Created
July 11, 2011 00:27
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int k; | |
double sin() ,cos(); | |
main(){ | |
float A=0, B=0, i, j, z[1760]; | |
char b[1760]; | |
printf("\x1b[2J"); | |
for(; ; ) { | |
memset(b,32,1760); | |
memset(z,0,7040); | |
for(j=0; 6.28>j; j+=0.07) { | |
for(i=0; 6.28 >i; i+=0.02) { | |
float sini=sin(i), | |
cosj=cos(j), | |
sinA=sin(A), | |
sinj=sin(j), | |
cosA=cos(A), | |
cosj2=cosj+2, | |
mess=1/(sini*cosj2*sinA+sinj*cosA+5), | |
cosi=cos(i), | |
cosB=cos(B), | |
sinB=sin(B), | |
t=sini*cosj2*cosA-sinj* sinA; | |
int x=40+30*mess*(cosi*cosj2*cosB-t*sinB), | |
y= 12+15*mess*(cosi*cosj2*sinB +t*cosB), | |
o=x+80*y, | |
N=8*((sinj*sinA-sini*cosj*cosA)*cosB-sini*cosj*sinA-sinj*cosA-cosi *cosj*sinB); | |
if(22>y&&y>0&&x>0&&80>x&&mess>z[o]){ | |
z[o]=mess; | |
b[o]=".,-~:;=!*#$@"[N>0?N:0]; | |
} | |
} | |
} | |
printf("\x1b[d"); | |
for(k=0; 1761>k; k++) | |
putchar(k%80?b[k]:10); | |
A+=0.04; | |
B+= 0.02; | |
} | |
} |
in windows this donut spins way too slow
use clang
compiler it's a little better than gcc
or zig cc
.
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My code runs, but thereseems to be a flickering issue.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <unistd.h>
int k;
double sin(), cos();
int main()
{
float A = 0, B = 0, i, j, z[1760];
char b[1760];
printf("\x1b[2J");
for (;;)
{
memset(b, 32, 1760);
memset(z, 0, 7040);
for (j = 0; 6.28 > j; j += 0.07)
{
for (i = 0; 6.28 > i; i += 0.02)
{
float sini = sin(i),
cosj = cos(j),
sinA = sin(A),
sinj = sin(j),
cosA = cos(A),
cosj2 = cosj + 2,
mess = 1 / (sini * cosj2 * sinA + sinj * cosA + 5),
cosi = cos(i),
cosB = cos(B),
sinB = sin(B),
t = sini * cosj2 * cosA - sinj * sinA;
int x = 40 + 30 * mess * (cosi * cosj2 * cosB - t * sinB),
y = 12 + 15 * mess * (cosi * cosj2 * sinB + t * cosB),
o = x + 80 * y,
N = 8 * ((sinj * sinA - sini * cosj * cosA) * cosB - sini * cosj * sinA - sinj * cosA - cosi * cosj * sinB);
if (22 > y && y > 0 && x > 0 && 80 > x && mess > z[o])
{
z[o] = mess;
b[o] = ".,-~:;=!*#$@"[N > 0 ? N : 0];
}
}
}
system("cls");
for (k = 0; 1761 > k; k++)
putchar(k % 80 ? b[k] : 10);
A += 0.08;
B += 0.03;
}
}