public class Battle<T1,T2> where T1:Character where T2 : Character {
T1 _c1;
T2 _c2;
public Battle(T1 c1, T2 c2){
_c1 = c1;
_c2 = c2;
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Spine.Unity; | |
using UnityEngine.UI; | |
public static class CC | |
{ | |
/// <typeparam name="TOwner">보간을 값을 가지고 있는 대상</typeparam> |
public class ThisIsClass{
public int power = 0;
}
public struct ThisIsStruct{
public int power = 0;
}
public static class Program{
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using geniikw.CChain; | |
using System; | |
using Object = UnityEngine.Object; | |
#region Accessor | |
/* | |
CoroutineChain (v0.2.1) author - [email protected] |