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class 'DogfightMod' | |
function DogfightMod:__init() | |
print("Initializing DogfightMod") | |
Events:Subscribe('Level:RegisterEntityResources', self, self.OnRegisterResources) | |
Events:Subscribe('Level:LoadResources', self, self.OnLoadResources) | |
self:RegisterEvents() | |
end | |
function DogfightMod:OnRegisterResources() | |
ResourceManager:AddRegistry(self.customRegistry, ResourceCompartment.ResourceCompartment_Game) | |
end | |
function DogfightMod:OnLoadResources() | |
self.customRegistry = RegistryContainer() | |
end | |
function DogfightMod:RegisterEvents() | |
Events:Subscribe('Partition:Loaded', function(partition) | |
for _, p_Instance in pairs(partition.instances) do | |
if p_Instance.typeInfo.name == "ReferenceObjectData" then | |
local s_Instance = ReferenceObjectData(p_Instance) | |
if s_Instance.instanceGuid == Guid("42FEAB7B-2F0E-4264-8C5A-3DE15D66546A") or s_Instance.instanceGuid == Guid("D94F16E5-6780-4AAE-BB03-9550681BC91A") then | |
local s_blueprint = SpatialPrefabBlueprint(s_Instance.blueprint) | |
if (s_blueprint.name == "Gameplay/Level_Setups/Dynamic_VehicleSpawners/DynamicSpawn_SU35") then | |
s_Instance:MakeWritable() | |
local bp = SpatialPrefabBlueprint(ResourceManager:SearchForDataContainer("Gameplay/Level_Setups/Dynamic_VehicleSpawners/DynamicSpawn_F18")):Clone(s_blueprint.instanceGuid) | |
self.customRegistry.blueprintRegistry:add(bp) | |
bp:MakeWritable() | |
local characterSpawnData = bp.objects[1] | |
characterSpawnData = CharacterSpawnReferenceObjectData(characterSpawnData):Clone(characterSpawnData.instanceGuid) | |
self.customRegistry.referenceObjectRegistry:add(characterSpawnData) | |
characterSpawnData:MakeWritable() | |
characterSpawnData.team = 2 | |
bp.objects[1] = characterSpawnData | |
local vehicleSpawnData = bp.objects[4] | |
vehicleSpawnData = VehicleSpawnReferenceObjectData(vehicleSpawnData):Clone(vehicleSpawnData.instanceGuid) | |
self.customRegistry.referenceObjectRegistry:add(vehicleSpawnData) | |
vehicleSpawnData:MakeWritable() | |
vehicleSpawnData.team = 2 | |
bp.objects[4] = vehicleSpawnData | |
s_Instance.blueprint = bp | |
end | |
end | |
end | |
end | |
end) | |
end | |
dfmod = DogfightMod() |
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