Created
October 19, 2014 06:12
-
-
Save gekidoslair/dbbe29f37c46ca37d3a1 to your computer and use it in GitHub Desktop.
Parsing JSON into C# objects in Unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class CommunicationLayer : Monobehavior | |
{ | |
public string response_message; | |
string baseAPIEndpoint = ClientConstants.GAMESERVER_URL; // base url for your API endpoints | |
/// <summary> | |
/// Sends a Generic API call. should be done via coroutine | |
/// </summary> | |
/// <returns>The API call.</returns> | |
/// <param name="endpoint">Endpoint we are wanting to hit</param> | |
/// <param name="endpoint">callbackObject - name of the game object that we will notify once the json is loaded.</param> | |
/// <param name="endpoint">callbackSuccess - function name we're going to call if all goes well.</param> | |
/// <param name="endpoint">callbackError - function we're going to call if things go south.</param> | |
public IEnumerator SendAPICall( string endpoint, string callbackObject, string callbackSuccess, string callBackError) | |
{ | |
string url = baseAPIEndpoint + endpoint; | |
Debug.Log("Sending API Call: " + url); | |
// connect to the server | |
WWW w = new WWW( url); | |
// wait for the server response | |
yield return w; | |
if (w.error != null) | |
{ | |
Debug.LogError("WWW result [ERROR]: " + w.error); | |
GameObject callback = GameObject.Find ( callbackObject); | |
// ok so we loaded up the json in the w.text field, send it to our callback so we can parse it into the c# object | |
callback.SendMessage ( callBackError, w.text, SendMessageOptions.DontRequireReceiver ); | |
} | |
else | |
{ | |
Debug.Log("WWW result [DONE]: " + w.text); | |
GameObject callback = GameObject.Find ( callbackObject); | |
// ok so we loaded up the json in the w.text field, send it to our callback so we can parse it into the c# object | |
callback.SendMessage ( callbackSuccess, w.text, SendMessageOptions.DontRequireReceiver ); | |
} | |
} // end else | |
}// end SendAPICall | |
// then in our callback object, we can parse it like so: | |
// parse API response in our callback | |
public bool ParseResponse( string json) | |
{ | |
int iParse; | |
bool bParse; | |
Debug.Log("Login Response result [DONE]: " + json); | |
var response = JSONNode.Parse(json); | |
// create c# data model for us to load in the response | |
DataModel apiResponse = new LoginResponse(); | |
apiResponse.authenticationToken = response["authenticationToken"]; | |
// sub c# objects as necessary | |
apiResponse.user = new User(); | |
apiResponse.user.images = new List<Image>(); | |
int.TryParse(response["user"]["imageCount"], out iParse); | |
apiResponse.user.imageCount = iParse; | |
apiResponse.user.firstname = response["firstname"]; | |
int.TryParse(response["user"]["userId"], out iParse); | |
loginResponse.user.userId = iParse; | |
int.TryParse(response["user"]["profileId"], out iParse); | |
loginResponse.user.profileId = iParse; | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment