Created
March 26, 2009 14:30
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class BowlingScorer: | |
def __init__(self, rolls): | |
rolls = rolls[:] | |
self.score = sum(self.score_frame(rolls) for _ in range(10)) | |
def score_frame(self, rolls_left): | |
roll1 = rolls_left.pop(0) | |
if roll1 == 10: | |
return 10 + rolls_left[0] + rolls_left[1] | |
roll2 = rolls_left.pop(0) | |
if roll1 + roll2 == 10: | |
return 10 + rolls_left[0] | |
return roll1 + roll2 | |
def describe_bowling_score(): | |
def should_be_0_for_all_gutter_balls(): | |
assert BowlingScorer([0] * 20).score == 0 | |
def should_be_150_for_all_spares(): | |
assert BowlingScorer([5] * 21).score == 150 | |
def should_be_300_for_perfect_game(): | |
assert BowlingScorer([10] * 12).score == 300 | |
def should_be_90_for_9_pins_per_frame(): | |
assert BowlingScorer([4, 5] * 10).score == 90 |
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