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May 10, 2020 10:14
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Minecraft efficient skin render: Source: https://web.archive.org/web/20120708072121/http://w.tkte.ch/minecraft/skin_previews
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""" | |
Copyright 2011 Tyler Kennedy <[email protected]>. All rights reserved. | |
Redistribution and use in source and binary forms, with or without modification, are | |
permitted provided that the following conditions are met: | |
1. Redistributions of source code must retain the above copyright notice, this list of | |
conditions and the following disclaimer. | |
2. Redistributions in binary form must reproduce the above copyright notice, this list | |
of conditions and the following disclaimer in the documentation and/or other materials | |
provided with the distribution. | |
THIS SOFTWARE IS PROVIDED BY TYLER KENNEDY ``AS IS'' AND ANY EXPRESS OR IMPLIED | |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | |
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR | |
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | |
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | |
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
""" | |
from itertools import product | |
from math import atan2, cos, hypot, pi | |
import Image | |
def translate_coords(source, theta, zoom): | |
""" | |
Translate a 3D coordinate around an imaginary 3D carousel, returning a 2D | |
coordinate. | |
This function is meant to fake camera and modelview matrix translations in | |
a cheap yet convincing manner. | |
""" | |
ORIGINX = 5 | |
ORIGINY = 5 | |
# ORIGINZ is trivially zero and the maths are simplified around this. | |
x, y, z = source | |
x -= ORIGINX | |
y -= ORIGINY | |
# Get the carousel. The carousel is a circle which the coordinate is | |
# rotated around during transformation; it is sufficient to merely find | |
# the radius of the carousel, since the origin is used as the center. | |
carousel = hypot(x, z) | |
# Get the current offset angle. This is the angle which the coordinate is | |
# currently located at on the carousel. | |
offset = atan2(z, x) | |
# Get the new X coordinate. | |
x = cos(theta + offset) * carousel | |
return int((x + ORIGINX) * zoom), int((y + ORIGINY) * zoom) | |
# The sections of the skin, as source coords on the skin and untransformed | |
# dest coords. Always wind coordinates CCW. | |
lefts = [ | |
(False, (16, 8, 24, 16), | |
((4, 1, 1.5), (4, 3, 1.5), (4, 3, -0.5), (4, 1, -0.5))), # Head (left) | |
(False, (8, 20, 12, 32), | |
((4, 6, 1), (4, 9, 1), (4, 9, 0), (4, 6, 0))), # Leg (left) | |
(False, (48, 20, 52, 32), | |
((3, 3, 1), (3, 6, 1), (3, 6, 0), (3, 3, 0))), # Arm (left) | |
(True, (32, 8 ,40, 16), | |
((3.875, 0.875, 1.625), (3.875, 3.125, 1.625), | |
(3.875, 3.125, -0.625), (3.875, 0.875, -0.625))), # Accessory (left) | |
] | |
rights = [ | |
(False, (0, 8, 8, 16), | |
((6, 1, -0.5), (6, 3, -0.5), (6, 3, 1.5), (6, 1, 1.5))), # Head (right) | |
(False, (0, 20, 4, 32), | |
((6, 6, 0), (6, 9, 0), (6, 9, 1), (6, 6, 1))), # Leg (right) | |
(False, (40, 20, 44, 32), | |
((7, 3, 0), (7, 6, 0), (7, 6, 1), (7, 3, 1))), # Arm (right) | |
(True, (48, 8 ,56, 16), | |
((5.875, 0.875, -0.625), (5.875, 3.125, -0.625), | |
(5.875, 3.125, 1.625), (5.875, 0.875, 1.625))), # Accessory (left) | |
] | |
fronts = [ | |
(False, (8, 8, 16, 16), | |
((4, 1, 1.5), (4, 3, 1.5), (6, 3, 1.5), (6, 1, 1.5))), # Head (front) | |
(False, (4, 20, 8, 32), | |
