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@gclsoft
Created August 15, 2014 12:31
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/// Copyright (C) 2012-2014 Soomla Inc.
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
using System;
namespace Soomla.Store {
/// <summary>
/// This interface represents a single game's economy. Use this interface to create your assets
/// class that will be transferred to <c>StoreInfo</c> upon initialization.
/// </summary>
public interface IStoreAssets {
/// <summary>
/// Retrieves the current version of your <c>IStoreAssets</c>.
/// This value will determine if the saved data in the database will be deleted or not.
/// Bump the version every time you want to delete the old data in the DB.
///
/// Real Game Example:
/// Suppose that your game has a <c>VirtualGood</c> called "Hat".
/// Let's say your game's <c>IStoreAssets</c> version is currently 0.
/// Now you want to change the name "Hat" to "Green Hat" - you will need to bump the version
/// from 0 to 1, in order for the new name, "Green Hat" to replace the old one, "Hat".
///
/// Explanation: The local database on every one of your users' devices keeps your economy's
/// metadata, such as the <c>VirtualGood</c>'s name "Hat". When you change
/// <c>IStoreAssets</c>, you must bump the version in order for the data to change in
/// your users' local databases.
///
/// You need to bump the version after ANY change in <c>IStoreAssets</c> for the local
/// database to realize it needs to refresh its data.
/// </summary>
/// <returns>the version of your specific <c>IStoreAssets</c>.</returns>
int GetVersion();
/// <summary>
/// Retrieves the array of your game's virtual currencies.
/// </summary>
/// <returns>All virtual currencies in your game.</returns>
VirtualCurrency[] GetCurrencies();
/// <summary>
/// Retrieves the array of all virtual goods served by your store (all kinds in one array).
/// </summary>
/// <returns>All virtual goods in your game.</returns>
VirtualGood[] GetGoods();
/// <summary>
/// Retrieves the array of all virtual currency packs served by your store.
/// </summary>
/// <returns>All virtual currency packs in your game.</returns>
VirtualCurrencyPack[] GetCurrencyPacks();
/// <summary>
/// Retrieves the array of all virtual categories handled in your store.
/// </summary>
/// <returns>All virtual categories in your game.</returns>
VirtualCategory[] GetCategories();
/// <summary>
/// Retrieves the array of all non-consumable items served by your store.
/// </summary>
/// <returns>All non consumable items served in your game.</returns>
NonConsumableItem[] GetNonConsumableItems();
}
}
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