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@ghostrider-05
Created December 5, 2022 21:55
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PRI

PRI_TA |-- MatchScore {int} [R] |-- MatchGoals {int} [R] |-- MatchOwnGoals {int} |-- MatchAssists {int} [R] |-- MatchSaves {int} [R] |-- MatchShots {int} [R] |-- MatchDemolishes {int} |-- MatchBonusXP {int} |-- MatchBreakoutDamage {int} [R] |-- bMatchMVP {bool} [R] |-- bMatchAdmin {bool} [R] |-- bLoadoutSet {bool} |-- bOnlineLoadoutSet {bool} [R] |-- bLoadoutsSet {bool} |-- bOnlineLoadoutsSet {bool} |-- bServerSetTeamLoadoutLocked {bool} |-- bTeamPaintSet {bool} |-- bReady {bool} [R] |-- bIsDistracted {bool} [R] |-- bUsingSecondaryCamera {bool} |-- bUsingBehindView {bool} |-- bUsingFreecam {bool} |-- bIsInSplitScreen {bool} [R] |-- bStartVoteToForfeitDisabled {bool} [R] |-- bUsingItems {bool} [R] |-- PlayerHistoryValid {bool} [R] |-- bIdleBanned {bool} [R] |-- bStayAsPartyActive {bool} |-- GameEvent {GameEvent_TA} |-- ReplicatedGameEvent {GameEvent_TA} [R] |-- Car {Car_TA} |-- FullLoadouts {LoadoutData} |-- FullLoadoutAttributes {LoadoutAttributesArray} |-- FullOnlineLoadout {ClientLoadoutOnlineData} |-- ClientLoadout {ClientLoadoutData} [R] |-- ClientLoadoutOnline {ClientLoadoutOnlineData} [R] |-- ClientLoadouts {ClientLoadoutDatas} [R] |-- ClientLoadoutsOnline {ClientLoadoutOnlineDatas} [R] |-- OnlineProductStats {array} |-- TeamPaint {LoadoutTeamPaint} |-- MatchStats {array} |-- WaitingStartTime {int} |-- TotalGameTimePlayed {float} |-- PersistentCamera {CameraSettingsActor_TA} [R] |-- Camera {CameraSettingsActor_TA} |-- CameraSettings {ProfileCameraSettings} |-- CameraPitch {byte} |-- CameraYaw {byte} |-- PawnType {_Types_TA.EPawnType} [R] |-- PlayerHistoryKey {byte} [R] |-- ReplicatedWorstNetQualityBeyondLatency {ClientConnectionTracker_TA.EConnectionQualityState} [R] |-- QuitSeverity {_Types_X.ESeverityType} [R] |-- ProductStats {array<ProductStat_TA>} |-- PendingProductStatValues {array} |-- PartyLeader {UniqueNetId} [R] |-- Title {name} [R] |-- SkillTier {SkillTierData} [R] |-- DodgeInputThreshold {float} |-- SteeringSensitivity {float} [R] |-- AirControlSensitivity {float} |-- StatCooldowns {array} |-- BoostPickups {int} |-- BallTouches {int} |-- CarTouches {int} |-- PREI {PlayerReplicatedEventInfo_TA} [R] |-- ReplacingBotPRI {PRI_TA} [R] |-- PrimaryTitle {MemberTitleStat} [R] |-- SecondaryTitle {MemberTitleStat} [R] |-- PlayerGoalExplosion {ProductAsset_GoalExplosion_TA} |-- PlayerBanner {PlayerBanner_TA} |-- PlayerAvatar {PlayerAvatar_TA} |-- PlayerBorder {PlayerAvatarBorder_TA} |-- PlayerMusicStinger {ProductAsset_MusicStingers_TA} |-- BotProductName {name} [R] |-- BotAvatarProductID {int} [R] |-- BotBannerProductID {int} [R] |-- ClubID {Qword} [R] |-- PublicIP {string} |-- SpectatorShortcut {int} [R] |-- CarDistanceTracker {CarDistanceTracker_TA} |-- StayAsPartyVoter {StayAsPartyVoter_TA} [R] |-- StayAsPartyVoteYes {StayAsPartyVoteYes_TA} [R] |-- PickupTimer {PickupTimer_TA} [R] |-- TimeTillItem {int} |-- MaxTimeTillItem {int} |-- ProductsConfig {ProductsConfig_TA} |-- CurrentVoiceRoom {string} [R] PRI_X PlayerReplicationInfo |-- ObjectProvider {ObjectProvider} |-- RegistryGroup {GroupComponent_ORS} |-- Score {int} [R] |-- Deaths {int} [R] |-- Ping {byte} [R] |-- TTSSpeaker {AudioDevice.ETTSSpeaker} |-- NumLives {int} |-- PlayerName {string} [R] |-- OldName {string} |-- PlayerID {int} [R] |-- Team {TeamInfo} [R] |-- bAdmin {bool} [R] |-- bIsSpectator {bool} [R] |-- bOnlySpectator {bool} [R] |-- bWaitingPlayer {bool} [R] |-- bReadyToPlay {bool} [R] |-- bOutOfLives {bool} [R] |-- bBot {bool} [R] |-- bIsInactive {bool} [R] |-- bFromPreviousLevel {bool} [R] |-- bTimedOut {bool} [R] |-- bUnregistered {bool} |-- StartTime {int} |-- StringSpectating {string} |-- StringUnknown {string} |-- Kills {int} |-- ExactPing {float} |-- SavedNetworkAddress {string} |-- UniqueId {UniqueNetId} [R] |-- SessionName {name} |-- AutomatedTestingData {AutomatedTestingDatum} |-- Avatar {Texture2D} |-- PacketStats {NetPacketStats} |-- PrevPacketStats {NetPacketStats} |-- NetStats {ClientConnectionStats} |-- RemoteUserData {PRIRemoteUserData} [R] ReplicationInfo Info Actor |-- ActorDependantPSCs {array} |-- Components {array} |-- AllComponents {array} |-- (Movement) Location {Vector} [R] |-- (Movement) Rotation {Rotator} [R] |-- (Display) DrawScale {float} [R] |-- (Display) DrawScale3D {Vector} |-- (Display) PrePivot {Vector} |-- (Display) EditorIconColor {Color} |-- DetachFence {RenderCommandFence} |-- CustomTimeDilation {float} |-- (Movement) Physics {Actor.EPhysics} [R] |-- RemoteRole {Actor.ENetRole} [R] |-- Role {Actor.ENetRole} [R] |-- (Collision) CollisionType {Actor.ECollisionType} |-- ReplicatedCollisionType {Actor.ECollisionType} [R] |-- TickGroup {Object.ETickingGroup} |-- Owner {Actor} [R] |-- (Attachment) Base {Actor} [R] |-- Timers {array} |-- bStatic {bool} |-- (Display) bHidden {bool} [R] |-- bHiddenSelf {bool} |-- bNoDelete {bool} |-- bDeleteMe {bool} |-- bTicked {bool} |-- bOnlyOwnerSee {bool} |-- bTickIsDisabled {bool} |-- bWorldGeometry {bool} |-- bIgnoreRigidBodyPawns {bool} |-- bOrientOnSlope {bool} |-- bIgnoreEncroachers {bool} |-- bPushedByEncroachers {bool} |-- bDestroyedByInterpActor {bool} |-- bRouteBeginPlayEvenIfStatic {bool} |-- bIsMoving {bool} |-- bAlwaysEncroachCheck {bool} |-- bHasAlternateTargetLocation {bool} |-- (Collision) bCanStepUpOn {bool} |-- bNetTemporary {bool} |-- bOnlyRelevantToOwner {bool} |-- bNetDirty {bool} |-- bAlwaysRelevant {bool} |-- bReplicateInstigator {bool} |-- bReplicateMovement {bool} |-- bSkipActorPropertyReplication {bool} |-- bUpdateSimulatedPosition {bool} |-- bTearOff {bool} [R] |-- bOnlyDirtyReplication {bool} |-- (Physics) bAllowFluidSurfaceInteraction {bool} |-- bDemoRecording {bool} |-- bDemoOwner {bool} |-- bForceDemoRelevant {bool} |-- bNetInitialRotation {bool} |-- bReplicateRigidBodyLocation {bool} |-- bKillDuringLevelTransition {bool} |-- bExchangedRoles {bool} |-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool} |-- (Debug) bDebug {bool} |-- bPostRenderIfNotVisible {bool} |-- bForceNetUpdate {bool} |-- bForcePacketUpdate {bool} |-- bPendingNetUpdate {bool} |-- (Attachment) bHardAttach {bool} [R] |-- (Attachment) bIgnoreBaseRotation {bool} |-- (Attachment) bShadowParented {bool} |-- (Attachment) bSkipAttachedMoves {bool} |-- bCanBeAdheredTo {bool} |-- bCanBeFrictionedTo {bool} |-- bGameRelevant {bool} |-- bMovable {bool} |-- bShouldBaseAtStartup {bool} |-- bPendingDelete {bool} |-- bCanTeleport {bool} |-- bAlwaysTick {bool} |-- (Navigation) bBlocksNavigation {bool} |-- (Collision) BlockRigidBody {bool} |-- bCollideWhenPlacing {bool} |-- bCollideActors {bool} [R] |-- bCollideWorld {bool} [R] |-- (Collision) bCollideComplex {bool} |-- bBlockActors {bool} [R] |-- bBlocksTeleport {bool} |-- bMoveIgnoresDestruction {bool} |-- bProjectileMoveSingleBlocking {bool} |-- (Collision) bNoEncroachCheck {bool} |-- bCollideAsEncroacher {bool} |-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool} |-- bComponentOutsideWorld {bool} |-- bForceOctreeSNFilter {bool} |-- bForceOctreeMNFilter {bool} |-- bRigidBodyWasAwake {bool} |-- bCallRigidBodyWakeEvents {bool} |-- bBounce {bool} |-- bJustTeleported {bool} |-- (Mobile) bEnableMobileTouch {bool} |-- bNetInitial {bool} |-- bNetOwner {bool} [R] |-- bHiddenEd {bool} |-- bEditable {bool} |-- bHiddenEdGroup {bool} |-- bHiddenEdLayer {bool} |-- bHiddenEdCustom {bool} |-- bHiddenEdTemporary {bool} |-- bHiddenEdLevel {bool} |-- bHiddenEdScene {bool} |-- bHiddenEdNoPhysics {bool} |-- (Advanced) bEdShouldSnap {bool} |-- bTempEditor {bool} |-- (Collision) bPathColliding {bool} |-- bPathTemp {bool} |-- bScriptInitialized {bool} |-- (Advanced) bLockLocation {bool} |-- bForceAllowKismetModification {bool} |-- () bDedicatedServerRelevant {bool} |-- bLockedFromEditorDeletion {bool} |-- bComponentsDirty {bool} |-- () bUpdateComponentsIfEmpty {bool} |-- (Debug) bDebugEffectIsRelevant {bool} |-- SkelMeshCompTickTag {int} |-- NetTag {int} |-- NetUpdateTime {float} |-- NetUpdateFrequency {float} |-- NetPriority {float} |-- LastNetUpdateTime {float} |-- LastForcePacketUpdateTime {float} |-- TimeSinceLastTick {float} |-- Instigator {Pawn} [R] |-- WorldInfo {WorldInfo} |-- () LifeSpan {float} |-- CreationTime {float} |-- LastRenderTime {float} |-- (Object) Tag {name} |-- InitialState {name} |-- (Object) Layer {name} |-- Group {name} |-- HiddenEditorViews {Qword} |-- Touching {array} |-- Children {array} |-- LatentFloat {float} |-- LatentSeqNode {AnimNodeSequence} |-- PhysicsVolume {PhysicsVolume} |-- Velocity {Vector} [R] |-- Acceleration {Vector} |-- AngularVelocity {Vector} |-- (Attachment) BaseSkelComponent {SkeletalMeshComponent} |-- (Attachment) BaseBoneName {name} |-- Attached {array} |-- RelativeLocation {Vector} [R] |-- RelativeRotation {Rotator} [R] |-- (Collision) CollisionComponent {PrimitiveComponent} |-- OverlapTag {int} |-- (Movement) RotationRate {Rotator} |-- PendingTouch {Actor} |-- SupportedEvents {array< class >} |-- GeneratedEvents {array} |-- LatentActions {array<SeqAct_Latent>} |-- () IgnoredTouchClasses {array< class >} Object |-- VfTableObject {Pointer} |-- HashNext {Pointer} |-- ObjectFlags {Qword} |-- HashOuterNext {Pointer} |-- StateFrame {Pointer} |-- Linker {Object} |-- LinkerIndex {Pointer} |-- ObjectInternalInteger {int} |-- NetIndex {int} |-- Outer {Object} |-- () Name {name} |-- Class {class} |-- () ObjectArchetype {Object}

Ball
Ball_TA
|-- () StaticMesh {StaticMeshComponent}
|--  TranslucentStaticMesh {StaticMeshComponent}
|--  MeshTranslucency {float}
|--  TranslucentMaterials {array}
|-- () CarInteraction {CarBallInteractionSettings}
|-- () EndOfGameFXArchetype {FXActor_X}
|-- () ExplosionArchetype {Explosion_X}
|-- () NoGoalExplosionArchetype {Explosion_X}
|-- () bAllowPlayerExplosionOverride {bool}
|--  bNotifyGroundHit {bool}
|--  bEndOfGameHidden {bool} [R]
|--  bFadeIn {bool}
|--  bFadeOut {bool}
|--  bPredictionOnGround {bool}
|--  bCanBeAttached {bool} 
|--  bItemFreeze {bool}
|-- () MagnusCoefficient {Vector} [R]
|-- () BallHitSpinScale {float} [R]
|--  BallCamTarget {BallCamTarget_TA}
|--  Radius {float}
|--  VisualRadius {float}
|--  Touches {array}
|--  LastCalculateCarHit {float}
|--  InitialLocation {Vector}
|--  InitialRotation {Rotator}
|--  LastHitWorldTime {float}
|--  ReplicatedBallScale {float} [R]
|--  ReplicatedBallMesh {StaticMesh} [R]
|--  ReplicatedWorldBounceScale {float} [R]
|--  ReplicatedBallGravityScale {float} [R]
|--  ReplicatedBallMaxLinearSpeedScale {float} [R]
|--  ReplicatedAddedCarBounceScale {float} [R]
|--  AdditionalCarGroundBounceScaleZ {float}
|--  AdditionalCarGroundBounceScaleXY {float}
|--  ReplicatedPhysMatOverride {PhysicalMaterial} [R]
|--  HitTeamNum {byte} [R]
|--  GameEvent {GameEvent_Soccar_TA} [R]
|--  ReplicatedExplosionData {ExplosionData} [R]
|--  ReplicatedExplosionDataExtended {ExplosionDataExtended} [R]
|--  Explosion {Explosion_X}
|--  ExplosionTime {float} 
|--  OldLocation {Vector}
|--  FadeMaterials {array}
|-- () PredictionTimestep {float}
|--  PredictedPositions {array}
|--  LastPredictionTime {float}
|--  GoalPenetration {GoalPenetrationData}
|-- () GroundForce {float}
|--  CurrentAffector {Car_TA}
|--  TrajectoryComponent {BallTrajectoryComponent_TA}
|--  PitchTekComponent {PitchTekDrawingComponent_TA}
|--  GoalExplosionOrientation {GoalExplosionOrientation_TA}
RBActor_TA
|--  VfTable_IITickNotify_TA {Pointer}
|-- () MaxLinearSpeed {float} [R]
|-- () MaxAngularSpeed {float} [R]
