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September 3, 2015 14:22
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Fix this flickering behaviour of old Win32 controls. The code is based on a discussion on StackOverflow http://stackoverflow.com/questions/487661/how-do-i-suspend-painting-for-a-control-and-its-children
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public static class ControlExtensions | |
{ | |
public static IDisposable GetRedrawSuspender(this Control cuntrol) { return new RedrawSuspender(cuntrol); } | |
} | |
public class RedrawSuspender : IDisposable | |
{ | |
private Control _control; | |
internal RedrawSuspender(Control control) | |
{ | |
if (control == null) return; | |
_control = control; | |
SuspendRedraw(); | |
} | |
void IDisposable.Dispose() | |
{ | |
if (_control == null) return; | |
ResumeRedraw(); | |
_control = null; | |
} | |
private void SuspendRedraw() | |
{ | |
if (_control == null) return; | |
var m = Message.Create(_control.Handle, WindowMessage.SetRedraw, IntPtr.Zero, IntPtr.Zero); | |
var window = NativeWindow.FromHandle(_control.Handle); | |
window.DefWndProc(ref m); | |
} | |
private void ResumeRedraw() | |
{ | |
if (_control == null) return; | |
var wparam = new IntPtr(1); | |
var msgResumeUpdate = Message.Create(_control.Handle, WindowMessage.SetRedraw, wparam, IntPtr.Zero); | |
var window = NativeWindow.FromHandle(_control.Handle); | |
window.DefWndProc(ref msgResumeUpdate); | |
_control.Invalidate(); | |
} | |
} |
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