((4, 6, 1), (4, 9, 1), (5, 9, 1), (5, 6, 1))), # Leg (front) (right) | |
(False, (4, 20, 8, 32), | |
((5, 6, 1), (5, 9, 1), (6, 9, 1), (6, 6, 1))), # Leg (front) (left) | |
(False, (20, 20, 28, 32), | |
((4, 3, 1), (4, 6, 1), (6, 6, 1), (6, 3, 1))), # Body (front) | |
(False, (44, 20, 48, 32), | |
((3, 3, 1), (3, 6, 1), (4, 6, 1), (4, 3, 1))), # Arm (front) (left) | |
(False, (44, 20, 48, 32), | |
((6, 3, 1), (6, 6, 1), (7, 6, 1), (7, 3, 1))), # Arm (front) (right) | |
(True, (40, 8, 48, 16), | |
((3.875, 0.875, 1.625), (3.875, 3.125, 1.625), | |
(6.125, 3.125, 1.625), (6.125, 0.875, 1.625))), # Accessory (front) | |
] | |
backs = [ | |
(False, (24, 8, 32, 16), | |
((6, 1, -0.5), (6, 3, -0.5), (4, 3, -0.5), (4, 1, -0.5))), # Head (back) | |
(False, (12, 20, 16, 32), | |
((5, 6, 0), (5, 9, 0), (4, 9, 0), (4, 6, 0))), # Leg (back) (right) | |
(False, (12, 20, 16, 32), | |
((6, 6, 0), (6, 9, 0), (5, 9, 0), (5, 6, 0))), # Leg (back) (left) | |
(False, (32, 20, 40, 32), | |
((6, 3, 0), (6, 6, 0), (4, 6, 0), (4, 3, 0))), # Body (back) | |
(False, (52, 20, 56, 32), | |
((4, 3, 0), (4, 6, 0), (3, 6, 0), (3, 3, 0))), # Arm (back) (left) | |
(False, (52, 20, 56, 32), | |
((7, 3, 0), (7, 6, 0), (6, 6, 0), (6, 3, 0))), # Arm (back) (right) | |
(True, (56, 8, 64, 16), | |
((3.875, 0.875, -0.625), (3.875, 3.125, -0.625), | |
(6.125, 3.125, -0.625), (6.125, 0.875, -0.625))), # Accessory (back) | |
] | |
edges = [ | |
] | |
def render_skin(skin, theta, zoom): | |
""" | |
Take a skin, and render it, enlarged, with a perspective. | |
""" | |
size = (10 * zoom, 10 * zoom) | |
colorkey = skin.getpixel((63, 0))[0:3] | |
out = Image.new("RGBA", size, (0, 0, 0, 0)) | |
# Constrain theta, and figure out which sections we're gonna draw. | |
theta %= 2 * pi | |
if 0 <= theta < pi / 2: | |
sections = [edges, fronts, rights] | |
elif theta < pi: | |
sections = [edges, backs, rights] | |
elif theta < 3 * pi / 2: | |
sections = [edges, backs, lefts] | |
else: | |
sections = [edges, fronts, lefts] | |
targets = [] | |
sources = [] | |
for section in sections: | |
for trans, source, dest in section: | |
transformed = [translate_coords(i, theta, zoom) for i in dest] | |
xs, ys = zip(*transformed) | |
l = min(xs) | |
r = max(xs) | |
u = min(ys) | |
d = max(ys) | |
# Discard unviewable slices. They'll cause exceptions and won't | |
# even show up anyway. | |
if l == r or u == d: | |
continue | |
targets.append((l, u, r, d)) | |
l, u, r, d = source | |
sources.append((l, u, l, d, r, d, r, u)) | |
if trans: | |
pbo = skin.load() | |
for coords in product(xrange(l, r), xrange(u, d)): | |
rgb = pbo[coords][0:3] | |
if rgb == colorkey: | |
pbo[coords] = (42, 42, 42, 0) | |
for target, source in zip(targets, sources): | |
w = target[2] - target[0] | |
h = target[3] - target[1] | |
temp = skin.transform((w, h), Image.QUAD, source) | |
out.paste(temp, target, temp) | |
return out | |
def main(skinfile): | |
""" | |
Render a three-quarters view of a skin. | |
This can be scaled up by any factor; the minimal coordinates are 10x10. | |
""" | |
FACTOR = 32 | |
BG = (240, 240, 240, 255) | |
skin = Image.open(skinfile).convert("RGBA") | |
for i in range(0, 360, 6): | |
#print "Making image %d" % i | |
theta = i * 2 * pi / 360 | |
out = render_skin(skin, theta, FACTOR) | |
temp = Image.new("RGBA", out.size, BG) | |
out = Image.composite(out, temp, out) | |
out.save("test%03d.gif" % i) | |
if __name__ == "__main__": | |
import sys | |
main(sys.argv[-1]) |
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