Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import base64 | |
OPSZ = [1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 0, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 3, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 0, 2, 0, 0, 2, 2, 2, 0, 1, 0, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 3, 1, 0, 0, 3, 0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 3, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0] | |
WOZMON = base64.b64decode('2Figf4wS0KmnjRHQjRPQyd/wE8mb8APIEA+p3CDv/6mNIO//oAGIMPatEdAQ+60Q0JkAAiDv/8mN0NSg/6kAqgqFK8i5AALJjfDUya6Q9PDwybrw68nS8DuGKIYphCq5AAJJsMkKkAZpiMn6kBEKCgoKogQKJigmKcrQ+MjQ4MQq8JckK1AQpSiBJuYm0LXmJ0xE/2wkADArogK |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Fullscreen Image Viewer</title> | |
<style> | |
body { | |
font-family: Arial, sans-serif; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python3 | |
""" | |
Apply database patches. | |
Applied patches are recorded in the schema_patch table of the database. | |
The dsn to connect to defaults to a local one (empty connection string). It can | |
be chosen using the command line or an environment variable. Patches | |
application is interactive by default. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
/* | |
* Calculates what Ada Lovelace labeled "B7", which today we would call the 8th | |
* Bernoulli number. | |
*/ | |
int main(int argc, char* argv[]) | |
{ | |
// ------------------------------------------------------------------------ | |
// Data |
For the LCD/Joystick HAT: https://www.waveshare.com/1.44inch-lcd-hat.htm
PIN Mapping:
Symbol | Raspberry Pi PIN (BCM) | Description |
---|---|---|
KEY1 | P21 | Button 1/GPIO |
KEY2 | P20 | Button 2/GPIO |
KEY3 | P16 | Button 3/GPIO |
Joystick Up | P6 | Joystick Up |
If you enjoyed reading this, I'm intending to do more blogging like this over here: https://cdgd.tech
This is not a complaint about Webpack or v4 in any way. This is just a record of my process trying it out so I could provide feedback to the webpack team
Hmm... I don't see any docs for 4.0 on https://webpack.js.org. I guess I'll just wing it.
All I need to do is npm i -D webpack@next
, right?
+ [email protected]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
enum { BMAX = 32, BCUT = BMAX / 2, BHEIGHT = 6 }; | |
typedef uint8_t BIndex; | |
struct BNode { | |
BIndex length; | |
Key keys[BMAX]; | |
union { | |
BNode *children[BMAX]; | |
Value values[BMAX]; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
WITH RECURSIVE | |
x(i) AS ( VALUES (0) | |
UNION ALL SELECT i + 1 | |
FROM x | |
WHERE i < 101), | |
Z(Ix, Iy, Cx, Cy, X, Y, I) AS ( | |
SELECT | |
Ix, | |
Iy, | |
X :: FLOAT, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
setmetatable(_ENV, { __index=lpeg }) | |
Scopes = { {} } | |
function eval_expr(expr) | |
local accum = eval(expr[2]) -- because 1 is "expr" | |
for i = 3, #expr, 2 do | |
local operator = expr[i] | |
local num2 = eval(expr[i+1]) |
NewerOlder