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using UnityEngine;
public class DistanceJoint3D : MonoBehaviour {
public Transform ConnectedRigidbody;
public bool DetermineDistanceOnStart = true;
public float Distance;
public float Spring = 0.1f;
public float Damper = 5f;
#if !DISABLESTEAMWORKS
// Unity 32bit Mono on Windows crashes with ThisCall/Cdecl for some reason, StdCall without the 'this' ptr is the only thing that works..?
#if (UNITY_EDITOR_WIN && !UNITY_EDITOR_64) || (!UNITY_EDITOR && UNITY_STANDALONE_WIN && !UNITY_64)
#define STDCALL
#elif STEAMWORKS_WIN
#define THISCALL
#endif
namespace Steamworks
#if !DISABLESTEAMWORKS
// Unity 32bit Mono on Windows crashes with ThisCall/Cdecl for some reason, StdCall without the 'this' ptr is the only thing that works..?
#if (UNITY_EDITOR_WIN && !UNITY_EDITOR_64) || (!UNITY_EDITOR && UNITY_STANDALONE_WIN && !UNITY_64)
#define STDCALL
#elif STEAMWORKS_WIN
#define THISCALL
#endif
namespace Steamworks
@ditzel
ditzel / KdTree.cs
Last active March 11, 2025 12:50
k-d Tree
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
public class KdTree<T> : IEnumerable<T>, IEnumerable where T : Component
{
protected KdNode _root;
protected KdNode _last;
using UnityEngine;
using UnityEngine.EventSystems;
public class FixedButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
[HideInInspector]
public bool Pressed;
// Use this for initialization
void Start()
@josephbk117
josephbk117 / AnimatedFish.shader
Last active October 8, 2023 23:27
An animated fish shader written for use in unity
/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer
Legal Stuff:
This code is free to use no restrictions but attribution would be appreciated.
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/
Shader "BitShiftProgrammer/AnimatedFish"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_EffectRadius("Wave Effect Radius",Range(0.0,1.0)) = 0.5
@sem1h
sem1h / Quaternion vs Euler Angles in Unity [TR].md
Last active January 26, 2025 18:28
Quaternion vs Euler Angles in Unity (Turkish)

Unity'de 3D çalışırken kafa kurcalayan konulardan biri Quaternion'ların ne işe yaradığı ve neden bazı yerlerde rotasyon değeri olarak Euler Angle değil de Quaternion kullanıldığıdır.

3 Boyutlu rotasyon belirtmek için kullanılan Euler Açısı, bir 3x3 rotasyon matrisi ile ifade edilebiliyor. Örnek:

Euler Açısı

İdeal bir sistemde her bir rotasyon matrisinin, yalnızca tek açıya isabet etmesini isteriz. Sorun şu ki bu matrisler, her zaman için tek açıya tekabül etmeyebiliyor.

@ditzel
ditzel / CameraAspectRatioScaler.cs
Last active August 19, 2023 13:19
ResponsiveCamera
using UnityEngine;
/// <summary>
/// Responsive Camera Scaler
/// </summary>
public class CameraAspectRatioScaler : MonoBehaviour {
/// <summary>
/// Reference Resolution like 1920x1080
/// </summary>
@matthewzring
matthewzring / markdown-text-101.md
Last active May 16, 2025 07:13
A guide to Markdown on Discord.

Markdown Text 101

Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...

What this guide covers:

@zalo
zalo / MovingPlatform.cs
Last active April 5, 2023 06:38
Physics-Based Unity Player Controller
using UnityEngine;
public class MovingPlatform : MonoBehaviour {
public float timeInterval = 5f;
public AnimationCurve XMotion;
public AnimationCurve YMotion;
public AnimationCurve ZMotion;
public bool PingPong = true;
float platformTime;