- Use recent nightly Emacs 27 with libjansson support (native JSON)
- Install Node v10 or later (with npm)
- Run this:
npm install
emacs -q -l test-init.el test.vue
##### Code: | |
void ExportGlTF::export_gltf(godot::Node node, const godot::String filename) | |
{ | |
std::string node_name = gdstring_to_string(node.get_name()); | |
DPRINT("gltf", "Exporting scene to glTF file {}, starting with {}"_format(filename, node_name)); | |
} | |
void ExportGlTF::_register_methods() | |
{ | |
godot::register_method("export_gltf", &ExportGlTF::export_gltf); |
> godot.windows.tools.exe!Variant::reference(const Variant & p_variant) Line 909 C++ Symbols loaded. | |
godot.windows.tools.exe!Variant::Variant(const Variant & p_variant) Line 2616 C++ Symbols loaded. | |
godot.windows.tools.exe!godot_variant_new_copy(godot_variant * p_dest, const godot_variant * p_src) Line 52 C++ Symbols loaded. | |
horizonlib.dll!godot::Variant::Variant(const godot::Variant & v) Line 22 C++ Symbols loaded. | |
[Inline Frame] horizonlib.dll!godot::_WrappedMethod<ExportGlTF,void,godot::Node *,godot::String>::apply(godot::Variant *) Line 206 C++ Symbols loaded. | |
horizonlib.dll!godot::__wrapped_method<ExportGlTF,void,godot::Node * __ptr64,godot::String>(void * __formal, void * method_data, void * user_data, int num_args, godot_variant * * args) Line 223 C++ Symbols loaded. | |
godot.windows.tools.exe!NativeScriptInstance::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 701 C++ Symbols loaded. | |
godot.windows.tools.exe!Object::call(const S |
#include <vector> | |
struct add1_op { | |
void operator()(const float x0, float& dst) const { | |
dst = x0 + 1; | |
} | |
}; | |
template<class Op> | |
struct process_vec1 { |
///////// This part just prints out all the event loop ticks | |
// Only use in node.js, not browser (I think) | |
const async_hooks = require('async_hooks'); | |
async_hooks.createHook({ | |
init: (id, type, triggerAsyncId, resource) => { | |
process._rawDebug(`${type}(${id}): trigger: ${triggerAsyncId}, resource: ${resource}`); | |
}, | |
before: (id) => { | |
process._rawDebug(`async hook before: ${id}`); |
Updated as of 08 March 2019
In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import modules for scripting access (DaVinciResolve.py) and some representative examples.
As with Blackmagic Design Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page, or via command line. This permission can be changed in Resolve Preferences, to be only from Console, or to be invoked from the local network. Please be aware of the security implications when allowing scripting access from outside of the Resolve application.
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py | |
index 5904a974..ed652676 100755 | |
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py | |
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py | |
@@ -23,7 +23,26 @@ class BlenderGlTF(): | |
raise RuntimeError("%s should not be instantiated" % cls) | |
@staticmethod | |
- def create(gltf): | |
+ def create(gltf, profile=True): |
Just fill in the keywords
section, the rest is constant.
Keywords are comma-separated and get "AND"ed together.
% curl --data-binary '<orgPdbQuery>
<queryType>org.pdb.query.simple.AdvancedKeywordQuery</queryType>
<keywords>covid-19</keywords>
</orgPdbQuery>' https://www.rcsb.org/pdb/rest/search
[ 0.000000] Linux version 5.10.60.1-microsoft-standard-WSL2 (oe-user@oe-host) (x86_64-msft-linux-gcc (GCC) 9.3.0, GNU ld (GNU Binutils) 2.34.0.20200220) #1 SMP Wed Aug 25 23:20:18 UTC 2021 | |
[ 0.000000] Command line: initrd=\initrd.img panic=-1 nr_cpus=32 swiotlb=force console=ttyS0,115200 debug pty.legacy_count=0 | |
[ 0.000000] KERNEL supported cpus: | |
[ 0.000000] Intel GenuineIntel | |
[ 0.000000] AMD AuthenticAMD | |
[ 0.000000] Centaur CentaurHauls | |
[ 0.000000] x86/fpu: Supporting XSAVE feature 0x001: 'x87 floating point registers' | |
[ 0.000000] x86/fpu: Supporting XSAVE feature 0x002: 'SSE registers' | |
[ 0.000000] x86/fpu: Supporting XSAVE feature 0x004: 'AVX registers' | |
[ 0.000000] x86/fpu: xstate_offset[2]: 576, xstate_sizes[2]: 256 |
```yaml | |
--- | |
doe: "a deer, a female deer" | |
ray: "a drop of golden sun" | |
pi: 3.14159 | |
xmas: true | |
french-hens: 3 | |
calling-birds: | |
- huey | |
- dewey |