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Makefile para projeto em raylib
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/******************************************************************************************* | |
* | |
* Welcome to raylib! | |
* | |
* Note that compiled executable is placed in the same folder as .c file | |
* | |
* Enjoy using raylib. :) | |
* | |
* This example has been created using raylib 1.0 (www.raylib.com) | |
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
* | |
* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) | |
* | |
********************************************************************************************/ | |
#include "raylib.h" | |
int main() | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
const int screenWidth = 800; | |
const int screenHeight = 450; | |
InitWindow(screenWidth, screenHeight, "raylib"); | |
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |
//-------------------------------------------------------------------------------------- | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
// Update | |
//---------------------------------------------------------------------------------- | |
//---------------------------------------------------------------------------------- | |
// Draw | |
//---------------------------------------------------------------------------------- | |
BeginDrawing(); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
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#************************************************************************************************** | |
# | |
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 | |
# | |
# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) | |
# | |
# This software is provided "as-is", without any express or implied warranty. In no event | |
# will the authors be held liable for any damages arising from the use of this software. | |
# | |
# Permission is granted to anyone to use this software for any purpose, including commercial | |
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
# | |
# 1. The origin of this software must not be misrepresented; you must not claim that you | |
# wrote the original software. If you use this software in a product, an acknowledgment | |
# in the product documentation would be appreciated but is not required. | |
# | |
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
# as being the original software. | |
# | |
# 3. This notice may not be removed or altered from any source distribution. | |
# | |
#************************************************************************************************** | |
.PHONY: all clean | |
# Define required raylib variables | |
PROJECT_NAME ?= game | |
RAYLIB_VERSION ?= 3.8.0 | |
## @TODO: Mude aqui para o caminho de onde está o raylib | |
RAYLIB_PATH ?= ..\.. | |
# Define compiler path on Windows | |
COMPILER_PATH ?= C:/raylib/mingw/bin | |
# Define default options | |
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB | |
PLATFORM ?= PLATFORM_DESKTOP | |
# Locations of your newly installed library and associated headers. See ../src/Makefile | |
# On Linux, if you have installed raylib but cannot compile the examples, check that | |
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. | |
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. | |
# To enable compile-time linking to a special version of libraylib.so, change these variables here. | |
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. | |
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, | |
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. | |
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. | |
DESTDIR ?= /usr/local | |
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib | |
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. | |
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include | |
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) | |
RAYLIB_LIBTYPE ?= STATIC | |
# Build mode for project: DEBUG or RELEASE | |
BUILD_MODE ?= RELEASE | |
# Use external GLFW library instead of rglfw module | |
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 | |
USE_EXTERNAL_GLFW ?= FALSE | |
# Use Wayland display server protocol on Linux desktop | |
# by default it uses X11 windowing system | |
USE_WAYLAND_DISPLAY ?= FALSE | |
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! | |
# ifeq ($(UNAME),Msys) -> Windows | |
ifeq ($(OS),Windows_NT) | |
PLATFORM_OS=WINDOWS | |
export PATH := $(COMPILER_PATH):$(PATH) | |
else | |
UNAMEOS=$(shell uname) | |
ifeq ($(UNAMEOS),Linux) | |
PLATFORM_OS=LINUX | |
endif | |
ifeq ($(UNAMEOS),FreeBSD) | |
PLATFORM_OS=BSD | |
endif | |
ifeq ($(UNAMEOS),OpenBSD) | |
PLATFORM_OS=BSD | |
endif | |
ifeq ($(UNAMEOS),NetBSD) | |
PLATFORM_OS=BSD | |
endif | |
ifeq ($(UNAMEOS),DragonFly) | |
PLATFORM_OS=BSD | |
endif | |
ifeq ($(UNAMEOS),Darwin) | |
PLATFORM_OS=OSX | |
endif | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
UNAMEOS=$(shell uname) | |
ifeq ($(UNAMEOS),Linux) | |
PLATFORM_OS=LINUX | |
endif | |
endif | |
# RAYLIB_PATH adjustment for different platforms. | |
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? | |
