vector$2.dot( _vector$2 ) - tca * tca; | |
var radius2 = sphere.radius * sphere.radius; | |
if ( d2 > radius2 ) return null; | |
var thc = Math.sqrt( radius2 - d2 ); | |
// t0 = first intersect point - entrance on front of sphere | |
var t0 = tca - thc; | |
// t1 = second intersect point - exit point on back of sphere | |
var t1 = tca + thc; | |
// test to see if both t0 and t1 are behind the ray - if so, return null | |
if ( t0 < 0 && t1 < 0 ) return null; | |
// test to see if t0 is behind the ray: | |
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1, | |
// in order to always return an intersect point that is in front of the ray. | |
if ( t0 < 0 ) return this.at( t1, target ); | |
// else t0 is in front of the ray, so return the first collision point scaled by t0 | |
return this.at( t0, target ); | |
}, | |
intersectsSphere: function ( sphere ) { | |
return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); | |
}, | |
distanceToPlane: function ( plane ) { | |
var denominator = plane.normal.dot( this.direction ); | |
if ( denominator === 0 ) { | |
// line is coplanar, return origin | |
if ( plane.distanceToPoint( this.origin ) === 0 ) { | |
return 0; | |
} | |
// Null is preferable to undefined since undefined means.... it is undefined | |
return null; | |
} | |
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; | |
// Return if the ray never intersects the plane | |
return t >= 0 ? t : null; | |
}, | |
intersectPlane: function ( plane, target ) { | |
var t = this.distanceToPlane( plane ); | |
if ( t === null ) { | |
return null; | |
} | |
return this.at( t, target ); | |
}, | |
intersectsPlane: function ( plane ) { | |
// check if the ray lies on the plane first | |
var distToPoint = plane.distanceToPoint( this.origin ); | |
if ( distToPoint === 0 ) { | |
return true; | |
} | |
var denominator = plane.normal.dot( this.direction ); | |
if ( denominator * distToPoint < 0 ) { | |
return true; | |
} | |
// ray origin is behind the plane (and is pointing behind it) | |
return false; | |
}, | |
intersectBox: function ( box, target ) { | |
var tmin, tmax, tymin, tymax, tzmin, tzmax; | |
var invdirx = 1 / this.direction.x, | |
invdiry = 1 / this.direction.y, | |
invdirz = 1 / this.direction.z; | |
var origin = this.origin; | |
if ( invdirx >= 0 ) { | |
tmin = ( box.min.x - origin.x ) * invdirx; | |
tmax = ( box.max.x - origin.x ) * invdirx; | |
} else { | |
tmin = ( box.max.x - origin.x ) * invdirx; | |
tmax = ( box.min.x - origin.x ) * invdirx; | |
} | |
if ( invdiry >= 0 ) { | |
tymin = ( box.min.y - origin.y ) * invdiry; | |
tymax = ( box.max.y - origin.y ) * invdiry; | |
} else { | |
tymin = ( box.max.y - origin.y ) * invdiry; | |
tymax = ( box.min.y - origin.y ) * invdiry; | |
} | |
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; | |
// These lines also handle the case where tmin or tmax is NaN | |
// (result of 0 * Infinity). x !== x returns true if x is NaN | |
if ( tymin > tmin || tmin !== tmin ) tmin = tymin; | |
if ( tymax < tmax || tmax !== tmax ) tmax = tymax; | |
if ( invdirz >= 0 ) { | |
tzmin = ( box.min.z - origin.z ) * invdirz; | |
tzmax = ( box.max.z - origin.z ) * invdirz; | |
} else { | |
tzmin = ( box.max.z - origin.z ) * invdirz; | |
tzmax = ( box.min.z - origin.z ) * invdirz; | |
} | |
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; | |
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; | |
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; | |
//return point closest to the ray (positive side) | |
if ( tmax < 0 ) return null; | |
return this.at( tmin >= 0 ? tmin : tmax, target ); | |
}, | |
intersectsBox: function ( box ) { | |
return this.intersectBox( box, _vector$2 ) !== null; | |
}, | |
intersectTriangle: function ( a, b, c, backfaceCulling, target ) { | |
// Compute the offset origin, edges, and normal. | |
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h | |
_edge1.subVectors( b, a ); | |
_edge2.subVectors( c, a ); | |
_normal.crossVectors( _edge1, _edge2 ); | |
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, | |
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by | |
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) | |
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) | |
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) | |
var DdN = this.direction.dot( _normal ); | |
var sign; | |
if ( DdN > 0 ) { | |
if ( backfaceCulling ) return null; | |
sign = 1; | |
} else if ( DdN < 0 ) { | |
sign = - 1; | |
DdN = - DdN; | |
} else { | |
return null; | |
} | |
_diff.subVectors( this.origin, a ); | |
var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); | |
// b1 < 0, no intersection | |
if ( DdQxE2 < 0 ) { | |
return null; | |
} | |
var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); | |
// b2 < 0, no intersection | |
if ( DdE1xQ < 0 ) { | |
return null; | |
} | |
// b1+b2 > 1, no intersection | |
if ( DdQxE2 + DdE1xQ > DdN ) { | |
return null; | |
} | |
// Line intersects triangle, check if ray does. | |
var QdN = - sign * _diff.dot( _normal ); | |
// t < 0, no intersection | |
if ( QdN < 0 ) { | |
return null; | |
} | |
// Ray intersects triangle. | |
return this.at( QdN / DdN, target ); | |
}, | |
applyMatrix4: function ( matrix4 ) { | |
this.origin.applyMatrix4( matrix4 ); | |
this.direction.transformDirection( matrix4 ); | |
return this; | |
}, | |
equals: function ( ray ) { | |
