Skip to content

Instantly share code, notes, and snippets.

@gcatlin
Last active October 13, 2025 01:15
Show Gist options
  • Select an option

  • Save gcatlin/987be74e2d58da96093a7598f3fbfb27 to your computer and use it in GitHub Desktop.

Select an option

Save gcatlin/987be74e2d58da96093a7598f3fbfb27 to your computer and use it in GitHub Desktop.
Minimal C GLFW Metal example
//
// cc glfw-metal-example.m `pkg-config --cflags --libs glfw3` -framework AppKit -framework Metal -framework QuartzCore
//
#define GLFW_INCLUDE_NONE
#define GLFW_EXPOSE_NATIVE_COCOA
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
static void quit(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
}
int main(void)
{
const id<MTLDevice> gpu = MTLCreateSystemDefaultDevice();
const id<MTLCommandQueue> queue = [gpu newCommandQueue];
CAMetalLayer *swapchain = [CAMetalLayer layer];
swapchain.device = gpu;
swapchain.opaque = YES;
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow *window = glfwCreateWindow(640, 480, "GLFW Metal", NULL, NULL);
NSWindow *nswindow = glfwGetCocoaWindow(window);
nswindow.contentView.layer = swapchain;
nswindow.contentView.wantsLayer = YES;
glfwSetKeyCallback(window, quit);
MTLClearColor color = MTLClearColorMake(0, 0, 0, 1);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
@autoreleasepool {
color.red = (color.red > 1.0) ? 0 : color.red + 0.01;
id<CAMetalDrawable> surface = [swapchain nextDrawable];
MTLRenderPassDescriptor *pass = [MTLRenderPassDescriptor renderPassDescriptor];
pass.colorAttachments[0].clearColor = color;
pass.colorAttachments[0].loadAction = MTLLoadActionClear;
pass.colorAttachments[0].storeAction = MTLStoreActionStore;
pass.colorAttachments[0].texture = surface.texture;
id<MTLCommandBuffer> buffer = [queue commandBuffer];
id<MTLRenderCommandEncoder> encoder = [buffer renderCommandEncoderWithDescriptor:pass];
[encoder endEncoding];
[buffer presentDrawable:surface];
[buffer commit];
}
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
@vmilea
Copy link
Copy Markdown

vmilea commented Jul 10, 2023

Thanks for sharing this! To handle window resizing, the CAMetalLayer.drawableSize should be updated so it matches glfwGetFramebufferSize() before fetching the nextDrawable.

@truedat101
Copy link
Copy Markdown

Not sure if pkg-config is generally available in OS X builds. From brew, lib and include needs to be specified.

cc glfw-metal-example.m -L/opt/homebrew/Cellar/glfw/3.3.9/lib -I/opt/homebrew/Cellar/glfw/3.3.9/include -lglfw -framework AppKit -framework Metal -framework QuartzCore

@louwers
Copy link
Copy Markdown

louwers commented Mar 23, 2024

If you don't want to use pkg-config, here is how I built it with Bazel: https://github.com/louwers/metal-glfw

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment