Created
August 22, 2016 12:24
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Patched version of András Kovács' Mini2048 to use the arrow keys, turn off buffering and clear the screen regularly
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-- Slight variant of https://gist.github.com/AndrasKovacs/9597994 | |
{- | |
Copyright (C) 2014 András Kovács | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
-} | |
{-# LANGUAGE LambdaCase #-} | |
import Control.Applicative | |
import Control.Lens | |
import Control.Monad.State | |
import Data.List | |
import System.Random | |
import Text.Printf | |
import Data.Function | |
import System.IO | |
import System.Console.ANSI | |
type Board = [[Int]] | |
movKeys = ["\ESC[D", "\ESC[A", "\ESC[C", "\ESC[B"] | |
tableSize = (4, 4) | |
goal = 2048 | |
initCells = 3 | |
emptyBoard = replicate (fst tableSize) $ replicate (snd tableSize) 0 | |
newCells = 4: replicate 9 2 | |
shift :: [Int] -> State Int [Int] | |
shift = fmap (take $ snd tableSize) . go . filter (/=0) where | |
go (a:b:xs) | a == b = id += a*2 >> go (a + b: xs) | |
go (a:b:xs) = (a:) <$> go (b:xs) | |
go xs = pure $ xs ++ repeat 0 | |
zeros :: Traversal' Board Int | |
zeros = each . each . filtered (==0) | |
data Direction = West | North | East | South | |
deriving Eq | |
toDirection :: String -> Direction | |
toDirection str = case str of | |
"\ESC[D" -> West | |
"\ESC[A" -> North | |
"\ESC[C" -> East | |
"\ESC[B" -> South | |
_ -> error "wrong move key" | |
move :: Direction -> Board -> State Int Board | |
move d = case d of | |
West -> mapM shift | |
East -> mapM ((reverse <$>) . shift . reverse) | |
South -> (transpose <$>) . move East . transpose | |
North -> (transpose <$>) . move West . transpose | |
showBoard :: Board -> String | |
showBoard = unlines . (map $ (=<<) (\case 0 -> " |"; n -> printf "%4d|" n)) | |
addCell :: Board -> IO Board | |
addCell table = do | |
pos <- randomRIO (0, lengthOf zeros table - 1) | |
cell <- (newCells!!) <$> randomRIO (0, length newCells - 1) | |
pure $ table & elementOf zeros pos .~ cell | |
game :: Board -> Int -> IO () | |
game board score = do | |
board <- addCell board | |
let validMovs = [(key, res) | | |
key <- toDirection <$> movKeys, | |
let res = runState (move key board) score, | |
fst res /= board] | |
if (any . any) (==goal) board then do | |
putStr $ showBoard board | |
printf "You won! Score: %d\n" score | |
else if null validMovs && nullOf zeros board then do | |
putStr $ showBoard board | |
printf "Game over. Score is %d\n" score | |
else do | |
uncurry game =<< (fix $ \loop -> do | |
printf "Score: %d\n" score | |
putStr $ showBoard board | |
key <- toDirection <$> replicateM 3 getChar | |
initScreen | |
maybe loop pure $ lookup key validMovs) | |
initScreen :: IO () | |
initScreen = do | |
clearScreen | |
setCursorPosition 0 0 | |
main = do | |
hSetBuffering stdin NoBuffering | |
initScreen | |
board <- foldr (=<<) (pure emptyBoard) | |
(replicate (initCells - 1) addCell) | |
putStrLn "*********************************************" | |
putStrLn "Keys: use the arrow keys" | |
putStrLn "" | |
printf "Try to get a %d by joining identical tiles.\n" goal | |
putStrLn "" | |
game board 0 |
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