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); | |
} | |
} ); | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
var _vector1 = new Vector3(); | |
var _vector2 = new Vector3(); | |
var _normalMatrix = new Matrix3(); | |
function Plane( normal, constant ) { | |
// normal is assumed to be normalized | |
this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); | |
this.constant = ( constant !== undefined ) ? constant : 0; | |
} | |
Object.assign( Plane.prototype, { | |
isPlane: true, | |
set: function ( normal, constant ) { | |
this.normal.copy( normal ); | |
this.constant = constant; | |
return this; | |
}, | |
setComponents: function ( x, y, z, w ) { | |
this.normal.set( x, y, z ); | |
this.constant = w; | |
return this; | |
}, | |
setFromNormalAndCoplanarPoint: function ( normal, point ) { | |
this.normal.copy( normal ); | |
this.constant = - point.dot( this.normal ); | |
return this; | |
}, | |
setFromCoplanarPoints: function ( a, b, c ) { | |
var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); | |
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)? | |
this.setFromNormalAndCoplanarPoint( normal, a ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( plane ) { | |
this.normal.copy( plane.normal ); | |
this.constant = plane.constant; | |
return this; | |
}, | |
normalize: function () { | |
// Note: will lead to a divide by zero if the plane is invalid. | |
var inverseNormalLength = 1.0 / this.normal.length(); | |
this.normal.multiplyScalar( inverseNormalLength ); | |
this.constant *= inverseNormalLength; | |
return this; | |
}, | |
negate: function () { | |
this.constant *= - 1; | |
this.normal.negate(); | |
return this; | |
}, | |
distanceToPoint: function ( point ) { | |
return this.normal.dot( point ) + this.constant; | |
}, | |
distanceToSphere: function ( sphere ) { | |
return this.distanceToPoint( sphere.center ) - sphere.radius; | |
}, | |
projectPoint: function ( point, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Plane: .projectPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); | |
}, | |
intersectLine: function ( line, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Plane: .intersectLine() target is now required' ); | |
target = new Vector3(); | |
} | |
var direction = line.delta( _vector1 ); | |
var denominator = this.normal.dot( direction ); | |
if ( denominator === 0 ) { | |
// line is coplanar, return origin | |
if ( this.distanceToPoint( line.start ) === 0 ) { | |
return target.copy( line.start ); | |
} | |
// Unsure if this is the correct method to handle this case. | |
return undefined; | |
} | |
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; | |
if ( t < 0 || t > 1 ) { | |
return undefined; | |
} | |
return target.copy( direction ).multiplyScalar( t ).add( line.start ); | |
}, | |
intersectsLine: function ( line ) { | |
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. | |
var startSign = this.distanceToPoint( line.start ); | |
var endSign = this.distanceToPoint( line.end ); | |
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); | |
}, | |
intersectsBox: function ( box ) { | |
return box.intersectsPlane( this ); | |
}, | |
intersectsSphere: function ( sphere ) { | |
return sphere.intersectsPlane( this ); | |
}, | |
coplanarPoint: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.copy( this.normal ).multiplyScalar( - this.constant ); | |
}, | |
applyMatrix4: function ( matrix, optionalNormalMatrix ) { | |
var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); | |
var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); | |
var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); | |
this.constant = - referencePoint.dot( normal ); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.constant -= offset.dot( this.normal ); | |
return this; | |
}, | |
equals: function ( plane ) { | |
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); | |
} | |
} ); | |
/** | |
* @author bhouston / http://clara.io | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
var _v0$1 = new Vector3(); | |
var _v1$3 = new Vector3(); | |
var _v2$1 = new Vector3(); | |
var _v3 = new Vector3(); | |
var _vab = new Vector3(); | |
var _vac = new Vector3(); | |
var _vbc = new Vector3(); | |
var _vap = new Vector3(); | |
var _vbp = new Vector3(); | |
var _vcp = new Vector3(); | |
function Triangle( a, b, c ) { | |
this.a = ( a !== undefined ) ? a : new Vector3(); | |
this.b = ( b !== undefined ) ? b : new Vector3(); | |
this.c = ( c !== undefined ) ? c : new Vector3(); | |
} | |
Object.assign( Triangle, { | |
getNormal: function ( a, b, c, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Triangle: .getNormal() target is now required' ); | |
target = new Vector3(); | |
} | |
target.subVectors( c, b ); | |
_v0$1.subVectors( a, b ); | |
target.cross( _v0$1 ); | |
var targetLengthSq = target.lengthSq(); | |
if ( targetLengthSq > 0 ) { | |
return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); | |
} | |
return target.set( 0, 0, 0 ); | |
}, | |
// static/instance method to calculate barycentric coordinates | |
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html | |
getBarycoord: function ( point, a, b, c, target ) { | |
_v0$1.subVectors( c, a ); | |
_v1$3.subVectors( b, a ); | |
_v2$1.subVectors( point, a ); | |
var dot00 = _v0$1.dot( _v0$1 ); | |
var dot01 = _v0$1.dot( _v1$3 ); | |
var dot02 = _v0$1.dot( _v2$1 ); | |
var dot11 = _v1$3.dot( _v1$3 ); | |
