Created
November 20, 2015 17:45
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local _line = line | |
local function lineCap(d) | |
for x = 1, d do | |
y = math.sqrt(d*d - x*x) | |
rect(0, 0, x, y) | |
end | |
end | |
function line(x1, y1, x2, y2, capMode) | |
local p1, p2 = vec2(x1, y1), vec2(x2, y2) | |
pushStyle() | |
pushMatrix() | |
rectMode(CENTER) | |
if capMode then | |
noSmooth() | |
local angle = math.deg(vec2(0, 1):angleBetween(p2 - p1)) | |
local size = strokeWidth() | |
if capMode == ROUND then -- default condition when smooth()! | |
pushMatrix() | |
translate(p1.x, p1.y) | |
rotate(angle) | |
lineCap(size) | |
popMatrix() | |
translate(p2.x, p2.y) | |
rotate(angle) | |
lineCap(size) | |
popMatrix() | |
elseif capMode == PROJECT then | |
pushMatrix() | |
translate(p1.x, p1.y) | |
rotate(angle) | |
rect(0, 0, size) | |
popMatrix() | |
translate(p2.x, p2.y) | |
rotate(angle) | |
rect(0, 0, size) | |
popMatrix() | |
elseif capMode == SQUARE then | |
--pass condition because this is default line() behaviour when noSmooth()! | |
end | |
end | |
_line(p1.x, p1.y, p2.x, p2.y) | |
popMatrix() | |
popStyle() | |
end |
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function setup() | |
smooth() | |
end | |
function draw() | |
background(45) | |
stroke(255, 0, 0) | |
strokeWidth(30) | |
line(30, 30, 300, 200, ROUND) | |
stroke(255, 90, 0) | |
strokeWidth(20) | |
line(30, 30, 300, 200, PROJECT) | |
stroke(255, 120, 20) | |
strokeWidth(10) | |
line(30, 30, 300, 200, SQUARE) | |
stroke(0) | |
strokeWidth(10) | |
line(30, 120, 300, 150, ROUND) -- uses default line() with is now affected by smooth() from setup() | |
stroke(0) | |
strokeWidth(10) | |
line(30, 100, 300, 130) -- uses default line() with is now affected by smooth() from setup() | |
end |
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