|
exec > /tmp/${PROJECT_NAME}_archive.log 2>&1 |
|
|
|
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal |
|
|
|
if [ "true" == ${ALREADYINVOKED:-false} ] |
|
then |
|
echo "RECURSION: Detected, stopping" |
|
else |
|
export ALREADYINVOKED="true" |
|
|
|
# make sure the output directory exists |
|
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" |
|
|
|
echo "Building for iPhoneSimulator" |
|
xcodebuild -workspace "${WORKSPACE_PATH}" -scheme "${TARGET_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 6' ONLY_ACTIVE_ARCH=NO ARCHS='i386 x86_64' BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" ENABLE_BITCODE=YES OTHER_CFLAGS="-fembed-bitcode" BITCODE_GENERATION_MODE=bitcode clean build |
|
|
|
# Step 1. Copy the framework structure (from iphoneos build) to the universal folder |
|
echo "Copying to output folder" |
|
cp -R "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${FULL_PRODUCT_NAME}" "${UNIVERSAL_OUTPUTFOLDER}/" |
|
|
|
# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory |
|
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/." |
|
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then |
|
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule" |
|
fi |
|
|
|
# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory |
|
echo "Combining executables" |
|
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${EXECUTABLE_PATH}" |
|
|
|
# Step 4. Create universal binaries for embedded frameworks |
|
#for SUB_FRAMEWORK in $( ls "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks" ); do |
|
#BINARY_NAME="${SUB_FRAMEWORK%.*}" |
|
#lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${SUB_FRAMEWORK}/${BINARY_NAME}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}" |
|
#done |
|
|
|
# Step 5. Convenience step to copy the framework to the project's directory |
|
echo "Copying to project dir" |
|
yes | cp -Rf "${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME}" "${PROJECT_DIR}" |
|
|
|
open "${PROJECT_DIR}" |
|
|
|
fi |
Xcode 10 version: