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#include <Adafruit_NeoPixel.h> | |
#include "WS2812_Definitions.h" | |
#define PIN_A 9 | |
#define PIN_B 3 | |
#define PIN_C 2 | |
#define PIN_D 12 | |
#define PIN_E 10 | |
#define PIN_F 6 | |
#define LED_COUNT 43 | |
#define STRIP_COUNT 5 | |
unsigned long COLORS[] = { | |
NAVY, DARKBLUE, MEDIUMBLUE, BLUE, DARKGREEN, GREEN, TEAL, DARKCYAN, | |
DEEPSKYBLUE, DARKTURQUOISE, MEDIUMSPRINGGREEN, LIME, SPRINGGREEN, | |
AQUA, CYAN, MIDNIGHTBLUE, DODGERBLUE, LIGHTSEAGREEN, FORESTGREEN, | |
SEAGREEN, DARKSLATEGRAY, LIMEGREEN, MEDIUMSEAGREEN, TURQUOISE, | |
ROYALBLUE, STEELBLUE, DARKSLATEBLUE, MEDIUMTURQUOISE, INDIGO, | |
DARKOLIVEGREEN, CADETBLUE, CORNFLOWERBLUE, MEDIUMAQUAMARINE, DIMGRAY, | |
SLATEBLUE, OLIVEDRAB, SLATEGRAY, LIGHTSLATEGRAY, MEDIUMSLATEBLUE, | |
LAWNGREEN, CHARTREUSE, AQUAMARINE, MAROON, PURPLE, OLIVE, GRAY, | |
SKYBLUE, LIGHTSKYBLUE, BLUEVIOLET, DARKRED, DARKMAGENTA, SADDLEBROWN, | |
DARKSEAGREEN, LIGHTGREEN, MEDIUMPURPLE, DARKVIOLET, PALEGREEN, | |
DARKORCHID, YELLOWGREEN, SIENNA, BROWN, DARKGRAY, LIGHTBLUE, | |
GREENYELLOW, PALETURQUOISE, LIGHTSTEELBLUE, POWDERBLUE, FIREBRICK, | |
DARKGOLDENROD, MEDIUMORCHID, ROSYBROWN, DARKKHAKI, SILVER, | |
MEDIUMVIOLETRED, INDIANRED, PERU, CHOCOLATE, TAN, LIGHTGRAY, | |
THISTLE, ORCHID, GOLDENROD, PALEVIOLETRED, CRIMSON, GAINSBORO, PLUM, | |
BURLYWOOD, LIGHTCYAN, LAVENDER, DARKSALMON, VIOLET, PALEGOLDENROD, | |
LIGHTCORAL, KHAKI, ALICEBLUE, HONEYDEW, AZURE, SANDYBROWN, WHEAT, | |
BEIGE, WHITESMOKE, MINTCREAM, GHOSTWHITE, SALMON, ANTIQUEWHITE, | |
LINEN, LIGHTGOLDENRODYELLOW, OLDLACE, RED, FUCHSIA, MAGENTA, | |
DEEPPINK, ORANGERED, TOMATO, HOTPINK, CORAL, DARKORANGE, LIGHTSALMON, | |
ORANGE, LIGHTPINK, PINK, GOLD, PEACHPUFF, NAVAJOWHITE, MOCCASIN, | |
BISQUE, MISTYROSE, BLANCHEDALMOND, PAPAYAWHIP, LAVENDERBLUSH, SEASHELL, | |
CORNSILK, LEMONCHIFFON, FLORALWHITE, SNOW, YELLOW, LIGHTYELLOW, IVORY | |
}; | |
Adafruit_NeoPixel led_a = Adafruit_NeoPixel(LED_COUNT, PIN_A, NEO_GRB + NEO_KHZ800); | |
Adafruit_NeoPixel led_b = Adafruit_NeoPixel(LED_COUNT, PIN_B, NEO_GRB + NEO_KHZ800); | |
Adafruit_NeoPixel led_c = Adafruit_NeoPixel(LED_COUNT, PIN_C, NEO_GRB + NEO_KHZ800); | |
Adafruit_NeoPixel led_d = Adafruit_NeoPixel(LED_COUNT, PIN_D, NEO_GRB + NEO_KHZ800); | |
Adafruit_NeoPixel led_e = Adafruit_NeoPixel(LED_COUNT, PIN_E, NEO_GRB + NEO_KHZ800); | |
Adafruit_NeoPixel led_f = Adafruit_NeoPixel(LED_COUNT, PIN_F, NEO_GRB + NEO_KHZ800); | |
void setup() { | |
// To ensure that the first random color in `loop` is never the same. | |
randomSeed(analogRead(0)); | |
led_a.begin(); | |
led_b.begin(); | |
led_c.begin(); | |
led_d.begin(); | |
led_e.begin(); | |
led_f.begin(); | |
clearLEDs(true); | |
} | |
void loop() { | |
for (int i=0; i<2; i++) { | |
hulahoop(randomColor(), random(20,60)); | |
} | |
sparkle(randomColor(), random(30,70)); | |
raindrops(randomColor(), random(20,60)); | |
spiral(randomColor(), random(15,30)); | |
} | |
void hulahoop(unsigned long color, byte wait) { | |
// weight determines how much lighter the outer "eye" colors are | |
const byte weight = 18; | |
// It'll be easier to decrement each of these colors individually | |
// so we'll split them out of the 24-bit color value | |
byte red = (color & 0xFF0000) >> 16; | |
byte green = (color & 0x00FF00) >> 8; | |
byte blue = (color & 0x0000FF); | |
// Start at closest LED, and move to the outside | |
for (int i=0; i<=LED_COUNT-1; i++) { | |
clearLEDs(false); | |
led_a.setPixelColor(i, red, green, blue); | |
led_b.setPixelColor(i, red, green, blue); | |
led_c.setPixelColor(i, red, green, blue); | |
led_d.setPixelColor(i, red, green, blue); | |
led_e.setPixelColor(i, red, green, blue); | |
led_f.setPixelColor(i, red, green, blue); | |
// Now set two eyes to each side to get progressively dimmer | |
for (int j=1; j<3; j++) { | |
byte redWJ = red/(weight*j); | |
byte greenWJ = green/(weight*j); | |
byte blueWJ = blue/(weight*j); | |
if (i-j >= 0) { | |
led_a.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_b.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_c.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_d.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_e.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_f.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
} | |
if (i-j <= LED_COUNT) { | |
led_a.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_b.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_c.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_d.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_e.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_f.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
} | |
} | |
led_a.show(); | |
led_b.show(); | |
led_c.show(); | |
led_d.show(); | |
led_e.show(); | |
led_f.show(); | |
delay(wait); | |
} | |
// Now we go back to where we came. Do the same thing. | |
for (int i=LED_COUNT-2; i>=1; i--) { | |
clearLEDs(false); | |
led_a.setPixelColor(i, red, green, blue); | |
led_b.setPixelColor(i, red, green, blue); | |
led_c.setPixelColor(i, red, green, blue); | |
led_d.setPixelColor(i, red, green, blue); | |
led_e.setPixelColor(i, red, green, blue); | |
led_f.setPixelColor(i, red, green, blue); | |
// Now set two eyes to each side to get progressively dimmer | |
for (int j=1; j<3; j++) | |
{ | |
byte redWJ = red/(weight*j); | |
byte greenWJ = green/(weight*j); | |
byte blueWJ = blue/(weight*j); | |
if (i-j >= 0) { | |
led_a.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_b.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_c.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_d.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_e.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
led_f.setPixelColor(i-j, redWJ, greenWJ, blueWJ); | |
} | |
if (i-j <= LED_COUNT) { | |
led_a.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_b.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_c.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_d.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_e.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
led_f.setPixelColor(i+j, redWJ, greenWJ, blueWJ); | |
} | |
} | |
led_a.show(); | |
led_b.show(); | |
led_c.show(); | |
led_d.show(); | |
led_e.show(); | |
led_f.show(); | |
delay(wait); | |
} | |
} | |
void sparkle(unsigned long color, uint8_t wait) { | |
for (int i=0; i < LED_COUNT * STRIP_COUNT; i++) { | |
clearLEDs(true); | |
int strip = floor(random(STRIP_COUNT)); | |
int led = floor(random(LED_COUNT)); | |
switch (strip) { | |
case 0: | |
led_a.setPixelColor(led, color); | |
led_a.show(); | |
break; | |
case 1: | |
led_b.setPixelColor(led, color); | |
led_b.show(); | |
break; | |
case 2: | |
led_c.setPixelColor(led, color); | |
led_c.show(); | |
break; | |
case 3: | |
led_d.setPixelColor(led, color); | |
led_d.show(); | |
break; | |
case 4: | |
led_e.setPixelColor(led, color); | |
led_e.show(); | |
break; | |
case 5: | |
led_f.setPixelColor(led, color); | |
led_f.show(); | |
break; | |
} | |
delay(wait); | |
} | |
} | |
void raindrops(unsigned long color, byte wait) { | |
// weight determines how much lighter the outer "eye" colors are | |
const byte weight = 18; | |
// It'll be easier to decrement each of these colors individually | |
// so we'll split them out of the 24-bit color value | |
byte red = (color & 0xFF0000) >> 16; | |
byte green = (color & 0x00FF00) >> 8; | |
byte blue = (color & 0x0000FF); | |
double sludge = 0.5; | |
double a_offset = 0; | |
double b_offset = 3; | |
double c_offset = 1; | |
double d_offset = 2; | |
double e_offset = 4; | |
double f_offset = 5; | |
// Start at closest LED, and move to the outside | |
for (int i=0; i<LED_COUNT*(STRIP_COUNT-1)*sludge+LED_COUNT*10; i++) { | |
clearLEDs(false); | |
double n = i % (int)(LED_COUNT*(STRIP_COUNT+1)*sludge-LED_COUNT*sludge); | |
double led_count = (double)LED_COUNT; | |
bool a_on = (sludge*a_offset*led_count) <= n && | |
n <= (sludge*a_offset*led_count+led_count); | |
bool b_on = (sludge*b_offset*led_count) <= n && | |
n <= (sludge*b_offset*led_count+led_count); | |
bool c_on = (sludge*c_offset*led_count) <= n && | |
n <= (sludge*c_offset*led_count+led_count); | |
bool d_on = (sludge*d_offset*led_count) <= n && | |
n <= (sludge*d_offset*led_count+led_count); | |
bool e_on = (sludge*e_offset*led_count) <= n && | |
n <= (sludge*e_offset*led_count+led_count); | |
bool e_alt= (sludge*a_offset*led_count) <= n && | |
n <= (sludge*a_offset*led_count+led_count*sludge); | |
bool f_on = (sludge*f_offset*led_count) <= n && | |
n <= (sludge*f_offset*led_count+led_count); | |
if (!a_on && !b_on && !c_on && !d_on && !e_on && !f_on) { | |
clearLEDs(true); | |
break; | |
} | |
int a = n-a_offset*LED_COUNT*sludge; | |
int b = n-b_offset*LED_COUNT*sludge; | |
int c = n-c_offset*LED_COUNT*sludge; | |
int d = n-d_offset*LED_COUNT*sludge; | |
int e = n-e_offset*LED_COUNT*sludge; | |
if (e_alt) { | |
e = a+(LED_COUNT/2); | |
} | |
int f = n-f_offset*LED_COUNT*sludge; | |
if (a_on) led_a.setPixelColor(a, red, green, blue); | |
if (b_on) led_b.setPixelColor(b, red, green, blue); | |
if (c_on) led_c.setPixelColor(c, red, green, blue); | |
if (d_on) led_d.setPixelColor(d, red, green, blue); | |
if (e_on || e_alt) led_e.setPixelColor(e, red, green, blue); | |
if (f_on) led_f.setPixelColor(f, red, green, blue); | |
// Now set two eyes to each side to get progressively dimmer | |
for (int j=1; j<3; j++) { | |
byte redWJ = red/(weight*j); | |
byte greenWJ = green/(weight*j); | |
byte blueWJ = blue/(weight*j); | |
if (a-j >= 0 && a_on) | |
led_a.setPixelColor(a-j, redWJ, greenWJ, blueWJ); | |
if (b-j >= 0 && b_on) | |
led_b.setPixelColor(b-j, redWJ, greenWJ, blueWJ); | |
if (c-j >= 0 && c_on) | |
led_c.setPixelColor(c-j, redWJ, greenWJ, blueWJ); | |
if (d-j >= 0 && d_on) | |
led_d.setPixelColor(d-j, redWJ, greenWJ, blueWJ); | |
if (e-j >= 0 && e_on) | |
led_e.setPixelColor(e-j, redWJ, greenWJ, blueWJ); | |
if (f-j >= 0 && f_on) | |
led_f.setPixelColor(f-j, redWJ, greenWJ, blueWJ); | |
if (a-j <= LED_COUNT && a_on) | |
led_a.setPixelColor(a+j, redWJ, greenWJ, blueWJ); | |
if (b-j <= LED_COUNT && b_on) | |
led_b.setPixelColor(b+j, redWJ, greenWJ, blueWJ); | |
if (c-j <= LED_COUNT && c_on) | |
led_c.setPixelColor(c+j, redWJ, greenWJ, blueWJ); | |
if (d-j <= LED_COUNT && d_on) | |
led_d.setPixelColor(d+j, redWJ, greenWJ, blueWJ); | |
if (e-j <= LED_COUNT && e_on) | |
led_e.setPixelColor(e+j, redWJ, greenWJ, blueWJ); | |
if (f-j <= LED_COUNT && f_on) | |
led_f.setPixelColor(f+j, redWJ, greenWJ, blueWJ); | |
} | |
led_a.show(); | |
led_b.show(); | |
led_c.show(); | |
led_d.show(); | |
led_e.show(); | |
led_f.show(); | |
delay(wait); | |
} | |
} | |
void spiral(unsigned long color, byte wait) { | |
const byte weight = 18; | |
byte red = (color & 0xFF0000) >> 16; | |
byte green = (color & 0x00FF00) >> 8; | |
byte blue = (color & 0x0000FF); | |
for (int level=LED_COUNT-1; level >= 0; level--) { | |
for (int strip=0; strip < STRIP_COUNT; strip++) { | |
clearLEDs(false); | |
switch (strip) { | |
case 0: | |
led_f.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_a.setPixelColor(level, color); | |
led_b.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
case 1: | |
led_a.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_b.setPixelColor(level, color); | |
led_c.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
case 2: | |
led_b.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_c.setPixelColor(level, color); | |
led_d.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
case 3: | |
led_c.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_d.setPixelColor(level, color); | |
led_e.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
case 4: | |
led_d.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_e.setPixelColor(level, color); | |
led_f.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
case 5: | |
led_e.setPixelColor(level, red/weight, green/weight, blue/weight); | |
led_f.setPixelColor(level, color); | |
led_a.setPixelColor(level, red/weight, green/weight, blue/weight); | |
break; | |
} | |
led_a.show(); | |
led_b.show(); | |
led_c.show(); | |
led_d.show(); | |
led_e.show(); | |
led_f.show(); | |
delay(wait); | |
} | |
} | |
} | |
// Sets all LEDs to off, but DOES NOT update the display; | |
// call leds.show() to actually turn them off after this. | |
void clearLEDs(bool immediate) | |
{ | |
for (int i=0; i<LED_COUNT; i++) | |
{ | |
led_a.setPixelColor(i, 0); | |
led_b.setPixelColor(i, 0); | |
led_c.setPixelColor(i, 0); | |
led_d.setPixelColor(i, 0); | |
led_e.setPixelColor(i, 0); | |
led_f.setPixelColor(i, 0); | |
} | |
if (immediate) { | |
led_a.show(); | |
led_b.show(); | |
led_c.show(); | |
led_d.show(); | |
led_e.show(); | |
led_f.show(); | |
} | |
} | |
unsigned long randomColor() { | |
return COLORS[random(sizeof(COLORS)/sizeof(unsigned long))]; | |
} |
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