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type Event: | |
wait() | |
set() | |
type Link: | |
get(ptr: Ptr): | |
if LOAD(ptr, Acquire) |value|: | |
return value | |
e = Event{} | |
if SWAP(ptr, cast(Ptr, &e), Release) |value|: | |
FENCE(ptr, Acquire) | |
return value | |
e.wait() | |
return ptr orelse unreachable | |
set(ptr: Ptr, value): | |
if SWAP(ptr, value, Release) |old|: | |
FENCE(ptr, Acquire) | |
cast(*Event, old).set() | |
type Mutex: | |
state: ?*Waiter = null | |
const locked = ?*Waiter(@alignOf(Waiter)) | |
type Waiter: | |
prev: ?*Waiter = null | |
next: ?*Waiter = null | |
head: ?*Waiter = null | |
tail: ?*Waiter = null | |
signal: ?*Waiter = null | |
pub try_lock(): | |
return CAS(&state, null, locked, Acquire, Relaxed) != null | |
pub lock(): | |
_ = CAS_WEAK(&state, null, locked, Acquire, Relaxed) orelse return | |
lock_slow() | |
@cold | |
lock_slow(): | |
w = Waiter{} | |
w.tail = &w | |
loop: | |
tail = w.tail orelse unreachable | |
if SWAP(&state, tail, Release) |prev|: | |
Link.set(&w.prev, prev) | |
_ = Link.get(&w.signal) | |
w.signal = null | |
continue | |
if &w == tail: | |
s = CAS(&state, head, locked, Acquire, Acquire) orelse return | |
tail = s orelse unreachable | |
w.prev = locked | |
_ = find_tail(head) | |
next = w.next orelse unreachable | |
next.prev = lock | |
tail.head = next | |
return | |
pub unlock(): | |
old = SWAP(&state, null, Release) orelse unreachable | |
if old != locked: | |
unlock_slow(old) | |
@cold | |
unlock_slow(tail): | |
FENCE(&state, Acquire) | |
head = find_head(tail) | |
head.prev = null | |
head.tail = tail | |
Link.set(&head.signal, locked) | |
find_head(tail): | |
current = tail | |
loop: | |
current = current.head orelse current | |
prev = Link.get(¤t.prev) | |
if prev == current: | |
tail.head = current | |
return current | |
else: | |
prev.next = current | |
current = prev | |
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