|--  RollingFriction {float}
|-- () bDisableSleeping {bool}
|--  bReplayActor {bool} [R]
|--  bFrozen {bool} [R]
|--  bAutoInitFXEffects {bool}
|--  bIgnoreSyncing {bool} [R]
|--  bPhysInitialized {bool}
|--  bSkipNextErrorAccumulation {bool}
|-- () NetworkSyncSettings {NetworkSyncSettingsData}
|--  OldRBState {ReplicatedRBState}
|--  RBState {ReplicatedRBState}
|--  ReplicatedRBState {ReplicatedRBState} [R]
|--  ClientCorrectionRBState {ReplicatedRBState} 
|--  WorldContact {WorldContactData}
|--  SyncErrorLocation {Vector}
|--  SyncErrorAngle {float}
|--  SyncErrorAxis {Vector}
|--  Ak {AkParamGroup}
|-- () FXActorArchetype {FXActor_X}
|--  FXActor {FXActor_X}
|-- () ImpactEffectsComponent {ImpactEffectsComponent_TA}
|--  RBCollisions {array}
|-- () RBHistoryClass {class}
|--  RBHistory {RBHistory_TA}
|--  LastRBCollisionsFrame {int}
|--  Replay {ReplayComponent_TA}
|--  WeldedInfo {WeldingInfo} [R]
|--  WeldedActor {RBActor_TA}
|--  WeldedTo {RBActor_TA}
|--  PreWeldMass {float}
|--  ReplicatedGravityScale {float} [R]
|--  ReplicatedCollisionScale {float} [R]
|--  Constraint2D {Pointer}
|--  BulletRigidBody {Pointer}
|--  PhysicsConfig {PhysicsConfig_TA}
|--  TeleportCounter {byte} [R]
Pawn_X
|-- () GravityScale {float}
|--  PreviousController {Controller}
Pawn
|--  VfTable_IInterface_Speaker {Pointer}
|--  ObjectProvider {ObjectProvider}
|--  RegistryGroup {GroupComponent_ORS} 
|--  MaxStepHeight {float}
|--  MaxJumpHeight {float}
|--  WalkableFloorZ {float}
|--  LedgeCheckThreshold {float}
|--  PartialLedgeMoveDir {Vector}
|--  Controller {Controller} [R]
|--  NextPawn {Pawn}
|--  NetRelevancyTime {float}
|--  LastRealViewer {PlayerController}
|--  LastViewer {Actor}
|--  bScriptTickSpecial {bool}
|--  bUpAndOut {bool}
|--  bIsWalking {bool} [R]
|--  bWantsToCrouch {bool}
|--  bIsCrouched {bool} [R]
|--  bTryToUncrouch {bool}
|-- () bCanCrouch {bool}
|--  bCrawler {bool}
|--  bReducedSpeed {bool}
|--  bJumpCapable {bool}
|--  bCanJump {bool}
|--  bCanWalk {bool}
|--  bCanFly {bool}
|--  bCanStrafe {bool}
|--  bAvoidLedges {bool}
|--  bStopAtLedges {bool}
|--  bAllowLedgeOverhang {bool}
|--  bPartiallyOverLedge {bool}
|--  bSimulateGravity {bool} [R]
|--  bIgnoreForces {bool}
|--  bCanWalkOffLedges {bool}
|--  bCanBeBaseForPawns {bool}
|--  bSimGravityDisabled {bool}
|--  bDirectHitWall {bool}
|--  bPushesRigidBodies {bool}
|--  bForceFloorCheck {bool}
|--  bForceKeepAnchor {bool}
|--  bCanMantle {bool}
|--  bCanClimbUp {bool}
|--  bCanClimbCeilings {bool}
|--  bCanSwatTurn {bool} [R]
|--  bCanLeap {bool}
|--  bCanCoverSlip {bool}
|--  bDisplayPathErrors {bool}
|--  bAmbientCreature {bool}
|-- (AI) bLOSHearing {bool}
|-- (AI) bMuffledHearing {bool}
|-- (AI) bDontPossess {bool}
|--  bRollToDesired {bool}
|--  bStationary {bool}
|--  bCachedRelevant {bool}
|--  bModifyReachSpecCost {bool}
|--  bModifyNavPointDest {bool}
