Created
October 25, 2021 03:54
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int but; | |
void main() | |
{ | |
char x = 0; | |
int i=0; | |
bit Play; | |
bit LastStatusPlay; | |
bit LastStatusClear; | |
TRISA = 0x00; // set direction to be output | |
TRISB = 0xFF; | |
Play = 0; | |
LastStatusPlay = 0; | |
LastStatusClear = 0; | |
//PORTA = x; | |
//loop infinito! | |
while (1) | |
{ | |
while(i < 10) | |
{ | |
Delay_ms(100); // Faz 10x 100ms para testar os botões 10x num segundo | |
//Muda Status de Play na borda de subida | |
if ((LastStatusPlay==0) && (but==1)){ | |
Play = !Play; | |
but=0; | |
} | |
LastStatusPlay = but; | |
//Conta parcelas de 100ms se em estado de Play. Caso contrário, guarda | |
//o tempo que ainda falta para completar 1s | |
if (Play) i++; | |
if (RB1_bit){ | |
x=0; | |
i=0; | |
//PORTA = x; | |
//break; | |
} | |
// LastStatusClear = RB1_bit; | |
} | |
if (Play) x++; | |
PORTA = x; | |
} | |
} | |
void interrupt() | |
{ | |
but++; | |
} |
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