Created
August 11, 2014 22:23
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diff --git a/Assets/CoherentUI/Samples/Scenes/Sample03_MenuAndHUD/Game/ObjectPicker.cs b/Assets/CoherentUI/Samples/Scenes/Sample03_MenuAndHUD/Game/ObjectPicker.cs | |
index e33b55a..8dda361 100755 | |
--- a/Assets/CoherentUI/Samples/Scenes/Sample03_MenuAndHUD/Game/ObjectPicker.cs | |
+++ b/Assets/CoherentUI/Samples/Scenes/Sample03_MenuAndHUD/Game/ObjectPicker.cs | |
@@ -1,6 +1,7 @@ | |
#if UNITY_STANDALONE || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX | |
#define COHERENT_UNITY_STANDALONE | |
#endif | |
+using System; | |
using UnityEngine; | |
using System.Collections; | |
@@ -17,7 +18,9 @@ public class ObjectPicker : MonoBehaviour { | |
} | |
// Update is called once per frame | |
- void Update () { | |
+ void Update () | |
+ { | |
+ Screen.lockCursor = true; | |
if (m_UISystem.HasFocusedView) | |
{ | |
return; | |
@@ -67,8 +70,9 @@ public class ObjectPicker : MonoBehaviour { | |
// Activate input processing for the view below the mouse cursor | |
- RaycastHit hitInfo; | |
- if (Physics.Raycast(m_MainCamera.ScreenPointToRay(Input.mousePosition), out hitInfo)) | |
+ RaycastHit hitInfo; | |
+ | |
+ if (Physics.Raycast(m_MainCamera.ViewportPointToRay(new Vector2(0.5f, 0.5f)), out hitInfo)) | |
{ | |
//Debug.Log (hitInfo.collider.name); | |
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