Last active
August 29, 2015 13:57
-
-
Save gdm85/9896961 to your computer and use it in GitHub Desktop.
Example loading of Tiled TMX map in D language
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module tiledMap; | |
/* | |
Tiled TMX map loader example in D | |
Copyright (c) 2014, gdm85 - https://github.com/gdm85 | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are met: | |
1. Redistributions of source code must retain the above copyright | |
notice, this list of conditions and the following disclaimer. | |
2. Redistributions in binary form must reproduce the above copyright | |
notice, this list of conditions and the following disclaimer in the | |
documentation and/or other materials provided with the distribution. | |
3. Neither the name of the author nor the names of its contributors may | |
be used to endorse or promote products derived from this software without | |
specific prior written permission. | |
THIS SOFTWARE IS PROVIDED BY gdm85 ''AS IS'' AND ANY EXPRESS OR IMPLIED | |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
IN NO EVENT SHALL gdm85 BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | |
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | |
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |
OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
/* | |
This example uses kxml for XML parsing of a Tiled TMX map and DSFML for the graphics side. | |
It is very simple (supports only 1 tileset and 1 layer, fixed tile size etc) but you can | |
expand it second your needs. | |
NOTE: tileset must be 1 tile wide, thus extending only in height. see also https://gist.github.com/gdm85/9924314 | |
You can find them at: | |
* https://github.com/opticron/kxml | |
* https://github.com/Jebbs/DSFML/ | |
Many thanks to the authors of these libraries and also to author of Tiled: | |
* https://github.com/bjorn/tiled/ | |
NOTE: the C binding of DSFML can be troublesome to compile, you need SFML 2 and then | |
DSFML-C in order to get it working. But it's worth it ;) | |
*/ | |
import kxml.xml; | |
import std.conv; | |
import std.path; | |
import std.string; | |
import std.zlib; | |
import std.stdio; | |
import std.base64; | |
import std.bitmanip; | |
import std.system; | |
import dsfml.graphics; | |
immutable uint FLIPPED_HORIZONTALLY_FLAG = 0x80000000; | |
immutable uint FLIPPED_VERTICALLY_FLAG = 0x40000000; | |
immutable uint FLIPPED_DIAGONALLY_FLAG = 0x20000000; | |
immutable uint TILE_SZ = 32; | |
immutable uint SCREEN_WIDTH = 800; | |
immutable uint SCREEN_HEIGHT = 600; | |
class TiledMap { | |
@property | |
{ | |
uint mapWidth() const | |
{ | |
return cast(uint)map.length; | |
} | |
} | |
@property | |
{ | |
uint mapHeight() const | |
{ | |
// empty map not supported, thus it's always valid | |
return cast(uint)map[0].length; | |
} | |
} | |
@property | |
{ | |
uint tilesCount() const | |
{ | |
return tileSet.getSize().y / TILE_SZ; | |
} | |
} | |
private { | |
int m_mapWidth; | |
int m_mapHeight; | |
int firstGid; | |
Texture tileSet; | |
Sprite[][] map; | |
} | |
this(string filename) { | |
string xmlSource = cast(string)std.file.read(filename); | |
// build DOM tree | |
auto doc = xmlSource.readDocument(); | |
XmlNode[] searchList = doc.parseXPath("map"); | |
// get number of tiles in map (w/h) | |
m_mapWidth = to!int(searchList[0].getAttribute("width")); | |
m_mapHeight = to!int(searchList[0].getAttribute("height")); | |
auto tileWidth = to!int(searchList[0].getAttribute("tilewidth")); | |
auto tileHeight = to!int(searchList[0].getAttribute("tileheight")); | |
if (tileWidth != TILE_SZ || tileHeight != TILE_SZ) | |
throw new Exception("Tile size mismatch"); | |
searchList = doc.parseXPath("map/tileset"); | |
firstGid = to!int(searchList[0].getAttribute("firstgid")); | |
tileWidth = to!int(searchList[0].getAttribute("tilewidth")); | |
tileHeight = to!int(searchList[0].getAttribute("tileheight")); | |
if (tileWidth != TILE_SZ || tileHeight != TILE_SZ) | |
throw new Exception("Tile size mismatch"); | |
searchList = doc.parseXPath("map/tileset/image"); | |
auto tileSetSource = searchList[0].getAttribute("source"); | |
auto tileSetWidth = to!int(searchList[0].getAttribute("width")); | |
if (tileSetWidth != TILE_SZ) | |
throw new Exception("Tile size mismatch (tileset)"); | |
auto tileSetHeight = to!int(searchList[0].getAttribute("height")); | |
tileSet = new Texture(); | |
if (!tileSet.loadFromFile(buildPath(dirName(filename), baseName(tileSetSource)))) | |
