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Some documentation changes for zplayer
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const fs = require('fs'); | |
const path = require('path'); | |
const C_FILES_REGEX = /.+(\.cpp|\.c|\.inc|\.h)$/; | |
const variablesMap = { | |
'D_80125DE8': 'gPlayerLeftHandBgsDLs', | |
'D_80125E08': 'gPlayerLeftHandOpenDLs', | |
'D_80125E18': 'gPlayerLeftHandClosedDLs', | |
'D_80125EF8': 'gPlayerLeftHandBoomerangDLs', | |
'D_80125CE8': 'sPlayerRightHandShieldDLs', | |
'D_80125D28': 'sSheathWithSwordDLs', | |
'D_80125D88': 'sSheathWithoutSwordDLs', | |
'D_80125E28': 'sPlayerLeftHandSwordDLs2', | |
'D_80125E38': 'sPlayerLeftHandSwordDLs', | |
'D_80125E48': 'sPlayerRightHandOpenDLs', | |
'D_80125E58': 'sPlayerRightHandClosedDLs', | |
'D_80125E68': 'sPlayerRightHandBowSlingshotDLs', | |
'D_80125E78': 'sSwordAndSheathDLs', | |
'D_80125E88': 'sSheathDLs', | |
'D_80125E98': 'sPlayerWaistDLs', | |
'D_80125EA8': 'sPlayerRightHandBowSlingshotDLs2', | |
'D_80125EB8': 'sPlayerRightHandOcarinaDLs', | |
'D_80125EC8': 'sPlayerRightHandOotDLs', | |
'D_80125ED8': 'sPlayerRightHandHookshotDLs', | |
'D_80125EE8': 'sPlayerLeftHandHammerDLs', | |
'D_80125F08': 'sPlayerLeftHandBottleDLs', | |
'D_80125F30': 'sFirstPersonForearmDLs', | |
'D_80160014': 'sLeftHandType', | |
'D_80160018': 'sRightHandType', | |
'D_8012602C': 'sZeroVec', | |
'D_80126128': 'sLeftHandArrowVec3', | |
'D_80126154': 'sRightHandLimbModelShieldQuadVertices', | |
'D_8012619C': 'sSheathLimbModelShieldQuadVertices', | |
'D_801261CC': 'sSheathLimbModelShieldOnBackPos', | |
'D_801261D8': 'sSheathLimbModelShieldOnBackZyxRot', | |
'D_801261E0': 'sLeftRightFootLimbModelFootPos', | |
'D_801261F8': 'sPauseModelGroupBySword', | |
'sArmOutDLs': 'sFirstPersonLeftForearmDLs', | |
'sHandOutDLs': 'sFirstPersonLeftHandDLs', | |
'sRightShoulderNearDLs': 'sFirstPersonRightShoulderDLs', | |
'sHoldingFirstPersonWeaponDLs': 'sFirstPersonRightHandHoldingWeaponDLs', | |
'sSwordLengths': 'sMeleeWeaponLengths', | |
'swordState': 'meleeWeaponState', | |
'PLAYER_ANIMGROUP_0': 'PLAYER_ANIMGROUP_wait', | |
'PLAYER_ANIMGROUP_1': 'PLAYER_ANIMGROUP_walk', | |
'PLAYER_ANIMGROUP_2': 'PLAYER_ANIMGROUP_run', | |
'PLAYER_ANIMGROUP_3': 'PLAYER_ANIMGROUP_damage_run', | |
'PLAYER_ANIMGROUP_4': 'PLAYER_ANIMGROUP_heavy_run', | |
'PLAYER_ANIMGROUP_5': 'PLAYER_ANIMGROUP_waitL', | |
'PLAYER_ANIMGROUP_6': 'PLAYER_ANIMGROUP_waitR', | |
'PLAYER_ANIMGROUP_7': 'PLAYER_ANIMGROUP_wait2waitR', | |
'PLAYER_ANIMGROUP_8': 'PLAYER_ANIMGROUP_normal2fighter', | |
'PLAYER_ANIMGROUP_9': 'PLAYER_ANIMGROUP_doorA_free', | |
'PLAYER_ANIMGROUP_10': 'PLAYER_ANIMGROUP_doorA', | |
'PLAYER_ANIMGROUP_11': 'PLAYER_ANIMGROUP_doorB_free', | |
'PLAYER_ANIMGROUP_12': 'PLAYER_ANIMGROUP_doorB', | |
'PLAYER_ANIMGROUP_13': 'PLAYER_ANIMGROUP_carryB', | |
'PLAYER_ANIMGROUP_14': 'PLAYER_ANIMGROUP_landing', | |
'PLAYER_ANIMGROUP_15': 'PLAYER_ANIMGROUP_short_landing', | |
'PLAYER_ANIMGROUP_16': 'PLAYER_ANIMGROUP_landing_roll', | |
'PLAYER_ANIMGROUP_17': 'PLAYER_ANIMGROUP_hip_down', | |
'PLAYER_ANIMGROUP_18': 'PLAYER_ANIMGROUP_walk_endL', | |
'PLAYER_ANIMGROUP_19': 'PLAYER_ANIMGROUP_walk_endR', | |
'PLAYER_ANIMGROUP_20': 'PLAYER_ANIMGROUP_defense', | |
'PLAYER_ANIMGROUP_21': 'PLAYER_ANIMGROUP_defense_wait', | |
'PLAYER_ANIMGROUP_22': 'PLAYER_ANIMGROUP_defense_end', | |
'PLAYER_ANIMGROUP_23': 'PLAYER_ANIMGROUP_side_walk', | |
'PLAYER_ANIMGROUP_24': 'PLAYER_ANIMGROUP_side_walkL', | |
'PLAYER_ANIMGROUP_25': 'PLAYER_ANIMGROUP_side_walkR', | |
'PLAYER_ANIMGROUP_26': 'PLAYER_ANIMGROUP_45_turn', | |
'PLAYER_ANIMGROUP_27': 'PLAYER_ANIMGROUP_waitL2wait', | |
'PLAYER_ANIMGROUP_28': 'PLAYER_ANIMGROUP_waitR2wait', | |
'PLAYER_ANIMGROUP_29': 'PLAYER_ANIMGROUP_throw', | |
'PLAYER_ANIMGROUP_30': 'PLAYER_ANIMGROUP_put', | |
'PLAYER_ANIMGROUP_31': 'PLAYER_ANIMGROUP_back_walk', | |
'PLAYER_ANIMGROUP_32': 'PLAYER_ANIMGROUP_check', | |
'PLAYER_ANIMGROUP_33': 'PLAYER_ANIMGROUP_check_wait', | |
'PLAYER_ANIMGROUP_34': 'PLAYER_ANIMGROUP_check_end', | |
'PLAYER_ANIMGROUP_35': 'PLAYER_ANIMGROUP_pull_start', | |
'PLAYER_ANIMGROUP_36': 'PLAYER_ANIMGROUP_pulling', | |
'PLAYER_ANIMGROUP_37': 'PLAYER_ANIMGROUP_pull_end', | |
'PLAYER_ANIMGROUP_38': 'PLAYER_ANIMGROUP_fall_up', | |
'PLAYER_ANIMGROUP_39': 'PLAYER_ANIMGROUP_jump_climb_hold', | |
'PLAYER_ANIMGROUP_40': 'PLAYER_ANIMGROUP_jump_climb_wait', | |
'PLAYER_ANIMGROUP_41': 'PLAYER_ANIMGROUP_jump_climb_up', | |
'PLAYER_ANIMGROUP_42': 'PLAYER_ANIMGROUP_down_slope_slip_end', | |
'PLAYER_ANIMGROUP_43': 'PLAYER_ANIMGROUP_up_slope_slip_end', | |
'PLAYER_ANIMGROUP_44': 'PLAYER_ANIMGROUP_nwait', | |
'PLAYER_IA_STICK': 'PLAYER_IA_DEKU_STICK', | |
'PLAYER_IA_NUT': 'PLAYER_IA_DEKU_NUT', | |
'PLAYER_IA_OCARINA_TIME': 'PLAYER_IA_OCARINA_OF_TIME', | |
'PLAYER_IA_LENS': 'PLAYER_IA_LENS_OF_TRUTH', | |
'PLAYER_IA_BEAN': 'PLAYER_IA_MAGIC_BEAN', | |
'PLAYER_IA_BOTTLE_MILK': 'PLAYER_IA_BOTTLE_MILK_FULL', | |
