I compiled this list privately for my own development as a game maker, mostly in a series of bookmarks in my browser, and then realised this is could be really valuable for others to check out and contribute to as well.
This gist is separated into three sections: Getting Started, Design and Aesthetics, and Programming and Methodology. Getting Started is for general blog posts, inspiration, and stuff that's useful for getting off your ass and starting up that project you've been itching to make since forever. Design and Aesthetics is for manifestos, for art design, graphic design, UI (user interface), and also aesthetic decisions that lie beyond ludology, beyond rules, beyond programming, but sometimes needs those concepts to get shit done. Programming and Methodology is for the code, librar