|--  bPrevBypassSimulatedClientPhysics {bool}
|--  bRunPhysicsWithNoController {bool}
|--  bForceMaxAccel {bool}
|--  bLimitFallAccel {bool}
|--  bForceRMVelocity {bool}
|--  bForceRegularVelocity {bool}
|--  bDesiredRotationSet {bool} 
|--  bLockDesiredRotation {bool}
|--  bUnlockWhenReached {bool}
|--  bNeedsBaseTickedFirst {bool}
|--  bUsedByMatinee {bool} [R]
|--  bRootMotionFromInterpCurve {bool} [R]
|-- (Debug) bDebugShowCameraLocation {bool}
|-- () bFastAttachedMove {bool} [R]
|-- (Movement) WalkingPhysics {Actor.EPhysics}
|--  PathSearchType {Pawn.EPathSearchType}
|--  RemoteViewPitch {byte} [R]
|--  UncrouchTime {float}
|--  CrouchHeight {float}
|--  CrouchRadius {float}
|--  FullHeight {int}
|--  PathConstraintList {PathConstraint}
|--  PathGoalList {PathGoalEvaluator}
|--  DesiredSpeed {float}
|--  MaxDesiredSpeed {float}
|-- (AI) HearingThreshold {float}
|-- (AI) Alertness {float}
|-- (AI) SightRadius {float}
|-- (AI) PeripheralVision {float}
|--  AvgPhysicsTime {float}
|--  Mass {float}
|--  Buoyancy {float}
|--  MeleeRange {float} 
|--  Anchor {NavigationPoint}
|--  AnchorItem {int}
|--  LastAnchor {NavigationPoint}
|--  FindAnchorFailedTime {float}
|--  LastValidAnchorTime {float}
|--  DestinationOffset {float}
|--  NextPathRadius {float}
|--  SerpentineDir {Vector}
|--  SerpentineDist {float}
|--  SerpentineTime {float}
|--  MaxPitchLimit {int}
|--  GroundSpeed {float} [R]
|--  AirSpeed {float} [R]
|--  AccelRate {float} [R]
|--  JumpZ {float} [R]
|--  OutofWaterZ {float}
|--  MaxOutOfWaterStepHeight {float}
|--  AirControl {float} [R]
|--  WalkingPct {float}
|--  MovementSpeedModifier {float}
|--  CrouchedPct {float}
|--  MaxFallSpeed {float}
|--  AIMaxFallSpeedFactor {float}
|-- (Camera) BaseEyeHeight {float}
|-- (Camera) EyeHeight {float}
|--  Floor {Vector}
|--  RMVelocity {Vector}
|--  noise1spot {Vector}
|--  noise1time {float}
|--  noise1other {Pawn} 
|--  noise1loudness {float}
|--  noise2spot {Vector}
|--  noise2time {float}
|--  noise2other {Pawn}
|--  noise2loudness {float}
|--  SoundDampening {float}
|--  DamageScaling {float}
|--  MenuName {string}
|--  ControllerClass {class}
|--  PlayerReplicationInfo {PlayerReplicationInfo} [R]
|--  LandMovementState {name}
|--  WaterMovementState {name}
|--  LastStartSpot {PlayerStart}
|--  LastStartTime {float}
|-- () Mesh {SkeletalMeshComponent}
|--  CylinderComponent {CylinderComponent}
|-- () RBPushRadius {float}
|-- () RBPushStrength {float}
|--  AlwaysRelevantDistanceSquared {float}
|--  LastHitBy {Controller}
|-- () ViewPitchMin {float}
|-- () ViewPitchMax {float}
|--  AllowedYawError {int}
|-- (Movement) DesiredRotation {Rotator}
|--  PreRagdollCollisionComponent {PrimitiveComponent}
|--  PhysicsPushBody {RB_BodyInstance}
|--  FailedLandingCount {int}
|--  SlotNodes {array}
|--  InterpGroupList {array}
|--  FacialAudioComp {AudioComponent} 