throw new Exception("Cannot load tileset source"); | |
if (tileSet.getSize().x != TILE_SZ || tileSet.getSize().y != tileSetHeight) | |
throw new Exception("Tileset size mismatch"); | |
// get layer | |
searchList = doc.parseXPath("map/layer"); | |
if (searchList.length != 1) | |
throw new Exception("Invalid number of layers in map"); | |
auto layerWidth = to!int(searchList[0].getAttribute("width")); | |
auto layerHeight = to!int(searchList[0].getAttribute("height")); | |
if (layerWidth != m_mapWidth || layerHeight != m_mapHeight) | |
throw new Exception("Invalid layer size"); | |
searchList = doc.parseXPath("map/layer/data"); | |
auto dataEncoding = searchList[0].getAttribute("encoding"); | |
auto dataCompression = searchList[0].getAttribute("compression"); | |
if (dataEncoding != "base64" || dataCompression != "zlib") | |
throw new Exception("Invalid data encoding/compression"); | |
// this single call will use large memory buffers that will be | |
// opportunistically garbage collected | |
map = createSprites(decodeAsUints(cast(ubyte[])uncompress(Base64.decode(searchList[0].getInnerXML().strip())))); | |
} | |
private { | |
uint[] decodeAsUints(ubyte[] buffer) { | |
if (buffer.length != m_mapWidth * m_mapHeight * 4) | |
throw new Exception("Data mismatches map size"); | |
uint[] result = new uint[buffer.length / 4]; | |
for(int i=0;i<result.length;i++) { | |
auto slice = buffer[(i*4)..((i+1)*4)]; | |
uint gid = slice.read!(uint, Endian.littleEndian); | |
result[i] = gid; | |
} | |
return result; | |
} | |
Sprite[][] createSprites(uint[] mapData) { | |
Sprite[][] result = new Sprite[][m_mapWidth]; | |
for(int x=0;x<m_mapWidth;x++) { | |
result[x] = new Sprite[m_mapHeight]; | |
for(int y=0;y<m_mapHeight;y++) { | |
auto global_tile_id = mapData[x + y * m_mapWidth]; | |
// Read out the flags | |
bool flipped_horizontally = (global_tile_id & FLIPPED_HORIZONTALLY_FLAG) != 0; | |
bool flipped_vertically = (global_tile_id & FLIPPED_VERTICALLY_FLAG) != 0; | |
bool flipped_diagonally = (global_tile_id & FLIPPED_DIAGONALLY_FLAG) != 0; | |
// clear tail bits | |
global_tile_id &= ~(FLIPPED_HORIZONTALLY_FLAG | | |
FLIPPED_VERTICALLY_FLAG | | |
FLIPPED_DIAGONALLY_FLAG); | |
if (global_tile_id == 0) | |
continue; | |
global_tile_id -= firstGid; | |
if (global_tile_id > tilesCount()) | |
throw new Exception("Tile overflow: " ~ to!string(global_tile_id) ~ " >= " ~ to!string(tilesCount())); | |
float angle = 0; | |
if (flipped_horizontally) | |
angle += 360; | |
if (flipped_vertically) | |
angle += 180; | |
//TODO: diagonal flip using transformations | |
if (flipped_diagonally) | |
throw new Exception("Diagonal flip not implemented"); | |
if (angle > 360) | |
angle = 360; | |
auto sprite = new Sprite(tileSet); | |
sprite.textureRect = IntRect(0, global_tile_id * TILE_SZ, TILE_SZ, TILE_SZ); | |
sprite.rotation = angle; | |
result[x][y] = sprite; | |
} | |
} | |
return result; | |
} | |
void drawTile(RenderWindow window, int mapX, int mapY, int screenX, int screenY) { | |
auto sprite = map[mapX][mapY]; | |
if (sprite is null) | |
return; | |
// it's safe to overwrite this position | |
sprite.position = Vector2f(screenX * TILE_SZ, screenY * TILE_SZ); | |
window.draw(sprite); | |
} | |
} | |
void drawOn(RenderWindow window, int viewportCenterX, int viewportCenterY) { | |
// clear window | |
window.clear(); | |
auto viewportTilesWidth = SCREEN_WIDTH / TILE_SZ + 2; | |
auto viewportTilesHeight = SCREEN_HEIGHT / TILE_SZ; | |
// create centered viewport | |
auto viewportX = viewportCenterX - viewportTilesWidth / 2; | |
auto viewportY = viewportCenterY - viewportTilesHeight / 2; | |
auto viewportX2 = viewportCenterX + viewportTilesWidth / 2; | |
auto viewportY2 = viewportCenterY + viewportTilesHeight / 2; | |
// check for corner | |
if (viewportX2 > m_mapWidth) { | |
viewportX2 = m_mapWidth; | |
viewportX = viewportX2 - viewportTilesWidth; | |
} | |
if (viewportY2 > m_mapHeight) { | |
viewportY2 = m_mapHeight; | |
viewportY = viewportY2 - viewportTilesHeight; | |
} | |
// make sure no negative viewport coordinates exist | |
if (viewportX < 0) | |
viewportX = 0; | |
if (viewportY < 0) | |
viewportY = 0; | |
// here render the map! | |
for(int x=0;x < viewportX2 - viewportX;x++) { | |
for(int y=0;y < viewportY2 - viewportY;y++) { | |
drawTile(window, viewportX + x, viewportY + y, x, y); | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment