Last active
August 29, 2015 14:14
-
-
Save gangstead/f30c2795f9f44f70095e to your computer and use it in GitHub Desktop.
My http://play.elevatorsaga.com/ solution
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
init: function(elevators, floors) { | |
console.log('elev:' + elevators.length + ' flrs:'+floors.length); | |
elevators.forEach(function(elevator,index){ | |
elevator.on("idle", function() { | |
console.log(index + " the devil's plaything"); | |
var idleFloor = [0,0,0,0,0,7,0,0,0,0]; | |
goToFloorSafe(elevator,idleFloor[index]); | |
elevator.goingUpIndicator(true); | |
elevator.goingDownIndicator(true); | |
}); | |
elevator.on("floor_button_pressed", function(floorNum) { | |
if(goToFloorSafe(elevator,floorNum)){ | |
var goingUp = elevator.destinationQueue[0] > elevator.currentFloor(); | |
elevator.destinationQueue.sort(); //lowest floor next | |
var safety = floors.length; | |
if(goingUp) { | |
//we're headed up, lowest floor is next in queue. Make it so lowest floor above is next | |
while(elevator.destinationQueue[0] < elevator.currentFloor() && safety) { | |
frontToBack(elevator.destinationQueue); | |
safety--; | |
} | |
} else { | |
elevator.destinationQueue.reverse(); | |
//headed down, highest floor is next in queue, make it so highest floor lower than current is next | |
while(elevator.destinationQueue[0] > elevator.currentFloor() && safety) { | |
frontToBack(elevator.destinationQueue); | |
safety--; | |
} | |
} | |
} else { console.log(index + ' already headed to '+ floorNum);} | |
if(_.uniq(elevator.destinationQueue).length != elevator.destinationQueue.length) { | |
console.log(index + ':'+elevator.currentFloor()+' q:'+elevator.destinationQueue); | |
console.log(elevator); | |
} | |
elevator.checkDestinationQueue(); | |
}); | |
elevator.on("stopped_at_floor", function(floorNum){ | |
var nextFloor = elevator.destinationQueue[0]; | |
if(elevator.destinationQueue.length == 0 || elevator.loadFactor() == 0) { | |
elevator.goingUpIndicator(true); | |
elevator.goingDownIndicator(true); | |
} | |
else if(nextFloor > floorNum){ | |
elevator.goingUpIndicator(true); | |
elevator.goingDownIndicator(false); | |
} else { | |
elevator.goingUpIndicator(false); | |
elevator.goingDownIndicator(true); | |
} | |
}); | |
elevator.on("passing_floor",function(floorNum,direction){ | |
var headedThereAnyways = elevator.destinationQueue.indexOf(floorNum); | |
if(!floors[floorNum]) {console.log('WHHHAAAATTTT FLOOR '+floorNum); console.log(floors); return;} //this was happening for some reason | |
var goingRequestedDirection = floors[floorNum].buttonStates[direction]; | |
if( (headedThereAnyways > 0) && goingRequestedDirection) { | |
//queue out of order. This elevator was going to stop at this floor anyways but not the next stop | |
console.log(index+ ' before splice:'+ elevator.destinationQueue + ' floorNum:'+floorNum); | |
elevator.destinationQueue.splice(headedThereAnyways,1); | |
elevator.destinationQueue.unshift(floorNum); | |
console.log(index+ ' after splice:' + elevator.destinationQueue); | |
elevator.checkDestinationQueue(); | |
} else if(headedThereAnyways == -1 && goingRequestedDirection && elevator.loadFactor() < .5 ) { | |
console.log('watch out for hop ons'); | |
//we have room to pick up someone and we're headed in the direction they want to go and we weren't right about to stop at that floor anyways | |
elevator.destinationQueue.unshift(floorNum); | |
elevator.checkDestinationQueue(); | |
} | |
}); | |
}); | |
function leastFull(goingUp) { | |
var sameDirection = elevators.filter(function(elev){ return goingUp? elev.velocityY > 0 : elev.velocityY < 0}); | |
if(sameDirection.length == 0) sameDirection = elevators.slice(); | |
return sameDirection.sort(function(a,b){return a.loadFactor() - b.loadFactor()})[0]; //switch to most full for fewer moves and greater wait time | |
}; | |
function frontToBack(arr){ | |
arr.push(arr.shift()); | |
}; | |
floors.forEach(function(floor,index){ | |
floor.on("up_button_pressed", function(event) { | |
goToFloorSafe(leastFull(true),index); | |
}); | |
floor.on("down_button_pressed", function(event) { | |
goToFloorSafe(leastFull(false),index); | |
}); | |
}); | |
function goToFloorSafe(el, floorNum){ | |
if(el.destinationQueue.indexOf(floorNum) == -1 ) { | |
el.goToFloor(floorNum); | |
return true; | |
} else { | |
return false; | |
} | |
} | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Level 17 stats: