Last active
April 9, 2017 21:03
-
-
Save gastonambrogi/7225fb998379ce218b04d09eaa59b15c to your computer and use it in GitHub Desktop.
Perlin Noise
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import random | |
import math | |
from PIL import Image | |
""" | |
Extracted from http://gamedev.stackexchange.com/questions/23625/how-do-you-generate-tileable-perlin-noise | |
""" | |
perm = range(256) | |
random.shuffle(perm) | |
perm += perm | |
dirs = [(math.cos(a * 2.0 * math.pi / 256), | |
math.sin(a * 2.0 * math.pi / 256)) | |
for a in range(256)] | |
def noise(x, y, per): | |
def surflet(gridX, gridY): | |
distX, distY = abs(x-gridX), abs(y-gridY) | |
polyX = 1 - 6*distX**5 + 15*distX**4 - 10*distX**3 | |
polyY = 1 - 6*distY**5 + 15*distY**4 - 10*distY**3 | |
hashed = perm[perm[int(gridX)%per] + int(gridY)%per] | |
grad = (x-gridX)*dirs[hashed][0] + (y-gridY)*dirs[hashed][1] | |
return polyX * polyY * grad | |
intX, intY = int(x), int(y) | |
return (surflet(intX+0, intY+0) + surflet(intX+1, intY+0) + | |
surflet(intX+0, intY+1) + surflet(intX+1, intY+1)) | |
def fBm(x, y, per, octs): | |
val = 0 | |
for o in range(octs): | |
val += 0.5**o * noise(x*2**o, y*2**o, per*2**o) | |
return val | |
size, freq, octs, data = 128, 1/32.0, 5, [] | |
for y in range(size): | |
for x in range(size): | |
data.append(fBm(x*freq, y*freq, int(size*freq), octs)) | |
im = Image.new("L", (size, size)) | |
im.putdata(data, 128, 128) | |
im.save("noise.png") |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment