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Game Sample - Learn Scala in 2 Days
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trait Item { | |
val weight: Int | |
val description: String | |
val name: String | |
} | |
class Action | |
case class Pickup(item: Option[Item]) extends Action | |
case class Drop(item: Option[Item]) extends Action | |
case class Move(to: Location) extends Action | |
case class Unlock extends Action | |
abstract class Armor(protection: Int) extends Item | |
case class SimpleArmor(name: String, protection: Int, weight: Int) extends Armor(protection) { | |
val description = "SImple armor" | |
} | |
case class Person(name: String, health: Int, inventory: Inventory) { | |
def pickup(item: Item) : Person = { | |
copy(inventory = inventory.add(item)) | |
} | |
def drop(item: Item) : Person = { | |
copy(inventory = inventory.remove(item)) | |
} | |
} | |
case class Path(action: String, from: Location, to: Location) | |
case class Location(name: String, description: String, items: List[Item]) | |
case class GameMap(locations: Set[Location], paths: Set[Path]) { | |
val currentLocation = locations.headOption | |
def addLocation(location: Location): GameMap = { | |
copy(locations + location) | |
} | |
def addPath(path: Path): GameMap = { | |
copy(paths = paths + path) | |
} | |
def findPath(fromLocation: Location, toLocation: Location): Option[Path] = { | |
val path = paths.collect { | |
case p: Path if p.from == fromLocation && p.to == toLocation => p | |
} | |
path.headOption | |
} | |
def findMoves(current: Location): Set[Path] = { | |
val moves = paths.collect { | |
case p: Path if p.from == current => p | |
} | |
moves | |
} | |
} | |
object GameMap { | |
def findLocation(name: String, locations: Set[Location]): Location = { | |
val loc = locations.collect { | |
case l: Location if l.name == name => l | |
} | |
val found = loc.headOption | |
found match { | |
case None => new Location("limbo", "limbo", List[Item]()) | |
case _ => found.head | |
} | |
} | |
//Use the apply method in the companion object to build the initial map - doesn't really | |
//belong here... | |
def apply() = { | |
val initialMap = | |
<gamemap> | |
<locations> | |
<location name="dungeon" desc="ye ancient dungeon"/> | |
<location name="subdungeon" desc="dankest pit"/> | |
<location name="coffee bar" desc="coffee awaits"/> | |
</locations> | |
<paths> | |
<path from="dungeon" to="subdungeon" action="descend to the dungeon's dungeon"/> | |
<path from="subdungeon" to="dungeon" action="ascend to the dungeon"/> | |
<path from="dungeon" to="coffee bar" action="coffee break"/> | |
<path from="coffee bar" to="dungeon" action="back to torture"/> | |
</paths> | |
</gamemap> | |
val locNodes = initialMap \\ "location" | |
val theLocations = locNodes.map { | |
case n: xml.Node => new Location(n \ "@name" text, | |
n \ "@desc" text, List[Item]()) | |
}.toSet | |
val pathNodes = initialMap \\ "path" | |
val thePaths = pathNodes.map { | |
case n: xml.Node => new Path(n \ "@action" text, | |
findLocation(n \ "@from" text, theLocations.toSet), | |
findLocation(n \ "@to" text, theLocations)) | |
}.toSet | |
new GameMap(theLocations, thePaths) | |
} | |
} | |
case class GameState(person: Person, location: Location, gameMap: GameMap){ | |
def findMoves() : Set[Path] = { | |
gameMap.findMoves(location) | |
} | |
} | |
object GameHandlers { | |
val GameHandlerPickup: PartialFunction[(GameState,Action),GameState] = { | |
case(gameState @ GameState(person, _,_), Pickup(Some(item))) => | |
gameState.copy(person = person.pickup(item)) | |
} | |
val GameHandlerDrop: PartialFunction[(GameState,Action),GameState] = { | |
case(gameState @ GameState(person, _,_), Drop(Some(item))) => | |
gameState.copy(person = person.drop(item)) | |
} | |
val GameHandlerMove: PartialFunction[(GameState,Action),GameState] = { | |
case(gameState @ GameState(_, location, gameMap), Move(to)) => { | |
val path = gameState.gameMap.findPath(location, to) | |
path match { | |
case None => gameState | |
case _ => gameState.copy(location = to) | |
} | |
} | |
} | |
val GameHandlerAll = GameHandlerPickup.orElse(GameHandlerDrop.orElse(GameHandlerMove)) | |
} | |
case class Inventory(items: Set[Item]) { | |
def add(item: Item) : Inventory = { | |
new Inventory(items + item) | |
} | |
def remove(item: Item) : Inventory = { | |
new Inventory(items - item) | |
} | |
//partial function | |
def weapons: Set[Weapon] = items.collect { | |
case weapon: Weapon => weapon | |
} | |
def findWeapon(): Option[Item] = { | |
weapons.headOption | |
} | |
} | |
abstract class Weapon(damage: Int, durability: Int) extends Item | |
case class SimpleSword(name: String, length: Int, durability: Int, damage: Int, | |
weight: Int) extends Weapon(damage, durability ) { | |
val description = "Simple sword" | |
def actions() : Set[String] = { | |
Set("swing", "chop", "stap","clean") | |
} | |
} | |
object DungeonGame { | |
//Main game loop - verified this is tail recursive | |
def gameloop(gs: GameState): GameState = { | |
println("You are in " + gs.location) | |
val moves = gs.findMoves() | |
println("You can move...") | |
for ((move, i) <- moves.zipWithIndex) { | |
println(i + ": " + move.action) | |
} | |
print("Tell me your move: ") | |
val response: Int = try { | |
readLine.toInt | |
} catch { | |
case _ => -1 | |
} | |
val movesArray = moves.toArray | |
if (response == -1 || response >= movesArray.size) { | |
println("Concentrate and try again") | |
gameloop(gs) | |
} else { | |
val pick = movesArray(response.toInt) | |
val action = new Move(pick.to) | |
gameloop(GameHandlers.GameHandlerAll.apply(gs, action)) | |
} | |
} | |
def main(args: Array[String]) = { | |
println("DungeonMan! Are you enquiring about an challenge?") | |
val gameMap = GameMap() | |
val peasant = new Person("peon", 1, Inventory(Set())) | |
val gs = new GameState(peasant, gameMap.locations.head, gameMap) | |
gameloop(gs) | |
} | |
} |
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