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@garyo
Created April 5, 2018 19:14
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> godot.windows.tools.exe!Variant::reference(const Variant & p_variant) Line 909 C++ Symbols loaded.
godot.windows.tools.exe!Variant::Variant(const Variant & p_variant) Line 2616 C++ Symbols loaded.
godot.windows.tools.exe!godot_variant_new_copy(godot_variant * p_dest, const godot_variant * p_src) Line 52 C++ Symbols loaded.
horizonlib.dll!godot::Variant::Variant(const godot::Variant & v) Line 22 C++ Symbols loaded.
[Inline Frame] horizonlib.dll!godot::_WrappedMethod<ExportGlTF,void,godot::Node *,godot::String>::apply(godot::Variant *) Line 206 C++ Symbols loaded.
horizonlib.dll!godot::__wrapped_method<ExportGlTF,void,godot::Node * __ptr64,godot::String>(void * __formal, void * method_data, void * user_data, int num_args, godot_variant * * args) Line 223 C++ Symbols loaded.
godot.windows.tools.exe!NativeScriptInstance::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 701 C++ Symbols loaded.
godot.windows.tools.exe!Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 893 C++ Symbols loaded.
godot.windows.tools.exe!Variant::call_ptr(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant * r_ret, Variant::CallError & r_error) Line 1015 C++ Symbols loaded.
godot.windows.tools.exe!GDScriptFunction::call(GDScriptInstance * p_instance, const Variant * * p_args, int p_argcount, Variant::CallError & r_err, GDScriptFunction::CallState * p_state) Line 811 C++ Symbols loaded.
godot.windows.tools.exe!GDScriptInstance::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 1151 C++ Symbols loaded.
godot.windows.tools.exe!Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 893 C++ Symbols loaded.
godot.windows.tools.exe!Object::emit_signal(const StringName & p_name, const Variant * * p_args, int p_argcount) Line 1195 C++ Symbols loaded.
godot.windows.tools.exe!Object::_emit_signal(const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 1124 C++ Symbols loaded.
godot.windows.tools.exe!MethodBindVarArg<Object>::call(Object * p_object, const Variant * * p_args, int p_arg_count, Variant::CallError & r_error) Line 315 C++ Symbols loaded.
godot.windows.tools.exe!Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 914 C++ Symbols loaded.
godot.windows.tools.exe!Variant::call_ptr(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant * r_ret, Variant::CallError & r_error) Line 1015 C++ Symbols loaded.
godot.windows.tools.exe!GDScriptFunction::call(GDScriptInstance * p_instance, const Variant * * p_args, int p_argcount, Variant::CallError & r_err, GDScriptFunction::CallState * p_state) Line 811 C++ Symbols loaded.
godot.windows.tools.exe!GDScriptInstance::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 1151 C++ Symbols loaded.
godot.windows.tools.exe!Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 893 C++ Symbols loaded.
godot.windows.tools.exe!Object::emit_signal(const StringName & p_name, const Variant * * p_args, int p_argcount) Line 1195 C++ Symbols loaded.
godot.windows.tools.exe!Object::emit_signal(const StringName & p_name, const Variant & p_arg1, const Variant & p_arg2, const Variant & p_arg3, const Variant & p_arg4, const Variant & p_arg5) Line 1241 C++ Symbols loaded.
godot.windows.tools.exe!BaseButton::_gui_input(Ref<InputEvent> p_event) Line 139 C++ Symbols loaded.
godot.windows.tools.exe!MethodBind1<BaseButton,Ref<InputEvent> >::call(Object * p_object, const Variant * * p_args, int p_arg_count, Variant::CallError & r_error) Line 815 C++ Symbols loaded.
godot.windows.tools.exe!Object::call_multilevel(const StringName & p_method, const Variant * * p_args, int p_argcount) Line 748 C++ Symbols loaded.
godot.windows.tools.exe!Object::call_multilevel(const StringName & p_name, const Variant & p_arg1, const Variant & p_arg2, const Variant & p_arg3, const Variant & p_arg4, const Variant & p_arg5) Line 855 C++ Symbols loaded.
godot.windows.tools.exe!Viewport::_gui_call_input(Control * p_control, const Ref<InputEvent> & p_input) Line 1369 C++ Symbols loaded.
godot.windows.tools.exe!Viewport::_gui_input_event(Ref<InputEvent> p_event) Line 1719 C++ Symbols loaded.
godot.windows.tools.exe!Viewport::input(const Ref<InputEvent> & p_event) Line 2342 C++ Symbols loaded.
godot.windows.tools.exe!Viewport::_vp_input(const Ref<InputEvent> & p_ev) Line 1214 C++ Symbols loaded.
godot.windows.tools.exe!MethodBind1<Viewport,Ref<InputEvent> const & __ptr64>::call(Object * p_object, const Variant * * p_args, int p_arg_count, Variant::CallError & r_error) Line 815 C++ Symbols loaded.
godot.windows.tools.exe!Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 914 C++ Symbols loaded.
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