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Implementing simple recursion as an iterator in Zig 0.11.0.
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const std = @import("std"); | |
const Buffer = std.ArrayList(u8); | |
const source = [_]u8{ 1, 2, 3, 4, 5 }; | |
const expectedOrder = [_]u8{ 1, 2, 3, 4, 5, 5, 4, 3, 2, 1 }; | |
fn recursive(read: []const u8, write: *Buffer) !void { | |
if (read.len > 0) { | |
try write.append(read[0]); | |
try recursive(read[1..], write); | |
try write.append(read[0]); | |
} | |
} | |
test "recursive" { | |
var buffer = Buffer.init(std.heap.page_allocator); | |
try recursive(&source, &buffer); | |
try std.testing.expect(std.mem.eql(u8, try buffer.toOwnedSlice(), &expectedOrder)); | |
} | |
const Iterator = struct { | |
frame: Frame, | |
stack: Stack, | |
const Stack = std.ArrayList(Frame); | |
const Frame = struct { | |
read: []const u8, | |
entryPoint: EntryPoint, | |
}; | |
const EntryPoint = enum { a, b, c, done }; | |
fn init(read: []const u8) Iterator { | |
return Iterator{ | |
.frame = .{ | |
.read = read, | |
.entryPoint = .a, | |
}, | |
.stack = Stack.init(std.heap.page_allocator), | |
}; | |
} | |
fn recurse(this: *Iterator, read: []const u8) !void { | |
try this.stack.append(this.frame); | |
this.frame = .{ | |
.read = read, | |
.entryPoint = .a, | |
}; | |
} | |
fn backtrack(this: *Iterator) void { | |
this.frame = this.stack.pop(); | |
} | |
fn next(this: *Iterator) !?u8 { | |
while (true) { | |
const entryPoint = this.frame.entryPoint; | |
// If the current frame is done executing... | |
if (entryPoint == .done) { | |
// ...then backtrack to the previous frame on the stack, if there is one... | |
if (this.stack.items.len > 0) { | |
this.backtrack(); | |
continue; | |
} | |
// ...otherwise, we are all done. | |
return null; | |
} | |
// Prepare frame for the next round. | |
this.frame.entryPoint = @enumFromInt(@intFromEnum(entryPoint) + 1); | |
// Essentially the same code as in the recursive version. | |
if (this.frame.read.len > 0) { | |
// Using a switch to allow different entry points into the function body. | |
switch (entryPoint) { | |
.a => { | |
// "yield" out a value by returning it. The caller will call next() again, resuming at the next entry point. | |
return this.frame.read[0]; | |
}, | |
.b => { | |
// Push the current frame to the stack and restart with a new | |
// frame, just like when calling a function recursively. | |
try this.recurse(this.frame.read[1..]); | |
continue; | |
}, | |
.c => { | |
return this.frame.read[0]; | |
}, | |
// .done is handled at the top of the loop. Not really part of the business logik. | |
.done => unreachable, | |
} | |
} | |
} | |
} | |
}; | |
test "iterator" { | |
var buffer = Buffer.init(std.heap.page_allocator); | |
var iterator = Iterator.init(&source); | |
while (try iterator.next()) |value| { | |
try buffer.append(value); | |
} | |
try std.testing.expect(std.mem.eql(u8, try buffer.toOwnedSlice(), &expectedOrder)); | |
} |
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