[ Launch: this ] 5508561 by gelicia
[ Launch: this ] 5503546 by gelicia
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BOXES
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{"description":"BOXES","endpoint":"","display":"svg","public":true,"require":[],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12},"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":false,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"thumbnail":"http://i.imgur.com/bpqYYa2.png"} |
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var angle = 34;//this is the angle of the empty space until the polygon starts | |
//the angle of the start point will realy be 180 - (angle*2) | |
//this doesn't need to be dynamic, it is because I like to play :3 | |
var rightAngle = 90; | |
var svg = d3.select('svg'); | |
var startPoint = {x : 83, y: -60}; | |
var rectSize = {l: 50, w: 76, h : 50}; | |
var colors = [{top: '#124850', left: '#2eb4c7', right: '#1a6671'}, | |
{top: '#504112', left: '#C7842E', right: '#71551A'}]; | |
var spacing = {horizontal: 81, | |
vertical : 76}; | |
var rows = { horizontal : 6, | |
vertical: 6}; | |
for (var i = 0; i < rows.horizontal; i++){ | |
for (var j = rows.vertical; j > 0; j--){ | |
var thisColor = (i+j) % 2 === 0 ? colors[0] : colors[1]; | |
//I wish I was smart enough to figure out spacing automatically :( | |
//Its like cosines and shit | |
var thisStart = {x: startPoint.x + (spacing.horizontal * i), | |
y: startPoint.y + (spacing.vertical * j)}; | |
createBox(svg, thisStart, rectSize, thisColor, 'mainBox'); | |
} | |
} | |
function createBox(svg, startPoint, rectSize, colors, id){ | |
var top = [{x:startPoint.x, "y":startPoint.y},//0 top | |
//1 right | |
{"x": startPoint.x + (rectSize.l * Math.cos(angle * (Math.PI/180))), | |
"y": startPoint.y + (rectSize.l * Math.sin(angle * (Math.PI/180)))}]; | |
//2 bottom | |
top.push({x: top[1].x + (rectSize.w * Math.cos((180-angle) * (Math.PI/180))), | |
y : top[1].y + (rectSize.w * Math.sin((180-angle) * (Math.PI/180)))}); | |
//3 left | |
top.push({x: top[2].x - (rectSize.l * Math.cos(angle * (Math.PI/180))), | |
y : top[2].y - (rectSize.l * Math.sin(angle * (Math.PI/180)))}); | |
var left =[{x: top[3].x, y: top[3].y}, | |
{x: top[2].x, y: top[2].y}]; | |
left.push({x: top[2].x + (rectSize.h * Math.cos(rightAngle * (Math.PI/180))), | |
y: top[2].y + (rectSize.h * Math.sin(rightAngle * (Math.PI/180))) }); | |
left.push({x: top[3].x + (rectSize.h * Math.cos(rightAngle * (Math.PI/180))), | |
y: top[3].y + (rectSize.h * Math.sin(rightAngle * (Math.PI/180))) }); | |
var right =[{x: top[1].x, y: top[1].y}, | |
{x: top[2].x, y: top[2].y}]; | |
//this doesn't need to be dynamic, it is because I like to play :3 | |
right.push({x: top[2].x + (rectSize.h * Math.cos(rightAngle * (Math.PI/180))), | |
y: top[2].y + (rectSize.h * Math.sin(rightAngle * (Math.PI/180))) }); | |
right.push({x: top[1].x + (rectSize.h * Math.cos(rightAngle * (Math.PI/180))), | |
y: top[1].y + (rectSize.h * Math.sin(rightAngle * (Math.PI/180))) }); | |
svg.selectAll("polygon #top" + id) | |
.data([top]) | |
.enter().append("polygon") | |
.attr({ | |
points: function(d) { | |
return d.map(function(d) { return [d.x,d.y].join(","); }).join(" ");}, | |
fill: colors.top, | |
//'fill-opacity':'0.1', | |
id: 'top' + id | |
}); | |
svg.selectAll("polygon #left" + id) | |
.data([left]) | |
.enter().append("polygon") | |
.attr({ | |
points: function(d) { | |
return d.map(function(d) { return [d.x,d.y].join(","); }).join(" ");}, | |
fill: colors.left, | |
id: 'left' + id | |
}); | |
svg.selectAll("polygon #right" + id) | |
.data([right]) | |
.enter().append("polygon") | |
.attr({ | |
points: function(d) { | |
return d.map(function(d) { return [d.x,d.y].join(","); }).join(" ");}, | |
fill: colors.right, | |
id: 'right' + id | |
}); | |
} | |
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