var dot12 = _v1$3.dot( _v2$1 ); | |
var denom = ( dot00 * dot11 - dot01 * dot01 ); | |
if ( target === undefined ) { | |
console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); | |
target = new Vector3(); | |
} | |
// collinear or singular triangle | |
if ( denom === 0 ) { | |
// arbitrary location outside of triangle? | |
// not sure if this is the best idea, maybe should be returning undefined | |
return target.set( - 2, - 1, - 1 ); | |
} | |
var invDenom = 1 / denom; | |
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; | |
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; | |
// barycentric coordinates must always sum to 1 | |
return target.set( 1 - u - v, v, u ); | |
}, | |
containsPoint: function ( point, a, b, c ) { | |
Triangle.getBarycoord( point, a, b, c, _v3 ); | |
return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); | |
}, | |
getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { | |
this.getBarycoord( point, p1, p2, p3, _v3 ); | |
target.set( 0, 0 ); | |
target.addScaledVector( uv1, _v3.x ); | |
target.addScaledVector( uv2, _v3.y ); | |
target.addScaledVector( uv3, _v3.z ); | |
return target; | |
}, | |
isFrontFacing: function ( a, b, c, direction ) { | |
_v0$1.subVectors( c, b ); | |
_v1$3.subVectors( a, b ); | |
// strictly front facing | |
return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; | |
} | |
} ); | |
Object.assign( Triangle.prototype, { | |
set: function ( a, b, c ) { | |
this.a.copy( a ); | |
this.b.copy( b ); | |
this.c.copy( c ); | |
return this; | |
}, | |
setFromPointsAndIndices: function ( points, i0, i1, i2 ) { | |
this.a.copy( points[ i0 ] ); | |
this.b.copy( points[ i1 ] ); | |
this.c.copy( points[ i2 ] ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( triangle ) { | |
this.a.copy( triangle.a ); | |
this.b.copy( triangle.b ); | |
this.c.copy( triangle.c ); | |
return this; | |
}, | |
getArea: function () { | |
_v0$1.subVectors( this.c, this.b ); | |
_v1$3.subVectors( this.a, this.b ); | |
return _v0$1.cross( _v1$3 ).length() * 0.5; | |
}, | |
getMidpoint: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); | |
target = new Vector3(); | |
} | |
return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); | |
}, | |
getNormal: function ( target ) { | |
return Triangle.getNormal( this.a, this.b, this.c, target ); | |
}, | |
getPlane: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Triangle: .getPlane() target is now required' ); | |
target = new Plane(); | |
} | |
return target.setFromCoplanarPoints( this.a, this.b, this.c ); | |
}, | |
getBarycoord: function ( point, target ) { | |
return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); | |
}, | |
getUV: function ( point, uv1, uv2, uv3, target ) { | |
return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); | |
}, | |
containsPoint: function ( point ) { | |
return Triangle.containsPoint( point, this.a, this.b, this.c ); | |
}, | |
isFrontFacing: function ( direction ) { | |
return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); | |
}, | |
intersectsBox: function ( box ) { | |
return box.intersectsTriangle( this ); | |
}, | |
closestPointToPoint: function ( p, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); | |
target = new Vector3(); | |
} | |
var a = this.a, b = this.b, c = this.c; | |
var v, w; | |
// algorithm thanks to Real-Time Collision Detection by Christer Ericson, | |
// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., | |
// under the accompanying license; see chapter 5.1.5 for detailed explanation. | |
// basically, we're distinguishing which of the voronoi regions of the triangle | |
// the point lies in with the minimum amount of redundant computation. | |
_vab.subVectors( b, a ); | |
_vac.subVectors( c, a ); | |
_vap.subVectors( p, a ); | |
var d1 = _vab.dot( _vap ); | |
var d2 = _vac.dot( _vap ); | |
if ( d1 <= 0 && d2 <= 0 ) { | |
// vertex region of A; barycentric coords (1, 0, 0) | |
return target.copy( a ); | |
} | |
_vbp.subVectors( p, b ); | |
var d3 = _vab.dot( _vbp ); | |
var d4 = _vac.dot( _vbp ); | |
if ( d3 >= 0 && d4 <= d3 ) { | |
// vertex region of B; barycentric coords (0, 1, 0) | |
return target.copy( b ); | |
} | |
var vc = d1 * d4 - d3 * d2; | |
if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { | |
v = d1 / ( d1 - d3 ); | |
// edge region of AB; barycentric coords (1-v, v, 0) | |
return target.copy( a ).addScaledVector( _vab, v ); | |
} | |
_vcp.subVectors( p, c ); | |
var d5 = _vab.dot( _vcp ); | |
var d6 = _vac.dot( _vcp ); | |
if ( d6 >= 0 && d5 <= d6 ) { | |
// vertex region of C; barycentric coords (0, 0, 1) | |
return target.copy( c ); | |
} | |
var vb = d5 * d2 - d1 * d6; | |
if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { | |
w = d2 / ( d2 - d6 ); | |
// edge region of AC; barycentric coords (1-w, 0, w) | |
return target.copy( a ).addScaledVector( _vac, w ); | |
} | |
var va = d3 * d6 - d5 * d4; | |
if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { | |
_vbc.subVectors( c, b ); | |
w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); | |
// edge region of BC; barycentric coords (0, 1-w, w) | |
return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC | |
} | |
// face region | |
var denom = 1 / ( va + vb + vc ); | |
// u = va * denom | |
v = vb * denom; | |
w = vc * denom; | |
return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); | |
}, | |
equals: function ( triangle ) { | |
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, | |
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, | |
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, | |
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, | |
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, | |
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, | |
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, | |
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, | |
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, | |
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, | |
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, | |
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, | |
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, | |
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, | |
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, | |
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, | |
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, | |
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, | |
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, | |
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, | |
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, | |
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, | |
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, | |
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; | |
var _hslA = { h: 0, s: 0, l: 0 }; | |
var _hslB = { h: 0, s: 0, l: 0 }; | |
function Color( r, g, b ) { | |
if ( g === undefined && b === undefined ) { | |
// r is THREE.Color, hex or string | |
return this.set( r ); | |
} | |
return this.setRGB( r, g, b ); | |
} | |
function hue2rgb( p, q, t ) { | |
if ( t < 0 ) t += 1; | |
if ( t > 1 ) t -= 1; | |
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; | |
if ( t < 1 / 2 ) return q; | |
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); | |
return p; | |
} | |
function SRGBToLinear( c ) { | |
return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); | |
} | |
function LinearToSRGB( c ) { | |
return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; | |
} | |
Object.assign( Color.prototype, { | |
isColor: true, | |
r: 1, g: 1, b: 1, | |
set: function ( value ) { | |
if ( value && value.isColor ) { | |
this.copy( value ); | |
} else if ( typeof value === 'number' ) { | |
this.setHex( value ); | |
} else if ( typeof value === 'string' ) { | |
this.setStyle( value ); | |
} | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.r = scalar; | |
this.g = scalar; | |
this.b = scalar; | |
return this; | |
}, | |
setHex: function ( hex ) { | |
hex = Math.floor( hex ); | |
this.r = ( hex >> 16 & 255 ) / 255; | |
this.g = ( hex >> 8 & 255 ) / 255; | |
this.b = ( hex & 255 ) / 255; | |
return this; | |
}, | |
setRGB: function ( r, g, b ) { | |
this.r = r; | |
this.g = g; | |
this.b = b; | |
return this; | |
}, | |
setHSL: function ( h, s, l ) { | |
// h,s,l ranges are in 0.0 - 1.0 | |
h = MathUtils.euclideanModulo( h, 1 ); | |
s = MathUtils.clamp( s, 0, 1 ); | |
l = MathUtils.clamp( l, 0, 1 ); | |
if ( s === 0 ) { | |
this.r = this.g = this.b = l; | |
} else { | |
var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); | |
var q = ( 2 * l ) - p; | |
this.r = hue2rgb( q, p, h + 1 / 3 ); | |
this.g = hue2rgb( q, p, h ); | |
this.b = hue2rgb( q, p, h - 1 / 3 ); | |
} | |
return this; | |
}, | |
setStyle: function ( style ) { | |
function handleAlpha( string ) { | |
if ( string === undefined ) return; | |
if ( parseFloat( string ) < 1 ) { | |
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); | |
} | |
} | |
var m; | |
if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { | |
// rgb / hsl | |
var color; | |
var name = m[ 1 ]; | |
var components = m[ 2 ]; | |
switch ( name ) { | |
case 'rgb': | |
case 'rgba': | |
if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// rgb(255,0,0) rgba(255,0,0,0.5) | |
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; | |
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; | |
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; | |
handleAlpha( color[ 5 ] ); | |
return this; | |
} | |
if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) | |
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; | |
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; | |
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; | |
handleAlpha( color[ 5 ] ); | |
return this; | |
} | |
break; | |
case 'hsl': | |
case 'hsla': | |
if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// hsl(120,50%,50%) hsla(120,50%,50%,0.5) | |
var h = parseFloat( color[ 1 ] ) / 360; | |
var s = parseInt( color[ 2 ], 10 ) / 100; | |
var l = parseInt( color[ 3 ], 10 ) / 100; | |
handleAlpha( color[ 5 ] ); | |
return this.setHSL( h, s, l ); | |
} | |
break; | |
} | |
} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { | |
// hex color | |
var hex = m[ 1 ]; | |
var size = hex.length; | |
if ( size === 3 ) { | |
// #ff0 | |
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; | |
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; | |
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; | |
return this; | |
} else if ( size === 6 ) { | |
// #ff0000 | |
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; | |
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; | |
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; | |
