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using Gtk; | |
public class MainWindow : Gtk.Window | |
{ | |
private Box vboxMain; | |
private ScrolledWindow swFiles; | |
private TreeView tvFiles; | |
private TreeViewColumn colName; | |
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/* The Computer Language Benchmarks Game | |
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/ | |
contributed by Isaac Gouy | |
*/ | |
// using System; | |
[Compact] | |
class NBody { | |
public static void main(string[] args) { |
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#include <stdint.h> | |
#include <stdalign.h> | |
#include <immintrin.h> | |
#include <math.h> | |
#include <stdio.h> | |
// intptr_t should be the native integer type on most sane systems. | |
typedef intptr_t intnative_t; | |
typedef struct{ |
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void main(string[] args) { | |
int[] e = {}; | |
for (int i=0,j=0;i<100;i++,j++) { | |
e+=j;e+=j;//заполнение парными | |
} | |
e+=100003;//уникальный | |
ulong micsec; | |
double sec; |
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public enum BinSide{ | |
Left, | |
Right | |
} | |
public class BinaryTree{ | |
public long? Data { get; private set; } | |
public BinaryTree Left { get; set; } | |
public BinaryTree Right { get; set; } | |
public BinaryTree Parent { get; set; } |
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void main(){ | |
int a=5; | |
int b=3; | |
a ^= b; | |
b ^= a; | |
a ^= b; | |
print(@"$a, $b"); | |
} |
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string task(string str){ | |
var result = ""; | |
unichar c; | |
for (int i = 0; str.get_next_char (ref i, out c);) { | |
if (c ==' ')result+="%20"; | |
else result+=c.to_string(); | |
} | |
return result; | |
} |
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namespace ObjectFactory { | |
private Gee.Map<Type, Type> _value_types; | |
public void set_value_type_for_prop_type (Type prop_type, Type value_type) { | |
if (_value_types == null) { | |
_value_types = new Gee.HashMap<Type, Type> (); | |
} | |
_value_types[prop_type] = value_type; |
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using Gtk; | |
Button button; | |
void main (string[] args) { | |
Gtk.init (ref args); | |
var window = new Window (); | |
button = new Button.with_label ("Start counting"); | |
button.clicked.connect (() => { |
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bool sus(params Type[] types){ | |
if (types.length != 0){ | |
var a = types[0]; | |
for (var i = 1; i < types.length; ++i){ | |
if (!a.is_a(types[i])) | |
return false; | |
else | |
a = types[i]; | |
} |