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--!native | |
--[[ | |
setup dragdetector | |
originally wriitten by PrinceTybalt on 10/6/2023, this is a refactored version | |
that is a function that can be applied to any drag detector, and doesnt require | |
cloning any scripts | |
original: https://create.roblox.com/store/asset/14988529693 | |
]] |
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--!native | |
-- weak | |
-- a weak table utility so its easier to get types with weak tables | |
--[[ | |
this has string temporarially, so that the type checker wont scream when | |
the __call metamethod is used | |
--]] | |
export type WeakType = |
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-- impl | |
-- a wrapper for easily implementing properties and methods | |
-- in lune to mock roblox stuffs | |
local roblox = require("@lune/roblox") | |
export type GenericInstance<I> = roblox.Instance & I | |
type PropertySetter<I, P> = (instance: GenericInstance<I>, new_value: unknown) -> P |
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--!native | |
-- duster | |
-- fast and lightweight maid impl ( thats also better than janitor ) | |
type Types = "table" | "function" | "thread" | "Instance" | "RBXScriptConnection" | |
type TableCleanupMethod = <V>(self: (V & {})) -> () | |
export type Cleanable = |
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--!native | |
-- uuid | |
-- function for generating a uuid, based on https://gist.github.com/jrus/3197011 | |
local uuid_format = "%x%x%x%x%x%x%x%x-%x%x%x%x-4%x%x%x-%x%x%x%x-%x%x%x%x%x%x%x%x%x%x%x%x" | |
local wrap_in_curly_braces_format = "{%*}" | |
local string_format = string.format | |
local random_seed = math.randomseed | |
local random = math.random |
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--!native | |
--!strict | |
-- Exp | |
-- Level and experience class modified from | |
-- https://rostrap.github.io/Libraries/Math/Leveler/ | |
-- @Kalrnlo | |
-- 20/03/2024 | |
local Players = game:GetService("Players") |
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--!native | |
-- abbrev timezone | |
-- simple function for getting a timezone in its abbreviated form | |
-- ie EST (Eastern Standard Time) | |
local GSUB = string.gsub | |
local DATE = os.date | |
local function abbrev_timezone(offset: number?): string |
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local function AssetTypeToAccesoryType(AssetType: Enum.AssetType): Enum.AccessoryType | |
local Success, EnumItem = pcall(function(EnumItemName) | |
return if Enum.AccessoryType[EnumItemName] ~= nil then Enum.AccessoryType[EnumItemName] else nil | |
end, string.split(AssetType.Name, "Acc")[1]) | |
return if Success then EnumItem else Enum.AccessoryType.Unknown | |
end | |
print(AssetTypeToAccesoryType(Enum.AssetType.WaistAccessory)) --> Enum.AccessoryType.Waist | |
print(AssetTypeToAccesoryType(Enum.AssetType.Hat)) --> Enum.AccessoryType.Hat |
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--!strict | |
-- Caller | |
-- a simple signal alterative, thats a function that returns 2 functions | |
-- first is for adding a callback and returns a function to disconnect | |
-- second is for running the callbacks with the given values | |
-- inspired by bin from util.redblox.dev | |
-- 09/02/2024 | |
-- @Kalrnlo |
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type void = boolean? | |
event PlayerLoaded = { | |
from: Client, | |
type: Reliable, | |
call: SingleAsync, | |
data: void | |
} |
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