# Required for ldconfig or other tools that do not perform path expansion. | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),LINUX) | |
RAYLIB_PREFIX ?= .. | |
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) | |
endif | |
endif | |
# Default path for raylib on Raspberry Pi, if installed in different path, update it! | |
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. | |
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
RAYLIB_PATH ?= /home/pi/raylib | |
endif | |
ifeq ($(PLATFORM),PLATFORM_WEB) | |
# Emscripten required variables | |
EMSDK_PATH ?= C:/emsdk | |
EMSCRIPTEN_VERSION ?= 1.38.31 | |
CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit | |
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 | |
NODE_VERSION = 8.9.1_64bit | |
export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) | |
EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) | |
endif | |
# Define raylib release directory for compiled library. | |
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version | |
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src | |
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries | |
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH | |
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux | |
# without formal installation from ../src/Makefile. It aids portability and is useful if you have | |
# multiple versions of raylib, have raylib installed to a non-standard location, or want to | |
# bundle libraylib.so with your game. Change it to your liking. | |
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, | |
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, | |
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) | |
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. | |
# To see which libraries a built example is linking to, ldd core/core_basic_window; | |
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. | |
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) | |
# Define default C compiler: gcc | |
# NOTE: define g++ compiler if using C++ | |
CC = gcc | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),OSX) | |
# OSX default compiler | |
CC = clang | |
endif | |
ifeq ($(PLATFORM_OS),BSD) | |
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler | |
CC = clang | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) | |
# Define RPI cross-compiler | |
#CC = armv6j-hardfloat-linux-gnueabi-gcc | |
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_WEB) | |
# HTML5 emscripten compiler | |
# WARNING: To compile to HTML5, code must be redesigned | |
# to use emscripten.h and emscripten_set_main_loop() | |
CC = emcc | |
endif | |
# Define default make program: Mingw32-make | |
MAKE = mingw32-make | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),LINUX) | |
MAKE = make | |
endif | |
ifeq ($(PLATFORM_OS),OSX) | |
MAKE = make | |
endif | |
endif | |
# Define compiler flags: | |
# -O0 defines optimization level (no optimization, better for debugging) | |
# -O1 defines optimization level | |
# -g include debug information on compilation | |
# -s strip unnecessary data from build -> do not use in debug builds | |
# -Wall turns on most, but not all, compiler warnings | |
# -std=c99 defines C language mode (standard C from 1999 revision) | |
# -std=gnu99 defines C language mode (GNU C from 1999 revision) | |
# -Wno-missing-braces ignore invalid warning (GCC bug 53119) | |
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec | |
CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces | |
ifeq ($(BUILD_MODE),DEBUG) | |
CFLAGS += -g -O0 | |
else | |
CFLAGS += -s -O1 | |
endif | |
# Additional flags for compiler (if desired) | |
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),WINDOWS) | |
# resource file contains windows executable icon and properties | |
# -Wl,--subsystem,windows hides the console window | |
CFLAGS += -Wl,--subsystem,windows | |
endif | |
ifeq ($(PLATFORM_OS),LINUX) | |
ifeq ($(RAYLIB_LIBTYPE),STATIC) | |
CFLAGS += -D_DEFAULT_SOURCE | |
endif | |
ifeq ($(RAYLIB_LIBTYPE),SHARED) | |
# Explicitly enable runtime link to libraylib.so | |
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) | |
endif | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
CFLAGS += -std=gnu99 | |
endif | |
ifeq ($(PLATFORM),PLATFORM_WEB) | |
# -Os # size optimization | |
# -O2 # optimization level 2, if used, also set --memory-init-file 0 | |
# -s USE_GLFW=3 # Use glfw3 library (context/input management) | |
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! | |
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) | |
# -s USE_PTHREADS=1 # multithreading support | |
# -s WASM=0 # disable Web Assembly, emitted by default | |
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) | |
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter | |
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data | |
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) | |
# --profiling # include information for code profiling | |
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) | |
# --preload-file resources # specify a resources folder for data compilation | |
CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources | |
ifeq ($(BUILD_MODE), DEBUG) | |
CFLAGS += -s ASSERTIONS=1 --profiling | |
endif | |
# Define a custom shell .html and output extension | |
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html | |
EXT = .html | |
endif | |
# Define include paths for required headers | |
# NOTE: Several external required libraries (stb and others) | |
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external | |
# Define additional directories containing required header files | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
# RPI required libraries | |
INCLUDE_PATHS += -I/opt/vc/include | |
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux | |
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads | |
endif | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),BSD) | |
# Consider -L$(RAYLIB_H_INSTALL_PATH) | |
INCLUDE_PATHS += -I/usr/local/include | |
endif | |
ifeq ($(PLATFORM_OS),LINUX) | |
# Reset everything. | |
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include | |
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external | |
endif | |
endif | |
# Define library paths containing required libs. | |
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),BSD) | |
# Consider -L$(RAYLIB_INSTALL_PATH) | |
LDFLAGS += -L. -Lsrc -L/usr/local/lib | |
endif | |
ifeq ($(PLATFORM_OS),LINUX) | |
# Reset everything. | |
# Precedence: immediately local, installed version, raysan5 provided libs | |
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
LDFLAGS += -L/opt/vc/lib | |
endif | |
# Define any libraries required on linking | |
# if you want to link libraries (libname.so or libname.a), use the -lname | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),WINDOWS) | |
# Libraries for Windows desktop compilation | |
# NOTE: WinMM library required to set high-res timer resolution | |
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm | |
# Required for physac examples | |
#LDLIBS += -static -lpthread | |
endif | |
ifeq ($(PLATFORM_OS),LINUX) | |
# Libraries for Debian GNU/Linux desktop compiling | |
# NOTE: Required packages: libegl1-mesa-dev | |
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt | |
# On X11 requires also below libraries | |
LDLIBS += -lX11 | |
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them | |
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor | |
# On Wayland windowing system, additional libraries requires | |
ifeq ($(USE_WAYLAND_DISPLAY),TRUE) | |
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon | |
endif | |
# Explicit link to libc | |
ifeq ($(RAYLIB_LIBTYPE),SHARED) | |
LDLIBS += -lc | |
endif | |
endif | |
ifeq ($(PLATFORM_OS),OSX) | |
# Libraries for OSX 10.9 desktop compiling | |
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev | |
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa | |
endif | |
ifeq ($(PLATFORM_OS),BSD) | |
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling | |
# NOTE: Required packages: mesa-libs | |
LDLIBS = -lraylib -lGL -lpthread -lm | |
# On XWindow requires also below libraries | |
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor | |
endif | |
ifeq ($(USE_EXTERNAL_GLFW),TRUE) | |
# NOTE: It could require additional packages installed: libglfw3-dev | |
LDLIBS += -lglfw | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
# Libraries for Raspberry Pi compiling | |
# NOTE: Required packages: libasound2-dev (ALSA) | |
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl | |
endif | |
ifeq ($(PLATFORM),PLATFORM_WEB) | |
# Libraries for web (HTML5) compiling | |
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc | |
endif | |
# Define a recursive wildcard function | |
rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d)) | |
# Define all source files required | |
SRC_DIR = src | |
OBJ_DIR = obj | |
# Define all object files from source files | |
SRC = $(call rwildcard, *.c, *.h) | |
#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) | |
OBJS ?= *.c | |
# For Android platform we call a custom Makefile.Android | |
ifeq ($(PLATFORM),PLATFORM_ANDROID) | |
MAKEFILE_PARAMS = -f Makefile.Android | |
export PROJECT_NAME | |
export SRC_DIR | |
else | |
MAKEFILE_PARAMS = $(PROJECT_NAME) | |
endif | |
# Default target entry | |
# NOTE: We call this Makefile target or Makefile.Android target | |
all: | |
$(MAKE) $(MAKEFILE_PARAMS) | |
# Project target defined by PROJECT_NAME | |
$(PROJECT_NAME): $(OBJS) | |
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | |
# Compile source files | |
# NOTE: This pattern will compile every module defined on $(OBJS) | |
#%.o: %.c | |
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c | |
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) | |
# Clean everything | |
clean: | |
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |
ifeq ($(PLATFORM_OS),WINDOWS) | |
del *.o *.exe /s | |
endif | |
ifeq ($(PLATFORM_OS),LINUX) | |
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv | |
endif | |
ifeq ($(PLATFORM_OS),OSX) | |
find . -type f -perm +ugo+x -delete | |
rm -f *.o | |
endif | |
endif | |
ifeq ($(PLATFORM),PLATFORM_RPI) | |
find . -type f -executable -delete | |
rm -fv *.o | |
endif | |
ifeq ($(PLATFORM),PLATFORM_WEB) | |
del *.o *.html *.js | |
endif | |
@echo Cleaning done | |
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