return this; | |
} | |
} | |
if ( style && style.length > 0 ) { | |
return this.setColorName( style ); | |
} | |
return this; | |
}, | |
setColorName: function ( style ) { | |
// color keywords | |
var hex = _colorKeywords[ style ]; | |
if ( hex !== undefined ) { | |
// red | |
this.setHex( hex ); | |
} else { | |
// unknown color | |
console.warn( 'THREE.Color: Unknown color ' + style ); | |
} | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this.r, this.g, this.b ); | |
}, | |
copy: function ( color ) { | |
this.r = color.r; | |
this.g = color.g; | |
this.b = color.b; | |
return this; | |
}, | |
copyGammaToLinear: function ( color, gammaFactor ) { | |
if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
this.r = Math.pow( color.r, gammaFactor ); | |
this.g = Math.pow( color.g, gammaFactor ); | |
this.b = Math.pow( color.b, gammaFactor ); | |
return this; | |
}, | |
copyLinearToGamma: function ( color, gammaFactor ) { | |
if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; | |
this.r = Math.pow( color.r, safeInverse ); | |
this.g = Math.pow( color.g, safeInverse ); | |
this.b = Math.pow( color.b, safeInverse ); | |
return this; | |
}, | |
convertGammaToLinear: function ( gammaFactor ) { | |
this.copyGammaToLinear( this, gammaFactor ); | |
return this; | |
}, | |
convertLinearToGamma: function ( gammaFactor ) { | |
this.copyLinearToGamma( this, gammaFactor ); | |
return this; | |
}, | |
copySRGBToLinear: function ( color ) { | |
this.r = SRGBToLinear( color.r ); | |
this.g = SRGBToLinear( color.g ); | |
this.b = SRGBToLinear( color.b ); | |
return this; | |
}, | |
copyLinearToSRGB: function ( color ) { | |
this.r = LinearToSRGB( color.r ); | |
this.g = LinearToSRGB( color.g ); | |
this.b = LinearToSRGB( color.b ); | |
return this; | |
}, | |
convertSRGBToLinear: function () { | |
this.copySRGBToLinear( this ); | |
return this; | |
}, | |
convertLinearToSRGB: function () { | |
this.copyLinearToSRGB( this ); | |
return this; | |
}, | |
getHex: function () { | |
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; | |
}, | |
getHexString: function () { | |
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); | |
}, | |
getHSL: function ( target ) { | |
// h,s,l ranges are in 0.0 - 1.0 | |
if ( target === undefined ) { | |
console.warn( 'THREE.Color: .getHSL() target is now required' ); | |
target = { h: 0, s: 0, l: 0 }; | |
} | |
var r = this.r, g = this.g, b = this.b; | |
var max = Math.max( r, g, b ); | |
var min = Math.min( r, g, b ); | |
var hue, saturation; | |
var lightness = ( min + max ) / 2.0; | |
if ( min === max ) { | |
hue = 0; | |
saturation = 0; | |
} else { | |
var delta = max - min; | |
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); | |
switch ( max ) { | |
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; | |
case g: hue = ( b - r ) / delta + 2; break; | |
case b: hue = ( r - g ) / delta + 4; break; | |
} | |
hue /= 6; | |
} | |
target.h = hue; | |
target.s = saturation; | |
target.l = lightness; | |
return target; | |
}, | |
getStyle: function () { | |
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; | |
}, | |
offsetHSL: function ( h, s, l ) { | |
this.getHSL( _hslA ); | |
_hslA.h += h; _hslA.s += s; _hslA.l += l; | |
this.setHSL( _hslA.h, _hslA.s, _hslA.l ); | |
return this; | |
}, | |
add: function ( color ) { | |
this.r += color.r; | |
this.g += color.g; | |
this.b += color.b; | |
return this; | |
}, | |
addColors: function ( color1, color2 ) { | |
this.r = color1.r + color2.r; | |
this.g = color1.g + color2.g; | |
this.b = color1.b + color2.b; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.r += s; | |
this.g += s; | |
this.b += s; | |
return this; | |
}, | |
sub: function ( color ) { | |
this.r = Math.max( 0, this.r - color.r ); | |
this.g = Math.max( 0, this.g - color.g ); | |
this.b = Math.max( 0, this.b - color.b ); | |
return this; | |
}, | |
multiply: function ( color ) { | |
this.r *= color.r; | |
this.g *= color.g; | |
this.b *= color.b; | |
return this; | |
}, | |
multiplyScalar: function ( s ) { | |
this.r *= s; | |
this.g *= s; | |
this.b *= s; | |
return this; | |
}, | |
lerp: function ( color, alpha ) { | |
this.r += ( color.r - this.r ) * alpha; | |
this.g += ( color.g - this.g ) * alpha; | |
this.b += ( color.b - this.b ) * alpha; | |
return this; | |
}, | |
lerpHSL: function ( color, alpha ) { | |
this.getHSL( _hslA ); | |
color.getHSL( _hslB ); | |
var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha ); | |
var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha ); | |
var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha ); | |
this.setHSL( h, s, l ); | |
return this; | |
}, | |
equals: function ( c ) { | |
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.r = array[ offset ]; | |
this.g = array[ offset + 1 ]; | |
this.b = array[ offset + 2 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.r; | |
array[ offset + 1 ] = this.g; | |
array[ offset + 2 ] = this.b; | |
return array; | |
}, | |
toJSON: function () { | |
return this.getHex(); | |
} | |
} ); | |
Color.NAMES = _colorKeywords; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
function Face3( a, b, c, normal, color, materialIndex ) { | |
this.a = a; | |
this.b = b; | |
this.c = c; | |
this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); | |
this.vertexNormals = Array.isArray( normal ) ? normal : []; | |
