Created
March 12, 2013 04:18
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Simpson's rule to calculate integrals in Felix. (Very similar to Scala version: http://gist.github.com/gbluma/5140262 )
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/** Using Simpson's rule to calculate integrals in Felix | |
* Date: March 11, 2013 | |
* Author: Garrett Bluma | |
h/3 (y_0 + 4y_1 + 2y_2 + 4y_3 + 2y_4 + ... + 2y_{n-2} + 4y_{n-1} + y_n) | |
where h = (b - a)/n for some even integer n | |
y_k = f(a + kh) | |
increasing n increases accuracy | |
*/ | |
open System; | |
fun sum(term:double->double, a:double, next:double->double, b:double):double => | |
if (a > b) | |
then 0.0 | |
else term(a) + sum(term, next(a), next, b); | |
fun cube(a:double):double => a*a*a; | |
fun y(f:double->double,a:double,h:double)(k:double):double => f(a + k*h); | |
fun next_n(n:double):double => n + 2.0; | |
fun simpson( f:double->double, a:double, b:double, n:double):double = { | |
val h = (b - a)/n; | |
return (h / 3.0) * ( y(f,a,h)(0.0) | |
+ y(f,a,h)(n) | |
+ (4.0 * sum( y(f,a,h), 1.0, next_n, (n - 1.0))) | |
+ (2.0 * sum( y(f,a,h), 2.0, next_n, (n - 2.0)))); | |
} | |
println$ simpson( cube, 0.0, 1.0, 2.0 ); | |
// => 0.25 |
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