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October 15, 2018 07:07
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Ready*
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Ready* | |
Unit Ready* | |
attack -> Select Attack | |
defend -> Player Defend | |
move -> Select Move | |
use item -> Select Item | |
done -> Waiting | |
Select Attack | |
Select Attack Type* | |
select attack -> Select Target | |
Select Target | |
cancel -> Select Attack Type | |
attack -> Player Attack | |
Select Item | |
cancel -> Unit Ready | |
use -> Player Use Item | |
Select Move | |
select desination -> Player Move | |
Player Perform Action | |
complete -> Unit Ready | |
Player Attack | |
invalid -> Select Attack | |
Player Defend | |
invalid -> Unit Ready | |
Player Move | |
invalid -> Unit Ready | |
Player Use Item | |
invalid -> Select Item | |
Waiting | |
Waiting Ready* | |
player turn -> Ready | |
attack -> Opponent Attack | |
defend -> Opponent Defend | |
move -> Opponent Move | |
use item -> Opponent Use Item | |
Opponent Perform Action | |
complete -> Waiting Ready | |
Opponent Attack | |
Opponent Defend | |
Opponent Move | |
Opponent Use Item |
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function render(model){ | |
let current_state_name = model.active_states[0].name; | |
return $("h1", | |
{style: {color: "darkBlue"}}, | |
`The current state is: ${current_state_name}`); | |
} |
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