this.color = ( color && color.isColor ) ? color : new Color(); | |
this.vertexColors = Array.isArray( color ) ? color : []; | |
this.materialIndex = materialIndex !== undefined ? materialIndex : 0; | |
} | |
Object.assign( Face3.prototype, { | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.a = source.a; | |
this.b = source.b; | |
this.c = source.c; | |
this.normal.copy( source.normal ); | |
this.color.copy( source.color ); | |
this.materialIndex = source.materialIndex; | |
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { | |
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); | |
} | |
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { | |
this.vertexColors[ i ] = source.vertexColors[ i ].clone(); | |
} | |
return this; | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
var materialId = 0; | |
function Material() { | |
Object.defineProperty( this, 'id', { value: materialId ++ } ); | |
this.uuid = MathUtils.generateUUID(); | |
this.name = ''; | |
this.type = 'Material'; | |
this.fog = true; | |
this.blending = NormalBlending; | |
this.side = FrontSide; | |
this.flatShading = false; | |
this.vertexColors = false; | |
this.opacity = 1; | |
this.transparent = false; | |
this.blendSrc = SrcAlphaFactor; | |
this.blendDst = OneMinusSrcAlphaFactor; | |
this.blendEquation = AddEquation; | |
this.blendSrcAlpha = null; | |
this.blendDstAlpha = null; | |
this.blendEquationAlpha = null; | |
this.depthFunc = LessEqualDepth; | |
this.depthTest = true; | |
this.depthWrite = true; | |
this.stencilWriteMask = 0xff; | |
this.stencilFunc = AlwaysStencilFunc; | |
this.stencilRef = 0; | |
this.stencilFuncMask = 0xff; | |
this.stencilFail = KeepStencilOp; | |
this.stencilZFail = KeepStencilOp; | |
this.stencilZPass = KeepStencilOp; | |
this.stencilWrite = false; | |
this.clippingPlanes = null; | |
this.clipIntersection = false; | |
this.clipShadows = false; | |
this.shadowSide = null; | |
this.colorWrite = true; | |
this.precision = null; // override the renderer's default precision for this material | |
this.polygonOffset = false; | |
this.polygonOffsetFactor = 0; | |
this.polygonOffsetUnits = 0; | |
this.dithering = false; | |
this.alphaTest = 0; | |
this.premultipliedAlpha = false; | |
this.visible = true; | |
this.toneMapped = true; | |
this.userData = {}; | |
this.version = 0; | |
} | |
Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
constructor: Material, | |
isMaterial: true, | |
onBeforeCompile: function () {}, | |
setValues: function ( values ) { | |
if ( values === undefined ) return; | |
for ( var key in values ) { | |
var newValue = values[ key ]; | |
if ( newValue === undefined ) { | |
console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); | |
continue; | |
} | |
// for backward compatability if shading is set in the constructor | |
if ( key === 'shading' ) { | |
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); | |
this.flatShading = ( newValue === FlatShading ) ? true : false; | |
continue; | |
} | |
var currentValue = this[ key ]; | |
if ( currentValue === undefined ) { | |
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); | |
continue; | |
} | |
if ( currentValue && currentValue.isColor ) { | |
currentValue.set( newValue ); | |
} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { | |
currentValue.copy( newValue ); | |
} else { | |
this[ key ] = newValue; | |
} | |
} | |
}, | |
toJSON: function ( meta ) { | |
var isRoot = ( meta === undefined || typeof meta === 'string' ); | |
if ( isRoot ) { | |
meta = { | |
textures: {}, | |
images: {} | |
}; | |
} | |
var data = { | |
metadata: { | |
version: 4.5, | |
type: 'Material', | |
generator: 'Material.toJSON' | |
} | |
}; | |
// standard Material serialization | |
data.uuid = this.uuid; | |
data.type = this.type; | |
if ( this.name !== '' ) data.name = this.name; | |
if ( this.color && this.color.isColor ) data.color = this.color.getHex(); | |
if ( this.roughness !== undefined ) data.roughness = this.roughness; | |
if ( this.metalness !== undefined ) data.metalness = this.metalness; | |
if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex(); | |
if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); | |
if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; | |
if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); | |
if ( this.shininess !== undefined ) data.shininess = this.shininess; | |
if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; | |
if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; | |
if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { | |
data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; | |
} | |
if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { | |
data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; | |
} | |
if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { | |
data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; | |
data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); | |
} | |
if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; | |
if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; | |
if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; | |
if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; | |
if ( this.aoMap && this.aoMap.isTexture ) { | |
data.aoMap = this.aoMap.toJSON( meta ).uuid; | |
data.aoMapIntensity = this.aoMapIntensity; | |
} | |
if ( this.bumpMap && this.bumpMap.isTexture ) { | |
data.bumpMap = this.bumpMap.toJSON( meta ).uuid; | |
data.bumpScale = this.bumpScale; | |
} | |
if ( this.normalMap && this.normalMap.isTexture ) { | |
data.normalMap = this.normalMap.toJSON( meta ).uuid; | |
data.normalMapType = this.normalMapType; | |
data.normalScale = this.normalScale.toArray(); | |
} | |
if ( this.displacementMap && this.displacementMap.isTexture ) { | |
data.displacementMap = this.displacementMap.toJSON( meta ).uuid; | |
data.displacementScale = this.displacementScale; | |
data.displacementBias = this.displacementBias; | |
} | |
if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; | |
if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; | |
if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; | |
if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; | |
if ( this.envMap && this.envMap.isTexture ) { | |
data.envMap = this.envMap.toJSON( meta ).uuid; | |
data.reflectivity = this.reflectivity; // Scale behind envMap | |
data.refractionRatio = this.refractionRatio; | |
if ( this.combine !== undefined ) data.combine = this.combine; | |
if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; | |
} | |
if ( this.gradientMap && this.gradientMap.isTexture ) { | |
data.gradientMap = this.gradientMap.toJSON( meta ).uuid; | |
} | |
if ( this.size !== undefined ) data.size = this.size; | |
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; | |
if ( this.blending !== NormalBlending ) data.blending = this.blending; | |
if ( this.flatShading === true ) data.flatShading = this.flatShading; | |
if ( this.side !== FrontSide ) data.side = this.side; | |
if ( this.vertexColors ) data.vertexColors = true; | |
if ( this.opacity < 1 ) data.opacity = this.opacity; | |
if ( this.transparent === true ) data.transparent = this.transparent; | |
data.depthFunc = this.depthFunc; | |
data.depthTest = this.depthTest; | |
data.depthWrite = this.depthWrite; | |
data.stencilWrite = this.stencilWrite; | |
data.stencilWriteMask = this.stencilWriteMask; | |
data.stencilFunc = this.stencilFunc; | |
data.stencilRef = this.stencilRef; | |
data.stencilFuncMask = this.stencilFuncMask; | |
data.stencilFail = this.stencilFail; | |
data.stencilZFail = this.stencilZFail; | |
data.stencilZPass = this.stencilZPass; | |
// rotation (SpriteMaterial) | |
if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation; | |
if ( this.polygonOffset === true ) data.polygonOffset = true; | |
if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; | |
if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; | |
if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth; | |
if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; | |
if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; | |
if ( this.scale !== undefined ) data.scale = this.scale; | |
if ( this.dithering === true ) data.dithering = true; | |
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; | |
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; | |
if ( this.wireframe === true ) data.wireframe = this.wireframe; | |
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; | |
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; | |
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; | |
if ( this.morphTargets === true ) data.morphTargets = true; | |
if ( this.morphNormals === true ) data.morphNormals = true; | |
if ( this.skinning === true ) data.skinning = true; | |
if ( this.visible === false ) data.visible = false; | |
if ( this.toneMapped === false ) data.toneMapped = false; | |
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; | |
// TODO: Copied from Object3D.toJSON | |
function extractFromCache( cache ) { | |
var values = []; | |
for ( var key in cache ) { | |
var data = cache[ key ]; | |
delete data.metadata; | |
values.push( data ); | |
} | |
return values; | |
} | |
if ( isRoot ) { | |
var textures = extractFromCache( meta.textures ); | |
var images = extractFromCache( meta.images ); | |
if ( textures.length > 0 ) data.textures = textures; | |
if ( images.length > 0 ) data.images = images; | |
} | |
return data; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.name = source.name; | |
this.fog = source.fog; | |
this.blending = source.blending; | |
this.side = source.side; | |
this.flatShading = source.flatShading; | |
this.vertexColors = source.vertexColors; | |
this.opacity = source.opacity; | |
this.transparent = source.transparent; | |
this.blendSrc = source.blendSrc; | |
this.blendDst = source.blendDst; | |
this.blendEquation = source.blendEquation; | |
this.blendSrcAlpha = source.blendSrcAlpha; | |
this.blendDstAlpha = source.blendDstAlpha; | |
this.blendEquationAlpha = source.blendEquationAlpha; | |
this.depthFunc = source.depthFunc; | |
this.depthTest = source.depthTest; | |
this.depthWrite = source.depthWrite; | |
this.stencilWriteMask = source.stencilWriteMask; | |
this.stencilFunc = source.stencilFunc; | |
this.stencilRef = source.stencilRef; | |
this.stencilFuncMask = source.stencilFuncMask; | |
this.stencilFail = source.stencilFail; | |
this.stencilZFail = source.stencilZFail; | |
this.stencilZPass = source.stencilZPass; | |
this.stencilWrite = source.stencilWrite; | |
var srcPlanes = source.clippingPlanes, | |
dstPlanes = null; | |
if ( srcPlanes !== null ) { | |
var n = srcPlanes.length; | |
dstPlanes = new Array( n ); | |
for ( var i = 0; i !== n; ++ i ) | |
dstPlanes[ i ] = srcPlanes[ i ].clone(); | |
} | |