|--  MIC_PawnMat {MaterialInstanceConstant}
|--  MIC_PawnHair {MaterialInstanceConstant}
|-- () ScalarParameterInterpArray {array}
|--  RootMotionInterpCurve {RootMotionCurve}
|--  RootMotionInterpRate {float} [R]
|--  RootMotionInterpCurrentTime {float} [R]
|--  RootMotionInterpCurveLastValue {Vector} [R]
Actor
|--  ActorDependantPSCs {array}
|--  Components {array}
|--  AllComponents {array}
|-- (Movement) Location {Vector} [R]
|-- (Movement) Rotation {Rotator} [R]
|-- (Display) DrawScale {float} [R]
|-- (Display) DrawScale3D {Vector}
|-- (Display) PrePivot {Vector}
|-- (Display) EditorIconColor {Color}
|--  DetachFence {RenderCommandFence}
|--  CustomTimeDilation {float}
|-- (Movement) Physics {Actor.EPhysics} [R]
|--  RemoteRole {Actor.ENetRole} [R]
|--  Role {Actor.ENetRole} [R]
|-- (Collision) CollisionType {Actor.ECollisionType}
|--  ReplicatedCollisionType {Actor.ECollisionType} [R]
|--  TickGroup {Object.ETickingGroup}
|--  Owner {Actor} [R]
|-- (Attachment) Base {Actor} [R]
|--  Timers {array}
|--  bStatic {bool}
|-- (Display) bHidden {bool} [R]
|--  bHiddenSelf {bool}
|--  bNoDelete {bool}
|--  bDeleteMe {bool}
|--  bTicked {bool}
|--  bOnlyOwnerSee {bool}
|--  bTickIsDisabled {bool}
|--  bWorldGeometry {bool}
|--  bIgnoreRigidBodyPawns {bool}
|--  bOrientOnSlope {bool}
|--  bIgnoreEncroachers {bool}
|--  bPushedByEncroachers {bool}
|--  bDestroyedByInterpActor {bool}
|--  bRouteBeginPlayEvenIfStatic {bool}
|--  bIsMoving {bool}
|--  bAlwaysEncroachCheck {bool}
|--  bHasAlternateTargetLocation {bool}
|-- (Collision) bCanStepUpOn {bool}
|--  bNetTemporary {bool}
|--  bOnlyRelevantToOwner {bool}
|--  bNetDirty {bool}
|--  bAlwaysRelevant {bool}
|--  bReplicateInstigator {bool}
|--  bReplicateMovement {bool} 
|--  bSkipActorPropertyReplication {bool}
|--  bUpdateSimulatedPosition {bool}
|--  bTearOff {bool} [R]
|--  bOnlyDirtyReplication {bool}
|-- (Physics) bAllowFluidSurfaceInteraction {bool}
|--  bDemoRecording {bool}
|--  bDemoOwner {bool}
|--  bForceDemoRelevant {bool}
|--  bNetInitialRotation {bool}
|--  bReplicateRigidBodyLocation {bool}
|--  bKillDuringLevelTransition {bool}
|--  bExchangedRoles {bool}
|-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool}
|-- (Debug) bDebug {bool}
|--  bPostRenderIfNotVisible {bool}
|--  bForceNetUpdate {bool}
|--  bForcePacketUpdate {bool}
|--  bPendingNetUpdate {bool}
|-- (Attachment) bHardAttach {bool} [R]
|-- (Attachment) bIgnoreBaseRotation {bool}
|-- (Attachment) bShadowParented {bool}
|-- (Attachment) bSkipAttachedMoves {bool}
|--  bCanBeAdheredTo {bool} 
|--  bCanBeFrictionedTo {bool}
|--  bGameRelevant {bool}
|--  bMovable {bool}
|--  bShouldBaseAtStartup {bool}
|--  bPendingDelete {bool}
|--  bCanTeleport {bool}
|--  bAlwaysTick {bool}
|-- (Navigation) bBlocksNavigation {bool}
|-- (Collision) BlockRigidBody {bool}
|--  bCollideWhenPlacing {bool}
|--  bCollideActors {bool} [R]
