Created
September 6, 2020 12:30
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Design methods based on https://uxplanet.org/product-design-methods-mind-map-f6511820a7d5
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@startmindmap | |
+ Design Methods | |
++ Ideate | |
+++ Brainstorming | |
++++_ Hope and Fears | |
++++_ Big Ideas | |
++++_ Dot Voting | |
++++_ Any Ideas | |
++++_ Sketch | |
++++_ Design Spring | |
++++_ Competitive Analysis | |
++++_ Define Themes | |
+++ Prioritization | |
++++_ Effort and Impact | |
++++_ KANO | |
++++_ BCG Matrix | |
++++_ ROI | |
+++ Team Management | |
++++_ Brainstorming | |
++++_ Quality Feedback | |
++ Validate | |
+++ Qualitative | |
++++_ Usability Testing | |
++++_ User Feedback | |
++++_ Eye Tracking | |
++++_ Heuristic Analysis | |
++++_ Pilot User Test | |
++++_ Usability Test | |
+++ Quantitative | |
++++_ Quantitative Survey | |
++++_ A/B Testing | |
++++_ Data Analysis | |
++++_ Metrics Monitoring | |
++++_ Pilot Testing | |
++ Define | |
+++ Vision and Strategy | |
++++_ Value Proposition | |
++++_ SWOT Analysis | |
+++ Roadmap | |
+++ Stakeholder Management | |
++++_ Meetings | |
++++_ Workshops | |
+++ User Needs | |
++++_ Personas | |
++++_ Task Analysis | |
++++_ Affinity Mapping | |
++++_ Expectation and Reality Gap | |
++++_ Pain Points | |
++++_ Contextual Analysis | |
++++_ Mental Models | |
+++ Problem Analysis | |
++++_ 5 WHY's | |
++++_ 5W2H | |
++++_ Affect (users), impact (business) | |
++++_ Idea State and Goals | |
+++ Definition of Success | |
++++_ OKRs | |
++++_ KPIs | |
++++_ Metrics | |
+++ Problem Statement | |
++++_ Why, What, How | |
++++_ How Might We | |
++++_ How To Proof | |
+++ Business Opportunity | |
++++_ Competitive Audit | |
++++_ Product Goals | |
-- Understand | |
--- Qualitative | |
----_ Focus Group | |
----_ User Feedback | |
----_ Empathy Mapping | |
----_ Card Sorting | |
----_ User Interview | |
----_ Storyboards | |
----_ Moodboards | |
----_ User Diary | |
--- Quantitative | |
----_ Quantitative Survey | |
----_ Funnel Analysis | |
----_ Data Analysis Report | |
----_ Marketing Analysis | |
--- Hollistic | |
----_ Consumer Journey Map | |
----_ Ecosystem Map | |
--- Business | |
----_ Stakeholder Interview | |
----_ Service Blueprint | |
-- Execute | |
--- Principles | |
----_ The 10 Principles of Interaction Design | |
----_ Don't Make Me Think | |
----_ Design Consistency | |
----_ Gestalt Psychology | |
--- Frameworks | |
----_ Information Architect | |
----_ Happy/Sad Flow | |
----_ All Edges Cases | |
----_ Limitation | |
----_ Design Spec for DEVs | |
--- Guidelines | |
----_ Design Language | |
----_ Accessibility Analysis | |
----_ Toolkit and Library | |
----_ Branding | |
----_ UI Components | |
--- Visual Design | |
----_ Gestalt Psychology | |
----_ Platform Standards | |
--- Technology | |
----_ git | |
----_ HTML/CSS | |
----_ Native Platform | |
--- Content | |
----_ Copy Writing | |
----_ Media | |
--- Means | |
----_ Sketches | |
----_ Wireframes | |
----_ Prototypes | |
--- Articulate | |
----_ Elevator Pitch | |
----_ Multiple Solution Visualization | |
----_ Public Speaking | |
----_ Storytelling | |
@endmindmap |
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