PRI
PRI_TA |-- MatchScore {int} [R] |-- MatchGoals {int} [R] |-- MatchOwnGoals {int} |-- MatchAssists {int} [R] |-- MatchSaves {int} [R] |-- MatchShots {int} [R] |-- MatchDemolishes {int} |-- MatchBonusXP {int} |-- MatchBreakoutDamage {int} [R] |-- bMatchMVP {bool} [R] |-- bMatchAdmin {bool} [R] |-- bLoadoutSet {bool} |-- bOnlineLoadoutSet {bool} [R] |-- bLoadoutsSet {bool} |-- bOnlineLoadoutsSet {bool} |-- bServerSetTeamLoadoutLocked {bool} |-- bTeamPaintSet {bool} |-- bReady {bool} [R] |-- bIsDistracted {bool} [R] |-- bUsingSecondaryCamera {bool} |-- bUsingBehindView {bool} |-- bUsingFreecam {bool} |-- bIsInSplitScreen {bool} [R] |-- bStartVoteToForfeitDisabled {bool} [R] |-- bUsingItems {bool} [R] |-- PlayerHistoryValid {bool} [R] |-- bIdleBanned {bool} [R] |-- bStayAsPartyActive {bool} |-- GameEvent {GameEvent_TA} |-- ReplicatedGameEvent {GameEvent_TA} [R] |-- Car {Car_TA} |-- FullLoadouts {LoadoutData} |-- FullLoadoutAttributes {LoadoutAttributesArray} |-- FullOnlineLoadout {ClientLoadoutOnlineData} |-- ClientLoadout {ClientLoadoutData} [R] |-- ClientLoadoutOnline {ClientLoadoutOnlineData} [R] |-- ClientLoadouts {ClientLoadoutDatas} [R] |-- ClientLoadoutsOnline {ClientLoadoutOnlineDatas} [R] |-- OnlineProductStats {array} |-- TeamPaint {LoadoutTeamPaint} |-- MatchStats {array} |-- WaitingStartTime {int} |-- TotalGameTimePlayed {float} |-- PersistentCamera {CameraSettingsActor_TA} [R] |-- Camera {CameraSettingsActor_TA} |-- CameraSettings {ProfileCameraSettings} |-- CameraPitch {byte} |-- CameraYaw {byte} |-- PawnType {_Types_TA.EPawnType} [R] |-- PlayerHistoryKey {byte} [R] |-- ReplicatedWorstNetQualityBeyondLatency {ClientConnectionTracker_TA.EConnectionQualityState} [R] |-- QuitSeverity {_Types_X.ESeverityType} [R] |-- ProductStats {array<ProductStat_TA>} |-- PendingProductStatValues {array} |-- PartyLeader {UniqueNetId} [R] |-- Title {name} [R] |-- SkillTier {SkillTierData} [R] |-- DodgeInputThreshold {float} |-- SteeringSensitivity {float} [R] |-- AirControlSensitivity {float} |-- StatCooldowns {array} |-- BoostPickups {int} |-- BallTouches {int} |-- CarTouches {int} |-- PREI {PlayerReplicatedEventInfo_TA} [R] |-- ReplacingBotPRI {PRI_TA} [R] |-- PrimaryTitle {MemberTitleStat} [R] |-- SecondaryTitle {MemberTitleStat} [R] |-- PlayerGoalExplosion {ProductAsset_GoalExplosion_TA} |-- PlayerBanner {PlayerBanner_TA} |-- PlayerAvatar {PlayerAvatar_TA} |-- PlayerBorder {PlayerAvatarBorder_TA} |-- PlayerMusicStinger {ProductAsset_MusicStingers_TA} |-- BotProductName {name} [R] |-- BotAvatarProductID {int} [R] |-- BotBannerProductID {int} [R] |-- ClubID {Qword} [R] |-- PublicIP {string} |-- SpectatorShortcut {int} [R] |-- CarDistanceTracker {CarDistanceTracker_TA} |-- StayAsPartyVoter {StayAsPartyVoter_TA} [R] |-- StayAsPartyVoteYes {StayAsPartyVoteYes_TA} [R] |-- PickupTimer {PickupTimer_TA} [R] |-- TimeTillItem {int} |-- MaxTimeTillItem {int} |-- ProductsConfig {ProductsConfig_TA} |-- CurrentVoiceRoom {string} [R] PRI_X PlayerReplicationInfo |-- ObjectProvider {ObjectProvider} |-- RegistryGroup {GroupComponent_ORS} |-- Score {int} [R] |-- Deaths {int} [R] |-- Ping {byte} [R] |-- TTSSpeaker {AudioDevice.ETTSSpeaker} |-- NumLives {int} |-- PlayerName {string} [R] |-- OldName {string} |-- PlayerID {int} [R] |-- Team {TeamInfo} [R] |-- bAdmin {bool} [R] |-- bIsSpectator {bool} [R] |-- bOnlySpectator {bool} [R] |-- bWaitingPlayer {bool} [R] |-- bReadyToPlay {bool} [R] |-- bOutOfLives {bool} [R] |-- bBot {bool} [R] |-- bIsInactive {bool} [R] |-- bFromPreviousLevel {bool} [R] |-- bTimedOut {bool} [R] |-- bUnregistered {bool} |-- StartTime {int} |-- StringSpectating {string} |-- StringUnknown {string} |-- Kills {int} |-- ExactPing {float} |-- SavedNetworkAddress {string} |-- UniqueId {UniqueNetId} [R] |-- SessionName {name} |-- AutomatedTestingData {AutomatedTestingDatum} |-- Avatar {Texture2D} |-- PacketStats {NetPacketStats} |-- PrevPacketStats {NetPacketStats} |-- NetStats {ClientConnectionStats} |-- RemoteUserData {PRIRemoteUserData} [R] ReplicationInfo Info Actor |-- ActorDependantPSCs {array} |-- Components {array} |-- AllComponents {array} |-- (Movement) Location {Vector} [R] |-- (Movement) Rotation {Rotator} [R] |-- (Display) DrawScale {float} [R] |-- (Display) DrawScale3D {Vector} |-- (Display) PrePivot {Vector} |-- (Display) EditorIconColor {Color} |-- DetachFence {RenderCommandFence} |-- CustomTimeDilation {float} |-- (Movement) Physics {Actor.EPhysics} [R] |-- RemoteRole {Actor.ENetRole} [R] |-- Role {Actor.ENetRole} [R] |-- (Collision) CollisionType {Actor.ECollisionType} |-- ReplicatedCollisionType {Actor.ECollisionType} [R] |-- TickGroup {Object.ETickingGroup} |-- Owner {Actor} [R] |-- (Attachment) Base {Actor} [R] |-- Timers {array} |-- bStatic {bool} |-- (Display) bHidden {bool} [R] |-- bHiddenSelf {bool} |-- bNoDelete {bool} |-- bDeleteMe {bool} |-- bTicked {bool} |-- bOnlyOwnerSee {bool} |-- bTickIsDisabled {bool} |-- bWorldGeometry {bool} |-- bIgnoreRigidBodyPawns {bool} |-- bOrientOnSlope {bool} |-- bIgnoreEncroachers {bool} |-- bPushedByEncroachers {bool} |-- bDestroyedByInterpActor {bool} |-- bRouteBeginPlayEvenIfStatic {bool} |-- bIsMoving {bool} |-- bAlwaysEncroachCheck {bool} |-- bHasAlternateTargetLocation {bool} |-- (Collision) bCanStepUpOn {bool} |-- bNetTemporary {bool} |-- bOnlyRelevantToOwner {bool} |-- bNetDirty {bool} |-- bAlwaysRelevant {bool} |-- bReplicateInstigator {bool} |-- bReplicateMovement {bool} |-- bSkipActorPropertyReplication {bool} |-- bUpdateSimulatedPosition {bool} |-- bTearOff {bool} [R] |-- bOnlyDirtyReplication {bool} |-- (Physics) bAllowFluidSurfaceInteraction {bool} |-- bDemoRecording {bool} |-- bDemoOwner {bool} |-- bForceDemoRelevant {bool} |-- bNetInitialRotation {bool} |-- bReplicateRigidBodyLocation {bool} |-- bKillDuringLevelTransition {bool} |-- bExchangedRoles {bool} |-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool} |-- (Debug) bDebug {bool} |-- bPostRenderIfNotVisible {bool} |-- bForceNetUpdate {bool} |-- bForcePacketUpdate {bool} |-- bPendingNetUpdate {bool} |-- (Attachment) bHardAttach {bool} [R] |-- (Attachment) bIgnoreBaseRotation {bool} |-- (Attachment) bShadowParented {bool} |-- (Attachment) bSkipAttachedMoves {bool} |-- bCanBeAdheredTo {bool} |-- bCanBeFrictionedTo {bool} |-- bGameRelevant {bool} |-- bMovable {bool} |-- bShouldBaseAtStartup {bool} |-- bPendingDelete {bool} |-- bCanTeleport {bool} |-- bAlwaysTick {bool} |-- (Navigation) bBlocksNavigation {bool} |-- (Collision) BlockRigidBody {bool} |-- bCollideWhenPlacing {bool} |-- bCollideActors {bool} [R] |-- bCollideWorld {bool} [R] |-- (Collision) bCollideComplex {bool} |-- bBlockActors {bool} [R] |-- bBlocksTeleport {bool} |-- bMoveIgnoresDestruction {bool} |-- bProjectileMoveSingleBlocking {bool} |-- (Collision) bNoEncroachCheck {bool} |-- bCollideAsEncroacher {bool} |-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool} |-- bComponentOutsideWorld {bool} |-- bForceOctreeSNFilter {bool} |-- bForceOctreeMNFilter {bool} |-- bRigidBodyWasAwake {bool} |-- bCallRigidBodyWakeEvents {bool} |-- bBounce {bool} |-- bJustTeleported {bool} |-- (Mobile) bEnableMobileTouch {bool} |-- bNetInitial {bool} |-- bNetOwner {bool} [R] |-- bHiddenEd {bool} |-- bEditable {bool} |-- bHiddenEdGroup {bool} |-- bHiddenEdLayer {bool} |-- bHiddenEdCustom {bool} |-- bHiddenEdTemporary {bool} |-- bHiddenEdLevel {bool} |-- bHiddenEdScene {bool} |-- bHiddenEdNoPhysics {bool} |-- (Advanced) bEdShouldSnap {bool} |-- bTempEditor {bool} |-- (Collision) bPathColliding {bool} |-- bPathTemp {bool} |-- bScriptInitialized {bool} |-- (Advanced) bLockLocation {bool} |-- bForceAllowKismetModification {bool} |-- () bDedicatedServerRelevant {bool} |-- bLockedFromEditorDeletion {bool} |-- bComponentsDirty {bool} |-- () bUpdateComponentsIfEmpty {bool} |-- (Debug) bDebugEffectIsRelevant {bool} |-- SkelMeshCompTickTag {int} |-- NetTag {int} |-- NetUpdateTime {float} |-- NetUpdateFrequency {float} |-- NetPriority {float} |-- LastNetUpdateTime {float} |-- LastForcePacketUpdateTime {float} |-- TimeSinceLastTick {float} |-- Instigator {Pawn} [R] |-- WorldInfo {WorldInfo} |-- () LifeSpan {float} |-- CreationTime {float} |-- LastRenderTime {float} |-- (Object) Tag {name} |-- InitialState {name} |-- (Object) Layer {name} |-- Group {name} |-- HiddenEditorViews {Qword} |-- Touching {array} |-- Children {array} |-- LatentFloat {float} |-- LatentSeqNode {AnimNodeSequence} |-- PhysicsVolume {PhysicsVolume} |-- Velocity {Vector} [R] |-- Acceleration {Vector} |-- AngularVelocity {Vector} |-- (Attachment) BaseSkelComponent {SkeletalMeshComponent} |-- (Attachment) BaseBoneName {name} |-- Attached {array} |-- RelativeLocation {Vector} [R] |-- RelativeRotation {Rotator} [R] |-- (Collision) CollisionComponent {PrimitiveComponent} |-- OverlapTag {int} |-- (Movement) RotationRate {Rotator} |-- PendingTouch {Actor} |-- SupportedEvents {array< class >} |-- GeneratedEvents {array} |-- LatentActions {array<SeqAct_Latent>} |-- () IgnoredTouchClasses {array< class >} Object |-- VfTableObject {Pointer} |-- HashNext {Pointer} |-- ObjectFlags {Qword} |-- HashOuterNext {Pointer} |-- StateFrame {Pointer} |-- Linker {Object} |-- LinkerIndex {Pointer} |-- ObjectInternalInteger {int} |-- NetIndex {int} |-- Outer {Object} |-- () Name {name} |-- Class {class} |-- () ObjectArchetype {Object}
Ball
Ball_TA |-- () StaticMesh {StaticMeshComponent} |-- TranslucentStaticMesh {StaticMeshComponent} |-- MeshTranslucency {float} |-- TranslucentMaterials {array} |-- () CarInteraction {CarBallInteractionSettings} |-- () EndOfGameFXArchetype {FXActor_X} |-- () ExplosionArchetype {Explosion_X} |-- () NoGoalExplosionArchetype {Explosion_X} |-- () bAllowPlayerExplosionOverride {bool} |-- bNotifyGroundHit {bool} |-- bEndOfGameHidden {bool} [R] |-- bFadeIn {bool} |-- bFadeOut {bool} |-- bPredictionOnGround {bool} |-- bCanBeAttached {bool} |-- bItemFreeze {bool} |-- () MagnusCoefficient {Vector} [R] |-- () BallHitSpinScale {float} [R] |-- BallCamTarget {BallCamTarget_TA} |-- Radius {float} |-- VisualRadius {float} |-- Touches {array} |-- LastCalculateCarHit {float} |-- InitialLocation {Vector} |-- InitialRotation {Rotator} |-- LastHitWorldTime {float} |-- ReplicatedBallScale {float} [R] |-- ReplicatedBallMesh {StaticMesh} [R] |-- ReplicatedWorldBounceScale {float} [R] |-- ReplicatedBallGravityScale {float} [R] |-- ReplicatedBallMaxLinearSpeedScale {float} [R] |-- ReplicatedAddedCarBounceScale {float} [R] |-- AdditionalCarGroundBounceScaleZ {float} |-- AdditionalCarGroundBounceScaleXY {float} |-- ReplicatedPhysMatOverride {PhysicalMaterial} [R] |-- HitTeamNum {byte} [R] |-- GameEvent {GameEvent_Soccar_TA} [R] |-- ReplicatedExplosionData {ExplosionData} [R] |-- ReplicatedExplosionDataExtended {ExplosionDataExtended} [R] |-- Explosion {Explosion_X} |-- ExplosionTime {float} |-- OldLocation {Vector} |-- FadeMaterials {array} |-- () PredictionTimestep {float} |-- PredictedPositions {array} |-- LastPredictionTime {float} |-- GoalPenetration {GoalPenetrationData} |-- () GroundForce {float} |-- CurrentAffector {Car_TA} |-- TrajectoryComponent {BallTrajectoryComponent_TA} |-- PitchTekComponent {PitchTekDrawingComponent_TA} |-- GoalExplosionOrientation {GoalExplosionOrientation_TA} RBActor_TA |-- VfTable_IITickNotify_TA {Pointer} |-- () MaxLinearSpeed {float} [R] |-- () MaxAngularSpeed {float} [R] |-- RollingFriction {float} |-- () bDisableSleeping {bool} |-- bReplayActor {bool} [R] |-- bFrozen {bool} [R] |-- bAutoInitFXEffects {bool} |-- bIgnoreSyncing {bool} [R] |-- bPhysInitialized {bool} |-- bSkipNextErrorAccumulation {bool} |-- () NetworkSyncSettings {NetworkSyncSettingsData} |-- OldRBState {ReplicatedRBState} |-- RBState {ReplicatedRBState} |-- ReplicatedRBState {ReplicatedRBState} [R] |-- ClientCorrectionRBState {ReplicatedRBState} |-- WorldContact {WorldContactData} |-- SyncErrorLocation {Vector} |-- SyncErrorAngle {float} |-- SyncErrorAxis {Vector} |-- Ak {AkParamGroup} |-- () FXActorArchetype {FXActor_X} |-- FXActor {FXActor_X} |-- () ImpactEffectsComponent {ImpactEffectsComponent_TA} |-- RBCollisions {array} |-- () RBHistoryClass {class} |-- RBHistory {RBHistory_TA} |-- LastRBCollisionsFrame {int} |-- Replay {ReplayComponent_TA} |-- WeldedInfo {WeldingInfo} [R] |-- WeldedActor {RBActor_TA} |-- WeldedTo {RBActor_TA} |-- PreWeldMass {float} |-- ReplicatedGravityScale {float} [R] |-- ReplicatedCollisionScale {float} [R] |-- Constraint2D {Pointer} |-- BulletRigidBody {Pointer} |-- PhysicsConfig {PhysicsConfig_TA} |-- TeleportCounter {byte} [R] Pawn_X |-- () GravityScale {float} |-- PreviousController {Controller} Pawn |-- VfTable_IInterface_Speaker {Pointer} |-- ObjectProvider {ObjectProvider} |-- RegistryGroup {GroupComponent_ORS} |-- MaxStepHeight {float} |-- MaxJumpHeight {float} |-- WalkableFloorZ {float} |-- LedgeCheckThreshold {float} |-- PartialLedgeMoveDir {Vector} |-- Controller {Controller} [R] |-- NextPawn {Pawn} |-- NetRelevancyTime {float} |-- LastRealViewer {PlayerController} |-- LastViewer {Actor} |-- bScriptTickSpecial {bool} |-- bUpAndOut {bool} |-- bIsWalking {bool} [R] |-- bWantsToCrouch {bool} |-- bIsCrouched {bool} [R] |-- bTryToUncrouch {bool} |-- () bCanCrouch {bool} |-- bCrawler {bool} |-- bReducedSpeed {bool} |-- bJumpCapable {bool} |-- bCanJump {bool} |-- bCanWalk {bool} |-- bCanFly {bool} |-- bCanStrafe {bool} |-- bAvoidLedges {bool} |-- bStopAtLedges {bool} |-- bAllowLedgeOverhang {bool} |-- bPartiallyOverLedge {bool} |-- bSimulateGravity {bool} [R] |-- bIgnoreForces {bool} |-- bCanWalkOffLedges {bool} |-- bCanBeBaseForPawns {bool} |-- bSimGravityDisabled {bool} |-- bDirectHitWall {bool} |-- bPushesRigidBodies {bool} |-- bForceFloorCheck {bool} |-- bForceKeepAnchor {bool} |-- bCanMantle {bool} |-- bCanClimbUp {bool} |-- bCanClimbCeilings {bool} |-- bCanSwatTurn {bool} [R] |-- bCanLeap {bool} |-- bCanCoverSlip {bool} |-- bDisplayPathErrors {bool} |-- bAmbientCreature {bool} |-- (AI) bLOSHearing {bool} |-- (AI) bMuffledHearing {bool} |-- (AI) bDontPossess {bool} |-- bRollToDesired {bool} |-- bStationary {bool} |-- bCachedRelevant {bool} |-- bModifyReachSpecCost {bool} |-- bModifyNavPointDest {bool} |-- bPrevBypassSimulatedClientPhysics {bool} |-- bRunPhysicsWithNoController {bool} |-- bForceMaxAccel {bool} |-- bLimitFallAccel {bool} |-- bForceRMVelocity {bool} |-- bForceRegularVelocity {bool} |-- bDesiredRotationSet {bool} |-- bLockDesiredRotation {bool} |-- bUnlockWhenReached {bool} |-- bNeedsBaseTickedFirst {bool} |-- bUsedByMatinee {bool} [R] |-- bRootMotionFromInterpCurve {bool} [R] |-- (Debug) bDebugShowCameraLocation {bool} |-- () bFastAttachedMove {bool} [R] |-- (Movement) WalkingPhysics {Actor.EPhysics} |-- PathSearchType {Pawn.EPathSearchType} |-- RemoteViewPitch {byte} [R] |-- UncrouchTime {float} |-- CrouchHeight {float} |-- CrouchRadius {float} |-- FullHeight {int} |-- PathConstraintList {PathConstraint} |-- PathGoalList {PathGoalEvaluator} |-- DesiredSpeed {float} |-- MaxDesiredSpeed {float} |-- (AI) HearingThreshold {float} |-- (AI) Alertness {float} |-- (AI) SightRadius {float} |-- (AI) PeripheralVision {float} |-- AvgPhysicsTime {float} |-- Mass {float} |-- Buoyancy {float} |-- MeleeRange {float} |-- Anchor {NavigationPoint} |-- AnchorItem {int} |-- LastAnchor {NavigationPoint} |-- FindAnchorFailedTime {float} |-- LastValidAnchorTime {float} |-- DestinationOffset {float} |-- NextPathRadius {float} |-- SerpentineDir {Vector} |-- SerpentineDist {float} |-- SerpentineTime {float} |-- MaxPitchLimit {int} |-- GroundSpeed {float} [R] |-- AirSpeed {float} [R] |-- AccelRate {float} [R] |-- JumpZ {float} [R] |-- OutofWaterZ {float} |-- MaxOutOfWaterStepHeight {float} |-- AirControl {float} [R] |-- WalkingPct {float} |-- MovementSpeedModifier {float} |-- CrouchedPct {float} |-- MaxFallSpeed {float} |-- AIMaxFallSpeedFactor {float} |-- (Camera) BaseEyeHeight {float} |-- (Camera) EyeHeight {float} |-- Floor {Vector} |-- RMVelocity {Vector} |-- noise1spot {Vector} |-- noise1time {float} |-- noise1other {Pawn} |-- noise1loudness {float} |-- noise2spot {Vector} |-- noise2time {float} |-- noise2other {Pawn} |-- noise2loudness {float} |-- SoundDampening {float} |-- DamageScaling {float} |-- MenuName {string} |-- ControllerClass {class} |-- PlayerReplicationInfo {PlayerReplicationInfo} [R] |-- LandMovementState {name} |-- WaterMovementState {name} |-- LastStartSpot {PlayerStart} |-- LastStartTime {float} |-- () Mesh {SkeletalMeshComponent} |-- CylinderComponent {CylinderComponent} |-- () RBPushRadius {float} |-- () RBPushStrength {float} |-- AlwaysRelevantDistanceSquared {float} |-- LastHitBy {Controller} |-- () ViewPitchMin {float} |-- () ViewPitchMax {float} |-- AllowedYawError {int} |-- (Movement) DesiredRotation {Rotator} |-- PreRagdollCollisionComponent {PrimitiveComponent} |-- PhysicsPushBody {RB_BodyInstance} |-- FailedLandingCount {int} |-- SlotNodes {array} |-- InterpGroupList {array} |-- FacialAudioComp {AudioComponent} |-- MIC_PawnMat {MaterialInstanceConstant} |-- MIC_PawnHair {MaterialInstanceConstant} |-- () ScalarParameterInterpArray {array} |-- RootMotionInterpCurve {RootMotionCurve} |-- RootMotionInterpRate {float} [R] |-- RootMotionInterpCurrentTime {float} [R] |-- RootMotionInterpCurveLastValue {Vector} [R] Actor |-- ActorDependantPSCs {array} |-- Components {array} |-- AllComponents {array} |-- (Movement) Location {Vector} [R] |-- (Movement) Rotation {Rotator} [R] |-- (Display) DrawScale {float} [R] |-- (Display) DrawScale3D {Vector} |-- (Display) PrePivot {Vector} |-- (Display) EditorIconColor {Color} |-- DetachFence {RenderCommandFence} |-- CustomTimeDilation {float} |-- (Movement) Physics {Actor.EPhysics} [R] |-- RemoteRole {Actor.ENetRole} [R] |-- Role {Actor.ENetRole} [R] |-- (Collision) CollisionType {Actor.ECollisionType} |-- ReplicatedCollisionType {Actor.ECollisionType} [R] |-- TickGroup {Object.ETickingGroup} |-- Owner {Actor} [R] |-- (Attachment) Base {Actor} [R] |-- Timers {array} |-- bStatic {bool} |-- (Display) bHidden {bool} [R] |-- bHiddenSelf {bool} |-- bNoDelete {bool} |-- bDeleteMe {bool} |-- bTicked {bool} |-- bOnlyOwnerSee {bool} |-- bTickIsDisabled {bool} |-- bWorldGeometry {bool} |-- bIgnoreRigidBodyPawns {bool} |-- bOrientOnSlope {bool} |-- bIgnoreEncroachers {bool} |-- bPushedByEncroachers {bool} |-- bDestroyedByInterpActor {bool} |-- bRouteBeginPlayEvenIfStatic {bool} |-- bIsMoving {bool} |-- bAlwaysEncroachCheck {bool} |-- bHasAlternateTargetLocation {bool} |-- (Collision) bCanStepUpOn {bool} |-- bNetTemporary {bool} |-- bOnlyRelevantToOwner {bool} |-- bNetDirty {bool} |-- bAlwaysRelevant {bool} |-- bReplicateInstigator {bool} |-- bReplicateMovement {bool} |-- bSkipActorPropertyReplication {bool} |-- bUpdateSimulatedPosition {bool} |-- bTearOff {bool} [R] |-- bOnlyDirtyReplication {bool} |-- (Physics) bAllowFluidSurfaceInteraction {bool} |-- bDemoRecording {bool} |-- bDemoOwner {bool} |-- bForceDemoRelevant {bool} |-- bNetInitialRotation {bool} |-- bReplicateRigidBodyLocation {bool} |-- bKillDuringLevelTransition {bool} |-- bExchangedRoles {bool} |-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool} |-- (Debug) bDebug {bool} |-- bPostRenderIfNotVisible {bool} |-- bForceNetUpdate {bool} |-- bForcePacketUpdate {bool} |-- bPendingNetUpdate {bool} |-- (Attachment) bHardAttach {bool} [R] |-- (Attachment) bIgnoreBaseRotation {bool} |-- (Attachment) bShadowParented {bool} |-- (Attachment) bSkipAttachedMoves {bool} |-- bCanBeAdheredTo {bool} |-- bCanBeFrictionedTo {bool} |-- bGameRelevant {bool} |-- bMovable {bool} |-- bShouldBaseAtStartup {bool} |-- bPendingDelete {bool} |-- bCanTeleport {bool} |-- bAlwaysTick {bool} |-- (Navigation) bBlocksNavigation {bool} |-- (Collision) BlockRigidBody {bool} |-- bCollideWhenPlacing {bool} |-- bCollideActors {bool} [R] |-- bCollideWorld {bool} [R] |-- (Collision) bCollideComplex {bool} |-- bBlockActors {bool} [R] |-- bBlocksTeleport {bool} |-- bMoveIgnoresDestruction {bool} |-- bProjectileMoveSingleBlocking {bool} |-- (Collision) bNoEncroachCheck {bool} |-- bCollideAsEncroacher {bool} |-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool} |-- bComponentOutsideWorld {bool} |-- bForceOctreeSNFilter {bool} |-- bForceOctreeMNFilter {bool} |-- bRigidBodyWasAwake {bool} |-- bCallRigidBodyWakeEvents {bool} |-- bBounce {bool} |-- bJustTeleported {bool} |-- (Mobile) bEnableMobileTouch {bool} |-- bNetInitial {bool} |-- bNetOwner {bool} [R] |-- bHiddenEd {bool} |-- bEditable {bool} |-- bHiddenEdGroup {bool} |-- bHiddenEdLayer {bool} |-- bHiddenEdCustom {bool} |-- bHiddenEdTemporary {bool} |-- bHiddenEdLevel {bool} |-- bHiddenEdScene {bool} |-- bHiddenEdNoPhysics {bool} |-- (Advanced) bEdShouldSnap {bool} |-- bTempEditor {bool} |-- (Collision) bPathColliding {bool} |-- bPathTemp {bool} |-- bScriptInitialized {bool} |-- (Advanced) bLockLocation {bool} |-- bForceAllowKismetModification {bool} |-- () bDedicatedServerRelevant {bool} |-- bLockedFromEditorDeletion {bool} |-- bComponentsDirty {bool} |-- () bUpdateComponentsIfEmpty {bool} |-- (Debug) bDebugEffectIsRelevant {bool} |-- SkelMeshCompTickTag {int} |-- NetTag {int} |-- NetUpdateTime {float} |-- NetUpdateFrequency {float} |-- NetPriority {float} |-- LastNetUpdateTime {float} |-- LastForcePacketUpdateTime {float} |-- TimeSinceLastTick {float} |-- Instigator {Pawn} [R] |-- WorldInfo {WorldInfo} |-- () LifeSpan {float} |-- CreationTime {float} |-- LastRenderTime {float} |-- (Object) Tag {name} |-- InitialState {name} |-- (Object) Layer {name} |-- Group {name} |-- HiddenEditorViews {Qword} |-- Touching {array} |-- Children {array} |-- LatentFloat {float} |-- LatentSeqNode {AnimNodeSequence} |-- PhysicsVolume {PhysicsVolume} |-- Velocity {Vector} [R] |-- Acceleration {Vector} |-- AngularVelocity {Vector} |-- (Attachment) BaseSkelComponent {SkeletalMeshComponent} |-- (Attachment) BaseBoneName {name} |-- Attached {array} |-- RelativeLocation {Vector} [R] |-- RelativeRotation {Rotator} [R] |-- (Collision) CollisionComponent {PrimitiveComponent} |-- OverlapTag {int} |-- (Movement) RotationRate {Rotator} |-- PendingTouch {Actor} |-- SupportedEvents {array< class >} |-- GeneratedEvents {array} |-- LatentActions {array} |-- () IgnoredTouchClasses {array< class >} Object |-- VfTableObject {Pointer} |-- HashNext {Pointer} |-- ObjectFlags {Qword} |-- HashOuterNext {Pointer} |-- StateFrame {Pointer} |-- Linker {Object} |-- LinkerIndex {Pointer} |-- ObjectInternalInteger {int} |-- NetIndex {int} |-- Outer {Object} |-- () Name {name} |-- Class {class} |-- () ObjectArchetype {Object}