|--  bCollideWorld {bool} [R]
|-- (Collision) bCollideComplex {bool}
|--  bBlockActors {bool} [R]
|--  bBlocksTeleport {bool}
|--  bMoveIgnoresDestruction {bool}
|--  bProjectileMoveSingleBlocking {bool}
|-- (Collision) bNoEncroachCheck {bool}
|--  bCollideAsEncroacher {bool}
|-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool}
|--  bComponentOutsideWorld {bool}
|--  bForceOctreeSNFilter {bool}
|--  bForceOctreeMNFilter {bool}
|--  bRigidBodyWasAwake {bool}
|--  bCallRigidBodyWakeEvents {bool} 
|--  bBounce {bool}
|--  bJustTeleported {bool} 
|-- (Mobile) bEnableMobileTouch {bool}
|--  bNetInitial {bool}
|--  bNetOwner {bool} [R]
|--  bHiddenEd {bool} 
|--  bEditable {bool}
|--  bHiddenEdGroup {bool}
|--  bHiddenEdLayer {bool}
|--  bHiddenEdCustom {bool}
|--  bHiddenEdTemporary {bool}
|--  bHiddenEdLevel {bool}
|--  bHiddenEdScene {bool}
|--  bHiddenEdNoPhysics {bool}
|-- (Advanced) bEdShouldSnap {bool}
|--  bTempEditor {bool}
|-- (Collision) bPathColliding {bool}
|--  bPathTemp {bool} 
|--  bScriptInitialized {bool}
|-- (Advanced) bLockLocation {bool} 
|--  bForceAllowKismetModification {bool}
|-- () bDedicatedServerRelevant {bool}
|--  bLockedFromEditorDeletion {bool} 
|--  bComponentsDirty {bool} 
|-- () bUpdateComponentsIfEmpty {bool}
|-- (Debug) bDebugEffectIsRelevant {bool} 
|--  SkelMeshCompTickTag {int}
|--  NetTag {int} 
|--  NetUpdateTime {float} 
|--  NetUpdateFrequency {float}
|--  NetPriority {float}
|--  LastNetUpdateTime {float}
|--  LastForcePacketUpdateTime {float}
|--  TimeSinceLastTick {float}
|--  Instigator {Pawn} [R]
|--  WorldInfo {WorldInfo} 
|-- () LifeSpan {float}
|--  CreationTime {float}
|--  LastRenderTime {float}
|-- (Object) Tag {name}
|--  InitialState {name}
|-- (Object) Layer {name}
|--  Group {name}
|--  HiddenEditorViews {Qword}
|--  Touching {array}
|--  Children {array}
|--  LatentFloat {float}
|--  LatentSeqNode {AnimNodeSequence}
|--  PhysicsVolume {PhysicsVolume}
|--  Velocity {Vector} [R]
|--  Acceleration {Vector}
|--  AngularVelocity {Vector}
|-- (Attachment) BaseSkelComponent {SkeletalMeshComponent}
|-- (Attachment) BaseBoneName {name}
|--  Attached {array} 
|--  RelativeLocation {Vector} [R]
|--  RelativeRotation {Rotator} [R]
|-- (Collision) CollisionComponent {PrimitiveComponent}
|--  OverlapTag {int}
|-- (Movement) RotationRate {Rotator}
|--  PendingTouch {Actor}
|--  SupportedEvents {array< class >}
|--  GeneratedEvents {array}
|--  LatentActions {array}
|-- () IgnoredTouchClasses {array< class >}
Object
|--  VfTableObject {Pointer}
|--  HashNext {Pointer}
|--  ObjectFlags {Qword}
|--  HashOuterNext {Pointer}
|--  StateFrame {Pointer}
|--  Linker {Object}
|--  LinkerIndex {Pointer}
|--  ObjectInternalInteger {int} 
|--  NetIndex {int}
|--  Outer {Object}
|-- () Name {name}
|--  Class {class}
|-- () ObjectArchetype {Object}
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