this.clippingPlanes = dstPlanes; | |
this.clipIntersection = source.clipIntersection; | |
this.clipShadows = source.clipShadows; | |
this.shadowSide = source.shadowSide; | |
this.colorWrite = source.colorWrite; | |
this.precision = source.precision; | |
this.polygonOffset = source.polygonOffset; | |
this.polygonOffsetFactor = source.polygonOffsetFactor; | |
this.polygonOffsetUnits = source.polygonOffsetUnits; | |
this.dithering = source.dithering; | |
this.alphaTest = source.alphaTest; | |
this.premultipliedAlpha = source.premultipliedAlpha; | |
this.visible = source.visible; | |
this.toneMapped = source.toneMapped; | |
this.userData = JSON.parse( JSON.stringify( source.userData ) ); | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
} ); | |
Object.defineProperty( Material.prototype, 'needsUpdate', { | |
set: function ( value ) { | |
if ( value === true ) this.version ++; | |
} | |
} ); | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* map: new THREE.Texture( <Image> ), | |
* | |
* lightMap: new THREE.Texture( <Image> ), | |
* lightMapIntensity: <float> | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* specularMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), | |
* combine: THREE.Multiply, | |
* reflectivity: <float>, | |
* refractionRatio: <float>, | |
* | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool> | |
* } | |
*/ | |
function MeshBasicMaterial( parameters ) { | |
Material.call( this ); | |
this.type = 'MeshBasicMaterial'; | |
this.color = new Color( 0xffffff ); // emissive | |
this.map = null; | |
this.lightMap = null; | |
this.lightMapIntensity = 1.0; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.specularMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.combine = MultiplyOperation; | |
this.reflectivity = 1; | |
this.refractionRatio = 0.98; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.setValues( parameters ); | |
} | |
MeshBasicMaterial.prototype = Object.create( Material.prototype ); | |
MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; | |
MeshBasicMaterial.prototype.isMeshBasicMaterial = true; | |
MeshBasicMaterial.prototype.copy = function ( source ) { | |
Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.lightMap = source.lightMap; | |
this.lightMapIntensity = source.lightMapIntensity; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.specularMap = source.specularMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.combine = source.combine; | |
this.reflectivity = source.reflectivity; | |
this.refractionRatio = source.refractionRatio; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
return this; | |
}; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
var _vector$3 = new Vector3(); | |
function BufferAttribute( array, itemSize, normalized ) { | |
if ( Array.isArray( array ) ) { | |
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); | |
} | |
this.name = ''; | |
this.array = array; | |
this.itemSize = itemSize; | |
this.count = array !== undefined ? array.length / itemSize : 0; | |
this.normalized = normalized === true; | |
this.usage = StaticDrawUsage; | |
this.updateRange = { offset: 0, count: - 1 }; | |
this.version = 0; | |
} | |
Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { | |
set: function ( value ) { | |
if ( value === true ) this.version ++; | |
} | |
} ); | |
Object.assign( BufferAttribute.prototype, { | |
isBufferAttribute: true, | |
onUploadCallback: function () {}, | |
setUsage: function ( value ) { | |
this.usage = value; | |
return this; | |
}, | |
copy: function ( source ) { | |
this.name = source.name; | |
this.array = new source.array.constructor( source.array ); | |
this.itemSize = source.itemSize; | |
this.count = source.count; | |
this.normalized = source.normalized; | |
this.usage = source.usage; | |
return this; | |
}, | |
copyAt: function ( index1, attribute, index2 ) { | |
index1 *= this.itemSize; | |
index2 *= attribute.itemSize; | |
for ( var i = 0, l = this.itemSize; i < l; i ++ ) { | |
this.array[ index1 + i ] = attribute.array[ index2 + i ]; | |
} | |
return this; | |
}, | |
copyArray: function ( array ) { | |
this.array.set( array ); | |
return this; | |
}, | |
copyColorsArray: function ( colors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = colors.length; i < l; i ++ ) { | |
var color = colors[ i ]; | |
if ( color === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); | |
color = new Color(); | |
} | |
array[ offset ++ ] = color.r; | |
array[ offset ++ ] = color.g; | |
array[ offset ++ ] = color.b; | |
} | |
return this; | |
}, | |
copyVector2sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); | |
vector = new Vector2(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
} | |
return this; | |
}, | |
copyVector3sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); | |
vector = new Vector3(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
array[ offset ++ ] = vector.z; | |
} | |
return this; | |
}, | |
copyVector4sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); | |
vector = new Vector4(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
array[ offset ++ ] = vector.z; | |
array[ offset ++ ] = vector.w; | |
} | |
return this; | |
}, | |
applyMatrix3: function ( m ) { | |
for ( var i = 0, l = this.count; i < l; i ++ ) { | |
_vector$3.x = this.getX( i ); | |
_vector$3.y = this.getY( i ); | |
_vector$ |
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