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November 8, 2010 20:49
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Unit Testing, Part II, Synchronisation Issues
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public class ComplexBusinessOperations | |
{ | |
private int moneyEarnedSoFar; | |
public int MoneyEarnedSoFar | |
{ | |
get { return moneyEarnedSoFar; } | |
} | |
public void EarnMoney(int investment) | |
{ | |
EarnMoneySubTaks(investment); | |
EarnMoneySubTaks(investment); | |
} | |
private void EarnMoneySubTaks(int investment) | |
{ | |
for (int i = 0; i < investment; i++) | |
{ | |
var result = EarnOneDollar(); | |
moneyEarnedSoFar += result; | |
} | |
} | |
private int EarnOneDollar() | |
{ | |
// This operation takes a while | |
Thread.Sleep(50); | |
return 1; | |
} | |
} |
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public class ComplexBusinessOperations | |
{ | |
private int moneyEarnedSoFar; | |
public int MoneyEarnedSoFar | |
{ | |
get { return moneyEarnedSoFar; } | |
} | |
public async Task EarnMoneyAsync(int investment) | |
{ | |
var firstMoneyEarner = EarnMoneySubTaskAsync(investment); | |
var secondMoneyEarner = EarnMoneySubTaskAsync(investment); | |
await TaskEx.WhenAll(firstMoneyEarner, secondMoneyEarner); | |
} | |
private async Task EarnMoneySubTaskAsync(int investment) | |
{ | |
for (int i = 0; i < investment; i++) | |
{ | |
var result = await EarnOneDollarAsync(); | |
moneyEarnedSoFar += result; | |
} | |
} | |
private Task<int> EarnOneDollarAsync() | |
{ | |
return TaskEx.Run( | |
() => | |
{ | |
// This operation takes a while | |
Thread.Sleep(50); | |
return 1; | |
}); | |
} | |
} |
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[Test] | |
public void EarnMoney() | |
{ | |
var toTest = new ComplexBusinessOperations(); | |
toTest.EarnMoney(200); | |
Assert.AreEqual(400, toTest.MoneyEarnedSoFar); | |
} |
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[Test] | |
public void EarnMoney() | |
{ | |
var toTest = new ComplexBusinessOperations(); | |
var task = toTest.EarnMoneyAsync(200); | |
task.Wait(); | |
Assert.AreEqual(400, toTest.MoneyEarnedSoFar); | |
} |
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[Test] | |
public void EarnMoney() | |
{ | |
TestSyncContext.Run( | |
awaiter=> | |
{ | |
var toTest = new ComplexBusinessOperations(); | |
var task = toTest.EarnMoneyAsync(200); | |
awaiter.WaitFor(task); | |
Assert.AreEqual(400, toTest.MoneyEarnedSoFar); | |
}); | |
} |
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class MyPrimitiveSynchronisationContext : SynchronizationContext, IDisposable | |
{ | |
private readonly Queue<Action> messagesToProcess = new Queue<Action>(); | |
private readonly object syncHandle = new object(); | |
private bool isRunning = true; | |
public override void Send(SendOrPostCallback codeToRun, object state) | |
{ | |
throw new NotImplementedException(); | |
} | |
public override void Post(SendOrPostCallback codeToRun, object state) | |
{ | |
lock (syncHandle) | |
{ | |
if(!isRunning) | |
{ | |
throw new InvalidOperationException("Cannot post messages to a closes message pump"); | |
} | |
messagesToProcess.Enqueue(() => codeToRun(state)); | |
SignalContinue(); | |
} | |
} | |
public void RunMessagePump() | |
{ | |
while (CanContinue()) | |
{ | |
RunOneRound(); | |
} | |
} | |
public void RunOneRound() | |
{ | |
Action nextToRun = GrabItem(); | |
nextToRun(); | |
} | |
public void Dispose() | |
{ | |
lock (syncHandle) | |
{ | |
isRunning = false; | |
SignalContinue(); | |
} | |
} | |
private Action GrabItem() | |
{ | |
lock (syncHandle) | |
{ | |
while (CanContinue() && messagesToProcess.Count == 0) | |
{ | |
Monitor.Wait(syncHandle); | |
} | |
return messagesToProcess.Dequeue(); | |
} | |
} | |
private bool CanContinue() | |
{ | |
lock (syncHandle) | |
{ | |
return isRunning; | |
} | |
} | |
private void SignalContinue() | |
{ | |
Monitor.Pulse(syncHandle); | |
} | |
} |
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public static class TestSyncContext | |
{ | |
public static void Run(Action<Awaiter> testToRun) | |
{ | |
using(var msgPump = new MyPrimitiveSynchronisationContext()) | |
{ | |
var syncContextBackup = SynchronizationContext.Current; | |
try | |
{ | |
SynchronizationContext.SetSynchronizationContext(msgPump); | |
var awaiter = new Awaiter(msgPump); | |
msgPump.Post(obj => testToRun(awaiter), null); | |
msgPump.RunOneRound(); | |
} | |
finally | |
{ | |
SynchronizationContext.SetSynchronizationContext(syncContextBackup); | |
} | |
} | |
} | |
} | |
public class Awaiter | |
{ | |
private readonly MyPrimitiveSynchronisationContext syncContext; | |
internal Awaiter(MyPrimitiveSynchronisationContext syncContext) | |
{ | |
this.syncContext = syncContext; | |
} | |
public void WaitFor(IAsyncResult toWaitOn) | |
{ | |
while(!toWaitOn.IsCompleted) | |
{ | |
syncContext.RunOneRound(); | |
} | |
} | |
} |
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