Created
May 18, 2019 08:51
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Unity csharp snippets for vs Code
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{ | |
// Place your snippets for csharp here. Each snippet is defined under a snippet name and has a prefix, body and | |
// description. The prefix is what is used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. Placeholders with the | |
// same ids are connected. | |
// Example: | |
"Print to console": { | |
"prefix": "log", | |
"body": [ | |
"Debug.Log($1);", | |
], | |
"description": "Log output to console" | |
}, | |
"Print variable to console": { | |
"prefix": "clog", | |
"body": [ | |
"Debug.Log($\"{Utils.LogInfo()}$CLIPBOARD => {$CLIPBOARD}\");", | |
], | |
"description": "Log output to console" | |
}, | |
"Print to console $": { | |
"prefix": "$log", | |
"body": [ | |
"Debug.Log($\"$1\");", | |
], | |
"description": "Log output to console" | |
}, | |
"Print to console $ and Log Method & Frame": { | |
"prefix": "$$log", | |
"body": [ | |
"Debug.Log($\"{Utils.LogInfo()} $1\");", | |
], | |
"description": "Log output to console" | |
}, | |
"DebugGraph": { | |
"prefix": "glog", | |
"body": [ | |
"DebugGraph.Log(\"$1\", $2);", | |
], | |
"description": "Log output to graph" | |
}, | |
"MultiDebugGraph": { | |
"prefix": "mlog", | |
"body": [ | |
"DebugGraph.MultiLog(\"$1\", DebugGraph.GetUniqueColor(i), $2);", | |
], | |
"description": "Log output to graphs" | |
}, | |
"Matrix<float>": { | |
"prefix": "mf", | |
"body": [ | |
"Matrix<float>", | |
], | |
"description": "Matrix<float>" | |
}, | |
// "Vector<float>": { | |
// "prefix": "_vf", | |
// "body": [ | |
// "Vector<float>", | |
// ], | |
// "description": "Vector<float>" | |
// }, | |
"Vector3": { | |
"prefix": "v", | |
"body": [ | |
"Vector3", | |
], | |
"description": "Vector3" | |
}, | |
"Unity Profiler Sample": { | |
"prefix": "_pr", | |
"body": [ | |
"UnityEngine.Profiling.Profiler.BeginSample(\"$1\");", | |
"${TM_SELECTED_TEXT}", | |
"UnityEngine.Profiling.Profiler.EndSample();" | |
], | |
"description": "Surround selection for profiling" | |
}, | |
"Wrap in function": { | |
"prefix": "_(", | |
"body": [ | |
"$1(${TM_SELECTED_TEXT})", | |
], | |
"description": "Surround selection for profiling" | |
}, | |
"ComponentData": { | |
"prefix": "cd", | |
"body": [ | |
"[System.Serializable]", | |
"public struct $1 : IComponentData", | |
"{", | |
"\t$0", | |
"}", | |
"", | |
"public class $1Component : ComponentDataWrapper<$1> { }", | |
] | |
}, | |
"OnGui ClipboardLabel": { | |
"prefix": "OnGuiClipLabel", | |
"body": [ | |
"void OnGUI()", | |
"{", | |
"\tGUI.Label(new Rect(5, 5 + 20 * 0, 200, 20), $\"$CLIPBOARD => {$CLIPBOARD}\");", | |
"}", | |
] | |
} | |
} |
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