Created
May 26, 2012 13:05
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3D trees
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Branch[] trees; | |
int N = 5; | |
int Norig = N; | |
int ntrees = 10; | |
int area = 600; | |
boolean HD = false; | |
boolean HDswitch = false; | |
boolean levelswitch = false; | |
boolean levelup; | |
boolean spin = true; | |
int spinct; | |
PVector pvec; | |
import processing.dxf.*; | |
boolean record = false; | |
void setup() | |
{ | |
size(800, 600, P3D); | |
textMode(SCREEN); | |
textSize(16); | |
trees = new Branch[ntrees]; | |
for (int i=0; i<ntrees; i++) { | |
trees[i] = new Branch(new PVector(random(-area, area), random(-area, area), 0), N); | |
} | |
} | |
void draw() | |
{ | |
if (record) { | |
String filename = "Outputs/output " + day() + "." + hour() + "." + minute() + "." + second() + ".dxf"; | |
beginRaw(DXF, filename); | |
} | |
if(spin) spinct++; | |
background(255); | |
directionalLight(150, 150, 150, 0.3, -0.6, 0.3); | |
ambientLight(100, 100, 100); | |
fill(255); | |
rect(-area, -area, area*2, area*2); | |
float zoom = 0.6 + mouseX/800.0; | |
if(HDswitch) { // switch HD / non-HD | |
if(HD) smooth(); | |
else noSmooth(); | |
HDswitch = false; | |
} | |
camera(zoom * 1200 * sin(spinct/400.0), zoom * 1200 * cos(spinct/400.0), -mouseY*2, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); | |
for (int i=0; i<ntrees; i++) trees[i].draw(); | |
fill(0); | |
text("Tree levels: " + N, 10,15); | |
if(levelswitch) levelswitch = false; | |
if (record) { | |
endRaw(); | |
record = false; | |
} | |
} | |
class Branch | |
{ | |
Branch[] branches; | |
PVector start, end, v; | |
boolean parent = false; | |
boolean origparent = false; | |
int level; | |
color col; | |
float colweight, xy; | |
Branch(PVector pv, int n) | |
{ | |
level = n; | |
start = new PVector(pv.x, pv.y, pv.z); | |
if (level==N) end = new PVector(random(-50.0, 50.0), random(-50.0, 50.0), random(-250.0, -150.0)); | |
else end = new PVector(random(-100.0, 100.0), random(-100.0, 100.0), random(-100.0, -30.0)); | |
v = new PVector(end.x, end.y, end.z); | |
xy = sqrt((v.x * v.x) + (v.y * v.y)); // x/y plane vector distance | |
end.add(start); | |
colweight = (1-level)*0.12 + 0.8; | |
col = color(200*colweight, 100*colweight, 100*colweight); | |
if (n>1) { | |
n--; | |
parent = true; | |
origparent = true; | |
branches = new Branch[2]; | |
branches[0] = new Branch(end, n); | |
branches[1] = new Branch(end, n); | |
} | |
} | |
void draw() | |
{ | |
fill(col); | |
pushMatrix(); | |
translate(start.x, start.y, start.z); | |
pvec = PVector.sub(end, start); | |
translate(pvec.x/2.0, pvec.y/2.0, pvec.z/2.0); | |
rotateZ(atan2(v.y, v.x)); | |
rotateY(atan2(xy, v.z)); | |
box(level*1.5, level*1.5,pvec.mag()); | |
popMatrix(); | |
if (parent && origparent){ | |
for (int i=0; i<branches.length; i++){ | |
branches[i].draw(); | |
} | |
} | |
else{ | |
noStroke(); | |
pushMatrix(); | |
translate(end.x, end.y, end.z); | |
fill(50, 200, 100); | |
box(20); | |
fill(50, 200, 100, 30); | |
box(100); | |
popMatrix(); | |
} | |
// Recalcuate parents | |
if(levelswitch){ | |
if(levelup){ | |
println(frameCount); | |
if(level==Norig +2 - N) parent = true; | |
} | |
else { // level-down | |
if(level==Norig + 1 - N) parent = false; | |
} | |
} | |
} | |
} | |
void keyPressed() | |
{ | |
if (key==' ' | key ==mouseX) setup(); | |
if(key=='l' | key=='L'){ | |
levelswitch = true; | |
if(key=='L'){ | |
N++; | |
levelup = true; | |
} | |
else { | |
N--; | |
levelup = false; | |
} | |
} | |
if(key=='s'|key=='S'){ | |
HD = !HD; | |
HDswitch = true; | |
} | |
if (key == 'r') record = true; | |
if (key == 'z') spin = !spin; | |
} | |
void mousePressed() | |
{ | |
setup(); | |
} |
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