Created
September 16, 2012 01:15
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pyglet, simple window
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#!/usr/bin/env python | |
from math import pi, sin, cos | |
from pyglet.gl import * | |
from pyglet.window import * | |
import pyglet | |
tile = 24 | |
class ItemBank: | |
def __init__(self): | |
self.item_map = {} | |
self.item_list = [] | |
def add(self,item): | |
self.item_map[item.id] = item | |
self.item_list.append(item) | |
def draw(self): | |
window.clear() | |
for item in self.item_list: | |
item.draw() | |
class Item: | |
def __init__(self,id,icon,x,y): | |
global itemBank | |
self.icon = pyglet.sprite.Sprite(icon) | |
self.id = id | |
self.x = x | |
self.y = y | |
itemBank.add(self) | |
def move(self,d): | |
if d == 5: | |
#do nothing | |
print "nothing" | |
elif d == 1: | |
self.x -= tile | |
self.y -= tile | |
elif d == 2: | |
self.y -= tile | |
elif d == 3: | |
self.x += tile | |
self.y -= tile | |
elif d == 4: | |
self.x -= tile | |
elif d == 6: | |
self.x += tile | |
elif d == 7: | |
self.x -= tile | |
self.y += tile | |
elif d == 8: | |
self.y += tile | |
elif d == 9: | |
self.x += tile | |
self.y += tile | |
def draw(self): | |
self.icon.set_position(self.x,self.y) | |
self.icon.draw() | |
window = pyglet.window.Window() | |
itemBank = ItemBank() | |
pyglet.gl.glClearColor(0, 255, 239, 1) | |
sprite = pyglet.image.load('sprite.png') | |
heroIcon = sprite.get_region(0,1129,24,24) | |
badguyIcon = sprite.get_region(24,1129,24,24) | |
wallIcon = sprite.get_region(0,244,24,24) | |
floorIcon = sprite.get_region(72,168,24,24) | |
for x in range(0,27): | |
for y in range(0,20): | |
f = Item('f_'+str(x)+'_'+str(y),floorIcon,24 * x, 24 * y) | |
hero = Item('h',heroIcon,0,0) | |
badguy = Item('b',badguyIcon,96,96) | |
wall = Item('w',wallIcon,144,144) | |
#@window.event | |
#def on_draw(): | |
# print "drawing" | |
@window.event | |
def on_show(): | |
itemBank.draw() | |
@window.event | |
def on_key_press(symbol, modifiers): | |
if symbol == key.NUM_9: | |
hero.move(9) | |
elif symbol == key.NUM_8: | |
hero.move(8) | |
elif symbol == key.NUM_7: | |
hero.move(7) | |
elif symbol == key.NUM_6: | |
hero.move(6) | |
elif symbol == key.NUM_4: | |
hero.move(4) | |
elif symbol == key.NUM_3: | |
hero.move(3) | |
elif symbol == key.NUM_2: | |
hero.move(2) | |
elif symbol == key.NUM_1: | |
hero.move(1) | |
itemBank.draw() | |
pyglet.app.run() |
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