'PLAYER_IA_BOTTLE_LETTER': 'PLAYER_IA_BOTTLE_RUTOS_LETTER', | |
'PLAYER_IA_LETTER_ZELDA': 'PLAYER_IA_ZELDAS_LETTER', | |
'PLAYER_IA_MASK_BUNNY': 'PLAYER_IA_MASK_BUNNY_HOOD', | |
'PLAYER_IA_SAW': 'PLAYER_IA_POACHERS_SAW', | |
'PLAYER_IA_SWORD_BROKEN': 'PLAYER_IA_BROKEN_GORONS_SWORD', | |
'PLAYER_IA_SWORD_BGS': 'PLAYER_IA_SWORD_BIGGORON', | |
'PLAYER_SWORD_BGS': 'PLAYER_SWORD_BIGGORON', | |
}; | |
const functionsMap = { | |
'func_8008F470': 'Player_DrawImpl', | |
'func_8008FCC8': 'Player_OverrideLimbDrawGameplayCommon', | |
'func_80090014': 'Player_OverrideLimbDrawGameplayDefault', | |
'func_800902F0': 'Player_OverrideLimbDrawGameplayFirstPerson', | |
'func_80090440': 'Player_OverrideLimbDrawGameplayCrawling', | |
'func_80090D20': 'Player_PostLimbDrawGameplay', | |
'func_8009214C': 'Player_DrawPause', | |
'func_80090604': 'Player_UpdateShieldCollider', | |
'func_80091880': 'Player_OverrideLimbDrawPause', | |
'func_80091A24': 'Player_DrawPauseImpl', | |
'func_8002F7DC': 'Player_PlaySfx', | |
'func_8083264C': 'Player_RequestRumble', | |
'func_8085002C': 'Player_UpdateBunnyEars', | |
'func_80832210': 'Player_ZeroSpeedXZ', | |
'func_8008F2F8': 'Player_GetEnvironmentalHazard', | |
'Player_ItemToActionParam': 'Player_ItemToItemAction', | |
'Player_GetSwordHeld': 'Player_GetMeleeWeaponHeld', | |
'Player_ActionToSword': 'Player_ActionToMeleeWeapon', | |
}; | |
const maps = [variablesMap, functionsMap]; | |
// Regex patterns to match and replace | |
function processFile(filePath) { | |
const content = fs.readFileSync(filePath, 'utf8'); | |
let updatedContent = content; | |
maps.forEach((map) => { | |
Object.keys(map).forEach((before) => { | |
const after = map[before]; | |
const beforeRegex = new RegExp(`\\b${before}\\b`, 'g'); | |
updatedContent = updatedContent.replace(beforeRegex, after); | |
}); | |
}); | |
fs.writeFileSync(filePath, updatedContent, 'utf8'); | |
} | |
// Recursive function to process files in a directory | |
function processFiles(dirPath) { | |
const files = fs.readdirSync(dirPath); | |
files.forEach((file) => { | |
const filePath = path.join(dirPath, file); | |
const stat = fs.statSync(filePath); | |
if (stat.isDirectory() && !filePath.match(/\.git$/)) { | |
processFiles(filePath); | |
} else if (C_FILES_REGEX.test(file)) { | |
processFile(filePath); | |
} | |
}); | |
} | |
// Start processing files in the directory | |
processFiles(__dirname); |
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