Created
July 30, 2020 06:34
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Basic Animation Technique in PyGame shown in my video: https://youtu.be/gUa1j7gY0yY
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import math | |
import pygame | |
# initial setups | |
pygame.init() | |
screen_size = 500 | |
surface = pygame.display.set_mode((screen_size, screen_size)) # window size and pixels width/height | |
# animation state variables | |
angle_per_step = .05 # degrees | |
step = 0 | |
# animation loop | |
while True: | |
# erase background each time | |
surface.fill((0, 0, 0)) # erase surface memory before we draw new things | |
# calculate and draw rotating line | |
angle = step * angle_per_step | |
line_len = screen_size * .8 | |
cx = cy = screen_size // 2 # center of rotation | |
x = line_len/2.0*math.sin(angle) | |
y = line_len/2.0*math.cos(angle) | |
pygame.draw.line(surface, (255,255,0), ((cx+x),(cy+y)),((cx-x),(cy-y)), 4) | |
# update to display, await clock check for quit advance animation state | |
pygame.display.update() | |
pygame.time.Clock().tick(60) | |
if pygame.event.peek(pygame.QUIT): # detect user quit | |
break | |
step += 1 # advance state of animation | |
pygame.quit() # close window |
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