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February 1, 2020 18:02
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[CreateAssetMenu(menuName = "KIDpedia Data")] | |
public class KIDpediaData : ScriptableObject | |
{ | |
[Header("Language selector")] | |
public KIDpediaLanguage _selectedLanguage; | |
SystemLanguage _selectedSystemLanguage = SystemLanguage.English; | |
public enum KIDpediaLanguage { | |
English, | |
Unknown, | |
Spanish, | |
French, | |
German | |
} | |
int _numberOfLanguages = 5; | |
const string LANGUAGE_SELECTED = "Language Selected"; | |
void OnEnable() | |
{ | |
SetLanguage(GetLanguageFromPlayerPrefs()); | |
} | |
public void SetLanguage (string language) | |
{ | |
switch(language) | |
{ | |
case "English_US": | |
Debug.Log("MADE IT HERE"); | |
_selectedLanguage = KIDpediaLanguage.English; | |
_selectedSystemLanguage = SystemLanguage.English; | |
break; | |
case "Unknown": | |
_selectedLanguage = KIDpediaLanguage.Unknown; | |
_selectedSystemLanguage = SystemLanguage.Unknown; | |
break; | |
case "Spanish": | |
ReturnIfNotPremium (); | |
if(IAPManager._iapManager.IsPremium()) | |
{ | |
_selectedLanguage = KIDpediaLanguage.Spanish; | |
_selectedSystemLanguage = SystemLanguage.Spanish; | |
} | |
break; | |
case "French": | |
ReturnIfNotPremium (); | |
if(IAPManager._iapManager.IsPremium()) | |
{ | |
_selectedLanguage = KIDpediaLanguage.French; | |
_selectedSystemLanguage = SystemLanguage.French; | |
} | |
break; | |
case "German": | |
ReturnIfNotPremium (); | |
if(IAPManager._iapManager.IsPremium()) | |
{ | |
_selectedLanguage = KIDpediaLanguage.German; | |
_selectedSystemLanguage = SystemLanguage.German; | |
} | |
break; | |
} | |
StoreSelectedLanguage(_selectedSystemLanguage.ToString()); | |
} | |
public SystemLanguage GetSystemLanguage () | |
{ | |
return _selectedSystemLanguage; | |
} | |
void StoreSelectedLanguage(string selectedLanguage) | |
{ | |
PlayerPrefs.SetString(LANGUAGE_SELECTED, selectedLanguage); | |
} | |
public string GetLanguageFromPlayerPrefs() | |
{ | |
string temp = ""; | |
if(PlayerPrefs.HasKey(LANGUAGE_SELECTED)) | |
{ | |
temp = PlayerPrefs.GetString(LANGUAGE_SELECTED); | |
Debug.Log("HAS KEY " + PlayerPrefs.GetString(LANGUAGE_SELECTED)); | |
} | |
else | |
{ | |
temp = "English_US"; | |
PlayerPrefs.SetString(LANGUAGE_SELECTED, temp); | |
Debug.Log("KEY WAS ADDED"); | |
} | |
return temp; | |
} | |
void OnApplicationQuit() | |
{} | |
void ReturnIfNotPremium () | |
{ | |
if (IAPManager._iapManager.IsPremium()) | |
{ | |
return; | |
} | |
} | |
} |
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