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using UnityEngine; | |
using DarkTonic.MasterAudio; | |
public class LanguageController: MonoBehaviour { | |
public static SystemLanguage _selectedLanguage; | |
void Awake () { | |
_selectedLanguage = GetLanguage(); | |
} | |
public static void SetLanguage (string button) { | |
if (button != "") { | |
switch(button) { | |
case "English_US": | |
_selectedLanguage = SystemLanguage.English; | |
MasterAudio.DynamicLanguage = SystemLanguage.English; | |
break; | |
case "English_UK": | |
_selectedLanguage = SystemLanguage.Unknown; | |
MasterAudio.DynamicLanguage = SystemLanguage.Unknown; | |
break; | |
case "French": | |
_selectedLanguage = SystemLanguage.French; | |
MasterAudio.DynamicLanguage = SystemLanguage.French; | |
break; | |
case "Spanish": | |
_selectedLanguage = SystemLanguage.Spanish; | |
MasterAudio.DynamicLanguage = SystemLanguage.Spanish; | |
break; | |
case "German": | |
_selectedLanguage = SystemLanguage.German; | |
MasterAudio.DynamicLanguage = SystemLanguage.German; | |
break; | |
default: | |
break; | |
} | |
} | |
} | |
public static SystemLanguage GetLanguage () { | |
_selectedLanguage = MasterAudio.DynamicLanguage; | |
return _selectedLanguage; | |
} | |
} |
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