Created
March 15, 2018 01:33
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Reset View template for avogadrolibs
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include_directories(${CMAKE_CURRENT_BINARY_DIR}) | |
avogadro_plugin(ResetView | |
"Manipulate the view camera." | |
ExtensionPlugin | |
resetview.h | |
ResetView | |
"resetview.cpp" | |
"" | |
) |
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/****************************************************************************** | |
This source file is part of the Avogadro project. | |
Copyright 2017, Geoffrey R. Hutchison | |
This source code is released under the New BSD License, (the "License"). | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
******************************************************************************/ | |
#include "resetview.h" | |
#include <avogadro/rendering/camera.h> | |
#include <avogadro/qtgui/molecule.h> | |
#include <QtWidgets/QAction> | |
namespace Avogadro { | |
namespace QtPlugins { | |
ResetView::ResetView(QObject *parent_) : | |
Avogadro::QtGui::ExtensionPlugin(parent_), | |
m_centerAction(new QAction(tr("Center"), this)), | |
m_viewToAxesAction(new QAction(tr("Align View to Axes"), this)) | |
{ | |
connect(m_centerAction, SIGNAL(triggered()), SLOT(centerView())); | |
connect(m_viewToAxesAction, SIGNAL(triggered()), SLOT(alignToAxes())); | |
} | |
ResetView::~ResetView() | |
{ | |
} | |
QList<QAction *> ResetView::actions() const | |
{ | |
QList<QAction *> result; | |
return result << m_centerAction << m_viewToAxesAction; | |
} | |
QStringList ResetView::menuPath(QAction *) const | |
{ | |
return QStringList() << tr("&View"); | |
} | |
void ResetView::setMolecule(QtGui::Molecule *mol) | |
{ | |
m_molecule = mol; | |
} | |
void ResetView::setCamera(Rendering::Camera *camera) | |
{ | |
m_camera = camera; | |
} | |
void ResetView::centerView() | |
{ | |
if (!m_molecule || m_camera) | |
return; | |
// Check for 3D coordinates - it's useless to consider the camera otherwise | |
if (m_molecule->atomPositions3d().size() != m_molecule->atomCount()) | |
return; | |
// no need to animate when there are no atoms | |
if(m_molecule->atomCount() == 0) { | |
m_camera->translate( Eigen::Vector3d( 0.0, 0.0, -20.0 ) ); | |
return; | |
} | |
Matrix3d linearGoal; | |
linearGoal.row(2) = d->glWidget->normalVector(); | |
linearGoal.row(0) = linearGoal.row(2).unitOrthogonal(); | |
linearGoal.row(1) = linearGoal.row(2).cross(linearGoal.row(0)); | |
// calculate the translation matrix | |
Transform3d goal(linearGoal); | |
goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ()); | |
m_camera->setModelView(goal); | |
return; | |
} | |
void ResetView::alignToAxes() | |
{ | |
if (!m_molecule || m_camera) | |
return; | |
// Check for 3D coordinates - it's useless to consider the camera otherwise | |
if (m_molecule->atomPositions3d().size() != m_molecule->atomCount()) | |
return; | |
} | |
} // namespace QtPlugins | |
} // namespace Avogadro |
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/****************************************************************************** | |
This source file is part of the Avogadro project. | |
Copyright 2017, Geoffrey R. Hutchison | |
This source code is released under the New BSD License, (the "License"). | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
******************************************************************************/ | |
#include "resetview.h" | |
#include <avogadro/rendering/camera.h> | |
#include <avogadro/qtgui/molecule.h> | |
#include <QtWidgets/QAction> | |
namespace Avogadro { | |
namespace QtPlugins { | |
ResetView::ResetView(QObject *parent_) : | |
Avogadro::QtGui::ExtensionPlugin(parent_), | |
m_centerAction(new QAction(tr("Center"), this)), | |
m_viewToAxesAction(new QAction(tr("Align View to Axes"), this)) | |
{ | |
connect(m_centerAction, SIGNAL(triggered()), SLOT(centerView())); | |
connect(m_viewToAxesAction, SIGNAL(triggered()), SLOT(alignToAxes())); | |
} | |
ResetView::~ResetView() | |
{ | |
} | |
QList<QAction *> ResetView::actions() const | |
{ | |
QList<QAction *> result; | |
return result << m_centerAction << m_viewToAxesAction; | |
} | |
QStringList ResetView::menuPath(QAction *) const | |
{ | |
return QStringList() << tr("&View"); | |
} | |
void ResetView::setMolecule(QtGui::Molecule *mol) | |
{ | |
m_molecule = mol; | |
} | |
void ResetView::setCamera(Rendering::Camera *camera) | |
{ | |
m_camera = camera; | |
} | |
void ResetView::centerView() | |
{ | |
if (!m_molecule || m_camera) | |
return; | |
// Check for 3D coordinates - it's useless to consider the camera otherwise | |
if (m_molecule->atomPositions3d().size() != m_molecule->atomCount()) | |
return; | |
// no need to animate when there are no atoms | |
if(m_molecule->atomCount() == 0) { | |
m_camera->translate( Eigen::Vector3d( 0.0, 0.0, -20.0 ) ); | |
return; | |
} | |
Matrix3d linearGoal; | |
linearGoal.row(2) = d->glWidget->normalVector(); | |
linearGoal.row(0) = linearGoal.row(2).unitOrthogonal(); | |
linearGoal.row(1) = linearGoal.row(2).cross(linearGoal.row(0)); | |
// calculate the translation matrix | |
Transform3d goal(linearGoal); | |
goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ()); | |
m_camera->setModelView(goal); | |
return; | |
} | |
void ResetView::alignToAxes() | |
{ | |
if (!m_molecule || m_camera) | |
return; | |
// Check for 3D coordinates - it's useless to consider the camera otherwise | |
if (m_molecule->atomPositions3d().size() != m_molecule->atomCount()) | |
return; | |
} | |
} // namespace QtPlugins | |
} // namespace Avogadro |
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